Emoji naming convention consistency

This commit is contained in:
Ben Meadors
2025-12-20 08:07:36 -06:00
parent b11f292cc4
commit 6a93cb7b69
2 changed files with 96 additions and 96 deletions

View File

@@ -13,12 +13,12 @@ const Emote emotes[] = {
{"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // 👎 Thumbs Down {"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // 👎 Thumbs Down
// --- Smileys (Multiple Unicode Aliases) --- // --- Smileys (Multiple Unicode Aliases) ---
{"\U0001F60A", Smiling_Eyes, Smiling_Eyes_width, Smiling_Eyes_height}, // 😊 Smiling Eyes {"\U0001F60A", smiling_eyes, smiling_eyes_width, smiling_eyes_height}, // 😊 Smiling Eyes
{"\U0001F600", Grinning, Grinning_width, Grinning_height}, // 😀 Grinning Face {"\U0001F600", grinning, grinning_width, grinning_height}, // 😀 Grinning Face
{"\U0001F642", Slightly_Smiling, Slightly_Smiling_width, Slightly_Smiling_height}, // 🙂 Slightly Smiling Face {"\U0001F642", slightly_smiling, slightly_smiling_width, slightly_smiling_height}, // 🙂 Slightly Smiling Face
{"\U0001F609", Winking_Face, Winking_Face_width, Winking_Face_height}, // 😉 Winking Face {"\U0001F609", winking_face, winking_face_width, winking_face_height}, // 😉 Winking Face
{"\U0001F601", Grinning_Smiling_Eyes, Grinning_Smiling_Eyes_width, Grinning_Smiling_Eyes_height}, // 😁 Grinning Smiling Eyes {"\U0001F601", grinning_smiling_eyes, grinning_smiling_eyes_width, grinning_smiling_eyes_height}, // 😁 Grinning Smiling Eyes
{"\U0001F60D", Heart_eyes, Heart_eyes_width, Heart_eyes_height}, // 😍 Heart Eyes {"\U0001F60D", heart_eyes, heart_eyes_width, heart_eyes_height}, // 😍 Heart Eyes
{"\U0001F970", heart_smile, heart_smile_width, heart_smile_height}, // 🥰 Smiling Face with Hearts {"\U0001F970", heart_smile, heart_smile_width, heart_smile_height}, // 🥰 Smiling Face with Hearts
// --- Question/Alert --- // --- Question/Alert ---
@@ -28,12 +28,12 @@ const Emote emotes[] = {
// --- Laughing Faces --- // --- Laughing Faces ---
{"\U0001F602", haha, haha_width, haha_height}, // 😂 Face with Tears of Joy {"\U0001F602", haha, haha_width, haha_height}, // 😂 Face with Tears of Joy
{"\U0001F923", ROFL, ROFL_width, ROFL_height}, // 🤣 Rolling on the Floor Laughing {"\U0001F923", rofl, rofl_width, rofl_height}, // 🤣 Rolling on the Floor Laughing
{"\U0001F606", Smiling_Closed_Eyes, Smiling_Closed_Eyes_width, Smiling_Closed_Eyes_height}, // 😆 Smiling Closed Eyes {"\U0001F606", smiling_closed_eyes, smiling_closed_eyes_width, smiling_closed_eyes_height}, // 😆 Smiling Closed Eyes
{"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat {"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat
{"\U0001F604", Grinning_SmilingEyes2, Grinning_SmilingEyes2_width, {"\U0001F604", grinning_smiling_eyes_2, grinning_smiling_eyes_2_width,
Grinning_SmilingEyes2_height}, // 😄 Grinning Face with Smiling Eyes grinning_smiling_eyes_2_height}, // 😄 Grinning Face with Smiling Eyes
{"\U0001F62D", Loudly_Crying_Face, Loudly_Crying_Face_width, Loudly_Crying_Face_height}, // 😭 Loudly Crying Face {"\U0001F62D", loudly_crying_face, loudly_crying_face_width, loudly_crying_face_height}, // 😭 Loudly Crying Face
{"\U0001F92E", vomiting, vomiting_width, vomiting_height}, // 🤮 Face Vomiting {"\U0001F92E", vomiting, vomiting_width, vomiting_height}, // 🤮 Face Vomiting
