cc @mc-hamster. In some cases storeForwardPluginRadio can be null ;-)
~/development/meshtastic/meshtastic-esp32$ bin/exception_decoder.py -e .pio/build/tbeam/firmware.elf ex
stack:
0x401db467: StoreForwardPluginRadio::sendPayload(unsigned int, bool) at /home/kevinh/development/meshtastic/meshtastic-esp32/src/plugins/esp32/StoreForwardPlugin.cpp:235
0x400e7cbd: StoreForwardPlugin::runOnce() at /home/kevinh/development/meshtastic/meshtastic-esp32/src/plugins/esp32/StoreForwardPlugin.cpp:225
0x400d4cca: concurrency::OSThread::run() at /home/kevinh/development/meshtastic/meshtastic-esp32/src/concurrency/OSThread.cpp:45
0x400f015d: ThreadController::runOrDelay() at /home/kevinh/development/meshtastic/meshtastic-esp32/.pio/libdeps/tbeam/Thread/ThreadController.cpp:153
0x400da070: loop() at /home/kevinh/development/meshtastic/meshtastic-esp32/src/main.cpp:621
0x400ff709: loopTask(void*) at /home/kevinh/.platformio/packages/framework-arduinoespressif32/cores/esp32/main.cpp:19
Signed-off-by: Kevin Hester <kevinh@geeksville.com>
Instead of holding onto only the last measurement, hold onto a copy of the last MeshPacket containing a measurement
This will make it easier to display the last time received
make DHT sensor reads more reliable
user preference for Farenheit vs Celsius
specifying a tag/commit/etc (I haven't tried specifying a branch?)
Without specifying the hash, the build breaks for anyone who already had
a repo (the CI build doesn't see this because it always pulls from scratch)
cc @crossan007 & @mc-hamster
@mc-hamster seems to work pretty good for me, so I'll send a PR to you
for the dev-http branch.
I'll push out an android alpha build later today (once the build is
complete). Once this new device load is out in the field _future_
device builds will support updating spiffs from android. (i.e. device
loads older than 1.1.9 must be updated to 1.1.9 or later before spiffs
support is implemented on the device side - so some users might need to
update twice before the new spiffs contents will appear on their device)
Typo fixed. I placed the latest javascript library files into the static folder. Updated the root file handler to be able to serve both compressed and uncompressed files.
+ // NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
+ // So even if we internally use 0 to represent 'use default' we still need to send the value we are
+ // using to the app (so that even old phone apps work with new device loads).
+#define MAX_POWER 27
// if we use 20 we are limited to 1% duty cycle or hw might overheat. For continuous operation set a limit of 17
+// In theory up to 27 dBm is possible, but the modules installed in most radios can cope with a max of 20. So BIG WARNING
+// if you set power to something higher than 17 or 20 you might fry your board.
Could cause hangs on the way into sleep (and enormous power consumption).
Instead of checking for rx packet length (which only changes at completion)
check if we've received preamble bits but haven't yet received a completed
packet interrupt.
notes:
wait to sleep loop problem
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
Can not send yet, busyRx
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
vs normal run
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
Starting low level send (id=0x53fe1dd0 Fr0xe5 To0xff, WantAck0, HopLim3 encrypted)
Completed sending (id=0x53fe1dd0 Fr0xe5 To0xff, WantAck0, HopLim3 encrypted)
bogus wakes on TBEAMS because the USB->SERIAL chip pulls the RX input
to ground. This feature is no longer needed because in !isRouter
nodes we force the node to never sleep anyways when on USB power.
// this doesn't work on TBEAMs when the USB is depowered (causes bogus interrupts)
// So we disable this "wake on serial" feature - because now when a TBEAM (only) has power connected it
// never tries to go to sleep if the user is using the API
// gpio_wakeup_enable((gpio_num_t)SERIAL0_RX_GPIO, GPIO_INTR_LOW_LEVEL);
Sample usage:
First configure device to use @mc-hamster's new wifi stuff:
meshtastic --set wifi_ssid mylanname --set wifi_password mylanpassword
Then reboot the device (so wifi starts up).
(assuming device was assigned addr 192.168.81.45)
meshtastic --info --host 192.168.81.45
(See the usual device info you previously had to get over USB)
Caveats:
* Currently we are limiting to one active TCP connection open at once, if
you open a new session the old one is closed automatically
* There are no access controls/authentication needed to open a TCP
connection to the device
* Currently main.cpp is kinda dumb about how we should schedule work and
we rely on too many helper loop() functions. Very soon in my queue
(related to all the other cleanup) is to add a basic notion of coroutines,
so that we can get away from freertos threads and this old school arduino
loop function. Once that cleanup happens we can the a) have much lower
battery consumption (always) and b) super fast response for all operations.
btw - from my read of the NMEA, the lowest value that means 'has a valid
position' is 1 not 2. But I only know this because you pointed me at
it ;-)
Thanks!
oh - I think I found the problem (probably)! we were isolating gpio12 (which isn't used on other boards) to save power during sleep. gpio12 is the button for this board. @thomslik would you mind pulling this commit and seeing if it works better?
However, disabled until someone with suitable hardware can test and report
back.
@slavino and @tschundler would you be willing to try it with your boards?
You'll need to uncomment the following line in configuration.h
// #define BATTERY_PIN 35 // A battery voltage measurement pin, voltage divider connected here to measure battery voltage
@professr I noticed you added a "newStatus" observable to the GPS class.
Do you remember why you didn't remove the old GPS status (which seemed
to be dumber). Is it just because you didn't want to risk breaking
MeshService? (I assume) In this change I removed the old Observable
and all seems well (just using newStatus everywhere).
/**
* Generate a short suffix used to disambiguate channels that might have the same "name" entered by the human but different PSKs.
* The ideas is that the PSK changing should be visible to the user so that they see they probably messed up and that's why they
their nodes
* aren't talking to each other.
*
* This string is of the form "#name-XY".
*
* Where X is a letter from A to Z (base26), and formed by xoring all the bytes of the PSK together.
* Y is not yet used but should eventually indicate 'speed/range' of the link
*
* This function will also need to be implemented in GUI apps that talk to the radio.
*
* https://github.com/meshtastic/Meshtastic-device/issues/269
*/
const char *getChannelName();
@cyclomies thank you for the prodding and help. I'm happy to add more
detail, can you insert a few questions inline? Then I'll answer and
hopefully that will be enough to be useful for others.
The NVS copies of hte BLE pairing info for clients were getting corrupted
occasionally. So I went googling and found some plausible bug reports
but nothing that was an exact match. Then I looked at the arduino-esp32
binaries for the ESP-IDF framework. They were fairly old (Jan 20).
Looking through the commits on ESP-IDF release3.3 it seems like there have
been a few fixes for mutual exclusion errors wrt bluetooth. So I punted
and tried updating ESP-IDF to latest and everything seems fairly solid
now. Currently running a long test run with three nodes.
Meshtastic prompted me to get a couple boards to try, and I had to figure out what frequency. Canada uses the same US902-928 as the US, add it to the list for simplicity.
Not sure where to find an "official" reference, but there's a reference here: https://www.thethingsnetwork.org/docs/lorawan/frequencies-by-country.html
This was a good one. Two problems
1) We've apparently always been using hte sparkfun API the wrong way, but
but we mostly got lucky.
2) Changing to use the API correctly (asyncronously) exposed a bug in
the library - fixed in a seperate commit
The SH1106 is almost indistinguisable from a SSD1306.
- the nr of columns in the sh1106 is 132 vs 128
- use the proper includes/library functions when in use
Note - we do this not by using the uart wake feature, but by the lower
power GPIO edge feature. Recommend sending "Z" 0x5A - because that has
many edges. Send the character 4 times to make sure the device is awake
Somehow nodenum was getting reset to zero (and saved to flash - which is
bad because it makes the failure permanent). So I've changed nodenum
selection to occur after we load the saved preferences (and we try to keep
nodenum stable in that case).
I'm puzzled as to how it ever got set to zero (unless there *shudder*
is some errant pointer that clobbered it). But next week I'm turning
4 byte nodenums back on, which will make this moot - because they
will always be based on macaddr and the current process where nodes
haggle with the mesh to pick a unique one-byte nodenum will be gone.
Hi, I think the problem you were having building for ESP32 was due to
a funny thing. Notice the #define for INTERRUPT_ATTR. That macro expands
to IRAM_ATTR - which is a special flag the ESP32 requires for _any_ code
that is going to be called from an ISR. So that the code is guaranteed
to be in RAM (the ESP32 uses a clever scheme where the FLASH is actually
high speed serial flash and all reads/writes are actually only happening
to a small number of pages in RAM and they have a driver that is constantly
copying blocks they need into that ram. This essentially how VM works
for desktop computers, but in their case they are paging to FLASH.
But for code that runs in an interrupt handler must _always_ be in RAM
because if you took a 'page fault' for that code being missing in RAM they
can't nicely do their clever VM scheme.
So that's all good. The problem was - apparently GCC for the ESP32 has a
a bug when that attribute is applied in the class declaration. So
I moved it out into the cpp file and all seems well now.
Because I was dumb and accidentally ran some code that configured gpio 0
as an output and that was enough to smoke the xtal that was preinstalled
between P0.0 and P0.1.
all using US frequencies. This build fixes this (and makes the build
system cleaner in general).
If you are building your own builds in the IDE you'll need to start
setting an environment variable called COUNTRY to your two letter
country code (or leave unset to get US frequencies). See new comment
in platformio.ini.
* preflightSleep, notifySleep, notifyDeepSleep now allow arbitrary
drivers/devices/software to register for sleep notification.
* Use the proceeding to clean up MeshRadio - now the mesh radio is more
like an independent driver that doesn't care so much about other systems
* clean up MeshService so that it can work with zero MeshRadios added.
This is a prelude to supporting boards with multiple interfaces (wifi,
extra LORA radios etc) and allows development/testing in sim with a bare
ESP32 board
* Remove remaining ESP32 dependencies from the bare simulation target
this allows running on anything that implements the arduino API
because the ESP32 implementation will be different from NRF52
to make this possible I needed to decouple knowlege about bluetooth from
our mesh service. Instead mesh service now uses the Obserable pattern
to let any interested consumer get notified of important mesh changes
(currently that is only bluetooth, but really we should do the same
thing for decoupling the GUI 'app' from the mesh service)
@girtsf would you mind reviewing my Observer changes? I haven't written
C++ code in a long time ;-)
unique to each architecture. For now, we have "esp32" and "bare"
esp32 is the old esp stuff
bare is an target suitable for emulation that doesn't require any
particular hardware to run (no bluetooth, no i2c devices, no spi devices)
* to allow changing to new mesh transport
* to allow a different chipset for the radio
* to allow testing on hardware with a SimRadio
* new "bare" build env for a devboard with virtually no hardware
* make buttons optional
// We don't set useDisplay until setup() is called, because some boards have a declaration of this object but the device
// is never found when probing i2c and therefore we don't call setup and never want to do (invalid) accesses to this device.
inexpensive GPS mesh radios as an extensible, super long battery life mesh GPS communicator. These radios are great for hiking, skiing, paragliding -
essentially any hobby where you don't have reliable internet access. Each member of your private mesh can always see the location and distance of all other
Meshtastic® is a project that lets you use
inexpensive GPS mesh radios as an extensible, super long battery life mesh GPS communicator. These radios are great for hiking, skiing, paragliding -
essentially any hobby where you don't have reliable internet access. Each member of your private mesh can always see the location and distance of all other
members and any text messages sent to your group chat.
The radios automatically create a mesh to forward packets as needed, so everyone in the group can receive messages from even the furthest member. The radios
The radios automatically create a mesh to forward packets as needed, so everyone in the group can receive messages from even the furthest member. The radios
will optionally work with your phone, but no phone is required.
Typical time between recharging the radios should be about eight days.
This project is currently early-alpha, but if you have questions please [join our discussion forum](https://meshtastic.discourse.group/).
This project is is currently in beta-testing - if you have questions please [join our discussion forum](https://meshtastic.discourse.group/).
This software is 100% open source and developed by a group of hobbyist experimenters. No warranty is provided, if you'd like to improve it - we'd love your help. Please post in the chat.
This software is 100% open source and developed by a group of hobbyist experimenters. No warranty is provided, if you'd like to improve it - we'd love your help. Please post in the chat.
## Supported hardware
We currently support three models of radios. The [TTGO T-Beam](https://www.aliexpress.com/item/4000119152086.html), [TTGO LORA32](https://www.banggood.com/LILYGO-TTGO-LORA32-868Mhz-SX1276-ESP32-Oled-Display-bluetooth-WIFI-Lora-Development-Module-Board-p-1248652.html?cur_warehouse=UK) and the [Heltec LoRa 32](https://heltec.org/project/wifi-lora-32/). Most users should buy the T-Beam and a 18650 battery (total cost less than $35). Make
sure to buy the frequency range which is legal for your country. For the USA, you should buy the 915MHz version. Getting a version that include a screen
is optional, but highly recommended.
See (meshtastic.org) for 3D printable cases.
We currently support three models of radios.
## Installing the firmware
Prebuilt binaries for the supported radios is available in our [releases](https://github.com/meshtastic/Meshtastic-esp32/releases). Your initial installation has to happen over USB from your Mac, Windows or Linux PC. Once our software is installed, all future software updates happen over bluetooth from your phone.
- TTGO T-Beam (usually the recommended choice)
- [T-Beam V1.1 w/ NEO-6M - special Meshtastic version](https://www.aliexpress.com/item/4001178678568.html) (Includes built-in OLED display and they have **preinstalled** the meshtastic software)
- [T-Beam V0.7 w/ NEO-6M](https://www.aliexpress.com/item/4000574335430.html) (will work but **you must use the tbeam0.7 firmware ** - but the T-Beam V1.0 or later are better!)
- board labels "TTGO T22_V07 20180711"
- 3D printable cases
- [T-Beam V0](https://www.thingiverse.com/thing:3773717) (GPS and LoRa antenna misaligned if GPS placed as pictured)
The instructions currently require a few commmand lines, but it should be pretty straightforward. Please post comments on our group chat if you have problems or successes. Steps to install:
- [TTGO LORA32](https://www.aliexpress.com/item/4000211331316.html) - No GPS
Note: The GPS and LoRa stock antennas should be placed in a way, that the GPS antenna faces the sky and the LoRa antenna radiates 360 degrees horizontally. For better GPS reception you might want to [upgrade the GPS antenna](https://meshtastic.discourse.group/t/the-importance-of-gps-antennas-and-request-to-3d-case-documentation-people/1505) and to properly align the antennas you might want to upgrade to a LoRa antenna that can be adjusted to radiate into the right directions.
**Make sure to get the frequency for your country**
- US/JP/AU/NZ/CA - 915MHz
- CN - 470MHz
- EU - 868MHz, 433MHz
- full list of LoRa frequencies per region is available [here](https://www.thethingsnetwork.org/docs/lorawan/frequencies-by-country.html)
Getting a version that includes a screen is optional, but highly recommended.
## Firmware Installation
Prebuilt binaries for the supported radios are available in our [releases](https://github.com/meshtastic/Meshtastic-esp32/releases). Your initial installation has to happen over USB from your Mac, Windows or Linux PC. Once our software is installed, all future software updates happen over bluetooth from your phone.
Be **very careful** to install the correct load for your board. In particular the popular 'T-BEAM' radio from TTGO is not called 'TTGO-Lora' (that is a different board). So don't install the 'TTGO-Lora' build on a TBEAM, it won't work correctly.
Please post comments on our [group chat](https://meshtastic.discourse.group/) if you have problems or successes.
### Installing from a GUI - Windows and Mac
1. Download and unzip the latest Meshtastic firmware [release](https://github.com/meshtastic/Meshtastic-esp32/releases).
2. Download [ESPHome Flasher](https://github.com/esphome/esphome-flasher/releases) (either x86-32bit Windows or x64-64 bit Windows).
3. Connect your radio to your USB port and open ESPHome Flasher.
4. If your board is not showing under Serial Port then you likely need to install the drivers for the CP210X serial chip. In Windows you can check by searching “Device Manager” and ensuring the device is shown under “Ports”.
5. If there is an error, download the drivers [here](https://www.silabs.com/products/development-tools/software/usb-to-uart-bridge-vcp-drivers), then unzip and run the Installer application.
6. In ESPHome Flasher, refresh the serial ports and select your board.
7. Browse to the previously downloaded firmware and select the correct firmware based on the board type, country and frequency.
8. Select Flash ESP.
9. Once complete, “Done! Flashing is complete!” will be shown.
10. Debug messages sent from the Meshtastic device can be viewed with a terminal program such as [PuTTY](https://www.putty.org/) (Windows only). Within PuTTY, click “Serial”, enter the “Serial line” com port (can be found at step 4), enter “Speed” as 921600, then click “Open”.
### Installing from a commandline
These instructions currently require a few commmand lines, but it should be pretty straightforward.
