Pagination fix for Latest to oldest per page

This commit is contained in:
HarukiToreda
2025-12-11 22:43:21 -05:00
parent 4abd3f9a1f
commit ef99939d6f
2 changed files with 25 additions and 16 deletions

View File

@@ -1665,8 +1665,7 @@ int Screen::handleInputEvent(const InputEvent *event)
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_lastheard ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_hopsignal ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_distance ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_bearings)
{
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_bearings) {
if (event->inputEvent == INPUT_BROKER_UP) {
graphics::NodeListRenderer::scrollUp();
setFastFramerate();

View File

@@ -500,30 +500,40 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
int totalRowsAvailable = (display->getHeight() - y) / rowYOffset;
int numskipped = 0;
int visibleNodeRows = totalRowsAvailable;
int startIndex = scrollIndex * visibleNodeRows * totalColumns;
if (nodeDB->getMeshNodeByIndex(startIndex)->num == nodeDB->getNodeNum()) {
startIndex++; // skip own node
}
int endIndex = std::min(startIndex + visibleNodeRows * totalColumns, totalEntries);
// Build filtered + ordered list
std::vector<int> drawList;
drawList.reserve(totalEntries);
for (int i = 0; i < totalEntries; i++) {
auto *n = nodeDB->getMeshNodeByIndex(i);
if (!n) continue;
if (n->num == nodeDB->getNodeNum())
continue;
if (locationScreen && !n->has_position)
continue;
drawList.push_back(n->num);
}
totalEntries = drawList.size();
int startIndex = scrollIndex * visibleNodeRows * totalColumns;
int endIndex = std::min(startIndex + visibleNodeRows * totalColumns, totalEntries);
int yOffset = 0;
int col = 0;
int lastNodeY = y;
int shownCount = 0;
int rowCount = 0;
for (int i = startIndex; i < endIndex; ++i) {
if (locationScreen && !nodeDB->getMeshNodeByIndex(i)->has_position) {
numskipped++;
continue;
}
for (int idx = startIndex; idx < endIndex; idx++) {
uint32_t nodeNum = drawList[idx];
auto *node = nodeDB->getMeshNode(nodeNum);
int xPos = x + (col * columnWidth);
int yPos = y + yOffset;
renderer(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth);
if (extras) {
extras(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth, heading, lat, lon);
}
renderer(display, node, xPos, yPos, columnWidth);
if (extras)
extras(display, node, xPos, yPos, columnWidth, heading, lat, lon);
lastNodeY = std::max(lastNodeY, yPos + FONT_HEIGHT_SMALL);
yOffset += rowYOffset;