{"\U0001F60E", cool, cool_width, cool_height}, // 😎 Smiling Face with Sunglasses {"\U0001F60E", cool, cool_width, cool_height}, // 😎 Smiling Face with Sunglasses
{"\U0001F440", eyes, eyes_width, eyes_height}, // 👀 Eyes {"\U0001F440", eyes, eyes_width, eyes_height}, // 👀 Eyes
@@ -43,7 +43,7 @@ const Emote emotes[] = {
{"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height}, // 👋 Waving Hand {"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height}, // 👋 Waving Hand
{"\u270C\uFE0F", peace_sign, peace_sign_width, peace_sign_height}, // ✌️ Victory Hand {"\u270C\uFE0F", peace_sign, peace_sign_width, peace_sign_height}, // ✌️ Victory Hand
{"\U0001F596", vulcan_salute, vulcan_salute_width, vulcan_salute_height}, // 🖖 Vulcan Salute {"\U0001F596", vulcan_salute, vulcan_salute_width, vulcan_salute_height}, // 🖖 Vulcan Salute
{"\U0001F64F", Praying, Praying_width, Praying_height}, // 🙏 Praying Hands {"\U0001F64F", praying, praying_width, praying_height}, // 🙏 Praying Hands
{"\U0001F4AA", strong, strong_width, strong_height}, // 💪 Flexed Biceps {"\U0001F4AA", strong, strong_width, strong_height}, // 💪 Flexed Biceps
{"\U0001F937", shrug, shrug_width, shrug_height}, // 🤷 Person Shrugging {"\U0001F937", shrug, shrug_width, shrug_height}, // 🤷 Person Shrugging
{"\U0001F920", cowboy, cowboy_width, cowboy_height}, // 🤠 Cowboy Hat Face {"\U0001F920", cowboy, cowboy_width, cowboy_height}, // 🤠 Cowboy Hat Face
@@ -115,8 +115,8 @@ const Emote emotes[] = {
{"\U0001F351", peach, peach_width, peach_height}, // 🍑 Peach {"\U0001F351", peach, peach_width, peach_height}, // 🍑 Peach
{"\U0001F983", turkey, turkey_width, turkey_height}, // 🦃 Turkey {"\U0001F983", turkey, turkey_width, turkey_height}, // 🦃 Turkey
{"\U0001F357", turkey_leg, turkey_leg_width, turkey_leg_height}, // 🍗 Poultry Leg {"\U0001F357", turkey_leg, turkey_leg_width, turkey_leg_height}, // 🍗 Poultry Leg
{"\U0001F525", Fire, Fire_width, Fire_height}, // 🔥 Fire {"\U0001F525", fire, fire_width, fire_height}, // 🔥 Fire
{"\u2728", Sparkles, Sparkles_width, Sparkles_height}, // ✨ Sparkles {"\u2728", sparkles, sparkles_width, sparkles_height}, // ✨ Sparkles
{"\U0001F573\uFE0F", hole, hole_width, hole_height}, // 🕳️ Hole {"\U0001F573\uFE0F", hole, hole_width, hole_height}, // 🕳️ Hole
{"\U0001F3B3", bowling, bowling_width, bowling_height}, // 🎳 Bowling {"\U0001F3B3", bowling, bowling_width, bowling_height}, // 🎳 Bowling
@@ -124,27 +124,27 @@ const Emote emotes[] = {
{"\u2193", downwards_arrow, downwards_arrow_width, downwards_arrow_height}, // ↓ Downwards Arrow {"\u2193", downwards_arrow, downwards_arrow_width, downwards_arrow_height}, // ↓ Downwards Arrow
{"\u2193\uFE0E", downwards_arrow, downwards_arrow_width, downwards_arrow_height}, // ↓︎ Downwards Arrow (text) {"\u2193\uFE0E", downwards_arrow, downwards_arrow_width, downwards_arrow_height}, // ↓︎ Downwards Arrow (text)
{"\u2193\uFE0F", downwards_arrow, downwards_arrow_width, downwards_arrow_height}, // ↓️ Downwards Arrow (emoji) {"\u2193\uFE0F", downwards_arrow, downwards_arrow_width, downwards_arrow_height}, // ↓️ Downwards Arrow (emoji)
{"\u2199", South_West_Arrow, South_West_Arrow_width, South_West_Arrow_height}, // ↙ South West Arrow {"\u2199", south_west_arrow, south_west_arrow_width, south_west_arrow_height}, // ↙ South West Arrow