1. Install "pip". Pip is the python package manager we use to get the esptool installer app. Instructions [here](https://www.makeuseof.com/tag/install-pip-for-python/). If you are using OS-X, see these [special instructions](docs/software/install-OSX.md).
2. Run "pip install --upgrade esptool" to get esptool installed on your machine.
3. Connect your radio to your USB port.
4. Confirm that your device is talking to your PC by running "esptool.py chip_id". The Heltec build also works on the TTGO LORA32 radio. You should see something like:
1. Purchase a radio (see above) with the correct frequencies for your country (915MHz for US or JP, 470MHz for CN, 433MHz and 870MHz for EU).
2. Install "pip". Pip is the python package manager we use to get the esptool installer app. Instructions [here](https://www.makeuseof.com/tag/install-pip-for-python/).
3. Run "pip install --upgrade esptool" to get esptool installed on your machine
4. Connect your radio to your USB port
5. Confirm that your device is talking to your PC by running "esptool.py chip_id". The Heltec build also works on the TTGO LORA32 radio. You should see something like:
```
mydir$ esptool.py chip_id
esptool.py v2.6
@@ -51,14 +107,19 @@ Warning: ESP32 has no Chip ID. Reading MAC instead.
MAC: 24:6f:28:b5:36:71
Hard resetting via RTS pin...
```
6. cd into the directory where the release zip file was expanded.
7. Install the correct firmware for your board with "device-install.sh firmware-_board_-_country_.bin". For instance "./device-install.sh firmware-HELTEC-US-0.0.3.bin".
Note: If you have previously installed meshtastic, you don't need to run this full script instead just run "esptool.py --baud 921600 write_flash 0x10000 firmware-_board_-_country_.bin". This will be faster, also all of your current preferences will be preserved.
5. cd into the directory where the release zip file was expanded.
6. Install the correct firmware for your board with `device-install.sh -f firmware-_board_-_country_.bin`.
Note: If you have previously installed meshtastic, you don't need to run this full script instead just run `esptool.py --baud 921600 write_flash 0x10000 firmware-_board_-_country_-_version_.bin`. This will be faster, also all of your current preferences will be preserved.
Trying to flash firmware-TBEAM-US-0.1.8.bin, but first erasing and writing system information
esptool.py v2.6
Found 2 serial ports
@@ -120,29 +181,33 @@ Hash of data verified.
Leaving...
Hard resetting via RTS pin...
```
8. The board will boot and show the Meshtastic logo.
9. Please post a comment on our chat so we know if these instructions worked for you ;-). If you find bugs/have-questions post there also - we will be rapidly iterating over the next few weeks.
## Meshtastic Android app
The source code for the (optional) Meshtastic Android app is [here](https://github.com/meshtastic/Meshtastic-Android).
7. The board will boot and show the Meshtastic logo.
8. Please post a comment on our chat so we know if these instructions worked for you ;-). If you find bugs/have-questions post there also - we will be rapidly iterating over the next few weeks.
Alpha test builds are current available by opting into our alpha test group. See (www.meshtastic.org) for instructions.
# Meshtastic Android app
After our rate of change slows a bit, we will make beta builds available here (without needing to join the alphatest group):
[](https://play.google.com/store/apps/details?id=com.geeksville.mesh&referrer=utm_source%3Dgithub%26utm_medium%3Desp32-readme%26utm_campaign%3Dmeshtastic-esp32%2520readme%26anid%3Dadmob&pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1)
The companion (optional) Meshtastic Android app is [here](https://play.google.com/store/apps/details?id=com.geeksville.mesh&referrer=utm_source%3Dgithub-dev-readme). You can also download it on Google Play.
# Python API
We offer a [python API](https://github.com/meshtastic/Meshtastic-python) that makes it easy to use these devices to provide mesh networking for your custom projects.
# Development
We'd love to have you join us on this merry little project. Please see our [development documents](./docs/software/sw-design.md) and [join us in our discussion forum](https://meshtastic.discourse.group/).
We'd love to have you join us on this merry little project. Please see our [development documents](./docs/software/sw-design.md) and [join us in our discussion forum](https://meshtastic.discourse.group/).
# Credits
This project is run by volunteers. Past contributors include:
This project is run by volunteers. Past contributors include:
*@astro-arphid: Added support for 433MHz radios in europe.
*@claesg: Various documentation fixes and 3D print enclosures
*@girtsf:So far our CI system, but soon lots of device improvements
-@astro-arphid: Added support for 433MHz radios in europe.
-@claesg: Various documentation fixes and 3D print enclosures
-@girtsf:Lots of improvements
-@spattinson: Fixed interrupt handling for the AXP192 part
# IMPORTANT DISCLAIMERS AND FAQ
For a listing of currently missing features and a FAQ click [here](docs/faq.md).
For a listing of currently missing features and a FAQ click [here](docs/faq.md).
inexpensive (\$30 ish) GPS radios as an extensible, super long battery life mesh GPS communicator. These radios are great for hiking, skiing, paragliding - essentially any hobby where you don't have reliable internet access. Each member of your private mesh can always see the location and distance of all other members and any text messages sent to your group chat.
Meshtastic® is a project that lets you use
inexpensive (\$30 ish) GPS radios as an extensible, long battery life, secure, mesh GPS communicator. These radios are great for hiking, skiing, paragliding - essentially any hobby where you don't have reliable internet access. Each member of your private mesh can always see the location and distance of all other members and any text messages sent to your group chat.
The radios automatically create a mesh to forward packets as needed, so everyone in the group can receive messages from even the furthest member. The radios will optionally work with your phone, but no phone is required.
Note: Questions after reading this? See our new [forum](https://meshtastic.discourse.group/).
### Uses
## Uses
- Outdoor sports where cellular coverage is limited. (Hiking, Skiing, Boating, Paragliding, Gliders etc..)
- Applications where closed source GPS communicators just won't cut it (it is easy to add features for glider pilots etc...)
- Secure long-range communication within groups without depending on cellular providers
- Finding your lost kids ;-)
- Through our [python API](https://pypi.org/project/meshtastic/) use these inexpensive radios to easily add mesh networking to your own projects.
[](https://www.youtube.com/watch?v=WlNbMbVZlHI "Meshtastic early demo")
### Features
## Features
Not all of these features are fully implemented yet - see **important** disclaimers below. But they should be in by the time we decide to call this project beta (three months?)
- Very long battery life (should be about eight days with the beta software)
- Built in GPS and [LoRa](https://en.wikipedia.org/wiki/LoRa) radio, but we manage the radio automatically for you
- Long range - a few miles per node but each node will forward packets as needed
- Secure - channels are encrypted by AES256 (But see important disclaimers below wrt this feature)
- Shows direction and distance to all members of your channel
- Directed or broadcast text messages for channel members
- Open and extensible codebase supporting multiple hardware vendors - no lock in to one vendor
- Communication API for bluetooth devices (such as our Android app) to use the mesh. So if you have some application that needs long range low power networking, this might work for you.
- Eventually (within a couple of months) we should have a modified version of Signal that works with this project.
- Communication API for bluetooth devices (such as our Android app) to use the mesh. An iOS application is in the works. And [Meshtastic-python](https://pypi.org/project/meshtastic/) provides access from desktop computers.
- Very easy sharing of private secured channels. Just share a special link or QR code with friends and they can join your encrypted mesh
This project is currently in early alpha - if you have questions please [join our discussion forum](https://meshtastic.discourse.group/).
This project is currently in beta testing but it is fairly stable and feature complete - if you have questions please [join our discussion forum](https://meshtastic.discourse.group/).
This software is 100% open source and developed by a group of hobbyist experimenters. No warranty is provided, if you'd like to improve it - we'd love your help. Please post in the [forum](https://meshtastic.discourse.group/).
### Beginner's Guide
For an detailed walk-through aimed at beginners, we recommend [meshtastic.letstalkthis.com](https://meshtastic.letstalkthis.com/).
### Related Groups
Telegram group for **Italy**-based users [t.me/meshtastic_italia](http://t.me/meshtastic_italia) (Italian language, unofficial).<br/>
Telegram group for **Russian**-based users [t.me/meshtastic_russia](https://t.me/meshtastic_russia) (Russian language, unofficial).
# Updates
Note: Updates are happening almost daily, only major updates are listed below. For more details see our chat, github releases or the Android alpha tester emails.
Note: Updates are happening almost daily, only major updates are listed below. For more details see our forum.
- 09/14/2020 - 1.0.0 Now with over 1700 android users, over 2000 nodes and translated into 15 languages. This project will always be a "beta" experiment, but now quite usable. We are currently selecting 1.1 features in our discussion forum.
- 06/24/2020 - 0.7.x Now with over 1000 android users, over 600 people using the radios and translated into 22 languages. Fairly stable and we are working through bugs to get to 1.0.
- 06/04/2020 - 0.6.7 Beta releases of both the application and the device code are released. Features are fairly solid now with a sizable number of users.
- 04/28/2020 - 0.6.0 [Python API](https://pypi.org/project/meshtastic/) released. Makes it easy to use meshtastic devices as "zero config / just works" mesh transport adapters for other projects.
- 04/20/2020 - 0.4.3 Pretty solid now both for the android app and the device code. Many people have donated translations and code. Probably going to call it a beta soon.
- 03/03/2020 - 0.0.9 of the Android app and device code is released. Still an alpha but fairly functional.
- 02/25/2020 - 0.0.4 of the Android app is released. This is a very early alpha, see below to join the alpha-testers group.
- 02/23/2020 - 0.0.4 release. Still very bleeding edge but much closer to the final power management, a charged T-BEAM should run for many days with this load. If you'd like to try it, we'd love your feedback. Click [here](https://github.com/meshtastic/Meshtastic-esp32/blob/master/README.md) for instructions.
@@ -45,11 +60,11 @@ Note: Updates are happening almost daily, only major updates are listed below. F
## Meshtastic Android app
Once out of alpha the companion Android application will be released here:
Our Android application is available here:
[](https://play.google.com/store/apps/details?id=com.geeksville.mesh&referrer=utm_source%3Dhomepage%26anid%3Dadmob)
[](https://play.google.com/store/apps/details?id=com.geeksville.mesh&referrer=utm_source%3Dgithub-homepage)
But if you want the bleeding edge app now, we'd love to have your help testing. Three steps to opt-in to the alpha- test:
The link above will return older more stable releases. We would prefer if you join our alpha-test group, because the application is rapidly improving. Three steps to opt-in to the alpha- test:
1. Join [this Google group](https://groups.google.com/forum/#!forum/meshtastic-alpha-testers) with the account you use in Google Play.
2. Go to this [URL](https://play.google.com/apps/testing/com.geeksville.mesh) to opt-in to the alpha test.
@@ -57,18 +72,25 @@ But if you want the bleeding edge app now, we'd love to have your help testing.
If you'd like to help with development, the source code is [on github](https://github.com/meshtastic/Meshtastic-Android).
The app is also distributed for Amazon Fire devices via the Amazon appstore: [](https://www.amazon.com/Geeksville-Industries-Meshtastic/dp/B08CY9394Q)
## Supported hardware
We currently support two brands of radios. The [TTGO T-Beam](https://www.aliexpress.com/item/4000119152086.html) and the [Heltec LoRa 32](https://heltec.org/project/wifi-lora-32/). Most people should buy the T-Beam and a 18650 battery (total cost less than \$35). Make
sure to buy the frequency range which is legal for your country. For the USA, you should buy the 915MHz version. Getting a version that include a screen is optional, but highly recommended.
We currently support two brands of radios. The [TTGO T-Beam](https://www.aliexpress.com/item/4001178678568.html) and the [Heltec LoRa 32](https://heltec.org/project/wifi-lora-32/). Most people should buy the T-Beam and a 18650 battery (total cost less than \$35). Also, the version of the T-Beam we link to is shipped with Meshtastic **preinstalled** by TTGO, so you don't have to install it yourself.
Make sure to buy the frequency range which is legal for your country. For the USA, you should buy the 915MHz version. Getting a version that include a screen is optional, but highly recommended.
Instructions for installing prebuilt firmware can be found [here](https://github.com/meshtastic/Meshtastic-esp32/blob/master/README.md).
For a nice printable cases:
For a nice looking cases:
1. TTGO T-Beam V0 see this [design](https://www.thingiverse.com/thing:3773717) by [bsiege](https://www.thingiverse.com/bsiege).
2. TTGO T_Beam V1 see this [design](https://www.thingiverse.com/thing:3830711) by [rwanrooy](https://www.thingiverse.com/rwanrooy) or this [remix](https://www.thingiverse.com/thing:3949330) by [8ung](https://www.thingiverse.com/8ung)
3. Heltec Lora32 see this [design](https://www.thingiverse.com/thing:3125854) by [ornotermes](https://www.thingiverse.com/ornotermes).
- 3D printable cases
1. TTGO T-Beam V0 see this [design](https://www.thingiverse.com/thing:3773717) by [bsiege](https://www.thingiverse.com/bsiege).
2. TTGO T_Beam V1 (SMA) see this [design](https://www.thingiverse.com/thing:3830711) by [rwanrooy](https://www.thingiverse.com/rwanrooy) or this [remix](https://www.thingiverse.com/thing:3949330) by [8ung](https://www.thingiverse.com/8ung)
3. TTGO T_Beam V1 (IPEX) see this [design](https://www.thingiverse.com/thing:4587297) by [drewsed](https://www.thingiverse.com/drewsed)
4. Heltec Lora32 see this [design](https://www.thingiverse.com/thing:3125854) by [ornotermes](https://www.thingiverse.com/ornotermes).
- Laser-cut cases
1. TTGO T_Beam V1 (SMA) see this [design](https://www.thingiverse.com/thing:4552771) by [jefish](https://www.thingiverse.com/jefish)
This project is still pretty young but moving at a pretty good pace. Not all features are fully implemented in the current alpha builds.
This project is still pretty young but moving at a pretty good pace. Not all features are fully implemented in the current alpha builds.
Most of these problems should be solved by the beta release (within three months):
* We don't make these devices and they haven't been tested by UL or the FCC. If you use them you are experimenting and we can't promise they won't burn your house down ;-)
*Encryption is turned offfor now
* A number of (straightforward) software work items have to be completed before battery life matches our measurements, currently battery life is about three days. Join us on chat if you want the spreadsheet of power measurements/calculations.
* The current Android GUI is slightly ugly still
*The Android API needs to be documented better
* The mesh protocol is turned off for now, currently we only send packets one hop distant. The mesh feature will be turned on again [soonish](https://github.com/meshtastic/Meshtastic-esp32/issues/3).
* No one has written an iOS app yet. But some good souls [are talking about it](https://github.com/meshtastic/Meshtastic-esp32/issues/14) ;-)
- We don't make these devices and they haven't been tested by UL or the FCC. If you use them you are experimenting and we can't promise they won't burn your house down ;-)
-The encryption implementation is good but see this list of [caveats](software/crypto.md#summary-of-strengthsweaknesses-of-our-current-implementation) to determine risks you might face.
- A number of (straightforward) software work items have to be completed before battery life matches our measurements, currently battery life is about three days. Join us on chat if you want the spreadsheet of power measurements/calculations.
- The Android API needs to be documented better
-No one has written an iOS app yet. But some good souls [are talking about it](https://github.com/meshtastic/Meshtastic-esp32/issues/14) ;-)
For more details see the [device software TODO](https://github.com/meshtastic/Meshtastic-esp32/blob/master/docs/software/TODO.md) or the [Android app TODO](https://github.com/meshtastic/Meshtastic-Android/blob/master/TODO.md).
# FAQ
If you have a question missing from this faq, please [ask in our discussion forum](https://meshtastic.discourse.group/). And if you are feeling extra generous send in a pull-request for this faq.md with whatever we answered ;-).
If you have a question missing from this faq, please [ask in our discussion forum](https://meshtastic.discourse.group/). And if you are feeling extra generous send in a pull-request for this faq.md with whatever we answered ;-).
## Q: Which of the various supported radios should I buy?
Basically you just need the radio + (optional but recommended) battery. The TBEAM is usually better because it has gps and huge battery socket. The Heltec is basically the same hardware but without the GPS (the phone provides position data to the radio in that case, so the behavior is similar - but it does burn some battery in the phone). Also the battery for the Heltec can be smaller.
Basically you just need the radio + (optional but recommended) battery. The TBEAM is usually better because it has gps and huge battery socket. The Heltec is basically the same hardware but without the GPS (the phone provides position data to the radio in that case, so the behavior is similar - but it does burn some battery in the phone). Also the battery for the Heltec can be smaller.
In addition to Aliexpress, (banggood.com) usually has stock and faster shipping, or Amazon. If buying a TBEAM, make sure to buy a version that includes the OLED screen - this project doesn't absolutely require the screen, but we use it if is installed.
In addition to Aliexpress, (banggood.com) usually has stock and faster shipping, or Amazon. If buying a TBEAM, make sure to buy a version that includes the OLED screen - this project doesn't absolutely require the screen, but we use it if is installed.
