2025-08-14 08:34:42 +08:00
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#include "VirtualKeyboard.h"
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#include "configuration.h"
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#include "graphics/Screen.h"
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#include "graphics/ScreenFonts.h"
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#include "graphics/SharedUIDisplay.h"
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#include "main.h"
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#include <Arduino.h>
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namespace graphics
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{
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2025-08-18 14:06:54 +08:00
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VirtualKeyboard::VirtualKeyboard() : cursorRow(0), cursorCol(0), lastActivityTime(millis())
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2025-08-14 08:34:42 +08:00
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{
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initializeKeyboard();
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2025-08-18 18:02:19 +08:00
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// Set cursor to H(2, 5)
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cursorRow = 2;
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cursorCol = 5;
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2025-08-14 08:34:42 +08:00
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}
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VirtualKeyboard::~VirtualKeyboard() {}
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void VirtualKeyboard::initializeKeyboard()
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{
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2025-08-18 14:06:54 +08:00
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// New 4-row layout with 10 characters + 1 action key per row (11 columns):
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// 1) 1 2 3 4 5 6 7 8 9 0 BACK
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// 2) q w e r t y u i o p ENTER
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// 3) a s d f g h j k l ; SPACE
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// 4) z x c v b n m . , ? ESC
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static const char LAYOUT[KEYBOARD_ROWS][KEYBOARD_COLS] = {{'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\b'},
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{'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '\n'},
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{'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', ' '},
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{'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', ',', '?', '\x1b'}};
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// Derive layout dimensions and assert they match the configured keyboard grid
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constexpr int LAYOUT_ROWS = (int)(sizeof(LAYOUT) / sizeof(LAYOUT[0]));
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constexpr int LAYOUT_COLS = (int)(sizeof(LAYOUT[0]) / sizeof(LAYOUT[0][0]));
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static_assert(LAYOUT_ROWS == KEYBOARD_ROWS, "LAYOUT rows must equal KEYBOARD_ROWS");
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static_assert(LAYOUT_COLS == KEYBOARD_COLS, "LAYOUT cols must equal KEYBOARD_COLS");
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2025-08-14 08:34:42 +08:00
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// Initialize all keys to empty first
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2025-08-18 14:06:54 +08:00
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for (int row = 0; row < LAYOUT_ROWS; row++) {
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for (int col = 0; col < LAYOUT_COLS; col++) {
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2025-08-14 08:34:42 +08:00
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keyboard[row][col] = {0, VK_CHAR, 0, 0, 0, 0};
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}
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}
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// Fill keyboard from the 2D layout
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for (int row = 0; row < LAYOUT_ROWS; row++) {
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for (int col = 0; col < LAYOUT_COLS; col++) {
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char ch = LAYOUT[row][col];
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// No empty slots in the simplified layout
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VirtualKeyType type = VK_CHAR;
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if (ch == '\b') {
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type = VK_BACKSPACE;
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} else if (ch == '\n') {
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type = VK_ENTER;
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} else if (ch == '\x1b') { // ESC
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type = VK_ESC;
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} else if (ch == ' ') {
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type = VK_SPACE;
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}
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// Make action keys wider to fit text while keeping the last column aligned
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uint8_t width = (type == VK_BACKSPACE || type == VK_ENTER || type == VK_SPACE) ? (KEY_WIDTH * 3) : KEY_WIDTH;
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keyboard[row][col] = {ch, type, (uint8_t)(col * KEY_WIDTH), (uint8_t)(row * KEY_HEIGHT), width, KEY_HEIGHT};
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}
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}
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}
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void VirtualKeyboard::draw(OLEDDisplay *display, int16_t offsetX, int16_t offsetY)
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{
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// Base styles
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display->setColor(WHITE);
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display->setFont(FONT_SMALL);
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2025-08-18 18:02:19 +08:00
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// Screen geometry
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const int screenW = display->getWidth();
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const int screenH = display->getHeight();
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2025-08-18 18:02:19 +08:00
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// Decide wide-screen mode: if there is comfortable width, allow taller keys and reserve fixed width for last column labels
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// Heuristic: if screen width >= 200px (e.g., 240x135), treat as wide
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const bool isWide = screenW >= 200;
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// Determine last-column label max width
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display->setFont(FONT_SMALL);
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const int wENTER = display->getStringWidth("ENTER");
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int lastColLabelW = wENTER; // ENTER is usually the widest
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// Smaller padding on very small screens to avoid excessive whitespace
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const int lastColPad = (screenW <= 128 ? 2 : 6);
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const int reservedLastColW = lastColLabelW + lastColPad; // reserved width for last column keys
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// Dynamic key geometry
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int cellH = KEY_HEIGHT;
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if (isWide) {
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cellH = KEY_HEIGHT + 3; // slightly taller on wide screens
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}