{"\u2199\uFE0E", South_West_Arrow, South_West_Arrow_width, South_West_Arrow_height}, // ↙︎ South West Arrow (text) {"\u2199\uFE0E", south_west_arrow, south_west_arrow_width, south_west_arrow_height}, // ↙︎ South West Arrow (text)
{"\u2199\uFE0F", South_West_Arrow, South_West_Arrow_width, South_West_Arrow_height}, // ↙️ South West Arrow (emoji) {"\u2199\uFE0F", south_west_arrow, south_west_arrow_width, south_west_arrow_height}, // ↙️ South West Arrow (emoji)
{"\u2190", leftwards_arrow, leftwards_arrow_width, leftwards_arrow_height}, // ← Leftwards Arrow {"\u2190", leftwards_arrow, leftwards_arrow_width, leftwards_arrow_height}, // ← Leftwards Arrow
{"\u2190\uFE0E", leftwards_arrow, leftwards_arrow_width, leftwards_arrow_height}, // ←︎ Leftwards Arrow (text) {"\u2190\uFE0E", leftwards_arrow, leftwards_arrow_width, leftwards_arrow_height}, // ←︎ Leftwards Arrow (text)
{"\u2190\uFE0F", leftwards_arrow, leftwards_arrow_width, leftwards_arrow_height}, // ←️ Leftwards Arrow (emoji) {"\u2190\uFE0F", leftwards_arrow, leftwards_arrow_width, leftwards_arrow_height}, // ←️ Leftwards Arrow (emoji)
{"\u2196", North_West_Arrow, North_West_Arrow_width, North_West_Arrow_height}, // ↖ North West Arrow {"\u2196", north_west_arrow, north_west_arrow_width, north_west_arrow_height}, // ↖ North West Arrow
{"\u2196\uFE0E", North_West_Arrow, North_West_Arrow_width, North_West_Arrow_height}, // ↖︎ North West Arrow (text) {"\u2196\uFE0E", north_west_arrow, north_west_arrow_width, north_west_arrow_height}, // ↖︎ North West Arrow (text)
{"\u2196\uFE0F", North_West_Arrow, North_West_Arrow_width, North_West_Arrow_height}, // ↖️ North West Arrow (emoji) {"\u2196\uFE0F", north_west_arrow, north_west_arrow_width, north_west_arrow_height}, // ↖️ North West Arrow (emoji)
{"\u2191", upwards_arrow, upwards_arrow_width, upwards_arrow_height}, // ↑ Upwards Arrow {"\u2191", upwards_arrow, upwards_arrow_width, upwards_arrow_height}, // ↑ Upwards Arrow
{"\u2191\uFE0E", upwards_arrow, upwards_arrow_width, upwards_arrow_height}, // ↑︎ Upwards Arrow (text) {"\u2191\uFE0E", upwards_arrow, upwards_arrow_width, upwards_arrow_height}, // ↑︎ Upwards Arrow (text)
{"\u2191\uFE0F", upwards_arrow, upwards_arrow_width, upwards_arrow_height}, // ↑️ Upwards Arrow (emoji) {"\u2191\uFE0F", upwards_arrow, upwards_arrow_width, upwards_arrow_height}, // ↑️ Upwards Arrow (emoji)
{"\u2197", north_east_arrow, North_East_Arrow_width, north_east_arrow_height}, // ↗ North East Arrow {"\u2197", north_east_arrow, north_east_arrow_width, north_east_arrow_height}, // ↗ North East Arrow
{"\u2197\uFE0E", north_east_arrow, North_East_Arrow_width, north_east_arrow_height}, // ↗︎ North East Arrow (text) {"\u2197\uFE0E", north_east_arrow, north_east_arrow_width, north_east_arrow_height}, // ↗︎ North East Arrow (text)
{"\u2197\uFE0F", north_east_arrow, North_East_Arrow_width, north_east_arrow_height}, // ↗️ North East Arrow (emoji) {"\u2197\uFE0F", north_east_arrow, north_east_arrow_width, north_east_arrow_height}, // ↗️ North East Arrow (emoji)
{"\u2192", rightwards_arrow, rightwards_arrow_width, rightwards_arrow_height}, // → Rightwards Arrow {"\u2192", rightwards_arrow, rightwards_arrow_width, rightwards_arrow_height}, // → Rightwards Arrow