@claesg has added links to various 3D printable cases, you can see them at (www.meshtastic.org).
@@ -29,8 +27,8 @@ In addition to Aliexpress, (banggood.com) usually has stock and faster shipping,
Nope. though if some other person/group wanted to use this software and a more customized device we think that would be awesome (as long as they obey the GPL license).
## Q: Does this project use patented algorithms?
## Q: Does this project use patented algorithms?
(Kindly borrowed from the geeks at [ffmpeg](http://ffmpeg.org/legal.html))
We do not know, we are not lawyers so we are not qualified to answer this. Also we have never read patents to implement any part of this, so even if we were qualified we could not answer it as we do not know what is patented. Furthermore the sheer number of software patents makes it impossible to read them all so no one (lawyer or not) could answer such a question with a definite no. We are merely geeks experimenting on a fun and free project.
We do not know, we are not lawyers so we are not qualified to answer this. Also we have never read patents to implement any part of this, so even if we were qualified we could not answer it as we do not know what is patented. Furthermore the sheer number of software patents makes it impossible to read them all so no one (lawyer or not) could answer such a question with a definite no. We are merely geeks experimenting on a fun and free project.
Use naive flooding at first (FIXME - do some math for a 20 node, 3 hop mesh. A single flood will require a max of 20 messages sent)
Then move to MPR later (http://www.olsr.org/docs/report_html/node28.html). Use altitude and location as heursitics in selecting the MPR set
compare to db sync algorithm?
what about never flooding gps broadcasts. instead only have them go one hop in the common case, but if any node X is looking at the position of Y on their gui, then send a unicast to Y asking for position update. Y replies.
If Y were to die, at least the neighbor nodes of Y would have their last known position of Y.
We use the same channel maps as LoRaWAN (though this is not LoRaWAN).


See [this site](https://www.rfwireless-world.com/Tutorials/LoRa-channels-list.html) for more information.
## LoRaWAN Europe Frequency Band
The maximum power allowed is +14dBM.
The maximum power allowed is +14dBm ERP (Effective Radiated Power, see [this site](https://en.wikipedia.org/wiki/Effective_radiated_power) for more information).
### 433 MHz
@@ -24,7 +24,82 @@ Channel zero starts at 865.20 MHz
LoRaWAN defines 64, 125 kHz channels from 902.3 to 914.9 MHz increments.
The maximum output power for North America is +30 dBM.
The maximum output power for North America is +30 dBm ERP.
The band is from 902 to 928 MHz. It mentions channel number and its respective channel frequency. All the 13 channels are separated by 2.16 MHz with respect to the adjacent channels.
Channel zero starts at 903.08 MHz center frequency.
Channel zero starts at 903.08 MHz center frequency.
## Data-rates
### About
Various data-rates are selectable when configuring a channel and are inversely proportional to the theoretical range of the devices.
Considerations:
* Spreading Factor - How much we "spread" our data over time.
* * Each step up in Spreading Factor dobules the airtime to transmit.
* * Each step up in Spreading Factor adds about 2.5db extra link budget.
* Bandwidth - How big of a slice of the spectrum we use.
* * Each doubling of the bandwidth is almost 3db less link budget.
* * Bandwidths less than 31 may be unstable unless you have a high quality Crystal Ossilator.
* Coding Rate - How much redundency we encode to resist noise.
* * Increasing coding rate increases reliability while decrasing data-rate.
* * 4/5 - 1.25x overhead
* * 4/6 - 1.5x overhead
* * 4/7 - 1.75x overhead
* * 4/8 - 2x overhead
### Pre-Defined
We have four predefined channels. These are the most common settings and have been proven to work well:
| Channel setting | Alt Channel Name | Data-rate | SF / Symbols | Coding Rate | Bandwidth | Link Budget |
| Short range (but fast) | Short Fast | 21.875 kbps | 7 / 128 | 4/5 | 125 | 134dB |
| Medium range (but fast) | Medium | 5.469 kbps | 7 / 128 | 4/5 | 500 | 140dB |
| Long range (but slower) | Long Alt | 0.275 kbps | 9 / 512 | 4/8 | 31 | 153dB |
| Very long range (but slow) | Long Slow | 0.183 kbps (default) | 12 / 4096 | 4/8 | 125 | 154dB |
The link budget used by these calculations assumes a transmit power of 17dBm and an antenna with 0dB gain. Adjust your link budget assumptions based on your actual devices.
### Custom Settings
You may want to select other channels for your usage. The other settings can be set by using the Python API.
After applying the settings, you will need to restart the device. After your device is restarted, it will generate a new crypto key and you will need to share the newly generated QR Code or URL to all your other devices.
Some example settings:
| Data-rate | SF / Symbols | Coding Rate | Bandwidth | Link Budget | Note |
| 0.073 kbps | 12 / 4096 | 4/5 | 31 | 160dB | Twice the range and/or coverage of "Long Slow", low resliance to noise |
| 0.046 kbps | 12 / 4096 | 4/8 | 31 | 160dB | Twice the range and/or coverage of "Long Slow", high resliance to noise |
The link budget used by these calculations assumes a transmit power of 17dBm and an antenna with 0dB gain. Adjust your link budget assumptions based on your actual devices.
These channel settings may have not been tested. Use at your own discression. Share on https://meshtastic.discourse.group with your successes or failure.
## Cryptography
The preshared key used by the devices can be modified.
* 0 = No crypto
* 1 = Default channel key
* 2 - 10 = The default channel key, except with 1 through 9 added to the last byte
Use of cryptography can also be modified. To disable cryptography (maybe useful if you have HAM radio license):
* DONE use get channels & get settings from android
* DONE use set-channel from python
* DONE make settings changes from python work
* DONE pthon should stop fetching channels once we've reached our first empty channel definition (hasSettings == true)
* DONE add check for old devices with new API library
* DONE release python api
* DONE release protobufs
* DONE release to developers
* DONE fix setch-fast in python tool
* turn off fault 8: https://github.com/meshtastic/Meshtastic-device/issues/734
* age out pendingrequests in the python API
* DONE stress test channel download from python, sometimes it seems like we don't get all replies, bug was due to simultaneous android connection
* DONE combine acks and responses in a single message if possible (do routing plugin LAST and drop ACK if someone else has already replied)
* DONE don't send packets we received from the phone BACK TOWARDS THE PHONE (possibly use fromnode 0 for packets the phone sends?)
* fix 1.1.50 android debug panel display
* DONE test android channel setting
* DONE release to users
* DONE warn in android app about unset regions
* DONE use set-channel from android
* DONE add gui in android app for setting region
* DONE clean up python channel usage
* DONE use bindToChannel to limit admin access for remote nodes
* DONE move channels and radio config out of device settings
* test remote info and remote settings changes
* make python tests more exhaustive
* pick default random admin key
* exclude admin channels from URL?
* make a way to share just secondary channels via URL
* use single byte 'well known' channel names for the four default channel names (longslow etc), and for admin, gpio, etc...
* use presence of gpio channel to enable gpio ops, same for serial etc...
* restrict gpio & serial & settings operations to the admin channel (unless local to the current node)
* add channel restrictions for plugins (and restrict routing plugin to the "control" channel)
* stress test multi channel
* investigate @mc-hamster report of heap corruption
* DONE use set-user from android
* generalize the concept of "shortstrings" use it for both PSKs and well known channel names. Possibly use a ShortString class.
* use portuino TCP connection to debug with python API
* document the relationship between want_response (indicating remote node received it) and want_ack (indicating that this message should be sent reliably - and also get acks from the first rx node and naks if it is never delivered)
* DONE android should stop fetching channels once we've reached our first empty channel definition (hasSettings == true)
* DONE warn in python api if we are too new to talk to the device code
* DONE make a post warning about 1.2, telling how to stay on old android & python clients. link to this from the android dialog message and python version warning.
* DONE "FIXME - move the radioconfig/user/channel READ operations into SettingsMessage as well"
* DONE scrub protobufs to make sure they are absoloute minimum wiresize (in particular Data, ChannelSets and positions)
* DONE change syncword (now ox2b)
* allow chaning packets in single transmission - to increase airtime efficiency and amortize packet overhead
* DONE move most parts of meshpacket into the Data packet, so that we can chain multiple Data for sending when they all have a common destination and key.
* when selecting a MeshPacket for transmit, scan the TX queue for any Data packets we can merge together as a WirePayload. In the low level send/rx code expand that into multiple MeshPackets as needed (thus 'hiding' from MeshPacket that over the wire we send multiple datapackets
* confirm we are still calling the plugins for messages inbound from the phone (or generated locally)
* confirm we are still multi hop routing flood broadcasts
* confirm we are still doing resends on unicast reliable packets
* add history to routed packets: https://meshtastic.discourse.group/t/packet-source-tracking/2764/2
* add support for full DSR unicast delivery
* DONE move acks into routing
* DONE make all subpackets different versions of data
* DONE move routing control into a data packet
* have phoneapi done via plugin (will allow multiple simultaneous API clients - stop disabling BLE while using phone API)
* DONE figure out how to add micro_delta to position, make it so that phone apps don't need to understand it?
* only send battery updates a max of once a minute
* add python channel selection for sending
* DONE record recevied channel in meshpacket
* test remote settings operations (confirm it works 3 hops away)
* DONE make a primaryChannel global and properly maintain it when the phone sends setChannel
* DONE move setCrypto call into packet send and packet decode code
* implement 'small location diffs' change
* move battery level out of position?
* consider "A special exception (FIXME, not sure if this is a good idea) - packets that arrive on the local interface
are allowed on any channel (this lets the local user do anything)." Probably by adding a "secure_local_interface" settings bool.
* DOUBLE CHECK android app can still upgrade 1.1 and 1.0 loads
eink:
# AXP192 tasks
* DONE check email of reported issues
* DONE turn off vbus driving (in bootloader)
* new battery level sensing
* current draw no good
* DONE: fix backlight
* DONE - USB is busted because of power enable mode?
* test CPU voltage? something is bad with RAM (removing eink module does not help)
* DONE have python tool check max packet size before sending to device
* DONE if request was sent reliably, send reply reliably
* DONE require a recent python api to talk to these new device loads
* DONE require a recent android app to talk to these new device loads
* DONE fix handleIncomingPosition
* DONE move want_replies handling into plugins
* DONE on android for received positions handle either old or new positions / user messages
* DONE on android side send old or new positions as needed / user messages
* DONE test python side handle new position/user messages
* DONE make a gpio example. --gpiowrb 4 1, --gpiord 0x444, --gpiowatch 0x3ff
* DONE fix position sending to use new plugin
* DONE Add SinglePortNumPlugin - as the new most useful baseclass
* DONE move positions into regular data packets (use new app framework)
* DONE move user info into regular data packets (use new app framework)
* DONE test that positions, text messages and user info still work
* DONE test that position, text messages and user info work properly with new android app and old device code
* DONE do UDP tunnel
* DONE fix the RTC drift bug
* move python ping functionality into device, reply with rxsnr info
* use channels for gpio security https://github.com/meshtastic/Meshtastic-device/issues/104
* MeshPackets for sending should be reference counted so that API clients would have the option of checking sent status (would allow removing the nasty 30 sec timer in gpio watch sending)
For high speed/lots of devices/short range tasks:
- When guessing numhops for sending: if I've heard from many local (0 hop neighbors) decrease hopcount by 2 rather than 1.
This should nicely help 'router' nodes do the right thing when long range, or if there are many local nodes for short range.
- fix timeouts/delays to be based on packet length at current radio settings
* update faq with antennas https://meshtastic.discourse.group/t/range-test-ideas-requested/738/2
* update faq on recommended android version and phones
* add help link inside the app, reference a page on the wiki
* turn on amazon reviews support
* add a tablet layout (with map next to messages) in the android app
# Old docs to merge
MESH RADIO PROTOCOL
Old TODO notes on the mesh radio protocol, merge into real docs someday...
for each named group we have a pre-shared key known by all group members and
wrapped around the device. you can only be in one group at a time (FIXME?!) To
join the group we read a qr code with the preshared key and ParamsCodeEnum. that
gets sent via bluetooth to the device. ParamsCodeEnum maps to a set of various
radio params (regulatory region, center freq, SF, bandwidth, bitrate, power
etc...) so all members of the mesh can have their radios set the same way.
once in that group, we can talk between 254 node numbers.
to get our node number (and announce our presence in the channel) we pick a
random node number and broadcast as that node with WANT-NODENUM(my globally
unique name). If anyone on the channel has seen someone _else_ using that name
within the last 24 hrs(?) they reply with DENY-NODENUM. Note: we might receive
multiple denies. Note: this allows others to speak up for some other node that
might be saving battery right now. Any time we hear from another node (for any
message type), we add that node number to the unpickable list. To dramatically
decrease the odds a node number we request is already used by someone. If no one
denies within TBD seconds, we assume that we have that node number. As long as
we keep talking to folks at least once every 24 hrs, others should remember we
have it.
Once we have a node number we can broadcast POSITION-UPDATE(my globally unique
name, lat, lon, alt, amt battery remaining). All receivers will use this to a)
update the mapping of who is at what node nums, b) the time of last rx, c)
position. If we haven't heard from that node in a while we reply to that node
(only) with our current POSITION_UPDATE state - so that node (presumably just
rejoined the network) can build a map of all participants.
We will periodically broadcast POSITION-UPDATE as needed based on distance moved
or a periodic minimum heartbeat.
If user wants to send a text they can SEND_TEXT(dest user, short text message).
Dest user is a node number, or 0xff for broadcast.
# Medium priority
Items to complete before the first beta release.
Items to complete before 1.0.
- possibly switch to https://github.com/SlashDevin/NeoGPS for gps comms
- good source of battery/signal/gps icons https://materialdesignicons.com/
- research and implement better mesh algorithm - investigate changing routing to https://github.com/sudomesh/LoRaLayer2 ?
- check fcc rules on duty cycle. we might not need to freq hop. https://www.sunfiretesting.com/LoRa-FCC-Certification-Guide/
- use fuse bits to store the board type and region. So one load can be used on all boards
- the BLE stack is leaking about 200 bytes each time we go to light sleep
- rx signal measurements -3 marginal, -9 bad, 10 great, -10 means almost unusable. So scale this into % signal strength. preferably as a graph, with an X indicating loss of comms.
- assign every "channel" a random shared 8 bit sync word (per 4.2.13.6 of datasheet) - use that word to filter packets before even checking CRC. This will ensure our CPU will only wake for packets on our "channel"
- Note: we do not do address filtering at the chip level, because we might need to route for the mesh
- add basic crypto - https://github.com/chegewara/esp32-mbedtls-aes-test/blob/master/main/main.c https://en.wikipedia.org/wiki/Block_cipher_mode_of_operation - use ECB at first (though it is shit) because it doesn't require us to send 16 bytes of IV with each packet. Then OFB per example. Possibly do this crypto at the data payload level only, so that all of the packet routing metadata
is in cleartext (so that nodes will route for other radios that are cryptoed with a key we don't know)
- add frequency hopping, dependent on the gps time, make the switch moment far from the time anyone is going to be transmitting
- share channel settings over Signal (or qr code) by embedding an an URL which is handled by the MeshUtil app.
- publish update articles on the web
# Post 1.0 ideas
# Pre-beta priority
During the beta timeframe the following improvements 'would be nice' (and yeah - I guess some of these items count as features, but it is a hobby project ;-) )
- If the phone doesn't read fromradio mailbox within X seconds, assume the phone is gone and we can stop queing location msgs
for it (because it will redownload the nodedb when it comes back)
- Figure out why the RF95 ISR is never seeing RH_RF95_VALID_HEADER, so it is not protecting our rx packets from getting stomped on by sends
- fix the frequency error reading in the RF95 RX code (can't do floating point math in an ISR ;-)
- See CustomRF95::send and fix the problem of dropping partially received packets if we want to start sending
- make sure main cpu is not woken for packets with bad crc or not addressed to this node - do that in the radio hw
- triple check fcc compliance
- pick channel center frequency based on channel name? "dolphin" would hash to 900Mhz, "cat" to 905MHz etc? allows us to hide the concept of channel # from hte user.
- scan to find channels with low background noise? (Use CAD mode of the RF95 to automatically find low noise channels)
- finish DSR for unicast
- check fcc rules on duty cycle. we might not need to freq hop. https://www.sunfiretesting.com/LoRa-FCC-Certification-Guide/ . Might need to add enforcement for europe though.
- make a no bluetooth configured yet screen - include this screen in the loop if the user hasn't yet paired
- if radio params change fundamentally, discard the nodedb
- reneable the bluetooth battery level service on the T-BEAM, because we can read battery level there
- re-enable the bluetooth battery level service on the T-BEAM
- provide generalized (but slow) internet message forwarding service if one of our nodes has internet connectivity (MQTT) [ Not a requirement but a personal interest ]
# Low priority ideas
Items after the first final candidate release.
