Files
firmware/src/graphics/emotes.cpp
Ixitxachitl c145be8e05 Refactor emote dimensions to 16x16 pixels (#8493)
Updated the dimensions of various emotes in emotes.h from 30x30 or 25x25 to 16x16 pixels for consistency and optimization. Added new emotes including heart_smile, Heart_eyes, and others, all with the same 16x16 size. This change improves memory usage and aligns with the design specifications for smaller emotes.
2025-10-31 21:20:29 +11:00

233 lines
16 KiB
C++

#include "configuration.h"
#if HAS_SCREEN
#include "emotes.h"
namespace graphics
{
// Always define Emote list and count
const Emote emotes[] = {
#ifndef EXCLUDE_EMOJI
// --- Thumbs ---
{"\U0001F44D", thumbup, thumbs_width, thumbs_height}, // 👍 Thumbs Up
{"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // 👎 Thumbs Down
// --- Smileys (Multiple Unicode Aliases) ---
{"\U0001F60A", Smiling_Eyes, Smiling_Eyes_width, Smiling_Eyes_height}, // 😊 Smiling Eyes
{"\U0001F600", Grinning, Grinning_width, Grinning_height}, // 😀 Grinning Face
{"\U0001F642", Slightly_Smiling, Slightly_Smiling_width, Slightly_Smiling_height}, // 🙂 Slightly Smiling Face
{"\U0001F609", Winking_Face, Winking_Face_width, Winking_Face_height}, // 😉 Winking Face
{"\U0001F601", Grinning_Smiling_Eyes, Grinning_Smiling_Eyes_width, Grinning_Smiling_Eyes_height}, // 😁 Grinning Smiling Eyes
{"\U0001F60D", Heart_eyes, Heart_eyes_width, Heart_eyes_height}, // 😍 Heart Eyes
{"\U0001F970", heart_smile, heart_smile_width, heart_smile_height}, // 🥰 Smiling Face with Hearts
// --- Question/Alert ---
{"\u2753", question, question_width, question_height}, // ❓ Question Mark
{"\u203C\uFE0F", bang, bang_width, bang_height}, // ‼️ Double Exclamation Mark
// --- Laughing Faces ---
{"\U0001F602", haha, haha_width, haha_height}, // 😂 Face with Tears of Joy
{"\U0001F923", ROFL, ROFL_width, ROFL_height}, // 🤣 Rolling on the Floor Laughing
{"\U0001F606", Smiling_Closed_Eyes, Smiling_Closed_Eyes_width, Smiling_Closed_Eyes_height}, // 😆 Smiling Closed Eyes
{"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat
{"\U0001F604", Grinning_SmilingEyes2, Grinning_SmilingEyes2_width,
Grinning_SmilingEyes2_height}, // 😄 Grinning Face with Smiling Eyes
{"\U0001F62D", Loudly_Crying_Face, Loudly_Crying_Face_width, Loudly_Crying_Face_height}, // 😭 Loudly Crying Face
// --- Gestures and People ---
{"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height}, // 👋 Waving Hand
{"\u270C\uFE0F", peace_sign, peace_sign_width, peace_sign_height}, // ✌️ Victory Hand
{"\U0001F596", vulcan_salute, vulcan_salute_width, vulcan_salute_height}, // 🖖 Vulcan Salute
{"\U0001F64F", Praying, Praying_width, Praying_height}, // 🙏 Praying Hands
{"\U0001F920", cowboy, cowboy_width, cowboy_height}, // 🤠 Cowboy Hat Face
{"\U0001F3A7", deadmau5, deadmau5_width, deadmau5_height}, // 🎧 Headphones
// --- Weather ---
{"\u2600", sun, sun_width, sun_height}, // ☀ Sun (without variation selector)
{"\u2600\uFE0F", sun, sun_width, sun_height}, // ☀️ Sun (with variation selector)
{"\U0001F327\uFE0F", rain, rain_width, rain_height}, // 🌧️ Cloud with Rain
{"\u2601\uFE0F", cloud, cloud_width, cloud_height}, // ☁️ Cloud