{"\u2192\uFE0E", rightwards_arrow, rightwards_arrow_width, rightwards_arrow_height}, // →︎ Rightwards Arrow (text) {"\u2192\uFE0E", rightwards_arrow, rightwards_arrow_width, rightwards_arrow_height}, // →︎ Rightwards Arrow (text)
{"\u2192\uFE0F", rightwards_arrow, rightwards_arrow_width, rightwards_arrow_height}, // →️ Rightwards Arrow (emoji) {"\u2192\uFE0F", rightwards_arrow, rightwards_arrow_width, rightwards_arrow_height}, // →️ Rightwards Arrow (emoji)
{"\u2198", South_East_Arrow, South_East_Arrow_width, South_East_Arrow_height}, // ↘ South East Arrow {"\u2198", south_east_arrow, south_east_arrow_width, south_east_arrow_height}, // ↘ South East Arrow
{"\u2198\uFE0E", South_East_Arrow, South_East_Arrow_width, South_East_Arrow_height}, // ↘︎ South East Arrow (text) {"\u2198\uFE0E", south_east_arrow, south_east_arrow_width, south_east_arrow_height}, // ↘︎ South East Arrow (text)
{"\u2198\uFE0F", South_East_Arrow, South_East_Arrow_width, South_East_Arrow_height}, // ↘️ South East Arrow (emoji) {"\u2198\uFE0F", south_east_arrow, south_east_arrow_width, south_east_arrow_height}, // ↘️ South East Arrow (emoji)
// --- Halloween --- // --- Halloween ---
{"\U0001F383", jack_o_lantern, jack_o_lantern_width, jack_o_lantern_height}, // 🎃 Jack-O-Lantern {"\U0001F383", jack_o_lantern, jack_o_lantern_width, jack_o_lantern_height}, // 🎃 Jack-O-Lantern
@@ -164,23 +164,23 @@ const unsigned char thumbdown[] PROGMEM = {0xF0, 0x1F, 0x08, 0x20, 0x06, 0x30, 0
0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x3F, 0x18, 0x02, 0x20, 0x02, 0x40, 0x06, 0x70, 0x06, 0x40, 0x06, 0x3F, 0x18, 0x02, 0x20, 0x02,
0x40, 0x04, 0x80, 0x04, 0x80, 0x04, 0x00, 0x03, 0x00, 0x00}; 0x40, 0x04, 0x80, 0x04, 0x80, 0x04, 0x00, 0x03, 0x00, 0x00};
const unsigned char Smiling_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, const unsigned char smiling_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x02, 0x40, 0x02, 0x40, 0x22, 0x44, 0x22, 0x44, 0xC2, 0x43, 0x4A, 0x02, 0x40, 0x02, 0x40, 0x22, 0x44, 0x22, 0x44, 0xC2, 0x43,
0x04, 0x20, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0x04, 0x20, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Grinning[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42, const unsigned char grinning[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42,
0x42, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44, 0x42, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Slightly_Smiling[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42, const unsigned char slightly_smiling[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x22, 0x42,
0x42, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44, 0x42, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Winking_Face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x20, 0x42, const unsigned char winking_face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x44, 0x20, 0x42,
0x46, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44, 0x46, 0x02, 0x40, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Grinning_Smiling_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, const unsigned char grinning_smiling_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x02, 0x40, 0xFA, 0x5F, 0x0A, 0x50, 0x0A, 0x50, 0x12, 0x48, 0x4A, 0x02, 0x40, 0xFA, 0x5F, 0x0A, 0x50, 0x0A, 0x50, 0x12, 0x48,