- implement nimble battery level service
- Nimble implement device info service remaining fields (hw version etc)
- Turn on RPA addresses for the device side in Nimble
- Try to teardown less of the Nimble protocol stack across sleep
- dynamic frequency scaling could save a lot of power on ESP32, but it seems to corrupt uart (even with ref_tick set correctly)
- Change back to using a fixed sized MemoryPool rather than MemoryDynamic (see bug #149)
- scan to find channels with low background noise? (Use CAD mode of the RF95 to automatically find low noise channels)
- If the phone doesn't read fromradio mailbox within X seconds, assume the phone is gone and we can stop queing location msgs
for it (because it will redownload the nodedb when it comes back)
- add frequency hopping, dependent on the gps time, make the switch moment far from the time anyone is going to be transmitting
- assign every "channel" a random shared 8 bit sync word (per 4.2.13.6 of datasheet) - use that word to filter packets before even checking CRC. This will ensure our CPU will only wake for packets on our "channel"
- the BLE stack is leaking about 200 bytes each time we go to light sleep
- use fuse bits to store the board type and region. So one load can be used on all boards
- Don't store position packets in the to phone fifo if we are disconnected. The phone will get that info for 'free' when it
fetches the fresh nodedb.
- Use the RFM95 sequencer to stay in idle mode most of the time, then automatically go to receive mode and automatically go from transmit to receive mode. See 4.2.8.2 of manual.
- Use fixed32 for node IDs, packetIDs, successid, failid, and lat/lon - will require all nodes to be updated, but make messages slightly smaller.
- add "store and forward" support for messages, or move to the DB sync model. This would allow messages to be eventually delivered even if nodes are out of contact at the moment.
- use variable length Strings in protobufs (instead of current fixed buffers). This would save lots of RAM
- use BLEDevice::setPower to lower our BLE transmit power - extra range doesn't help us, it costs amps and it increases snoopability
- make a HAM build: just a new frequency list, a bool to say 'never do encryption' and use hte callsign as that node's unique id. -from Girts
- don't forward redundant pings or ping responses to the phone, it just wastes phone battery
- don't send location packets if we haven't moved significantly
- scrub default radio config settings for bandwidth/range/speed
- show radio and gps signal strength as an image
- only BLE advertise for a short time after the screen is on and button pressed - to save power and prevent people for sniffing for our BT app.
- make mesh aware network timing state machine (sync wake windows to gps time) - this can save LOTS of battery
- split out the software update utility so other projects can use it. Have the appload specify the URL for downloads.
- read the PMU battery fault indicators and blink/led/warn user on screen
- discard very old nodedb records (> 1wk)
- handle millis() rollover in GPS.getTime - otherwise we will break after 50 days
- report esp32 device code bugs back to the mothership via android
- change BLE bonding to something more secure. see comment by pSecurity->setAuthenticationMode(ESP_LE_AUTH_BOND)
- set https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-guides/external-ram.html spi ram bss
- figure out if iram or bluetooth classic caused ble problems
- post bug on esp32-arduino with BLE bug findings
# Spinoff project ideas
- an open source version of https://www.burnair.ch/skynet/
- a paragliding app like http://airwhere.co.uk/
- a version with a solar cell for power, just mounted high to permanently provide routing for nodes in a valley. Someone just pointed me at disaster.radio
- How do avalanche beacons work? Could this do that as well? possibly by using beacon mode feature of the RF95?
- provide generalized (but slow) internet message forwarding servie if one of our nodes has internet connectivity
# Low priority
Items after the first final candidate release.
- use variable length arduino Strings in protobufs (instead of current fixed buffers)
- use BLEDevice::setPower to lower our BLE transmit power - extra range doesn't help us, it costs amps and it increases snoopability
- make an install script to let novices install software on their boards
- use std::map<NodeInfo\*, std::string> in node db
- make a HAM build: yep - that's a great idea. I'll add it to the TODO. should be pretty painless - just a new frequency list, a bool to say 'never do encryption' and use hte callsign as that node's unique id. -from Girts
- don't forward redundant pings or ping responses to the phone, it just wastes phone battery
- use https://platformio.org/lib/show/1260/OneButton if necessary
- don't send location packets if we haven't moved
- scrub default radio config settings for bandwidth/range/speed
- answer to pings (because some other user is looking at our nodeinfo) with our latest location (not a stale location)
- show radio and gps signal strength as an image
- only BLE advertise for a short time after the screen is on and button pressed - to save power and prevent people for sniffing for our BT app.
- make mesh aware network timing state machine (sync wake windows to gps time)
- split out the software update utility so other projects can use it. Have the appload specify the URL for downloads.
- read the PMU battery fault indicators and blink/led/warn user on screen
- the AXP debug output says it is trying to charge at 700mA, but the max I've seen is 180mA, so AXP registers probably need to be set to tell them the circuit can only provide 300mAish max. So that the low charge rate kicks in faster and we don't wear out batteries.
- increase the max charging rate a bit for 18650s, currently it limits to 180mA (at 4V). Work backwards from the 500mA USB limit (at 5V) and let the AXP charge at that rate.
- discard very old nodedb records (> 1wk)
- using the genpartitions based table doesn't work on TTGO so for now I stay with my old memory map
- We let anyone BLE scan for us (FIXME, perhaps only allow that until we are paired with a phone and configured)
- use two different buildenv flags for ttgo vs lora32. https://docs.platformio.org/en/latest/ide/vscode.html#key-bindings
- sim gps data for testing nodes that don't have hardware
- do debug serial logging to android over bluetooth
- break out my bluetooth OTA software as a seperate library so others can use it
- Heltec LoRa32 has 8MB flash, use a bigger partition table if needed - TTGO is 4MB but has PSRAM
- add a watchdog timer
- handle millis() rollover in GPS.getTime - otherwise we will break after 50 days
- report esp32 device code bugs back to the mothership via android
# Done
- change the partition table to take advantage of the 4MB flash on the wroom: http://docs.platformio.org/en/latest/platforms/espressif32.html#partition-tables
- wrap in nice MeshRadio class
- add mesh send & rx
- make message send from android go to service, then to mesh radio
- make message receive from radio go through to android
- test loopback tx/rx path code without using radio
- notify phone when rx packets arrive, currently the phone polls at startup only
- figure out if we can use PA_BOOST - yes, it seems to be on both boards
- implement new ble characteristics
- have MeshService keep a node DB by sniffing user messages
- have a state machine return the correct FromRadio packet to the phone, it isn't always going to be a MeshPacket. Do a notify on fromnum to force the radio to read our state machine generated packets
- send my_node_num when phone sends WantsNodes
- have meshservice periodically send location data on mesh (if device has a GPS)
- implement getCurrentTime() - set based off gps but then updated locally
- make default owner record have valid usernames
- message loop between node 0x28 and 0x7c
- check in my radiolib fixes
- figure out what is busted with rx
- send our owner info at boot, reply if we see anyone send theirs
- add manager layers
- confirm second device receives that gps message and updates device db
- send correct hw vendor in the bluetooth info - needed so the android app can update different radio models
- correctly map nodeids to nodenums, currently we just do a proof of concept by always doing a broadcast
- add interrupt detach/sleep mode config to lora radio so we can enable deepsleep without panicing
- make jtag work on second board
- implement regen owner and radio prefs
- use a better font
- make nice screens (boot, about to sleep, debug info (gps signal, #people), latest text, person info - one frame per person on network)
- turn framerate from ui->state.frameState to 1 fps (or less) unless in transition
- switch to my gui layout manager
- make basic gui. different screens: debug, one page for each user in the user db, last received text message
- make button press cycle between screens
- save our node db on entry to sleep
- fix the logo
- sent/received packets (especially if a node was just reset) have variant of zero sometimes - I think there is a bug (race-condtion?) in the radio send/rx path.
- DONE dynamic nodenum assignment tasks
- make jtag debugger id stable: https://askubuntu.com/questions/49910/how-to-distinguish-between-identical-usb-to-serial-adapters
- reported altitude is crap
- good tips on which bands might be more free https://github.com/TheThingsNetwork/ttn/issues/119
- finish power measurements (GPS on during sleep vs LCD on during sleep vs LORA on during sleep) and est battery life
- make screen sleep behavior work
- make screen advance only when a new node update arrives, a new text arrives or the user presses a button, turn off screen after a while
- after reboot, channel number is getting reset to zero! fix!
- send user and location events much less often
- send location (or if not available user) when the user wakes the device from display sleep (both for testing and to improve user experience)
- make real implementation of getNumOnlineNodes
- very occasionally send our position and user packet based on the schedule in the radio info (if for nothing else so that other nodes update last_seen)
- show real text info on the text screen
- apply radio settings from android land
- cope with nodes that have 0xff or 0x00 as the last byte of their mac
- allow setting full radio params from android
- add receive timestamps to messages, inserted by esp32 when message is received but then shown on the phone
- update build to generate both board types
- have node info screen show real info (including distance and heading)
- blink the power led less often
- have radiohead ISR send messages to RX queue directly, to allow that thread to block until we have something to send
- move lora rx/tx to own thread and block on IO
- keep our pseudo time moving forward even if we enter deep sleep (use esp32 rtc)
- for non GPS equipped devices, set time from phone
- GUI on oled hangs for a few seconds occasionally, but comes back
- update local GPS position (but do not broadcast) at whatever rate the GPS is giving it
- don't send our times to other nodes
- don't trust times from other nodes
- draw compass rose based off local walking track
- add requestResponse optional bool - use for location broadcasts when sending tests
- post sample video to signal forum
- support non US frequencies
- send pr https://github.com/ThingPulse/esp8266-oled-ssd1306 to tell them about this project
- document rules for sleep wrt lora/bluetooth/screen/gps. also: if I have text messages (only) for the phone, then give a few seconds in the hopes BLE can get it across before we have to go back to sleep.
- wake from light sleep as needed for our next scheduled periodic task (needed for gps position broadcasts etc)
- turn bluetooth off based on our sleep policy
- blink LED while in LS sleep mode
- scrolling between screens based on press is busted
- Use Neo-M8M API to put it in sleep mode (on hold until my new boards arrive)
- update the prebuilt bins for different regulatory regions
- don't enter NB state if we've recently talked to the phone (to prevent breaking syncing or bluetooth sw update)
- have sw update prevent BLE sleep
- manually delete characteristics/descs
- leave lora receiver always on
- protobufs are sometimes corrupted after sleep!
- stay awake while charging
- check gps battery voltage
- if a position report includes ground truth time and we don't have time yet, set our clock from that. It is better than nothing.
- retest BLE software update for both board types
- report on wikifactory
- send note to the guy who designed the cases
- turn light sleep on aggressively (while lora is on but BLE off)
- Use the Periodic class for both position and user periodic broadcasts
- don't treat north as up, instead adjust shown bearings for our guess at the users heading (i.e. subtract one from the other)
- sendToMesh can currently block for a long time, instead have it just queue a packet for a radio freertos thread
- don't even power on bluetooth until we have some data to send to the android phone. Most of the time we should be sleeping in a lowpower "listening for lora" only mode. Once we have some packets for the phone, then power on bluetooth
until the phone pulls those packets. Ever so often power on bluetooth just so we can see if the phone wants to send some packets. Possibly might need ULP processor to help with this wake process.
- do hibernation mode to get power draw down to 2.5uA https://lastminuteengineers.com/esp32-sleep-modes-power-consumption/
- fix GPS.zeroOffset calculation it is wrong
- (needs testing) fixed the following during a plane flight:
Have state machine properly enter deep sleep based on loss of mesh and phone comms.
Default to enter deep sleep if no LORA received for two hours (indicates user has probably left the mesh).
- (fixed I think) text messages are not showing on local screen if screen was on
- add links to todos
- link to the kanban page
- add a getting started page
- finish mesh alg reeval
- ublox gps parsing seems a little buggy (we shouldn't be sending out read solution commands, the device is already broadcasting them)
- turn on gps https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/blob/master/examples/Example18_PowerSaveMode/Example18_PowerSaveMode.ino
- switch gps to 38400 baud https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/blob/master/examples/Example11_ResetModule/Example2_FactoryDefaultsviaSerial/Example2_FactoryDefaultsviaSerial.ino
- Use Neo-M8M API to put it in sleep mode
- use gps sleep mode instead of killing its power (to allow fast position when we wake)
- enable fast lock and low power inside the gps chip
- Make a FAQ
- add a SF12 transmit option for _super_ long range
If you've landed here that means your android application is too old for the running device firmware. Usually our updates are backwards compatible, but in this special circumstance it is not. Sorry.
Probably, what this means is that you installed the **alpha test** version of the firmware from github. We really love people helping with development by running the alpha test binaries. But if you aren't ready to sign up for that right now, please go back to [github](https://github.com/meshtastic/Meshtastic-device/releases) and install the latest **not alpha** 1.1.x firmware.
If you **do** intend to run the alpha test please [opt-in](https://play.google.com/apps/testing/com.geeksville.mesh) to receive the alpha test version of the android application.
If you are willing to be an alpha tester, please keep an eye on our forum where we post frequent release notes. We also will actively help you with any bugs you might encounter (along our shared journey of new feature goodness).
If you have problems/questions please post in our [forum](https://meshtastic.discourse.group) and some nice person will probably help.
The Bluetooth API is design to have only a few characteristics and most polymorphism comes from the flexible set of Google Protocol Buffers which are sent over the wire. We use protocol buffers extensively both for the bluetooth API and for packets inside the mesh or when providing packets to other applications on the phone.
## A note on MTU sizes
This device will work with any MTU size, but it is highly recommended that you call your phone's "setMTU function to increase MTU to 512 bytes" as soon as you connect to a service. This will dramatically improve performance when reading/writing packets.
## MeshBluetoothService
This is the main bluetooth service for the device and provides the API your app should use to get information about the mesh, send packets or provision the radio.
For a reference implementation of a client that uses this service see [RadioInterfaceService](https://github.com/meshtastic/Meshtastic-Android/blob/master/app/src/main/java/com/geeksville/mesh/service/RadioInterfaceService.kt). Typical flow when
a phone connects to the device should be the following:
* SetMTU size to 512
* Read a RadioConfig from "radio" - used to get the channel and radio settings
* Read (and write if incorrect) a User from "user" - to get the username for this node
* Read a MyNodeInfo from "mynode" to get information about this local device
* Write an empty record to "nodeinfo" to restart the nodeinfo reading state machine
* Read from "nodeinfo" until it returns empty to build the phone's copy of the current NodeDB for the mesh
* Read from "fromradio" until it returns empty to get any messages that arrived for this node while the phone was away
* Subscribe to notify on "fromnum" to get notified whenever the device has a new received packet
* Read that new packet from "fromradio"
* Whenever the phone has a packet to send write to "toradio"
For definitions (and documentation) on FromRadio, ToRadio, MyNodeInfo, NodeInfo and User protocol buffers see [mesh.proto](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/mesh.proto)
UUID for the service: 6ba1b218-15a8-461f-9fa8-5dcae273eafd
Each characteristic is listed as follows:
UUID
Properties
Description (including human readable name)
8ba2bcc2-ee02-4a55-a531-c525c5e454d5
read
fromradio - contains a newly received FromRadio packet destined towards the phone (up to MAXPACKET bytes per packet).
After reading the esp32 will put the next packet in this mailbox. If the FIFO is empty it will put an empty packet in this
mailbox.
f75c76d2-129e-4dad-a1dd-7866124401e7
write
toradio - write ToRadio protobufs to this characteristic to send them (up to MAXPACKET len)
ed9da18c-a800-4f66-a670-aa7547e34453
read,notify,write
fromnum - the current packet # in the message waiting inside fromradio, if the phone sees this notify it should read messages
until it catches up with this number.
The phone can write to this register to go backwards up to FIXME packets, to handle the rare case of a fromradio packet was dropped after the esp32 callback was called, but before it arrives at the phone. If the phone writes to this register the esp32 will discard older packets and put the next packet >= fromnum in fromradio.
When the esp32 advances fromnum, it will delay doing the notify by 100ms, in the hopes that the notify will never actally need to be sent if the phone is already pulling from fromradio.
Note: that if the phone ever sees this number decrease, it means the esp32 has rebooted.
ea9f3f82-8dc4-4733-9452-1f6da28892a2
read
mynode - read this to access a MyNodeInfo protobuf
d31e02e0-c8ab-4d3f-9cc9-0b8466bdabe8
read, write
nodeinfo - read this to get a series of NodeInfos (ending with a null empty record), write to this to restart the read statemachine that returns all the node infos
b56786c8-839a-44a1-b98e-a1724c4a0262
read,write
radio - read/write this to access a RadioConfig protobuf
6ff1d8b6-e2de-41e3-8c0b-8fa384f64eb6
read,write
owner - read/write this to access a User protobuf
Re: queue management
Not all messages are kept in the fromradio queue (filtered based on SubPacket):
* only the most recent Position and User messages for a particular node are kept
* all Data SubPackets are kept
* No WantNodeNum / DenyNodeNum messages are kept
A variable keepAllPackets, if set to true will suppress this behavior and instead keep everything for forwarding to the phone (for debugging)
## Other bluetooth services
This document focuses on the core mesh service, but it is worth noting that the following other Bluetooth services are also
provided by the device.