{"\U0001F32B\uFE0F", fog, fog_width, fog_height}, // 🌫️ Fog
// --- Misc Faces ---
{"\U0001F608", devil, devil_width, devil_height}, // 😈 Smiling Face with Horns
{"\U0001F921", clown, clown_width, clown_height}, // 🤡 Clown Face
{"\U0001F916", robo, robo_width, robo_height}, // 🤖 Robot Face
// --- Hearts (Multiple Unicode Aliases) ---
{"\u2665", heart, heart_width, heart_height}, // ♥ Black Heart Suit
{"\u2665\uFE0F", heart, heart_width, heart_height}, // ♥️ Black Heart Suit (emoji presentation)
{"\u2764\uFE0F", heart, heart_width, heart_height}, // ❤️ Red Heart
{"\U0001F9E1", heart, heart_width, heart_height}, // 🧡 Orange Heart
{"\U00002763", heart, heart_width, heart_height}, // ❣ Heart Exclamation
{"\U00002764", heart, heart_width, heart_height}, // ❤ Red Heart (legacy)
{"\U0001F495", heart, heart_width, heart_height}, // 💕 Two Hearts
{"\U0001F496", heart, heart_width, heart_height}, // 💖 Sparkling Heart
{"\U0001F497", heart, heart_width, heart_height}, // 💗 Growing Heart
{"\U0001F498", heart, heart_width, heart_height}, // 💘 Heart with Arrow
// --- Objects ---
{"\U0001F4A9", poo, poo_width, poo_height}, // 💩 Pile of Poo
{"\U0001F514", bell_icon, bell_icon_width, bell_icon_height}, // 🔔 Bell
{"\U0001F36A", cookie, cookie_width, cookie_height}, // 🍪 Cookie
{"\U0001F525", Fire, Fire_width, Fire_height}, // 🔥 Fire
{"\u2728", Sparkles, Sparkles_width, Sparkles_height}, // ✨ Sparkles
{"\U0001F573\uFE0F", hole, hole_width, hole_height}, // 🕳️ Hole
{"\U0001F3B3", bowling, bowling_width, bowling_height} // 🎳 Bowling
#endif
};
const int numEmotes = sizeof(emotes) / sizeof(emotes[0]);
#ifndef EXCLUDE_EMOJI
const unsigned char thumbup[] PROGMEM = {0x00, 0x03, 0x80, 0x04, 0x80, 0x04, 0x40, 0x04, 0x20, 0x02, 0x18,
0x02, 0x06, 0x3F, 0x06, 0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x70,
0x06, 0x40, 0x06, 0x30, 0x08, 0x20, 0xF0, 0x1F, 0x00, 0x00};
const unsigned char thumbdown[] PROGMEM = {0xF0, 0x1F, 0x08, 0x20, 0x06, 0x30, 0x06, 0x40, 0x06, 0x70, 0x06,
0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x3F, 0x18, 0x02, 0x20, 0x02,
0x40, 0x04, 0x80, 0x04, 0x80, 0x04, 0x00, 0x03, 0x00, 0x00};
const unsigned char Smiling_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x02, 0x40, 0x02, 0x40, 0x22, 0x44, 0x22, 0x44, 0xC2, 0x43,
0x04, 0x20, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Grinning[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42,
0x42, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Slightly_Smiling[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42,
0x42, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Winking_Face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x20, 0x42,
0x46, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Grinning_Smiling_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x02, 0x40, 0xFA, 0x5F, 0x0A, 0x50, 0x0A, 0x50, 0x12, 0x48,
0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char heart_smile[] PROGMEM = {0x00, 0x00, 0x6C, 0x07, 0x7C, 0x18, 0x7C, 0x20, 0x38, 0x24, 0x52,
0x0A, 0x02, 0xD8, 0x02, 0xF8, 0x22, 0xFC, 0x20, 0x74, 0xDB, 0x23,
0x1F, 0x00, 0x1F, 0x20, 0x0E, 0x18, 0xE4, 0x07, 0x00, 0x00};