0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
@@ -188,7 +188,7 @@ const unsigned char heart_smile[] PROGMEM = {0x00, 0x00, 0x6C, 0x07, 0x7C, 0x18,
0x0A, 0x02, 0xD8, 0x02, 0xF8, 0x22, 0xFC, 0x20, 0x74, 0xDB, 0x23, 0x0A, 0x02, 0xD8, 0x02, 0xF8, 0x22, 0xFC, 0x20, 0x74, 0xDB, 0x23,
0x1F, 0x00, 0x1F, 0x20, 0x0E, 0x18, 0xE4, 0x07, 0x00, 0x00}; 0x1F, 0x00, 0x1F, 0x20, 0x0E, 0x18, 0xE4, 0x07, 0x00, 0x00};
const unsigned char Heart_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x54, 0x2A, 0xFA, const unsigned char heart_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x54, 0x2A, 0xFA,
0x5F, 0x72, 0x4E, 0x22, 0x44, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48, 0x5F, 0x72, 0x4E, 0x22, 0x44, 0x02, 0x40, 0x12, 0x48, 0x12, 0x48,
0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0x24, 0x24, 0xC4, 0x23, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
@@ -204,19 +204,19 @@ const unsigned char haha[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04,
0x4A, 0x0A, 0x50, 0x0E, 0x70, 0xF2, 0x4F, 0x12, 0x48, 0x32, 0x44, 0x4A, 0x0A, 0x50, 0x0E, 0x70, 0xF2, 0x4F, 0x12, 0x48, 0x32, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char ROFL[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x84, 0x21, 0x84, 0x20, 0x02, const unsigned char rofl[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x84, 0x21, 0x84, 0x20, 0x02,
0x4C, 0x02, 0x4A, 0x1A, 0x49, 0x8A, 0x48, 0x42, 0x48, 0x22, 0x44, 0x4C, 0x02, 0x4A, 0x1A, 0x49, 0x8A, 0x48, 0x42, 0x48, 0x22, 0x44,
0xE4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xE4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Smiling_Closed_Eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x42, const unsigned char smiling_closed_eyes[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x42,
0x42, 0x22, 0x44, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44, 0x42, 0x22, 0x44, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Grinning_SmilingEyes2[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52, const unsigned char grinning_smiling_eyes_2[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x24, 0x24, 0x52,
0x4A, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44, 0x4A, 0x02, 0x40, 0x02, 0x40, 0xF2, 0x4F, 0x12, 0x48, 0x22, 0x44,
0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0xC4, 0x23, 0x04, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Loudly_Crying_Face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x34, 0x2C, 0x4A, const unsigned char loudly_crying_face[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04, 0x20, 0x34, 0x2C, 0x4A,
0x52, 0x12, 0x48, 0x12, 0x48, 0x92, 0x49, 0x52, 0x4A, 0x52, 0x4A, 0x52, 0x12, 0x48, 0x12, 0x48, 0x92, 0x49, 0x52, 0x4A, 0x52, 0x4A,
0x54, 0x2A, 0x94, 0x29, 0x18, 0x18, 0xF0, 0x0F, 0x00, 0x00}; 0x54, 0x2A, 0x94, 0x29, 0x18, 0x18, 0xF0, 0x0F, 0x00, 0x00};
@@ -268,7 +268,7 @@ const unsigned char cookie[] PROGMEM = {0x00, 0x00, 0xE0, 0x07, 0x18, 0x18, 0x04
0x40, 0x02, 0x58, 0x82, 0x5B, 0x92, 0x43, 0x82, 0x43, 0x02, 0x40, 0x40, 0x02, 0x58, 0x82, 0x5B, 0x92, 0x43, 0x82, 0x43, 0x02, 0x40,
0x64, 0x28, 0x64, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00}; 0x64, 0x28, 0x64, 0x20, 0x18, 0x18, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Fire[] PROGMEM = {0x30, 0x00, 0xF0, 0x00, 0xF8, 0x03, 0xF8, 0x07, 0xFC, 0x1F, 0xFC, const unsigned char fire[] PROGMEM = {0x30, 0x00, 0xF0, 0x00, 0xF8, 0x03, 0xF8, 0x07, 0xFC, 0x1F, 0xFC,