### BluetoothSoftwareUpdate
The software update service. For a sample function that performs a software update using this API see [startUpdate](https://github.com/meshtastic/Meshtastic-Android/blob/master/app/src/main/java/com/geeksville/mesh/service/SoftwareUpdateService.kt).
| e74dd9c0-a301-4a6f-95a1-f0e1dbea8e1e | write,read | total image size, 32 bit, write this first, then read read back to see if it was acceptable (0 mean not accepted) |
| e272ebac-d463-4b98-bc84-5cc1a39ee517 | write | data, variable sized, recommended 512 bytes, write one for each block of file |
| 4826129c-c22a-43a3-b066-ce8f0d5bacc6 | write | crc32, write last - writing this will complete the OTA operation, now you can read result |
| 5e134862-7411-4424-ac4a-210937432c77 | read,notify | result code, readable but will notify when the OTA operation completes |
| GATT_UUID_SW_VERSION_STR/0x2a28 | read | We also implement these standard GATT entries because SW update probably needs them: |
| GATT_UUID_MANU_NAME/0x2a29 | read | |
| GATT_UUID_HW_VERSION_STR/0x2a27 | read | |
### DeviceInformationService
Implements the standard BLE contract for this service (has software version, hardware model, serial number, etc...)
### BatteryLevelService
Implements the standard BLE contract service, provides battery level in a way that most client devices should automatically understand (i.e. it should show in the bluetooth devices screen automatically)
This project uses the simple PlatformIO build system. You can use the IDE, but for brevity
in these instructions I describe use of their command line tool.
This project uses the simple PlatformIO build system. PlatformIO is an extension to Microsoft VSCode. Workflows from building from the GUI or from the commandline are listed below.
1. Purchase a suitable radio (see above)
If you encounter any problems, please post a question in [our forum](meshtastic.discourse.group). And when you learn a fix, update these instructions for the next person (i.e. edit this file and send in a [pull-request](https://opensource.com/article/19/7/create-pull-request-github) which we will eagerly merge).
## GUI
1. Purchase a suitable [radio](https://github.com/meshtastic/Meshtastic-device/wiki/Hardware-Information).
6. Click the PlatformIO icon on the side bar. 
7. Under `Quick Access, Miscellaneous, Clone Git Project` enter the URL of the Meshtastic repo found [here](https://github.com/meshtastic/Meshtastic-device). 
8. Select a file location to save the repo.
9. Once loaded, open the `platformio.ini` file.
10. At the line `default_envs` you can change it to the board type you are building for ie. `tlora-v2, tlora-v1, tlora-v2-1-1.6, tbeam, heltec, tbeam0.7` (boards are listed further down in the file).
11. The hardware can be configured for different countries by adding a definition to the `configuration.h` file. `#define HW_VERSION_US` or `HW_VERSION_EU433, HW_VERSION_EU865, HW_VERSION_CN, HW_VERSION_JP`. Other country settings can be found in `MeshRadio.h`. The default is `HW_VERSION_US`.
12. Click the PlatformIO icon on the side bar. Under `Project Tasks` you can now build or upload.
Note - To get a clean build you may have to delete the auto-generated file `./.vscode/c_cpp_properties.json`, close and re-open Visual Studio and WAIT until the file is auto-generated before compiling again.
## Command Line
1. Purchase a suitable [radio](https://github.com/meshtastic/Meshtastic-device/wiki/Hardware-Information).
4. If you are outside the USA, edit [platformio.ini](/platformio.ini) to set the correct frequency range for your country. The line you need to change starts with "hw_version" and instructions are provided above that line. Options are provided for EU433, EU835, CN, JP and US. Pull-requests eagerly accepted for other countries.
5. Plug the radio into your USB port
6. Type "pio run --environment XXX -t upload" (This command will fetch dependencies, build the project and install it on the board via USB). For XXX, use the board type you have (either tbeam, heltec, ttgo-lora32-v1, ttgo-lora32-v2).
7. Platform IO also installs a very nice VisualStudio Code based IDE, see their [tutorial](https://docs.platformio.org/en/latest/tutorials/espressif32/arduino_debugging_unit_testing.html) if you'd like to use it.
4. Run `git submodule update --init --recursive` to pull in dependencies this project needs.
5. If you are outside the USA, run "export COUNTRY=EU865" (or whatever) to set the correct frequency range for your country. Options are provided for `EU433`, `EU865`, `CN`, `JP` and `US` (default). Pull-requests eagerly accepted for other countries.
6. Plug the radio into your USB port
7. Type `pio run --environment XXX -t upload` (This command will fetch dependencies, build the project and install it on the board via USB). For XXX, use the board type you have (either `tlora-v2, tlora-v1, tlora-v2-1-1.6, tbeam, heltec, tbeam0.7`).
8. Platform IO also installs a very nice VisualStudio Code based IDE, see their [tutorial](https://docs.platformio.org/en/latest/tutorials/espressif32/arduino_debugging_unit_testing.html) if you'd like to use it.
## Decoding stack traces
### Option 1
If you get a crash, you can decode the addresses from the `Backtrace:` line:
1. Save the `Backtrace: 0x....` line to a file, e.g., `backtrace.txt`.
2. Run `bin/exception_decoder.py backtrace.txt` (this uses symbols from the
last `firmware.elf`, so you must be running the same binary that's still in
your `.pio/build` directory).
### Option 2
You can run the exception decoder to monitor the serial output and decode backtraces in real time.
Cryptography is tricky, so we've tried to 'simply' apply standard crypto solutions to our implementation. However,
the project developers are not cryptography experts. Therefore we ask two things:
- If you are a cryptography expert, please review these notes and our questions below. Can you help us by reviewing our
notes below and offering advice? We will happily give as much or as little credit as you wish ;-).
- Consider our existing solution 'alpha' and probably fairly secure against a not particularly aggressive adversary
(but we can't yet make a more confident statement).
## Summary of strengths/weaknesses of our current implementation
Based on comments from reviewers (see below), here's some tips for usage of these radios. So you can know the level of protection offered:
* It is pretty likely that the AES256 security is implemented 'correctly' and an observer will not be able to decode your messages.
* Warning: If an attacker is able to get one of the radios in their posession, they could either a) extract the channel key from that device or b) use that radio to listen to new communications.
* Warning: If an attacker is able to get the "Channel QR code/URL" that you share with others - that attacker could then be able to read any messages sent on the channel (either tomorrow or in the past - if they kept a raw copy of those broadcast packets)
Possible future areas of work (if there is enough interest - post in our [forum](https://meshtastic.discourse.group) if you want this):
1. Optionally requiring users to provide a PIN to regain access to the mesh. This could be based on: intentionally locking the device, time since last use, or any member could force all members to reauthenticate,
2. Until a device reauthenticates, any other access via BLE or USB would be blocked (this would protect against attackers who are not prepared to write custom software to extract and reverse engineer meshtastic flash memory)
3. Turning on read-back protection in the device fuse-bits (this would extend protection in #2 to block all but **extremely** advanced attacks involving chip disassembly)
4. Time limiting keys used for message transmission and automatically cycling them on a schedule. This would protect past messages from being decoded even if an attacker learns the current key.
### Notes for reviewers
If you are reviewing our implementation, this is a brief statement of our method.
- We do all crypto at the SubPacket (payload) level only, so that all meshtastic nodes will route for others - even those channels which are encrypted with a different key.
- Mostly based on reading [Wikipedia](<https://en.wikipedia.org/wiki/Block_cipher_mode_of_operation#Counter_(CTR)>) and using the modes the ESP32 provides support for in hardware.
- We use AES256-CTR as a stream cypher (with zero padding on the last BLOCK) because it is well supported with hardware acceleration.
- Our AES key is 128 or 256 bits, shared as part of the 'Channel' specification.
- The node number concatenated with the packet number is used as the NONCE. This nonce will be stored in flash in the device and should essentially never repeat. If the user makes a new 'Channel' (i.e. picking a new random 256 bit key), the packet number will start at zero.
- The packet number is sent in cleartext with each packet. The node number can be derived from the "from" field of each packet. (Cleartext is acceptable because it merely provides IV for each encryption run)
- Each 16 byte BLOCK for a packet has an incrementing COUNTER. COUNTER starts at zero for the first block of each packet.
- The IV for each block is constructed by concatenating the NONCE as the upper 96 bits of the IV and the COUNTER as the bottom 32 bits. Since our packets are small counter portion will really never be higher than 32 (five bits).
## Comments from reviewer #1
This reviewer is a cryptography professional, but would like to remain anonymous. We thank them for their comments ;-):
I'm assuming that meshtastic is being used to hike in places where someone capable is trying to break it - like you were going to walk around DefCon using these. I spent about an hour reviewing the encryption, and have the following notes:
* The write-up isn't quite as clear as the code.
* The code is using AES-CTR mode correctly to ensure confidentiality.
* The comment for initNonce really covers the necessary information.
* I think the bigger encryption question is "what does the encryption need to do"? As it stands, an attacker who has yet to capture any of the devices cannot reasonably capture text or location data. An attacker who captures any device in the channel/mesh can read everything going to that device, everything stored on that device, and any other communication within the channel that they captured in encrypted form. If that capability basically matches your expectations, it is suitable for whatever adventures this was intended for, then, based on information publicly available or widely disclosed, the encryption is good. If those properties are distressing (like, device history is deliberately limited and you don't want a device captured today to endanger the information sent over the channel yesterday) we could talk about ways to achieve that (most likely synchronizing time and replacing the key with its own SHA256 every X hours, and ensuring the old key is not retained unnecessarily).
* Two other things to keep in mind are that AES-CTR does not itself provide authenticity (e.g. an attacker can flip bits in replaying data and scramble the resulting plaintext), and that the current scheme gives some hints about transmission in the size. So, if you worry about an adversary deliberately messing-up messages or knowing the length of a text message, it looks like those might be possible.
I'm guessing that the network behaves somewhat like a store-and-forward network - or, at least, that the goal is to avoid establishing a two-way connection to transmit data. I'm afraid I haven't worked with mesh networks much, but remember studying them briefly in school about ten years ago.
(This document describes the protocol for external API clients using our devices. If you are interested in running your own code on the device itself, see the [on-device](plugin-api.md) documentation instead)
The Device API is design to have only a simple stream of ToRadio and FromRadio packets and all polymorphism comes from the flexible set of Google Protocol Buffers which are sent over the wire. We use protocol buffers extensively both for the bluetooth API and for packets inside the mesh or when providing packets to other applications on the phone.
## Streaming version
This protocol is **almost** identical when it is deployed over BLE, Serial/USB or TCP (our three currently supported transports for connecting to phone/PC). Most of this document is in terms of the original BLE version, but this section describes the small changes when this API is exposed over a Streaming (non datagram) transport. The streaming version has the following changes:
- We assume the stream is reliable (though the protocol will resynchronize if bytes are lost or corrupted). i.e. we do not include CRCs or error correction codes.
- Packets always have a four byte header (described below) prefixed before each packet. This header provides framing characters and length.
- The stream going towards the radio is only a series of ToRadio packets (with the extra 4 byte headers)
- The stream going towards the PC is a stream of FromRadio packets (with the 4 byte headers), or if the receiver state machine does not see valid header bytes it can (optionally) print those bytes as the debug console from the radio. This allows the device to emit regular serial debugging messages (which can be understood by a terminal program) but also switch to a more structured set of protobufs once it sees that the PC client has sent a protobuf towards it.
The 4 byte header is constructed to both provide framing and to not look line 'normal' 7 bit ASCII.
- Byte 0: START1 (0x94)
- Byte 1: START2 (0xc3)
- Byte 2: MSB of protobuf length
- Byte 3: LSB of protobuf length
The receiver will validate length and if >512 it will assume the packet is corrupted and return to looking for START1. While looking for START1 any other characters are printed as "debug output". For small example implementation of this reader see the meshtastic-python implementation.
## MeshBluetoothService (the BLE API)
This is the main bluetooth service for the device and provides the API your app should use to get information about the mesh, send packets or provision the radio.
For a reference implementation of a client that uses this service see [RadioInterfaceService](https://github.com/meshtastic/Meshtastic-Android/blob/master/app/src/main/java/com/geeksville/mesh/service/RadioInterfaceService.kt).
Typical flow when a phone connects to the device should be the following (if you want to watch this flow from the python app just run "meshtastic --debug --info" - the flow over BLE is identical):
- There are only three relevant endpoints (and they have built in BLE documentation - so use a BLE tool of your choice to watch them): FromRadio, FromNum (sends notifies when new data is available in FromRadio) and ToRadio
- SetMTU size to 512
- Write a ToRadio.startConfig protobuf to the "ToRadio" endpoint" - this tells the radio you are a new connection and you need the entire NodeDB sent down.
- Read repeatedly from the "FromRadio" endpoint. Each time you read you will get back a FromRadio protobuf (see Meshtatastic-protobuf). Keep reading from this endpoint until you get back and empty buffer.
- See below for the expected sequence for your initial download.
- After the initial download, you should subscribe for BLE "notify" on the "FromNum" endpoint. If a notification arrives, that means there are now one or more FromRadio packets waiting inside FromRadio. Read from FromRadio until you get back an empty packet.
- Any time you want to send packets to the radio, you should write a ToRadio packet into ToRadio.
Expected sequence for initial download:
- After your send startConfig, you will receive a series of FromRadio packets. The sequence of these packets will be as follows (but you are best not counting on this, instead just update your model for whatever packet you receive - based on looking at the type)
- Read a RadioConfig from "radio" - used to get the channel and radio settings
- Read a User from "user" - to get the username for this node
- Read a MyNodeInfo from "mynode" to get information about this local device
- Read a series of NodeInfo packets to build the phone's copy of the current NodeDB for the mesh
- Read a endConfig packet that indicates that the entire state you need has been sent.
- Read a series of MeshPackets until it returns empty to get any messages that arrived for this node while the phone was away
For definitions (and documentation) on FromRadio, ToRadio, MyNodeInfo, NodeInfo and User protocol buffers see [mesh.proto](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/mesh.proto)
UUID for the service: 6ba1b218-15a8-461f-9fa8-5dcae273eafd
Each characteristic is listed as follows:
UUID
Properties
Description (including human readable name)
8ba2bcc2-ee02-4a55-a531-c525c5e454d5
read
fromradio - contains a newly received FromRadio packet destined towards the phone (up to MAXPACKET bytes per packet).
After reading the esp32 will put the next packet in this mailbox. If the FIFO is empty it will put an empty packet in this
mailbox.
f75c76d2-129e-4dad-a1dd-7866124401e7
write
toradio - write ToRadio protobufs to this characteristic to send them (up to MAXPACKET len)
ed9da18c-a800-4f66-a670-aa7547e34453
read,notify,write
fromnum - the current packet # in the message waiting inside fromradio, if the phone sees this notify it should read messages
until it catches up with this number.
The phone can write to this register to go backwards up to FIXME packets, to handle the rare case of a fromradio packet was dropped after the esp32 callback was called, but before it arrives at the phone. If the phone writes to this register the esp32 will discard older packets and put the next packet >= fromnum in fromradio.
When the esp32 advances fromnum, it will delay doing the notify by 100ms, in the hopes that the notify will never actally need to be sent if the phone is already pulling from fromradio.
Note: that if the phone ever sees this number decrease, it means the esp32 has rebooted.
Re: queue management
Not all messages are kept in the fromradio queue (filtered based on SubPacket):
- only the most recent Position and User messages for a particular node are kept
- all Data SubPackets are kept
- No WantNodeNum / DenyNodeNum messages are kept
A variable keepAllPackets, if set to true will suppress this behavior and instead keep everything for forwarding to the phone (for debugging)
### A note on MTU sizes
This device will work with any MTU size, but it is highly recommended that you call your phone's "setMTU function to increase MTU to 512 bytes" as soon as you connect to a service. This will dramatically improve performance when reading/writing packets.
### Protobuf API
On connect, you should send a want_config_id protobuf to the device. This will cause the device to send its node DB and radio config via the fromradio endpoint. After sending the full DB, the radio will send a want_config_id to indicate it is done sending the configuration.
### Other bluetooth services
This document focuses on the core device protocol, but it is worth noting that the following other Bluetooth services are also
provided by the device.