const unsigned char Heart_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x54, 0x2A, 0xFA,
0x5F, 0x72, 0x4E, 0x22, 0x44, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48,
0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char question[] PROGMEM = {0xE0, 0x07, 0x10, 0x08, 0x08, 0x10, 0x88, 0x11, 0x48, 0x12, 0x48,
0x12, 0x48, 0x12, 0x30, 0x11, 0x80, 0x08, 0x40, 0x04, 0x40, 0x02,
0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x40, 0x02, 0x80, 0x01};
const unsigned char bang[] PROGMEM = {0x30, 0x0C, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48,
0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x30, 0x0C,
0x00, 0x00, 0x30, 0x0C, 0x48, 0x12, 0x30, 0x0C, 0x00, 0x00};
const unsigned char haha[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x0A, 0x50, 0x0E, 0x70, 0xF2, 0x4F, 0x12, 0x48, 0x32, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char ROFL[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x84, 0x21, 0x84, 0x20, 0x02,
0x4C, 0x02, 0x4A, 0x1A, 0x49, 0x8A, 0x48, 0x42, 0x48, 0x22, 0x44,
0xE4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Smiling_Closed_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x42,
0x42, 0x22, 0x44, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Grinning_SmilingEyes2[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Loudly_Crying_Face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x34, 0x2C, 0x4A,
0x52, 0x12, 0x48, 0x12, 0x48, 0x92, 0x49, 0x52, 0x4A, 0x52, 0x4A,
0x54, 0x2A, 0x94, 0x29, 0x18, 0x18, 0xF0, 0x0F, 0x00, 0x00};
const unsigned char wave_icon[] PROGMEM = {0x00, 0x00, 0xC0, 0x18, 0x30, 0x21, 0x48, 0x5A, 0x94, 0x64, 0x24,
0x25, 0x4A, 0x24, 0x12, 0x44, 0x22, 0x44, 0x04, 0x40, 0x08, 0x40,
0x12, 0x40, 0x22, 0x20, 0xC4, 0x10, 0x18, 0x0F, 0x00, 0x00};
const unsigned char cowboy[] PROGMEM = {0x70, 0x0E, 0x8F, 0xF1, 0x11, 0x88, 0x21, 0x84, 0xC2, 0x43, 0x1E,
0x78, 0xE2, 0x47, 0x42, 0x42, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char deadmau5[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0xE4, 0x27, 0x12, 0x48, 0x0A,
0x50, 0x0E, 0x70, 0x11, 0x88, 0x19, 0x98, 0x19, 0x98, 0x19, 0x98,
0x19, 0x98, 0x19, 0x98, 0x11, 0x88, 0x0E, 0x70, 0x00, 0x00};
const unsigned char sun[] PROGMEM = {0x00, 0x00, 0x80, 0x01, 0xEC, 0x37, 0xFC, 0x3F, 0xF8, 0x1F, 0xFC,
0x3F, 0xFE, 0x7F, 0xFC, 0x3F, 0xFC, 0x3F, 0xFE, 0x7F, 0xFC, 0x3F,
0xF8, 0x1F, 0xFC, 0x3F, 0xEC, 0x37, 0x80, 0x01, 0x00, 0x00};
const unsigned char rain[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x38, 0x1F, 0xFC, 0x3F, 0xFE,
0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0x00, 0x00, 0x48, 0x12,
0x48, 0x12, 0x24, 0x09, 0x24, 0x09, 0x00, 0x00, 0x00, 0x00};
const unsigned char cloud[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x38, 0x1F, 0xFC,
0x3F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0xF8, 0x1F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
const unsigned char fog[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x54, 0x55, 0x22, 0x22, 0x00,
0x00, 0x44, 0x44, 0xAA, 0x2A, 0x11, 0x11, 0x00, 0x00, 0x88, 0x88,
0x54, 0x55, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
const unsigned char devil[] PROGMEM = {0x06, 0x60, 0xCA, 0x53, 0x32, 0x4C, 0x22, 0x44, 0x44, 0x22, 0x3A,
