#include "configuration.h" #if HAS_SCREEN #include "emotes.h" namespace graphics { // Always define Emote list and count const Emote emotes[] = { #ifndef EXCLUDE_EMOJI // --- Thumbs --- {"\U0001F44D", thumbup, thumbs_width, thumbs_height}, // ๐Ÿ‘ Thumbs Up {"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // ๐Ÿ‘Ž Thumbs Down // --- Smileys (Multiple Unicode Aliases) --- {"\U0001F60A", Smiling_Eyes, Smiling_Eyes_width, Smiling_Eyes_height}, // ๐Ÿ˜Š Smiling Eyes {"\U0001F600", Grinning, Grinning_width, Grinning_height}, // ๐Ÿ˜€ Grinning Face {"\U0001F642", Slightly_Smiling, Slightly_Smiling_width, Slightly_Smiling_height}, // ๐Ÿ™‚ Slightly Smiling Face {"\U0001F609", Winking_Face, Winking_Face_width, Winking_Face_height}, // ๐Ÿ˜‰ Winking Face {"\U0001F601", Grinning_Smiling_Eyes, Grinning_Smiling_Eyes_width, Grinning_Smiling_Eyes_height}, // ๐Ÿ˜ Grinning Smiling Eyes {"\U0001F60D", Heart_eyes, Heart_eyes_width, Heart_eyes_height}, // ๐Ÿ˜ Heart Eyes {"\U0001F970", heart_smile, heart_smile_width, heart_smile_height}, // ๐Ÿฅฐ Smiling Face with Hearts // --- Question/Alert --- {"\u2753", question, question_width, question_height}, // โ“ Question Mark {"\u203C\uFE0F", bang, bang_width, bang_height}, // โ€ผ๏ธ Double Exclamation Mark // --- Laughing Faces --- {"\U0001F602", haha, haha_width, haha_height}, // ๐Ÿ˜‚ Face with Tears of Joy {"\U0001F923", ROFL, ROFL_width, ROFL_height}, // ๐Ÿคฃ Rolling on the Floor Laughing {"\U0001F606", Smiling_Closed_Eyes, Smiling_Closed_Eyes_width, Smiling_Closed_Eyes_height}, // ๐Ÿ˜† Smiling Closed Eyes {"\U0001F605", haha, haha_width, haha_height}, // ๐Ÿ˜… Smiling with Sweat {"\U0001F604", Grinning_SmilingEyes2, Grinning_SmilingEyes2_width, Grinning_SmilingEyes2_height}, // ๐Ÿ˜„ Grinning Face with Smiling Eyes {"\U0001F62D", Loudly_Crying_Face, Loudly_Crying_Face_width, Loudly_Crying_Face_height}, // ๐Ÿ˜ญ Loudly Crying Face // --- Gestures and People --- {"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height}, // ๐Ÿ‘‹ Waving Hand {"\u270C\uFE0F", peace_sign, peace_sign_width, peace_sign_height}, // โœŒ๏ธ Victory Hand {"\U0001F596", vulcan_salute, vulcan_salute_width, vulcan_salute_height}, // ๐Ÿ–– Vulcan Salute {"\U0001F64F", Praying, Praying_width, Praying_height}, // ๐Ÿ™ Praying Hands {"\U0001F920", cowboy, cowboy_width, cowboy_height}, // ๐Ÿค  Cowboy Hat Face {"\U0001F3A7", deadmau5, deadmau5_width, deadmau5_height}, // ๐ŸŽง Headphones // --- Weather --- {"\u2600", sun, sun_width, sun_height}, // โ˜€ Sun (without variation selector) {"\u2600\uFE0F", sun, sun_width, sun_height}, // โ˜€๏ธ Sun (with variation selector) {"\U0001F327\uFE0F", rain, rain_width, rain_height}, // ๐ŸŒง๏ธ Cloud with Rain {"\u2601\uFE0F", cloud, cloud_width, cloud_height}, // โ˜๏ธ Cloud {"\U0001F32B\uFE0F", fog, fog_width, fog_height}, // ๐ŸŒซ๏ธ Fog // --- Misc Faces --- {"\U0001F608", devil, devil_width, devil_height}, // ๐Ÿ˜ˆ Smiling Face with Horns {"\U0001F921", clown, clown_width, clown_height}, // ๐Ÿคก Clown Face {"\U0001F916", robo, robo_width, robo_height}, // ๐Ÿค– Robot Face // --- Hearts (Multiple Unicode Aliases) --- {"\u2665", heart, heart_width, heart_height}, // โ™ฅ Black Heart Suit {"\u2665\uFE0F", heart, heart_width, heart_height}, // โ™ฅ๏ธ Black Heart Suit (emoji presentation) {"\u2764\uFE0F", heart, heart_width, heart_height}, // โค๏ธ Red Heart {"\U0001F9E1", heart, heart_width, heart_height}, // ๐Ÿงก Orange Heart {"\U00002763", heart, heart_width, heart_height}, // โฃ Heart Exclamation {"\U00002764", heart, heart_width, heart_height}, // โค Red Heart (legacy) {"\U0001F495", heart, heart_width, heart_height}, // ๐Ÿ’• Two Hearts {"\U0001F496", heart, heart_width, heart_height}, // ๐Ÿ’– Sparkling Heart {"\U0001F497", heart, heart_width, heart_height}, // ๐Ÿ’— Growing Heart {"\U0001F498", heart, heart_width, heart_height}, // ๐Ÿ’˜ Heart with Arrow // --- Objects --- {"\U0001F4A9", poo, poo_width, poo_height}, // ๐Ÿ’ฉ Pile of Poo {"\U0001F514", bell_icon, bell_icon_width, bell_icon_height}, // ๐Ÿ”” Bell {"\U0001F36A", cookie, cookie_width, cookie_height}, // ๐Ÿช Cookie {"\U0001F525", Fire, Fire_width, Fire_height}, // ๐Ÿ”ฅ Fire {"\u2728", Sparkles, Sparkles_width, Sparkles_height}, // โœจ Sparkles {"\U0001F573\uFE0F", hole, hole_width, hole_height}, // ๐Ÿ•ณ๏ธ Hole {"\U0001F3B3", bowling, bowling_width, bowling_height} // ๐ŸŽณ Bowling #endif }; const int numEmotes = sizeof(emotes) / sizeof(emotes[0]); #ifndef EXCLUDE_EMOJI const unsigned char thumbup[] PROGMEM = {0x00, 0x03, 0x80, 0x04, 0x80, 0x04, 0x40, 0x04, 0x20, 0x02, 0x18, 0x02, 0x06, 0x3F, 0x06, 0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x30, 0x08, 0x20, 0xF0, 0x1F, 0x00, 0x00}; const unsigned char thumbdown[] PROGMEM = {0xF0, 0x1F, 0x08, 0x20, 0x06, 0x30, 0x06, 0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x3F, 0x18, 0x02, 0x20, 0x02, 0x40, 0x04, 0x80, 0x04, 0x80, 0x04, 0x00, 0x03, 0x00, 0x00}; const unsigned char Smiling_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, 0x4A, 0x02, 0x40, 0x02, 0x40, 0x22, 0x44, 0x22, 0x44, 0xC2, 0x43, 0x04, 0x20, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Grinning[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42, 0x42, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Slightly_Smiling[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42, 0x42, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Winking_Face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x20, 0x42, 0x46, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Grinning_Smiling_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, 0x4A, 0x02, 0x40, 0xFA, 0x5F, 0x0A, 0x50, 0x0A, 0x50, 0x12, 0x48, 0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char heart_smile[] PROGMEM = {0x00, 0x00, 0x6C, 0x07, 0x7C, 0x18, 0x7C, 0x20, 0x38, 0x24, 0x52, 0x0A, 0x02, 0xD8, 0x02, 0xF8, 0x22, 0xFC, 0x20, 0x74, 0xDB, 0x23, 0x1F, 0x00, 0x1F, 0x20, 0x0E, 0x18, 0xE4, 0x07, 0x00, 0x00}; const unsigned char Heart_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x54, 0x2A, 0xFA, 0x5F, 0x72, 0x4E, 0x22, 0x44, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char question[] PROGMEM = {0xE0, 0x07, 0x10, 0x08, 0x08, 0x10, 0x88, 0x11, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x30, 0x11, 0x80, 0x08, 0x40, 0x04, 0x40, 0x02, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x40, 0x02, 0x80, 0x01}; const unsigned char bang[] PROGMEM = {0x30, 0x0C, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x48, 0x12, 0x30, 0x0C, 0x00, 0x00, 0x30, 0x0C, 0x48, 0x12, 0x30, 0x0C, 0x00, 0x00}; const unsigned char haha[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, 0x4A, 0x0A, 0x50, 0x0E, 0x70, 0xF2, 0x4F, 0x12, 0x48, 0x32, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char ROFL[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x84, 0x21, 0x84, 0x20, 0x02, 0x4C, 0x02, 0x4A, 0x1A, 0x49, 0x8A, 0x48, 0x42, 0x48, 0x22, 0x44, 0xE4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Smiling_Closed_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x42, 0x42, 0x22, 0x44, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Grinning_SmilingEyes2[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, 0x4A, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Loudly_Crying_Face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x34, 0x2C, 0x4A, 0x52, 0x12, 0x48, 0x12, 0x48, 0x92, 0x49, 0x52, 0x4A, 0x52, 0x4A, 0x54, 0x2A, 0x94, 0x29, 0x18, 0x18, 0xF0, 0x0F, 0x00, 0x00}; const unsigned char wave_icon[] PROGMEM = {0x00, 0x00, 0xC0, 0x18, 0x30, 0x21, 0x48, 0x5A, 0x94, 0x64, 0x24, 0x25, 0x4A, 0x24, 0x12, 0x44, 0x22, 0x44, 0x04, 0x40, 0x08, 0x40, 0x12, 0x40, 0x22, 0x20, 0xC4, 0x10, 0x18, 0x0F, 0x00, 0x00}; const unsigned char cowboy[] PROGMEM = {0x70, 0x0E, 0x8F, 0xF1, 0x11, 0x88, 0x21, 0x84, 0xC2, 0x43, 0x1E, 0x78, 0xE2, 0x47, 0x42, 0x42, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char deadmau5[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0xE4, 0x27, 0x12, 0x48, 0x0A, 0x50, 0x0E, 0x70, 0x11, 0x88, 0x19, 0x98, 0x19, 0x98, 0x19, 0x98, 0x19, 0x98, 0x19, 0x98, 0x11, 0x88, 0x0E, 0x70, 0x00, 0x00}; const unsigned char sun[] PROGMEM = {0x00, 0x00, 0x80, 0x01, 0xEC, 0x37, 0xFC, 0x3F, 0xF8, 0x1F, 0xFC, 0x3F, 0xFE, 0x7F, 0xFC, 0x3F, 0xFC, 0x3F, 0xFE, 0x7F, 0xFC, 0x3F, 0xF8, 0x1F, 0xFC, 0x3F, 0xEC, 0x37, 0x80, 0x01, 0x00, 0x00}; const unsigned char rain[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x38, 0x1F, 0xFC, 0x3F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0x00, 0x00, 0x48, 0x12, 0x48, 0x12, 0x24, 0x09, 0x24, 0x09, 0x00, 0x00, 0x00, 0x00}; const unsigned char cloud[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x38, 0x1F, 0xFC, 0x3F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0xF8, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; const unsigned char fog[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x54, 0x55, 0x22, 0x22, 0x00, 0x00, 0x44, 0x44, 0xAA, 0x2A, 0x11, 0x11, 0x00, 0x00, 0x88, 0x88, 0x54, 0x55, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; const unsigned char devil[] PROGMEM = {0x06, 0x60, 0xCA, 0x53, 0x32, 0x4C, 0x22, 0x44, 0x44, 0x22, 0x3A, 0x5C, 0x32, 0x4C, 0x52, 0x4A, 0x72, 0x4E, 0x02, 0x40, 0x22, 0x44, 