#### BluetoothSoftwareUpdate
The software update service. For a sample function that performs a software update using this API see [startUpdate](https://github.com/meshtastic/Meshtastic-Android/blob/master/app/src/main/java/com/geeksville/mesh/service/SoftwareUpdateService.kt).
| e74dd9c0-a301-4a6f-95a1-f0e1dbea8e1e | write,read | total image size, 32 bit, write this first, then read read back to see if it was acceptable (0 mean not accepted) |
| e272ebac-d463-4b98-bc84-5cc1a39ee517 | write | data, variable sized, recommended 512 bytes, write one for each block of file |
| 4826129c-c22a-43a3-b066-ce8f0d5bacc6 | write | crc32, write last - writing this will complete the OTA operation, now you can read result |
| 5e134862-7411-4424-ac4a-210937432c77 | read,notify | result code, readable but will notify when the OTA operation completes |
| 5e134862-7411-4424-ac4a-210937432c67 | write | sets the region for programming, currently only 0 (app) or 100 (spiffs) are defined, if not set app is assumed |
| GATT_UUID_SW_VERSION_STR/0x2a28 | read | We also implement these standard GATT entries because SW update probably needs them: |
| GATT_UUID_MANU_NAME/0x2a29 | read | |
| GATT_UUID_HW_VERSION_STR/0x2a27 | read | |
#### DeviceInformationService
Implements the standard BLE contract for this service (has software version, hardware model, serial number, etc...)
#### BatteryLevelService
Implements the standard BLE contract service, provides battery level in a way that most client devices should automatically understand (i.e. it should show in the bluetooth devices screen automatically)
I'm using a Mac for this, so that might account for differences in the steps to get it working. I just swapped out my SSD last month, I'm using a pretty fresh install of OS X 10.15.3/Catalina.
I got it working fairly smoothly, but there were two hang-ups I thought I'd mention:
1. I am about 0% familiar with Python, so there were some issues getting esptool.py working. Basically, this OS X comes with Python 2.7 and no pip. Pip installed okay, so I used it to install esptool. Esptool appeared to install correctly, but I couldn't get it to work to save my life. Simply typing "esptool.py" doesn't work, and I just don't know enough python to figure out why. For some reason, it installs but isn't in the \$PATH anywhere, and I don't know where it went. Python 2.7 kept giving me warning messages about being old and unsupported, so I figured that might be a hint that I should upgrade.
I ended up doing this:
- brew install pyenv (to install pyenv)
- pyenv install 3.7.7 (to install and select python 3.7.7)
- pyenv global 3.7.7 (to select the new version of python)
- brew install pip (to install pip3)
- pip3 install --upgrade esptool (note I specifically had to use "pip3", not "pip")
...then I was able to execute esptool.py
2. esptool.py didn't work though, because the virtual com port wasn't showing up as a device. I had to install a driver from Silicon Labs, which I got here:
[driver for the CP210X USB to UART bridge from Silicon Labs](https://www.silabs.com/products/development-tools/software/usb-to-uart-bridge-vcp-drivers)
After I installed that, esptool.py was completely happy and the firmware loaded right up.
FIXME - instead look for standard solutions. this approach seems really suboptimal, because too many nodes will try to rebroast. If
all else fails could always use the stock Radiohead solution - though super inefficient.
## Current algorithm
The routing protocol for Meshtastic is really quite simple (and suboptimal). It is heavily influenced by the mesh routing algorithm used in [Radiohead](https://www.airspayce.com/mikem/arduino/RadioHead/) (which was used in very early versions of this project). It has four conceptual layers.
### A note about protocol buffers
Because we want our devices to work across various vendors and implementations, we use [Protocol Buffers](https://github.com/meshtastic/Meshtastic-protobufs) pervasively. For information on how the protocol buffers are used wrt API clients see [sw-design](sw-design.md), for purposes of this document you mostly only
need to consider the MeshPacket and Subpacket message types.
### Layer 1: Non reliable zero hop messaging
This layer is conventional non-reliable lora packet transmission. The transmitted packet has the following representation on the ether:
- A 32 bit LORA preamble (to allow receiving radios to synchronize clocks and start framing). We use a longer than minimum (8 bit) preamble to maximize the amount of time the LORA receivers can stay asleep, which dramatically lowers power consumption.
After the preamble the 16 byte packet header is transmitted. This header is described directly by the PacketHeader class in the C++ source code. But indirectly it matches the first portion of the "MeshPacket" protobuf definition. But notably: this portion of the packet is sent directly as the following 16 bytes (rather than using the protobuf encoding). We do this to both save airtime and to allow receiving radio hardware the option of filtering packets before even waking the main CPU.
- to (4 bytes): the unique NodeId of the destination (or 0xffffffff for NodeNum_BROADCAST)
- from (4 bytes): the unique NodeId of the sender)
- id (4 bytes): the unique (wrt the sending node only) packet ID number for this packet. We use a large (32 bit) packet ID to ensure there is enough unique state to protect any encrypted payload from attack.
- flags (4 bytes): Only a few bits are are currently used - 3 bits for for the "HopLimit" (see below) and 1 bit for "WantAck"
After the packet header the actual packet is placed onto the the wire. These bytes are merely the encrypted packed protobuf encoding of the SubPacket protobuf. A full description of our encryption is available in [crypto](crypto.md). It is worth noting that only this SubPacket is encrypted, headers are not. Which leaves open the option of eventually allowing nodes to route packets without knowing the keys used to encrypt.
NodeIds are constructed from the bottom four bytes of the macaddr of the bluetooth address. Because the OUI is assigned by the IEEE and we currently only support a few CPU manufacturers, the upper byte is defacto guaranteed unique for each vendor. The bottom 3 bytes are guaranteed unique by that vendor.
To prevent collisions all transmitters will listen before attempting to send. If they hear some other node transmitting, they will reattempt transmission in x milliseconds. This retransmission delay is random between FIXME and FIXME (these two numbers are currently hardwired, but really should be scaled based on expected packet transmission time at current channel settings).
### Layer 2: Reliable zero hop messaging
This layer adds reliable messaging between the node and its immediate neighbors (only).
The default messaging provided by layer-1 is extended by setting the "want-ack" flag in the MeshPacket protobuf. If want-ack is set the following documentation from mesh.proto applies:
"""This packet is being sent as a reliable message, we would prefer it to arrive
at the destination. We would like to receive a ack packet in response.
Broadcasts messages treat this flag specially: Since acks for broadcasts would
rapidly flood the channel, the normal ack behavior is suppressed. Instead,
the original sender listens to see if at least one node is rebroadcasting this
packet (because naive flooding algorithm). If it hears that the odds (given
typical LoRa topologies) the odds are very high that every node should
eventually receive the message. So FloodingRouter.cpp generates an implicit
ack which is delivered to the original sender. If after some time we don't
hear anyone rebroadcast our packet, we will timeout and retransmit, using the
regular resend logic."""
If a transmitting node does not receive an ACK (or a NAK) packet within FIXME milliseconds, it will use layer-1 to attempt a retransmission of the sent packet. A reliable packet (at this 'zero hop' level) will be resent a maximum of three times. If no ack or nak has been received by then the local node will internally generate a nak (either for local consumption or use by higher layers of the protocol).
### Layer 3: (Naive) flooding for multi-hop messaging
Given our use-case for the initial release, most of our protocol is built around [flooding](<https://en.wikipedia.org/wiki/Flooding_(computer_networking)>). The implementation is currently 'naive' - i.e. it doesn't try to optimize flooding other than abandoning retransmission once we've seen a nearby receiver has acked the packet. Therefore, for each source packet up to N retransmissions might occur (if there are N nodes in the mesh).
Each node in the mesh, if it sees a packet on the ether with HopLimit set to a value other than zero, it will decrement that HopLimit and attempt retransmission on behalf of the original sending node.
### Layer 4: DSR for multi-hop unicast messaging
This layer is not yet fully implemented (and not yet used). But eventually (if we stay with our own transport rather than switching to QMesh or Reticulum)
we will use conventional DSR for unicast messaging. Currently (even when not requiring 'broadcasts') we send any multi-hop unicasts as 'broadcasts' so that we can
leverage our (functional) flooding implementation. This is suboptimal but it is a very rare use-case, because the odds are high that most nodes (given our small networks and 'hiking' use case) are within a very small number of hops. When any node witnesses an ack for a packet, it will realize that it can abandon its own
broadcast attempt for that packet.
## Misc notes on remaining tasks
This section is currently poorly formatted, it is mostly a mere set of todo lists and notes for @geeksville during his initial development. After release 1.0 ideas for future optimization include:
- Make flood-routing less naive (because we have GPS and radio signal strength as heuristics to avoid redundant retransmissions)
- If nodes have been user marked as 'routers', preferentially do flooding via those nodes
- Fully implement DSR to improve unicast efficiency (or switch to QMesh/Reticulum as these projects mature)
great source of papers and class notes: http://www.cs.jhu.edu/~cs647/
TODO:
* DONE reread the radiohead mesh implementation - hop to hop acknoledgement seems VERY expensive but otherwise it seems like DSR
* DONE read about mesh routing solutions (DSR and AODV)
* DONE read about general mesh flooding solutions (naive, MPR, geo assisted)
* DONE reread the disaster radio protocol docs - seems based on Babel (which is AODVish)
* possibly dash7? https://www.slideshare.net/MaartenWeyn1/dash7-alliance-protocol-technical-presentation https://github.com/MOSAIC-LoPoW/dash7-ap-open-source-stack - does the opensource stack implement multihop routing? flooding? their discussion mailing list looks dead-dead
* update duty cycle spreadsheet for our typical usecase
* generalize naive flooding on top of radiohead or disaster.radio? (and fix radiohead to use my new driver)
flood routing improvements
- DONE if we don't see anyone rebroadcast our want_ack=true broadcasts, retry as needed.
reliable messaging tasks (stage one for DSR):
- DONE generalize naive flooding
- DONE add a max hops parameter, use it for broadcast as well (0 means adjacent only, 1 is one forward etc...). Store as three bits in the header.
- DONE add a 'snoopReceived' hook for all messages that pass through our node.
- DONE use the same 'recentmessages' array used for broadcast msgs to detect duplicate retransmitted messages.
- DONE in the router receive path?, send an ack packet if want_ack was set and we are the final destination. FIXME, for now don't handle multihop or merging of data replies with these acks.
- DONE keep a list of packets waiting for acks
- DONE for each message keep a count of # retries (max of three). Local to the node, only for the most immediate hop, ignorant of multihop routing.
- DONE delay some random time for each retry (large enough to allow for acks to come in)
- DONE once an ack comes in, remove the packet from the retry list and deliver the ack to the original sender
- DONE after three retries, deliver a no-ack packet to the original sender (i.e. the phone app or mesh router service)
- DONE test one hop ack/nak with the python framework
- DONE Do stress test with acks
dsr tasks
- DONE oops I might have broken message reception
- DONE Don't use broadcasts for the network pings (close open github issue)
- DONE add ignoreSenders to radioconfig to allow testing different mesh topologies by refusing to see certain senders
- DONE test multihop delivery with the python framework
optimizations / low priority:
- read this [this](http://pages.cs.wisc.edu/~suman/pubs/nadv-mobihoc05.pdf) paper and others and make our naive flood routing less naive
- read @cyclomies long email with good ideas on optimizations and reply
- DONE Remove NodeNum assignment algorithm (now that we use 4 byte node nums)
- DONE make android app warn if firmware is too old or too new to talk to
- change nodenums and packetids in protobuf to be fixed32
- low priority: think more careful about reliable retransmit intervals
- make ReliableRouter.pending threadsafe
- bump up PacketPool size for all the new ack/nak/routing packets
- handle 51 day rollover in doRetransmissions
- use a priority queue for the messages waiting to send. Send acks first, then routing messages, then data messages, then broadcasts?
when we send a packet
- do "hop by hop" routing
- when sending, if destnodeinfo.next_hop is zero (and no message is already waiting for an arp for that node), startRouteDiscovery() for that node. Queue the message in the 'waiting for arp queue' so we can send it later when then the arp completes.
- otherwise, use next_hop and start sending a message (with ack request) towards that node (starting with next_hop).
when we receive any packet
- sniff and update tables (especially useful to find adjacent nodes). Update user, network and position info.
- if we need to route() that packet, resend it to the next_hop based on our nodedb.
- if it is broadcast or destined for our node, deliver locally
- handle routereply/routeerror/routediscovery messages as described below
- then free it
routeDiscovery
- if we've already passed through us (or is from us), then it ignore it
- use the nodes already mentioned in the request to update our routing table
- if they were looking for us, send back a routereply
- NOT DOING FOR NOW -if max_hops is zero and they weren't looking for us, drop (FIXME, send back error - I think not though?)
- if we receive a discovery packet, and we don't have next_hop set in our nodedb, we use it to populate next_hop (if needed) towards the requester (after decrementing max_hops)
- if we receive a discovery packet, and we have a next_hop in our nodedb for that destination we send a (reliable) we send a route reply towards the requester
when sending any reliable packet
- if timeout doing retries, send a routeError (nak) message back towards the original requester. all nodes eavesdrop on that packet and update their route caches.
when we receive a routereply packet
- update next_hop on the node, if the new reply needs fewer hops than the existing one (we prefer shorter paths). fixme, someday use a better heuristic
when we receive a routeError packet
- delete the route for that failed recipient, restartRouteDiscovery()
- if we receive routeerror in response to a discovery,
- fixme, eventually keep caches of possible other routes.
TODO:
- optimize our generalized flooding with heuristics, possibly have particular nodes self mark as 'router' nodes.
- DONE reread the radiohead mesh implementation - hop to hop acknowledgement seems VERY expensive but otherwise it seems like DSR
- DONE read about mesh routing solutions (DSR and AODV)
- DONE read about general mesh flooding solutions (naive, MPR, geo assisted)
- DONE reread the disaster radio protocol docs - seems based on Babel (which is AODVish)
- REJECTED - seems dying - possibly dash7? https://www.slideshare.net/MaartenWeyn1/dash7-alliance-protocol-technical-presentation https://github.com/MOSAIC-LoPoW/dash7-ap-open-source-stack - does the opensource stack implement multihop routing? flooding? their discussion mailing list looks dead-dead
- update duty cycle spreadsheet for our typical usecase
a description of DSR: https://tools.ietf.org/html/rfc4728 good slides here: https://www.slideshare.net/ashrafmath/dynamic-source-routing
good description of batman protocol: https://www.open-mesh.org/projects/open-mesh/wiki/BATMANConcept
interesting paper on lora mesh: https://portal.research.lu.se/portal/files/45735775/paper.pdf
It seems like DSR might be the algorithm used by RadioheadMesh. DSR is described in https://tools.ietf.org/html/rfc4728
It seems like DSR might be the algorithm used by RadioheadMesh. DSR is described in https://tools.ietf.org/html/rfc4728
Use naive flooding at first (FIXME - do some math for a 20 node, 3 hop mesh. A single flood will require a max of 20 messages sent)
Then move to MPR later (http://www.olsr.org/docs/report_html/node28.html). Use altitude and location as heursitics in selecting the MPR set
Use naive flooding at first (FIXME - do some math for a 20 node, 3 hop mesh. A single flood will require a max of 20 messages sent)
Then move to MPR later (http://www.olsr.org/docs/report_html/node28.html). Use altitude and location as heursitics in selecting the MPR set
compare to db sync algorithm?
what about never flooding gps broadcasts. instead only have them go one hop in the common case, but if any node X is looking at the position of Y on their gui, then send a unicast to Y asking for position update. Y replies.
what about never flooding gps broadcasts. instead only have them go one hop in the common case, but if any node X is looking at the position of Y on their gui, then send a unicast to Y asking for position update. Y replies.
If Y were to die, at least the neighbor nodes of Y would have their last known position of Y.
## approach 1
* send all broadcasts with a TTL
* periodically(?) do a survey to find the max TTL that is needed to fully cover the current network.
* to do a study first send a broadcast (maybe our current initial user announcement?) with TTL set to one (so therefore no one will rebroadcast our request)
* survey replies are sent unicast back to us (and intervening nodes will need to keep the route table that they have built up based on past packets)
* count the number of replies to this TTL 1 attempt. That is the number of nodes we can reach without any rebroadcasts
* repeat the study with a TTL of 2 and then 3. stop once the # of replies stops going up.
* it is important for any node to do listen before talk to prevent stomping on other rebroadcasters...
* For these little networks I bet a max TTL would never be higher than 3?
- send all broadcasts with a TTL
- periodically(?) do a survey to find the max TTL that is needed to fully cover the current network.
- to do a study first send a broadcast (maybe our current initial user announcement?) with TTL set to one (so therefore no one will rebroadcast our request)
- survey replies are sent unicast back to us (and intervening nodes will need to keep the route table that they have built up based on past packets)
- count the number of replies to this TTL 1 attempt. That is the number of nodes we can reach without any rebroadcasts
- repeat the study with a TTL of 2 and then 3. stop once the # of replies stops going up.
- it is important for any node to do listen before talk to prevent stomping on other rebroadcasters...
- For these little networks I bet a max TTL would never be higher than 3?
## approach 2
* send a TTL1 broadcast, the replies let us build a list of the nodes (stored as a bitvector?) that we can see (and their rssis)
* we then broadcast out that bitvector (also TTL1) asking "can any of ya'll (even indirectly) see anyone else?"