0x1F, 0xFE, 0x3E, 0x7E, 0x3E, 0x3E, 0x7C, 0x1E, 0x78, 0x1E, 0x70, 0x1F, 0xFE, 0x3E, 0x7E, 0x3E, 0x3E, 0x7C, 0x1E, 0x78, 0x1E, 0x70,
0x1C, 0x70, 0x1C, 0x70, 0x38, 0x38, 0x30, 0x38, 0x60, 0x0C}; 0x1C, 0x70, 0x1C, 0x70, 0x38, 0x38, 0x30, 0x38, 0x60, 0x0C};
@@ -276,11 +276,11 @@ const unsigned char peace_sign[] PROGMEM = {0xC0, 0x30, 0x40, 0x29, 0x40, 0x25,
0x0A, 0x54, 0x68, 0x54, 0x58, 0x54, 0x44, 0x3C, 0x22, 0x04, 0x22, 0x0A, 0x54, 0x68, 0x54, 0x58, 0x54, 0x44, 0x3C, 0x22, 0x04, 0x22,
0x04, 0x12, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00}; 0x04, 0x12, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00};
const unsigned char Praying[] PROGMEM = {0x00, 0x00, 0x40, 0x02, 0xA0, 0x05, 0x90, 0x09, 0x90, 0x09, 0x90, const unsigned char praying[] PROGMEM = {0x00, 0x00, 0x40, 0x02, 0xA0, 0x05, 0x90, 0x09, 0x90, 0x09, 0x90,
0x09, 0x98, 0x19, 0x94, 0x29, 0xA4, 0x25, 0xA4, 0x25, 0x84, 0x21, 0x09, 0x98, 0x19, 0x94, 0x29, 0xA4, 0x25, 0xA4, 0x25, 0x84, 0x21,
0x84, 0x21, 0x86, 0x61, 0x4E, 0x72, 0x7F, 0x7E, 0x3F, 0xFC}; 0x84, 0x21, 0x86, 0x61, 0x4E, 0x72, 0x7F, 0x7E, 0x3F, 0xFC};
const unsigned char Sparkles[] PROGMEM = {0x00, 0x00, 0x10, 0x00, 0x38, 0x04, 0x10, 0x04, 0x00, 0x0E, 0x00, const unsigned char sparkles[] PROGMEM = {0x00, 0x00, 0x10, 0x00, 0x38, 0x04, 0x10, 0x04, 0x00, 0x0E, 0x00,
0x1F, 0x80, 0x3F, 0xE0, 0xFF, 0x80, 0x3F, 0x10, 0x1F, 0x10, 0x0E, 0x1F, 0x80, 0x3F, 0xE0, 0xFF, 0x80, 0x3F, 0x10, 0x1F, 0x10, 0x0E,
0x38, 0x04, 0xFE, 0x04, 0x38, 0x00, 0x10, 0x00, 0x10, 0x00}; 0x38, 0x04, 0xFE, 0x04, 0x38, 0x00, 0x10, 0x00, 0x10, 0x00};
@@ -420,19 +420,19 @@ const unsigned char turkey_leg[] PROGMEM = {0x0C, 0x00, 0x1E, 0x00, 0x1F, 0x00,
0x01, 0x10, 0x0E, 0x20, 0x30, 0x20, 0x40, 0x40, 0x40, 0x40, 0x80, 0x01, 0x10, 0x0E, 0x20, 0x30, 0x20, 0x40, 0x40, 0x40, 0x40, 0x80,
0x40, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x43, 0x00, 0x3C}; 0x40, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x43, 0x00, 0x3C};
const unsigned char South_West_Arrow[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x1C, 0x00, 0x3E, 0x00, const unsigned char south_west_arrow[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x1C, 0x00, 0x3E, 0x00,
0x1F, 0x80, 0x0F, 0xC2, 0x07, 0xE6, 0x03, 0xFE, 0x01, 0xFE, 0x00, 0x1F, 0x80, 0x0F, 0xC2, 0x07, 0xE6, 0x03, 0xFE, 0x01, 0xFE, 0x00,
0x7E, 0x00, 0x7E, 0x00, 0xFE, 0x00, 0xFE, 0x01, 0x00, 0x00}; 0x7E, 0x00, 0x7E, 0x00, 0xFE, 0x00, 0xFE, 0x01, 0x00, 0x00};
const unsigned char South_East_Arrow[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x38, 0x00, 0x7C, 0x00, 0xF8, const unsigned char south_east_arrow[] PROGMEM = {0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x38, 0x00, 0x7C, 0x00, 0xF8,
0x00, 0xF0, 0x01, 0xE0, 0x43, 0xC0, 0x67, 0x80, 0x7F, 0x00, 0x7F, 0x00, 0xF0, 0x01, 0xE0, 0x43, 0xC0, 0x67, 0x80, 0x7F, 0x00, 0x7F,
0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7F, 0x80, 0x7F, 0x00, 0x00}; 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7F, 0x80, 0x7F, 0x00, 0x00};
const unsigned char North_West_Arrow[] PROGMEM = {0x00, 0x00, 0xFE, 0x01, 0xFE, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0xFE, const unsigned char north_west_arrow[] PROGMEM = {0x00, 0x00, 0xFE, 0x01, 0xFE, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0xFE,