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char heart[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x3C, 0x3C, 0x7E, 0x7E, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF0, 0x0F, 0xE0, 0x07, 0xC0, 0x03, 0x80, 0x01, 0x00, 0x00}; const unsigned char poo[] PROGMEM = {0x00, 0x00, 0x80, 0x01, 0x40, 0x02, 0x20, 0x04, 0x10, 0x04, 0xF0, 0x08, 0x10, 0x10, 0x48, 0x12, 0x08, 0x18, 0xE8, 0x21, 0x1C, 0x40, 0x42, 0x42, 0x82, 0x41, 0x02, 0x30, 0xFC, 0x0F, 0x00, 0x00}; const unsigned char bell_icon[] PROGMEM = {0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0xE0, 0x07, 0xF0, 0x0F, 0xF0, 0x0F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFC, 0x3F, 0xFC, 0x3F, 0xFE, 0x7F, 0xFE, 0x7F, 0x80, 0x01, 0x00, 0x00}; const unsigned char cookie[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x34, 0x22, 0x32, 0x40, 0x02, 0x58, 0x82, 0x5B, 0x92, 0x43, 0x82, 0x43, 0x02, 0x40, 0x64, 0x28, 0x64, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Fire[] PROGMEM = {0x30, 0x00, 0xF0, 0x00, 0xF8, 0x03, 0xF8, 0x07, 0xFC, 0x1F, 0xFC, 0x1F, 0xFE, 0x3E, 0x7E, 0x3E, 0x3E, 0x7C, 0x1E, 0x78, 0x1E, 0x70, 0x1C, 0x70, 0x1C, 0x70, 0x38, 0x38, 0x30, 0x38, 0x60, 0x0C}; const unsigned char peace_sign[] PROGMEM = {0xC0, 0x30, 0x40, 0x29, 0x40, 0x25, 0x40, 0x15, 0x40, 0x12, 0x38, 0x0A, 0x54, 0x68, 0x54, 0x58, 0x54, 0x44, 0x3C, 0x22, 0x04, 0x22, 0x04, 0x12, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00}; const unsigned char Praying[] PROGMEM = {0x00, 0x00, 0x40, 0x02, 0xA0, 0x05, 0x90, 0x09, 0x90, 0x09, 0x90, 0x09, 0x98, 0x19, 0x94, 0x29, 0xA4, 0x25, 0xA4, 0x25, 0x84, 0x21, 0x84, 0x21, 0x86, 0x61, 0x4E, 0x72, 0x7F, 0x7E, 0x3F, 0xFC}; const unsigned char Sparkles[] PROGMEM = {0x00, 0x00, 0x10, 0x00, 0x38, 0x04, 0x10, 0x04, 0x00, 0x0E, 0x00, 0x1F, 0x80, 0x3F, 0xE0, 0xFF, 0x80, 0x3F, 0x10, 0x1F, 0x10, 0x0E, 0x38, 0x04, 0xFE, 0x04, 0x38, 0x00, 0x10, 0x00, 0x10, 0x00}; const unsigned char clown[] PROGMEM = {0x00, 0x00, 0xEE, 0x77, 0x1A, 0x58, 0x06, 0x60, 0x24, 0x24, 0x72, 0x4E, 0x22, 0x44, 0x82, 0x41, 0x82, 0x41, 0x1A, 0x58, 0xF2, 0x4F, 0x14, 0x28, 0xE4, 0x27, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; const unsigned char robo[] PROGMEM = {0x80, 0x01, 0xC0, 0x03, 0x80, 0x01, 0xFC, 0x3F, 0x04, 0x20, 0x74, 0x2E, 0x52, 0x4A, 0x72, 0x4E, 0x02, 0x40, 0x02, 0x40, 0xA2, 0x4A, 0x52, 0x45, 0x04, 0x20, 0x04, 0x20, 0xFC, 0x3F, 0x00, 0x00}; const unsigned char hole[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x3C, 0x3C, 0x06, 0x60, 0x0C, 0x30, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00}; const unsigned char bowling[] PROGMEM = {0x00, 0x38, 0x00, 0x44, 0x00, 0x44, 0x00, 0x44, 0x00, 0x28, 0x00, 0x38, 0x00, 0x28, 0x78, 0x44, 0x84, 0x82, 0x22, 0x83, 0x52, 0x83, 0x02, 0x83, 0x02, 0x45, 0x84, 0x44, 0x78, 0x38, 0x00, 0x00}; const unsigned char vulcan_salute[] PROGMEM = {0x08, 0x02, 0x16, 0x0D, 0x15, 0x15, 0x15, 0x15, 0xA9, 0x12, 0x4A, 0x0A, 0x02, 0x38, 0x04, 0x48, 0x04, 0x44, 0x04, 0x22, 0x04, 0x22, 0x04, 0x12, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00}; #endif } // namespace graphics #endif