* if a node can see someone I missed (and they are the best person to see that node), they reply (unidirectionally) with the missing nodes and their rssis (other nodes might sniff (and update their db) based on this reply but they don't have to)
* given that the max number of nodes in this mesh will be like 20 (for normal cases), I bet globally updating this db of "nodenums and who has the best rssi for packets from that node" would be useful
* once the global DB is shared, when a node wants to broadcast, it just sends out its broadcast . the first level receivers then make a decision "am I the best to rebroadcast to someone who likely missed this packet?" if so, rebroadcast
- send a TTL1 broadcast, the replies let us build a list of the nodes (stored as a bitvector?) that we can see (and their rssis)
- we then broadcast out that bitvector (also TTL1) asking "can any of ya'll (even indirectly) see anyone else?"
- if a node can see someone I missed (and they are the best person to see that node), they reply (unidirectionally) with the missing nodes and their rssis (other nodes might sniff (and update their db) based on this reply but they don't have to)
- given that the max number of nodes in this mesh will be like 20 (for normal cases), I bet globally updating this db of "nodenums and who has the best rssi for packets from that node" would be useful
- once the global DB is shared, when a node wants to broadcast, it just sends out its broadcast . the first level receivers then make a decision "am I the best to rebroadcast to someone who likely missed this packet?" if so, rebroadcast
## approach 3
* when a node X wants to know other nodes positions, it broadcasts its position with want_replies=true. Then each of the nodes that received that request broadcast their replies (possibly by using special timeslots?)
* all nodes constantly update their local db based on replies they witnessed.
* after 10s (or whatever) if node Y notices that it didn't hear a reply from node Z (that Y has heard from recently ) to that initial request, that means Z never heard the request from X. Node Y will reply to X on Z's behalf.
* could this work for more than one hop? Is more than one hop needed? Could it work for sending messages (i.e. for a msg sent to Z with want-reply set).
- when a node X wants to know other nodes positions, it broadcasts its position with want_replies=true. Then each of the nodes that received that request broadcast their replies (possibly by using special timeslots?)
- all nodes constantly update their local db based on replies they witnessed.
- after 10s (or whatever) if node Y notices that it didn't hear a reply from node Z (that Y has heard from recently ) to that initial request, that means Z never heard the request from X. Node Y will reply to X on Z's behalf.
- could this work for more than one hop? Is more than one hop needed? Could it work for sending messages (i.e. for a msg sent to Z with want-reply set).
## approach 4
look into the literature for this idea specifically.
* don't view it as a mesh protocol as much as a "distributed db unification problem". When nodes talk to nearby nodes they work together
to update their nodedbs. Each nodedb would have a last change date and any new changes that only one node has would get passed to the
other node. This would nicely allow distant nodes to propogate their position to all other nodes (eventually).
* handle group messages the same way, there would be a table of messages and time of creation.
* when a node has a new position or message to send out, it does a broadcast. All the adjacent nodes update their db instantly (this handles 90% of messages I'll bet).
* Occasionally a node might broadcast saying "anyone have anything newer than time X?" If someone does, they send the diffs since that date.
* essentially everything in this variant becomes broadcasts of "request db updates for >time X - for _all_ or for a particular nodenum" and nodes sending (either due to request or because they changed state) "here's a set of db updates". Every node is constantly trying to
build the most recent version of reality, and if some nodes are too far, then nodes closer in will eventually forward their changes to the distributed db.
* construct non ambigious rules for who broadcasts to request db updates. ideally the algorithm should nicely realize node X can see most other nodes, so they should just listen to all those nodes and minimize the # of broadcasts. the distributed picture of nodes rssi could be useful here?
* possibly view the BLE protocol to the radio the same way - just a process of reconverging the node/msgdb database.
- don't view it as a mesh protocol as much as a "distributed db unification problem". When nodes talk to nearby nodes they work together
to update their nodedbs. Each nodedb would have a last change date and any new changes that only one node has would get passed to the
other node. This would nicely allow distant nodes to propogate their position to all other nodes (eventually).
- handle group messages the same way, there would be a table of messages and time of creation.
- when a node has a new position or message to send out, it does a broadcast. All the adjacent nodes update their db instantly (this handles 90% of messages I'll bet).
- Occasionally a node might broadcast saying "anyone have anything newer than time X?" If someone does, they send the diffs since that date.
- essentially everything in this variant becomes broadcasts of "request db updates for >time X - for _all_ or for a particular nodenum" and nodes sending (either due to request or because they changed state) "here's a set of db updates". Every node is constantly trying to
build the most recent version of reality, and if some nodes are too far, then nodes closer in will eventually forward their changes to the distributed db.
- construct non ambigious rules for who broadcasts to request db updates. ideally the algorithm should nicely realize node X can see most other nodes, so they should just listen to all those nodes and minimize the # of broadcasts. the distributed picture of nodes rssi could be useful here?
- possibly view the BLE protocol to the radio the same way - just a process of reconverging the node/msgdb database.
- [Rejected idea: RAW UDP](#rejected-idea-raw-udp)
- [Development plan](#development-plan)
- [Work items](#work-items)
- [Enhancements in following releases](#enhancements-in-following-releases)
## Abstract
This is a mini-doc/RFC sketching out a development plan to satisfy a number of 1.1 goals.
- [MQTT](https://opensource.com/article/18/6/mqtt) internet accessible API. Issue #[369](https://github.com/meshtastic/Meshtastic-device/issues/169)
- An open API to easily run custom mini-apps on the devices
- A text messaging bridge when a node in the mesh can gateway to the internet. Issue #[353](https://github.com/meshtastic/Meshtastic-device/issues/353) and this nicely documented [android issue](https://github.com/meshtastic/Meshtastic-Android/issues/2).
- An easy way to let desktop app developers remotely control GPIOs. Issue #[182](https://github.com/meshtastic/Meshtastic-device/issues/182)
- We want a clean API for novice developers to write mini "apps" that run **on the device** with the existing messaging/location "apps".
- We want the ability to have a gateway web service, so that if any node in the mesh can connect to the internet (via its connected phone app or directly) then that node will provide bidirectional messaging between nodes and the internet.
- We want an easy way for novice developers to remotely read and control GPIOs (because this is an often requested use case), without those developers having to write any device code.
- We want a way to gateway text messaging between our current private meshes and the broader internet (when that mesh is able to connect to the internet)
- We want a way to remotely set any device/channel parameter on a node. This is particularly important for administering physically inaccessible router nodes. Ideally this mechanism would also be used for administering the local node (so one common mechanism for both cases).
- This work should be independent of our current (semi-custom) LoRa transport, so that in the future we can swap out that transport if we wish (to QMesh or Reticulum?)
- Our networks are (usually) very slow and low bandwidth, so the messaging must be very airtime efficient.
## Long term goals
- Store and forward messaging should be supported, so apps can send messages that might be delivered to their destination in **hours** or **days** if a node/mesh was partitioned.
## Multiple Channel support / Security
Mini-apps API can bind to particular channels. They will only see messages sent on that channel.
During the 1.0 timeframe only one channel was supported per node. Starting in the 1.1 tree we will do things like "remote admin operations / channel settings etc..." are on the "Control" channel and only especially trusted users should have the keys to access that channel.
FIXME - explain this more, talk about how useful for users and security domains.
- add channels as security
## On device API
For information on the related on-device API see [here](device-api.md).
## MQTT transport
Any gateway-device will contact the MQTT broker.
### Topics
The "mesh/crypt/CHANNELID/NODEID/PORTID" [topic](https://www.hivemq.com/blog/mqtt-essentials-part-5-mqtt-topics-best-practices/) will be used for messages sent from/to a mesh.
Gateway nodes will foward any MeshPacket from a local mesh channel with uplink_enabled. The packet (encapsulated in a ServiceEnvelope) will remain encrypted with the key for the specified channel.
For any channels in the local node with downlink_enabled, the gateway node will forward packets from MQTT to the local mesh. It will do this by subscribing to mesh/crypt/CHANNELID/# and forwarding relevant packets.
If the channelid 'well known'/public it could be decrypted by a web service (if the web service was provided with the associated channel key), in which case it will be decrypted by a web service and appear at "mesh/clear/CHANNELID/NODEID/PORTID". Note: This is not in the initial deliverable.
FIXME, discuss how text message global mirroring could scale (or not)
FIXME, possibly don't global mirror text messages - instead rely on matrix/riot?
FIXME, discuss possible attacks by griefers and how they can be prvented
#### Service Envelope
The payload published on mesh/... will always be wrapped in a [ServiceEnvelope protobuf](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/docs/docs.md#.ServiceEnvelope).
ServiceEnvelope will include the message, and full information about arrival time, who forwarded it, source channel, source mesh id, etc...
#### NODEID
The unique ID for a node. A hex string that starts with a ! symbol.
#### USERID
A user ID string. This string is either a user ID if known or a nodeid to simply deliver the message to whoever the local user is of a particular device (i.e. person who might see the screen). FIXME, see what riot.im uses and perhaps use that convention? Or use the signal +phone number convention? Or the email addr?
#### CHANNELID
FIXME, figure out how channelids work
### Gateway nodes
Any meshtastic node that has a direct connection to the internet (either via a helper app or installed wifi/4G/satellite hardware) can function as a "Gateway node".
Gateway nodes (via code running in the phone) will contain two tables to whitelist particular traffic to either be delivered toward the internet, or down toward the mesh. Users that are developing custom apps will be able to customize these filters/subscriptions.
Since multiple gateway nodes might be connected to a single mesh, it is possible that duplicate messages will be published on any particular topic. Therefore subscribers to these topics should
deduplicate if needed by using the packet ID of each message.
### Optional web services
#### Public MQTT broker service
An existing public [MQTT broker](https://mosquitto.org/) will be the default for this service, but clients can use any MQTT broker they choose.
FIXME - figure out how to avoid impersonation (because we are initially using a public mqtt server with no special security options). FIXME, include some ideas on this in the ServiceEnvelope documentation.
#### Riot.im messaging bridge
@Geeksville will run a riot.im bridge that talks to the public MQTT broker and sends/receives into the riot.im network.
There is apparently [already](https://github.com/derEisele/tuple) a riot.im [bridge](https://matrix.org/bridges/) for MQTT. That will possibly need to be customized a bit. But by doing this, we should be able to let random riot.im users send/receive messages to/from any meshtastic device. (FIXME ponder security). See this [issue](https://github.com/meshtastic/Meshtastic-Android/issues/2#issuecomment-645660990) with discussion with the dev.
### Deprecated concepts
You can ignore these for now...
#### MESHID (deprecated)
Earlier drafts of this document included the concept of a MESHID. That concept has been removed for now, but might be useful in the future. The old idea is listed below:
A unique ID for this mesh. There will be some sort of key exchange process so that the mesh ID can not be impersonated by other meshes.
#### DESTCLASS (deprecated)
Earlier drafts of this document included the concept of a DESTCLASS. That concept has been removed for now, but might be useful in the future. The old idea is listed below:
The type of DESTID this message should be delivered to. A short one letter sequence:
| A | an application specific message, ID will be an APP ID |
| S | SMS gateway, DESTID is a phone number to reach via Twilio.com |
| E | Emergency message, see bug #fixme for more context |
#### DESTID (deprecated)
Earlier drafts of this document included the concept of a DESTCLASS. That concept has been removed for now, but might be useful in the future. The old idea is listed below:
Can be...
- an internet username: kevinh@geeksville.com
- ^ALL for anyone
- An app ID (to allow apps out in the web to receive arbitrary binary data from nodes or simply other apps using meshtastic as a transport). They would connect to the MQTT broker and subscribe to their topic
## Rejected idea: RAW UDP
A number of commenters have requested/proposed using UDP for the transport. We've considered this option and decided to use MQTT instead for the following reasons:
- Most UDP uses cases would need to have a server anyways so that nodes can reach each other from anywhere (i.e. if most gateways will be behind some form of NAT which would need to be tunnelled)
- Raw UDP is dropped **very** agressively by many cellular providers. MQTT from the gateway to a broker can be done over a TCP connection for this reason.
- MQTT provides a nice/documented/standard security model to build upon
- MQTT is fairly wire efficient with multiple broker implementations/providers and numerous client libraries for any language. The actual implementation of MQTT is quite simple.
## Development plan
Given the previous problem/goals statement, here's the initial thoughts on the work items required. As this idea becomes a bit more fully baked we should add details
on how this will be implemented and guesses at approximate work items.
### Work items
- Change nodeIDs to be base64 instead of eight hex digits.
- DONE Refactor the position features into a position "mini-app". Use only the new public on-device API to implement this app.
- DONE Refactor the on device texting features into a messaging "mini-app". (Similar to the position mini-app)
- Add new multi channel concept
- Send new channels to python client
- Let python client add channels
- Add portion of channelid to the raw lora packet header
- Confirm that we can now forward encrypted packets without decrypting at each node
- Use a channel named "remotehw" to secure the GPIO service. If that channel is not found, don't even start the service. Document this as the standard method for securing services.
- Add first cut of the "gateway node" code (i.e. MQTT broker client) to the python API (very little code needed for this component)
- Confirm that texting works to/from the internet
- Confirm that positions are optionally sent to the internet
- Add the first cut of the "gateway node" code to the android app (very little code needed for this component)
### Enhancements in following releases
The initial gateway will be added to the python tool. But the gateway implementation is designed to be fairly trivial/dumb. After the initial release the actual gateway code can be ported to also run inside of the android app. In fact, we could have ESP32 based nodes include a built-in "gateway node" implementation.
Store and forward could be added so that nodes on the mesh could deliver messages (i.e. text messages) on an "as possible" basis. This would allow things like "hiker sends a message to friend - mesh can not currently reach friend - eventually (days later) mesh can somehow reach friend, message gets delivered"
###RTT Client: Connecting to J-Link RTT Server via localhost:19021 ..............
###RTT Client: Connected.
SEGGER J-Link V6.70c - Real time terminal output
SEGGER J-Link ARM V9.6, SN=69663845
Process: JLinkGDBServerCLExein another tab run:
12:18
On NRF52 I've been using the jlink fake serial console. But since the rak815 has the serial port hooked up we can switch back to that once the basics are working.
Minimum items needed to make sure hardware is good.
- DONE set power UICR per https://devzone.nordicsemi.com/f/nordic-q-a/28562/nrf52840-regulator-configuration
- switch charge controller into / out of performance mode (see 8.3.1 in datasheet)
- write UC1701 wrapper
- Test hardfault handler for null ptrs (if one isn't already installed)
- test my hackedup bootloader on the real hardware
- Use the PMU driver on real hardware
- Use new radio driver on real hardware
- Use UC1701 LCD driver on real hardware. Still need to create at startup and probe on SPI. Make sure SPI is atomic.
- set vbus voltage per https://infocenter.nordicsemi.com/topic/ps_nrf52840/power.html?cp=4_0_0_4_2
- test the LEDs
- test the buttons
## Secondary work items
Needed to be fully functional at least at the same level of the ESP32 boards. At this point users would probably want them.
- DONE get serial API working
- get full BLE api working
- make power management/sleep work properly
- make a settimeofday implementation
- DONE increase preamble length? - will break other clients? so all devices must update
- DONE enable BLE DFU somehow
- report appversion/hwversion in BLE
- use new LCD driver from screen.cpp. Still need to hook it to a subclass of (poorly named) OLEDDisplay, and override display() to stream bytes out to the screen.
- we need to enable the external tcxo for the sx1262 (on dio3)?
- figure out which regulator mode the sx1262 is operating in
- turn on security for BLE, make pairing work
- make ble endpoints not require "start config", just have them start in config mode
- use new PMU to provide battery voltage/% full to app (both bluetooth and screen)
- do initial power measurements, measure effects of more preamble bits, measure power management and confirm battery life
- set UICR.CUSTOMER to indicate board model & version
## Items to be 'feature complete'
- check datasheet about sx1262 temperature compensation
- enable brownout detection and watchdog
- stop polling for GPS characters, instead stay blocked on read in a thread
- figure out what the correct current limit should be for the sx1262, currently we just use the default 100
- put sx1262 in sleepmode when processor gets shutdown (or rebooted), ideally even for critical faults (to keep power draw low). repurpose deepsleep state for this.
- good power management tips: https://devzone.nordicsemi.com/nordic/nordic-blog/b/blog/posts/optimizing-power-on-nrf52-designs
- call PMU set_ADC_CONV(0) during sleep, to stop reading PMU adcs and decrease current draw
- do final power measurements
- backport the common PMU API between AXP192 and PmuBQ25703A
- use the new buttons in the UX
- currently using soft device SD140, is that ideal?
- turn on the watchdog timer, require servicing from key application threads
- nrf52setup should call randomSeed(tbd)
- implement SYSTEMOFF behavior per https://infocenter.nordicsemi.com/topic/ps_nrf52840/power.html?cp=4_0_0_4_2
## Things to do 'someday'
Nice ideas worth considering someday...
