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WIP 1.2 move routing into plugin
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54
src/plugins/RoutingPlugin.cpp
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54
src/plugins/RoutingPlugin.cpp
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#include "RoutingPlugin.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "RTC.h"
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#include "Router.h"
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#include "configuration.h"
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#include "main.h"
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RoutingPlugin *routingPlugin;
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bool RoutingPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Routing &p)
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{
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return false; // Let others look at this message also if they want
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}
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MeshPacket *RoutingPlugin::allocReply()
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{
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assert(0); // 1.2 refactoring fixme, Not sure if anything needs this yet?
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// return allocDataProtobuf(u);
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return NULL;
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}
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void RoutingPlugin::sendAckNak(Routing_Error err, NodeNum to, PacketId idFrom)
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{
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Routing c = Routing_init_default;
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if (!err) {
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c.success_id = idFrom;
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} else {
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c.fail_id = idFrom;
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// Also send back the error reason
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c.error_reason = err;
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}
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auto p = allocDataProtobuf(c);
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p->priority = MeshPacket_Priority_ACK;
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p->hop_limit = 0; // Assume just immediate neighbors for now
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p->to = to;
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DEBUG_MSG("Sending an err=%d,to=0x%x,idFrom=0x%x,id=0x%x\n", err, to, idFrom, p->id);
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router->sendLocal(p); // we sometimes send directly to the local node
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}
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RoutingPlugin::RoutingPlugin()
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: ProtobufPlugin("routing", PortNum_ROUTING_APP, User_fields)
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{
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isPromiscuous = true;
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}
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