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10 Commits
22a74940c3
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v1.2.56.59
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16
.github/workflows/main_matrix.yml
vendored
16
.github/workflows/main_matrix.yml
vendored
@@ -1,8 +1,8 @@
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name: Continuous Integration
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name: Continuous Integration PR Checks (1.2 Legacy)
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on:
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# # Triggers the workflow on push but only for the master branch
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push:
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branches: [ master ]
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branches: [ 1.2-legacy ]
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paths-ignore:
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- '**.md'
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- '**.yml'
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@@ -10,7 +10,7 @@ on:
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# Note: This is different from "pull_request". Need to specify ref when doing checkouts.
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pull_request_target:
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branches: [ master ]
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branches: [ 1.2-legacy ]
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paths-ignore:
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- '**.md'
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- '**.yml'
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@@ -76,6 +76,16 @@ jobs:
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- name: Check ${{ matrix.board }}
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run: bin/check-all.sh ${{ matrix.board }}
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after-checks:
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runs-on: ubuntu-latest
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needs: [check]
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steps:
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- name: Checkout code
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uses: actions/checkout@v2
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with:
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ref: ${{github.event.pull_request.head.ref}}
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repository: ${{github.event.pull_request.head.repo.full_name}}
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build-esp32:
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strategy:
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4
.github/workflows/release.yml
vendored
4
.github/workflows/release.yml
vendored
@@ -1,13 +1,13 @@
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name: Make Release
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on:
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# Can optionally take parameters from the github UI, more info here https://github.blog/changelog/2020-07-06-github-actions-manual-triggers-with-workflow_dispatch/#:~:text=You%20can%20now%20create%20workflows,the%20workflow%20is%20run%20on.
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workflow_dispatch:
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#workflow_dispatch:
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# inputs:
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# Only want to run if version.properties is bumped in master
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push:
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branches:
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- master
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- 1.2-legacy
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paths:
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- 'version.properties'
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@@ -71,17 +71,7 @@ int MeshService::handleFromRadio(const MeshPacket *mp)
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printPacket("Forwarding to phone", mp);
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nodeDB.updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio
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fromNum++;
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if (toPhoneQueue.numFree() == 0) {
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DEBUG_MSG("NOTE: tophone queue is full, discarding oldest\n");
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MeshPacket *d = toPhoneQueue.dequeuePtr(0);
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if (d)
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releaseToPool(d);
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}
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MeshPacket *copied = packetPool.allocCopy(*mp);
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assert(toPhoneQueue.enqueue(copied, 0)); // FIXME, instead of failing for full queue, delete the oldest mssages
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sendToPhone((MeshPacket *)mp);
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return 0;
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}
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@@ -161,12 +151,16 @@ bool MeshService::cancelSending(PacketId id)
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return router->cancelSending(nodeDB.getNodeNum(), id);
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}
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void MeshService::sendToMesh(MeshPacket *p, RxSource src)
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void MeshService::sendToMesh(MeshPacket *p, RxSource src, bool ccToPhone)
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{
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nodeDB.updateFrom(*p); // update our local DB for this packet (because phone might have sent position packets etc...)
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// Note: We might return !OK if our fifo was full, at that point the only option we have is to drop it
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router->sendLocal(p, src);
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if (ccToPhone) {
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sendToPhone(p);
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}
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}
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void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
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@@ -213,6 +207,20 @@ NodeInfo *MeshService::refreshMyNodeInfo()
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return node;
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}
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void MeshService::sendToPhone(MeshPacket *p) {
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if (toPhoneQueue.numFree() == 0) {
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DEBUG_MSG("NOTE: tophone queue is full, discarding oldest\n");
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MeshPacket *d = toPhoneQueue.dequeuePtr(0);
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if (d)
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releaseToPool(d);
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}
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MeshPacket *copied = packetPool.allocCopy(*p);
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perhapsDecode(copied);
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assert(toPhoneQueue.enqueue(copied, 0)); // FIXME, instead of failing for full queue, delete the oldest mssages
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fromNum++;
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}
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int MeshService::onGPSChanged(const meshtastic::GPSStatus *newStatus)
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{
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// Update our local node info with our position (even if we don't decide to update anyone else)
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@@ -75,7 +75,7 @@ class MeshService
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/// Send a packet into the mesh - note p must have been allocated from packetPool. We will return it to that pool after
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/// sending. This is the ONLY function you should use for sending messages into the mesh, because it also updates the nodedb
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/// cache
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void sendToMesh(MeshPacket *p, RxSource src = RX_SRC_LOCAL);
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void sendToMesh(MeshPacket *p, RxSource src = RX_SRC_LOCAL, bool ccToPhone = false);
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/** Attempt to cancel a previously sent packet from this _local_ node. Returns true if a packet was found we could cancel */
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bool cancelSending(PacketId id);
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@@ -83,6 +83,9 @@ class MeshService
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/// Pull the latest power and time info into my nodeinfo
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NodeInfo *refreshMyNodeInfo();
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/// Send a packet to the phone
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void sendToPhone(MeshPacket *p);
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private:
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/// Called when our gps position has changed - updates nodedb and sends Location message out into the mesh
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/// returns 0 to allow futher processing
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@@ -121,7 +121,9 @@ void PositionPlugin::sendOurPosition(NodeNum dest, bool wantReplies)
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p->priority = MeshPacket_Priority_BACKGROUND;
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prevPacketId = p->id;
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service.sendToMesh(p);
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//send to the mesh, and the phone
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service.sendToMesh(p, RX_SRC_LOCAL, true);
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}
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int32_t PositionPlugin::runOnce()
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@@ -1,4 +1,4 @@
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[VERSION]
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major = 1
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minor = 2
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build = 55
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build = 56
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