Added InkHUD style touch backlight control

This commit is contained in:
Ben Meadors
2026-01-02 20:00:16 -06:00
parent d71305306c
commit 0601537fe1
3 changed files with 36 additions and 1 deletions

View File

@@ -37,6 +37,9 @@ bool ButtonThread::initButton(const ButtonConfig &config)
_activeLow = config.activeLow;
_touchQuirk = config.touchQuirk;
_intRoutine = config.intRoutine;
_pressHandler = config.onPress;
_releaseHandler = config.onRelease;
_suppressLeadUp = config.suppressLeadUpSound;
_longLongPress = config.longLongPress;
userButton = OneButton(config.pinNumber, config.activeLow, config.activePullup);
@@ -133,6 +136,8 @@ int32_t ButtonThread::runOnce()
// Detect start of button press
if (buttonCurrentlyPressed && !buttonWasPressed) {
if (_pressHandler)
_pressHandler();
buttonPressStartTime = millis();
leadUpPlayed = false;
leadUpSequenceActive = false;
@@ -140,7 +145,7 @@ int32_t ButtonThread::runOnce()
}
// Progressive lead-up sound system
if (buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS) {
if (!_suppressLeadUp && buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS) {
// Start the progressive sequence if not already active
if (!leadUpSequenceActive) {
@@ -160,6 +165,8 @@ int32_t ButtonThread::runOnce()
// Reset when button is released
if (!buttonCurrentlyPressed && buttonWasPressed) {
if (_releaseHandler)
_releaseHandler();
leadUpSequenceActive = false;
resetLeadUpSequence();
}

View File

@@ -13,6 +13,9 @@ struct ButtonConfig {
bool activePullup = true;
uint32_t pullupSense = 0;
voidFuncPtr intRoutine = nullptr;
voidFuncPtr onPress = nullptr; // Optional edge callbacks
voidFuncPtr onRelease = nullptr; // Optional edge callbacks
bool suppressLeadUpSound = false;
input_broker_event singlePress = INPUT_BROKER_NONE;
input_broker_event longPress = INPUT_BROKER_NONE;
uint16_t longPressTime = 500;
@@ -94,6 +97,9 @@ class ButtonThread : public Observable<const InputEvent *>, public concurrency::
input_broker_event _shortLong = INPUT_BROKER_NONE;
voidFuncPtr _intRoutine = nullptr;
voidFuncPtr _pressHandler = nullptr;
voidFuncPtr _releaseHandler = nullptr;
bool _suppressLeadUp = false;
uint16_t _longPressTime = 500;
uint16_t _longLongPressTime = 3900;
int _pinNum = 0;

View File

@@ -107,6 +107,10 @@ NRF52Bluetooth *nrf52Bluetooth = nullptr;
#if defined(BUTTON_PIN_TOUCH)
ButtonThread *TouchButtonThread = nullptr;
#if defined(TTGO_T_ECHO_PLUS) && defined(PIN_EINK_EN)
static bool touchBacklightWasOn = false;
static bool touchBacklightActive = false;
#endif
#endif
#if defined(BUTTON_PIN) || defined(ARCH_PORTDUINO)
@@ -1043,6 +1047,24 @@ void setup()
};
touchConfig.singlePress = INPUT_BROKER_NONE;
touchConfig.longPress = INPUT_BROKER_BACK;
#if defined(TTGO_T_ECHO_PLUS) && defined(PIN_EINK_EN)
// On T-Echo Plus the touch pad should only drive the backlight, not UI navigation/sounds
touchConfig.longPress = INPUT_BROKER_NONE;
touchConfig.suppressLeadUpSound = true;
touchConfig.onPress = []() {
touchBacklightWasOn = uiconfig.screen_brightness == 1;
if (!touchBacklightWasOn) {
digitalWrite(PIN_EINK_EN, HIGH);
}
touchBacklightActive = true;
};
touchConfig.onRelease = []() {
if (touchBacklightActive && !touchBacklightWasOn) {
digitalWrite(PIN_EINK_EN, LOW);
}
touchBacklightActive = false;
};
#endif
TouchButtonThread->initButton(touchConfig);
#endif