0x00, 0xFE, 0x01, 0xE6, 0x03, 0xC2, 0x07, 0x80, 0x0F, 0x00, 0x1F, 0x00, 0xFE, 0x01, 0xE6, 0x03, 0xC2, 0x07, 0x80, 0x0F, 0x00, 0x1F,
0x00, 0x3E, 0x00, 0x1C, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00}; 0x00, 0x3E, 0x00, 0x1C, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00};
const unsigned char North_East_Arrow[] PROGMEM = {0x00, 0x00, 0x80, 0x7F, 0x00, 0x7F, 0x00, 0x7E, 0x00, 0x7E, 0x00, const unsigned char north_east_arrow[] PROGMEM = {0x00, 0x00, 0x80, 0x7F, 0x00, 0x7F, 0x00, 0x7E, 0x00, 0x7E, 0x00,
0x7F, 0x80, 0x7F, 0xC0, 0x67, 0xE0, 0x43, 0xF0, 0x01, 0xF8, 0x00, 0x7F, 0x80, 0x7F, 0xC0, 0x67, 0xE0, 0x43, 0xF0, 0x01, 0xF8, 0x00,
0x7C, 0x00, 0x38, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00}; 0x7C, 0x00, 0x38, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00};

View File

@@ -22,33 +22,33 @@ extern const int numEmotes;
extern const unsigned char thumbup[] PROGMEM; extern const unsigned char thumbup[] PROGMEM;
extern const unsigned char thumbdown[] PROGMEM; extern const unsigned char thumbdown[] PROGMEM;
#define Smiling_Eyes_height 16 #define smiling_eyes_height 16
#define Smiling_Eyes_width 16 #define smiling_eyes_width 16
extern const unsigned char Smiling_Eyes[] PROGMEM; extern const unsigned char smiling_eyes[] PROGMEM;
#define Grinning_height 16 #define grinning_height 16
#define Grinning_width 16 #define grinning_width 16
extern const unsigned char Grinning[] PROGMEM; extern const unsigned char grinning[] PROGMEM;
#define Slightly_Smiling_height 16 #define slightly_smiling_height 16
#define Slightly_Smiling_width 16 #define slightly_smiling_width 16
extern const unsigned char Slightly_Smiling[] PROGMEM; extern const unsigned char slightly_smiling[] PROGMEM;
#define Winking_Face_height 16 #define winking_face_height 16
#define Winking_Face_width 16 #define winking_face_width 16
extern const unsigned char Winking_Face[] PROGMEM; extern const unsigned char winking_face[] PROGMEM;
#define Grinning_Smiling_Eyes_height 16 #define grinning_smiling_eyes_height 16
#define Grinning_Smiling_Eyes_width 16 #define grinning_smiling_eyes_width 16
extern const unsigned char Grinning_Smiling_Eyes[] PROGMEM; extern const unsigned char grinning_smiling_eyes[] PROGMEM;
#define heart_smile_height 16 #define heart_smile_height 16
#define heart_smile_width 16 #define heart_smile_width 16
extern const unsigned char heart_smile[] PROGMEM; extern const unsigned char heart_smile[] PROGMEM;
#define Heart_eyes_height 16 #define heart_eyes_height 16
#define Heart_eyes_width 16 #define heart_eyes_width 16
extern const unsigned char Heart_eyes[] PROGMEM; extern const unsigned char heart_eyes[] PROGMEM;
#define question_height 16 #define question_height 16
#define question_width 16 #define question_width 16
@@ -62,21 +62,21 @@ extern const unsigned char bang[] PROGMEM;
#define haha_width 16 #define haha_width 16
extern const unsigned char haha[] PROGMEM; extern const unsigned char haha[] PROGMEM;
#define ROFL_height 16 #define rofl_height 16
#define ROFL_width 16 #define rofl_width 16
extern const unsigned char ROFL[] PROGMEM; extern const unsigned char rofl[] PROGMEM;
#define Smiling_Closed_Eyes_height 16 #define smiling_closed_eyes_height 16
