Merge branch 'develop' into baseui_temporarymute

This commit is contained in:
Jason P
2025-12-28 11:49:09 -06:00
committed by GitHub
2 changed files with 17 additions and 20 deletions

View File

@@ -195,15 +195,13 @@ void MeshService::handleToRadio(meshtastic_MeshPacket &p)
p.rx_time = getValidTime(RTCQualityFromNet); // Record the time the packet arrived from the phone
#if HAS_SCREEN
if (p.decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP && p.decoded.payload.size > 0 && p.to != NODENUM_BROADCAST &&
p.to != 0) // DM only
{
perhapsDecode(&p);
const StoredMessage &sm = messageStore.addFromPacket(p);
graphics::MessageRenderer::handleNewMessage(nullptr, sm, p); // notify UI
}
#endif
IF_SCREEN(if (p.decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP && p.decoded.payload.size > 0 &&
p.to != NODENUM_BROADCAST && p.to != 0) // DM only
{
perhapsDecode(&p);
const StoredMessage &sm = messageStore.addFromPacket(p);
graphics::MessageRenderer::handleNewMessage(nullptr, sm, p); // notify UI
})
// Send the packet into the mesh
DEBUG_HEAP_BEFORE;
auto a = packetPool.allocCopy(p);

View File

@@ -21,18 +21,17 @@ ProcessMessage TextMessageModule::handleReceived(const meshtastic_MeshPacket &mp
// We only store/display messages destined for us.
devicestate.rx_text_message = mp;
devicestate.has_rx_text_message = true;
#if HAS_SCREEN
// Guard against running in MeshtasticUI
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
// Store in the central message history
const StoredMessage &sm = messageStore.addFromPacket(mp);
IF_SCREEN(
// Guard against running in MeshtasticUI or with no screen
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
// Store in the central message history
const StoredMessage &sm = messageStore.addFromPacket(mp);
// Pass message to renderer (banner + thread switching + scroll reset)
// Use the global Screen singleton to retrieve the current OLED display
auto *display = screen ? screen->getDisplayDevice() : nullptr;
graphics::MessageRenderer::handleNewMessage(display, sm, mp);
}
#endif
// Pass message to renderer (banner + thread switching + scroll reset)
// Use the global Screen singleton to retrieve the current OLED display
auto *display = screen ? screen->getDisplayDevice() : nullptr;
graphics::MessageRenderer::handleNewMessage(display, sm, mp);
})
// Only trigger screen wake if configuration allows it
if (shouldWakeOnReceivedMessage()) {
powerFSM.trigger(EVENT_RECEIVED_MSG);