- enable monitor mode debugging (need to use real jlink): https://devzone.nordicsemi.com/nordic/nordic-blog/b/blog/posts/monitor-mode-debugging-with-j-link-and-gdbeclipse
- Improve efficiency of PeriodicTimer by only checking the next queued timer event, and carefully sorting based on schedule
- make a Mfg Controller and device under test classes as examples of custom app code for third party devs. Make a post about this. Use a custom payload type code. Have device under test send a broadcast with max hopcount of 0 for the 'mfgcontroller' payload type. mfg controller will read SNR and reply. DOT will declare failure/success and switch to the regular app screen.
- Hook Segger RTT to the nordic logging framework. https://devzone.nordicsemi.com/nordic/nordic-blog/b/blog/posts/debugging-with-real-time-terminal
- Use nordic logging for DEBUG_MSG
- use the Jumper simulator to run meshes of simulated hardware: https://docs.jumper.io/docs/install.html
- make/find a multithread safe debug logging class (include remote logging and timestamps and levels). make each log event atomic.
- turn on freertos stack size checking
- Currently we use Nordic's vendor ID, which is apparently okay: https://devzone.nordicsemi.com/f/nordic-q-a/44014/using-nordic-vid-and-pid-for-nrf52840 and I just picked a PID of 0x4403
- Use NRF logger module (includes flash logging etc...) instead of DEBUG_MSG
- Use "LED softblink" library on NRF52 to do nice pretty "breathing" LEDs. Don't whack LED from main thread anymore.
- decrease BLE xmit power "At 0dBm with the DC/DC on, the nRF52832 transmitter draws 5.3mA. Increasing the TX power to +4dBm adds only 2.2mA. Decreasing it to -40 dBm saves only 2.6mA."
- in addition to the main CPU watchdog, use the PMU watchdog as a really big emergency hammer
- turn on 'shipping mode' in the PMU when device is 'off' - to cut battery draw to essentially zero
- make Lorro_BQ25703A read/write operations atomic, current version could let other threads sneak in (once we start using threads)
- make the segger logbuffer larger, move it to RAM that is preserved across reboots and support reading it out at runtime (to allow full log messages to be included in crash reports). Share this code with ESP32 (use gcc noinit attribute)
- convert hardfaults/panics/asserts/wd exceptions into fault codes sent to phone
- stop enumerating all i2c devices at boot, it wastes power & time
- consider using "SYSTEMOFF" deep sleep mode, without RAM retension. Only useful for 'truly off - wake only by button press' only saves 1.5uA vs SYSTEMON. (SYSTEMON only costs 1.5uA). Possibly put PMU into shipping mode?
- change the BLE protocol to be more symmetric. Have the phone _also_ host a GATT service which receives writes to
'fromradio'. This would allow removing the 'fromnum' mailbox/notify scheme of the current approach and decrease the number of packet handoffs when a packet is received.
- Using the preceeding, make a generalized 'nrf52/esp32 ble to internet' bridge service. To let nrf52 apps do MQTT/UDP/HTTP POST/HTTP GET operations to web services.
- lower advertise interval to save power, lower ble transmit power to save power
- the SX126x class does SPI transfers on a byte by byte basis, which is very ineffecient. Much better to do block writes/reads.
- To make Segger JLink more reliable, turn off its fake filesystem. "JLinkExe MSDDisable" per https://learn.adafruit.com/circuitpython-on-the-nrf52/nrf52840-bootloader
## Done
- DONE add "DFU trigger library" to application load
- DONE: using this: Possibly use this bootloader? https://github.com/adafruit/Adafruit_nRF52_Bootloader
- DONE select and install a bootloader (adafruit)
- DONE get old radio driver working on NRF52
- DONE basic test of BLE
- DONE get a debug 'serial' console working via the ICE passthrough feature
- DONE switch to RadioLab? test it with current radio. https://github.com/jgromes/RadioLib
- DONE change rx95 to radiolib
- DONE track rxbad, rxgood, txgood
- DONE neg 7 error code from receive
- DONE remove unused sx1262 lib from github
- at boot we are starting our message IDs at 1, rather we should start them at a random number. also, seed random based on timer. this could be the cause of our first message not seen bug.
- add a NMEA based GPS driver to test GPS
- DONE use "variants" to get all gpio bindings
- DONE plug in correct variants for the real board
- turn on DFU assistance in the appload using the nordic DFU helper lib call
- make a new boarddef with a variant.h file. Fix pins in that file. In particular (at least):
#define PIN_SPI_MISO (46)
#define PIN_SPI_MOSI (45)
#define PIN_SPI_SCK (47)
#define PIN_WIRE_SDA (26)
#define PIN_WIRE_SCL (27)
- customize the bootloader to use proper button bindings
- remove the MeshRadio wrapper - we don't need it anymore, just do everything in RadioInterface subclasses.
- DONE use SX126x::startReceiveDutyCycleAuto to save power by sleeping and briefly waking to check for preamble bits. Change xmit rules to have more preamble bits.
- scheduleOSCallback doesn't work yet - it is way too fast (causes rapid polling of busyTx, high power draw etc...)
- find out why we reboot while debugging - it was bluetooth/softdevice
- make a file system implementation (preferably one that can see the files the bootloader also sees) - preferably https://github.com/adafruit/Adafruit_nRF52_Arduino/blob/master/libraries/InternalFileSytem/examples/Internal_ReadWrite/Internal_ReadWrite.ino else use https://infocenter.nordicsemi.com/topic/com.nordic.infocenter.sdk5.v15.3.0/lib_fds_usage.html?cp=7_5_0_3_55_3
These are **preliminary** notes on support for Meshtastic in the Pinetab.
A RF95 is connected via a CH341 USB-SPI chip.
Pin assignments:
CS0 from RF95 goes to CS0 on CH341
DIO0 from RF95 goes to INT on CH341
RST from RF95 goes to RST on CH341
This linux driver claims to provide USB-SPI support: https://github.com/gschorcht/spi-ch341-usb
Notes here on using that driver: https://www.linuxquestions.org/questions/linux-hardware-18/ch341-usb-to-spi-adaptor-driver-doesn%27t-work-4175622736/
Or if **absolutely** necessary could bitbang: https://www.cnx-software.com/2018/02/16/wch-ch341-usb-to-serial-chip-gets-linux-driver-to-control-gpios-over-usb/
## Portduino tasks
* How to access spi devices via ioctl (spidev): https://www.raspberrypi.org/documentation/hardware/raspberrypi/spi/README.md#:~:text=Troubleshooting-,Overview,bus)%2C%20UARTs%2C%20etc.
* Port meshtastic to build (under platformio) for a poxix target. spec: no screen, no gpios, sim network interface, posix threads, posix semaphores & queues, IO to the console only
Use ARM linux: https://platformio.org/platforms/linux_arm
And linux native: https://platformio.org/platforms/native
* Test cs341 driver - just test reading/writing a register and detecting interrupts, confirm can see rf95
* Make a radiolib spi module that targets the cs341 (and builds on linux)
* use new radiolib module to hook pinebook lora to meshtastic, confirm mesh discovery works
* Make a subclass of StreamAPI that works as a posix TCP server
This is a tutorial on how to write small plugins which run on the device. Plugins are bits regular 'arduino' code that can send and receive packets to other nodes/apps/PCs using our mesh.
## Key concepts
All plugins should be subclasses of MeshPlugin. By inheriting from this class and creating an instance of your new plugin your plugin will be automatically registered to receive packets.
Messages are sent to particular port numbers (similar to UDP networking). Your new plugin should eventually pick its own port number (see below), but at first you can simply use PRIVATE_APP (which is the default).
Packets can be sent/received either as raw binary structures or as [Protobufs](https://developers.google.com/protocol-buffers).
### Class heirarchy
The relevant bits of the class heirarchy are as follows
* [MeshPlugin](/src/mesh/MeshPlugin.h) (in src/mesh/MeshPlugin.h) - you probably don't want to use this baseclass directly
* [SinglePortPlugin](/src/mesh/SinglePortPlugin.h) (in src/mesh/SinglePortPlugin.h) - for plugins that send/receive from a single port number (the normal case)
* [ProtobufPlugin](/src/mesh/ProtobufPlugin.h) (in src/mesh/ProtobufPlugin.h) - for plugins that send/receive a single particular Protobuf type. Inherit from this if you are using protocol buffers in your plugin.
You will typically want to inherit from either SinglePortPlugin (if you are just sending/receiving raw bytes) or ProtobufPlugin (if you are sending/receiving protobufs). You'll implement your own handleReceived/handleReceivedProtobuf - probably based on the example code.
If your plugin needs to perform any operations at startup you can override and implement the setup() method to run your code.
If you need to send a packet you can call service.sendToMesh with code like this (from the examples):
```
MeshPacket *p = allocReply();
p->to = dest;
service.sendToMesh(p);
```
## Example plugins
A number of [key services](/src/plugins) are implemented using the plugin API, these plugins are as follows:
* [TextMessagePlugin](/src/plugins/TextMessagePlugin.h) - receives text messages and displays them on the LCD screen/stores them in the local DB
* [NodeInfoPlugin](/src/plugins/NodeInfoPlugin.h) - receives/sends User information to other nodes so that usernames are available in the databases
* [RemoteHardwarePlugin](/src/plugins/RemoteHardwarePlugin.h) - a plugin that provides easy remote access to device hardware (for things like turning GPIOs on or off). Intended to be a more extensive example and provide a useful feature of its own. See [remote-hardware](remote-hardware.md) for details.
* [ReplyPlugin](/src/plugins/ReplyPlugin.h) - a simple plugin that just replies to any packet it receives (provides a 'ping' service).
## Getting started
The easiest way to get started is:
* [Build and install](build-instructions.md) the standard codebase from github.
* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from *PortNum_REPLY_APP* to *PortNum_PRIVATE_APP*.
* Edit plugins/Plugins.cpp:setupPlugins() to add a call to create an instance of your plugin (see comment at head of that function)
* Rebuild with your new messaging goodness and install on the device
* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board, for example "*meshtastic --dest 1234 --sendping*", where *1234* is another mesh node to send the ping to.
## Threading
It is very common that you would like your plugin to be invoked periodically.
We use a crude/basic cooperative threading system to allow this on any of our supported platforms. Simply inherit from OSThread and implement runOnce(). See the OSThread [documentation](/src/concurrency/OSThread.h) for more details. For an example consumer of this API see RemoteHardwarePlugin::runOnce.
## Sending messages
If you would like to proactively send messages (rather than just responding to them), just call service.sendToMesh(). For an example of this see [NodeInfoPlugin::sendOurNodeInfo(...)](/src/plugins/NodeInfoPlugin.cpp).
## Picking a port number
For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application.
If you are making a new app using meshtastic, please send in a pull request to add your 'portnum' to [the master list](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/portnums.proto). PortNums should be assigned in the following range:
* **0-63** Core Meshtastic use; do not use for third party apps
* **64-127** Registered 3rd party apps. Send in a pull request that adds a new entry to portnums.proto to register your application
* **256-511** Use one of these portnums for your private applications that you don't want to register publically
* **1024-66559** Are reserved for use by IP tunneling (see *FIXME* for more information)
All other values are reserved.
## How to add custom protocol buffers
If you would like to use protocol buffers to define the structures you send over the mesh (recommended), here's how to do that.
* Create a new .proto file in the protos directory. You can use the existing [remote_hardware.proto](https://github.com/meshtastic/Meshtastic-protobufs/blob/master/remote_hardware.proto) file as an example.
* Run "bin/regen-protos.sh" to regenerate the C code for accessing the protocol buffers. If you don't have the required nanopb tool, follow the instructions printed by the script to get it.
* Done! You can now use your new protobuf just like any of the existing protobufs in meshtastic.
The ExternalNotification Plugin will allow you to connect a speaker, LED or other device to notify you when a message has been received from the mesh network.
# Configuration
These are the settings that can be configured.
ext_notification_plugin_enabled
Is the plugin enabled?
0 = Disabled (Default)
1 = Enabled
ext_notification_plugin_active
Is your external circuit triggered when our GPIO is low or high?
0 = Active Low (Default)
1 = Active High
ext_notification_plugin_alert_message
Do you want to be notified on an incoming message?
0 = Disabled (Default)
1 = Alert when a text message comes
ext_notification_plugin_alert_bell
Do you want to be notified on an incoming bell?
0 = Disabled (Default)
1 = Alert when the bell character is received
ext_notification_plugin_output
What GPIO is your external circuit attached?
GPIO of the output. (Default = 13)
ext_notification_plugin_output_ms
How long do you want us to trigger your external circuit?
Amount of time in ms for the alert. Default is 1000.
# Usage Notes
For basic usage, start with:
ext_notification_plugin_enabled = 1
ext_notification_plugin_alert_message = 1
Depending on how your external cirtcuit configured is configured, you may need to set the active state to true.
ext_notification_plugin_active = 1
## Alert Types
We support being alerted on two events:
1) Incoming Text Message
2) Incoming Text Message that contains the ascii bell character. At present, only the Python API can send an ascii bell character, but more support may be added in the future.
### Bell Character
The bell character is ASCII 0x07. Include 0x07 anywhere in the text message and with ext_notification_plugin_alert_bell enabled, we will issue an external notification.
# External Hardware
Be mindful of the max current sink and source of the esp32 GPIO. The easiest devices to interface with would be either an LED or Active Buzzer.
Ideas for external hardware:
* LED
* Active Buzzer
* Flame thrower
* Strobe Light
* Siren
# Known Problems
* This won't directly support an passive (normal) speaker as it does not generate any audio wave forms.
* This currently only supports the esp32. Other targets may be possible, I just don't have to test with.
* This plugin only monitors text messages. We won't trigger on any other packet types.
# Need more help?
Go to the Meshtastic Discourse Group if you have any questions or to share how you have used this.
The RangeTest Plugin will help you perform range and coverage tests.
# Configuration
These are the settings that can be configured.
range_test_plugin_enabled
Is the plugin enabled?
0 = Disabled (Default)
1 = Enabled
range_test_plugin_save
If enabled, we will save a log of all received messages to /static/rangetest.csv which you can access from the webserver. We will abort
writing if there is less than 50k of space on the filesystem to prevent filling up the storage.
0 = Disabled (Default)
1 = Enabled
range_test_plugin_sender
Number of seconds to wait between sending packets. Using the long_slow channel configuration, it's best not to go more frequent than once every 60 seconds. You can be more agressive with faster settings. 0 is default which disables sending messages.
# Usage Notes
For basic usage, you will need two devices both with a GPS. A device with a paired phone with GPS may work, I have not tried it.
The first thing to do is to turn on the plugin. With the plugin turned on, the other settings will be available:
range_test_plugin_enabled = 1
If you want to send a message every 60 seconds:
range_test_plugin_sender = 60
To save a log of the messages:
range_test_plugin_save = 1
Recommended settings for a sender at different radio settings:
Long Slow ... range_test_plugin_sender = 60
Long Alt ... range_test_plugin_sender = 30
Medium ... range_test_plugin_sender = 15
Short Fast ... range_test_plugin_sender = 15
## Python API Examples
### Sender
meshtastic --set range_test_plugin_enabled 1
meshtastic --set range_test_plugin_sender 60
### Receiver
meshtastic --set range_test_plugin_enabled 1
meshtastic --set range_test_plugin_save 1
## Other things to keep in mind
Be sure to turn off either the plugin configured as a sender or the device where the plugin setup as sender when not in use. This will use a lot of time on air and will spam your channel.
Also be mindful of your space usage on the file system. It has protections from filling up the space but it's best to delete old range test results.
# Known Problems
* If turned on, using mesh network will become unwieldly because messages are sent over the same channel as the other messages. See TODO below.
# TODO
* Right now range test messages go over the TEXT_MESSAGE_APP port. We need a toggle to switch to optionally send over RANGE_TEST_APP.
# FAQ
Q: Where is rangetest.csv saved?
A: Turn on the WiFi on your device as either a WiFi client or a WiFi AP. Once you can connect to your device, go to /static and you will see rangetest.csv.
Q: Do I need to have WiFi turned on for the file to be saved?
A: Nope, it'll just work.
Q: Do I need a phone for this plugin?
A: There's no need for a phone.
Q: Can I use this as a message logger?
A: While it's not the intended purpose, sure, why not. Do it!
Q: What will happen if I run out of space on my device?
A: We have a protection in place to keep you from completly filling up your device. This will make sure that other device critical functions will continue to work. We will reserve at least 50k of free space.
Q: What do I do with the rangetest.csv file when I'm done?
A: Go to /static and delete the file.
Q: Can I use this as a sender while on battery power?
A: Yes, but your battery will run down quicker than normal. While sending, we tell the device not to go into low-power mode since it needs to keep to a fairly strict timer.
Q: Why is this operating on incoming messages instead of the existing location discovery protocol?
A: This plugin is still young and currently supports monitoring just one port at a time. I decided to use the existing message port because that is easy to test with. A future version will listen to multiple ports to be more promiscuous.
# Need more help?
Go to the Meshtastic Discourse Group if you have any questions or to share how you have used this.
https://meshtastic.discourse.group
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