0x5C, 0x32, 0x4C, 0x52, 0x4A, 0x72, 0x4E, 0x02, 0x40, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char heart[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x3C, 0x3C, 0x7E, 0x7E, 0xFE, 0x7F, 0xFE,
0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0xF8, 0x1F, 0xF8, 0x1F,
0xF0, 0x0F, 0xE0, 0x07, 0xC0, 0x03, 0x80, 0x01, 0x00, 0x00};
const unsigned char poo[] PROGMEM = {0x00, 0x00, 0x80, 0x01, 0x40, 0x02, 0x20, 0x04, 0x10, 0x04, 0xF0,
0x08, 0x10, 0x10, 0x48, 0x12, 0x08, 0x18, 0xE8, 0x21, 0x1C, 0x40,
0x42, 0x42, 0x82, 0x41, 0x02, 0x30, 0xFC, 0x0F, 0x00, 0x00};
const unsigned char bell_icon[] PROGMEM = {0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0xE0, 0x07, 0xF0, 0x0F, 0xF0,
0x0F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFC, 0x3F,
0xFC, 0x3F, 0xFE, 0x7F, 0xFE, 0x7F, 0x80, 0x01, 0x00, 0x00};
const unsigned char cookie[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x34, 0x22, 0x32,
0x40, 0x02, 0x58, 0x82, 0x5B, 0x92, 0x43, 0x82, 0x43, 0x02, 0x40,
0x64, 0x28, 0x64, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Fire[] PROGMEM = {0x30, 0x00, 0xF0, 0x00, 0xF8, 0x03, 0xF8, 0x07, 0xFC, 0x1F, 0xFC,
0x1F, 0xFE, 0x3E, 0x7E, 0x3E, 0x3E, 0x7C, 0x1E, 0x78, 0x1E, 0x70,
0x1C, 0x70, 0x1C, 0x70, 0x38, 0x38, 0x30, 0x38, 0x60, 0x0C};
const unsigned char peace_sign[] PROGMEM = {0xC0, 0x30, 0x40, 0x29, 0x40, 0x25, 0x40, 0x15, 0x40, 0x12, 0x38,
0x0A, 0x54, 0x68, 0x54, 0x58, 0x54, 0x44, 0x3C, 0x22, 0x04, 0x22,
0x04, 0x12, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Praying[] PROGMEM = {0x00, 0x00, 0x40, 0x02, 0xA0, 0x05, 0x90, 0x09, 0x90, 0x09, 0x90,
0x09, 0x98, 0x19, 0x94, 0x29, 0xA4, 0x25, 0xA4, 0x25, 0x84, 0x21,
0x84, 0x21, 0x86, 0x61, 0x4E, 0x72, 0x7F, 0x7E, 0x3F, 0xFC};
const unsigned char Sparkles[] PROGMEM = {0x00, 0x00, 0x10, 0x00, 0x38, 0x04, 0x10, 0x04, 0x00, 0x0E, 0x00,
0x1F, 0x80, 0x3F, 0xE0, 0xFF, 0x80, 0x3F, 0x10, 0x1F, 0x10, 0x0E,
0x38, 0x04, 0xFE, 0x04, 0x38, 0x00, 0x10, 0x00, 0x10, 0x00};
const unsigned char clown[] PROGMEM = {0x00, 0x00, 0xEE, 0x77, 0x1A, 0x58, 0x06, 0x60, 0x24, 0x24, 0x72,
0x4E, 0x22, 0x44, 0x82, 0x41, 0x82, 0x41, 0x1A, 0x58, 0xF2, 0x4F,
0x14, 0x28, 0xE4, 0x27, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char robo[] PROGMEM = {0x80, 0x01, 0xC0, 0x03, 0x80, 0x01, 0xFC, 0x3F, 0x04, 0x20, 0x74,
0x2E, 0x52, 0x4A, 0x72, 0x4E, 0x02, 0x40, 0x02, 0x40, 0xA2, 0x4A,
0x52, 0x45, 0x04, 0x20, 0x04, 0x20, 0xFC, 0x3F, 0x00, 0x00};
const unsigned char hole[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x3C, 0x3C,
0x06, 0x60, 0x0C, 0x30, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00};
const unsigned char bowling[] PROGMEM = {0x00, 0x38, 0x00, 0x44, 0x00, 0x44, 0x00, 0x44, 0x00, 0x28, 0x00,
0x38, 0x00, 0x28, 0x78, 0x44, 0x84, 0x82, 0x22, 0x83, 0x52, 0x83,
0x02, 0x83, 0x02, 0x45, 0x84, 0x44, 0x78, 0x38, 0x00, 0x00};
const unsigned char vulcan_salute[] PROGMEM = {0x08, 0x02, 0x16, 0x0D, 0x15, 0x15, 0x15, 0x15, 0xA9, 0x12, 0x4A,
0x0A, 0x02, 0x38, 0x04, 0x48, 0x04, 0x44, 0x04, 0x22, 0x04, 0x22,
0x04, 0x12, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00};
#endif
} // namespace graphics
#endif