#define Smiling_Closed_Eyes_width 16 #define smiling_closed_eyes_width 16
extern const unsigned char Smiling_Closed_Eyes[] PROGMEM; extern const unsigned char smiling_closed_eyes[] PROGMEM;
#define Grinning_SmilingEyes2_height 16 #define grinning_smiling_eyes_2_height 16
#define Grinning_SmilingEyes2_width 16 #define grinning_smiling_eyes_2_width 16
extern const unsigned char Grinning_SmilingEyes2[] PROGMEM; extern const unsigned char grinning_smiling_eyes_2[] PROGMEM;
#define Loudly_Crying_Face_height 16 #define loudly_crying_face_height 16
#define Loudly_Crying_Face_width 16 #define loudly_crying_face_width 16
extern const unsigned char Loudly_Crying_Face[] PROGMEM; extern const unsigned char loudly_crying_face[] PROGMEM;
#define wave_icon_height 16 #define wave_icon_height 16
#define wave_icon_width 16 #define wave_icon_width 16
@@ -126,21 +126,21 @@ extern const unsigned char bell_icon[] PROGMEM;
#define cookie_height 16 #define cookie_height 16
extern const unsigned char cookie[] PROGMEM; extern const unsigned char cookie[] PROGMEM;
#define Fire_width 16 #define fire_width 16
#define Fire_height 16 #define fire_height 16
extern const unsigned char Fire[] PROGMEM; extern const unsigned char fire[] PROGMEM;
#define peace_sign_width 16 #define peace_sign_width 16
#define peace_sign_height 16 #define peace_sign_height 16
extern const unsigned char peace_sign[] PROGMEM; extern const unsigned char peace_sign[] PROGMEM;
#define Praying_width 16 #define praying_width 16
#define Praying_height 16 #define praying_height 16
extern const unsigned char Praying[] PROGMEM; extern const unsigned char praying[] PROGMEM;
#define Sparkles_width 16 #define sparkles_width 16
#define Sparkles_height 16 #define sparkles_height 16
extern const unsigned char Sparkles[] PROGMEM; extern const unsigned char sparkles[] PROGMEM;
#define clown_width 16 #define clown_width 16
#define clown_height 16 #define clown_height 16
@@ -278,21 +278,21 @@ extern const unsigned char turkey[] PROGMEM;
#define turkey_leg_height 16 #define turkey_leg_height 16
extern const unsigned char turkey_leg[] PROGMEM; extern const unsigned char turkey_leg[] PROGMEM;
#define South_West_Arrow_width 16 #define south_west_arrow_width 16
#define South_West_Arrow_height 16 #define south_west_arrow_height 16
extern const unsigned char South_West_Arrow[] PROGMEM; extern const unsigned char south_west_arrow[] PROGMEM;
#define South_East_Arrow_width 16 #define south_east_arrow_width 16
#define South_East_Arrow_height 16 #define south_east_arrow_height 16
extern const unsigned char South_East_Arrow[] PROGMEM; extern const unsigned char south_east_arrow[] PROGMEM;
#define North_West_Arrow_width 16 #define north_west_arrow_width 16
#define North_West_Arrow_height 16 #define north_west_arrow_height 16
extern const unsigned char North_West_Arrow[] PROGMEM; extern const unsigned char north_west_arrow[] PROGMEM;
#define North_East_Arrow_width 16 #define north_east_arrow_width 16
#define North_East_Arrow_height 16 #define north_east_arrow_height 16
extern const unsigned char North_East_Arrow[] PROGMEM; extern const unsigned char north_east_arrow[] PROGMEM;
#define downwards_arrow_width 16 #define downwards_arrow_width 16
#define downwards_arrow_height 16 #define downwards_arrow_height 16