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// Always reserve width for the rightmost text column to avoid overlap on small screens
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int cellW = 0;
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int leftoverW = 0;
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{
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const int leftCols = KEYBOARD_COLS - 1; // 10 input characters
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int usableW = screenW - reservedLastColW;
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if (usableW < leftCols) {
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// Guard: ensure at least 1px per left cell if labels are extremely wide (unlikely)
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usableW = leftCols;
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}
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cellW = usableW / leftCols;
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leftoverW = usableW - cellW * leftCols; // distribute extra pixels over left columns (left to right)
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}
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// Keyboard placement from bottom
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const int keyboardHeight = KEYBOARD_ROWS * cellH;
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int keyboardStartY = screenH - keyboardHeight;
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if (keyboardStartY < 0)
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keyboardStartY = 0;
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// Draw input area above keyboard
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drawInputArea(display, offsetX, offsetY, keyboardStartY);
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// Precompute per-column x and width with leftover distributed over left columns for even spacing
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int colX[KEYBOARD_COLS];
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int colW[KEYBOARD_COLS];
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int runningX = offsetX;
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for (int col = 0; col < KEYBOARD_COLS - 1; ++col) {
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int wcol = cellW + (col < leftoverW ? 1 : 0);
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colX[col] = runningX;
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colW[col] = wcol;
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runningX += wcol;
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}
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// Last column
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colX[KEYBOARD_COLS - 1] = runningX;
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colW[KEYBOARD_COLS - 1] = reservedLastColW;
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// Draw keyboard grid
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for (int row = 0; row < KEYBOARD_ROWS; row++) {
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for (int col = 0; col < KEYBOARD_COLS; col++) {
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const VirtualKey &k = keyboard[row][col];
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if (k.character != 0 || k.type != VK_CHAR) {
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const bool isLastCol = (col == KEYBOARD_COLS - 1);
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int x = colX[col];
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int w = colW[col];
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int y = offsetY + keyboardStartY + row * cellH;
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int h = cellH;
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bool selected = (row == cursorRow && col == cursorCol);
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drawKey(display, k, selected, x, y, (uint8_t)w, (uint8_t)h, isLastCol);
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}
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}
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}
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}
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2025-08-18 18:02:19 +08:00
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void VirtualKeyboard::drawInputArea(OLEDDisplay *display, int16_t offsetX, int16_t offsetY, int16_t keyboardStartY)
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{
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display->setColor(WHITE);
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display->setFont(FONT_SMALL);
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const int screenWidth = display->getWidth();
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const int lineH = FONT_HEIGHT_SMALL;
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int headerHeight = 0;
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if (!headerText.empty()) {
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display->drawString(offsetX + 2, offsetY, headerText.c_str());
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headerHeight = 10;
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}
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// Input box - from below header down to just above the keyboard
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const int boxX = offsetX + 2;
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const int boxY = offsetY + headerHeight + 2;
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const int boxWidth = screenWidth - 4;
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int availableH = keyboardStartY - boxY - 2; // small gap above keyboard
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if (availableH < lineH + 2)
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availableH = lineH + 2; // ensure minimum
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const int boxHeight = availableH;
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// Draw box border
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display->drawRect(boxX, boxY, boxWidth, boxHeight);
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// Text rendering: multi-line if space allows (>= 2 lines), else single-line with leading ellipsis
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const int textX = boxX + 2;
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const int maxTextWidth = boxWidth - 4;
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const int maxLines = (boxHeight - 2) / lineH;
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if (maxLines >= 2) {
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std::string remaining = inputText;
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int lineY = boxY + 1;
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for (int line = 0; line < maxLines && !remaining.empty(); ++line) {
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int bestLen = 0;
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for (int len = 1; len <= (int)remaining.size(); ++len) {
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int w = display->getStringWidth(remaining.substr(0, len).c_str());
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if (w <= maxTextWidth)
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bestLen = len;
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else
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break;
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}
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if (bestLen == 0)
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break;
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std::string chunk = remaining.substr(0, bestLen);
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display->drawString(textX, lineY, chunk.c_str());
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remaining.erase(0, bestLen);
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lineY += lineH;
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}
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// Optional: draw cursor at end of last line could be added if needed
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} else {
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std::string displayText = inputText;
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int textW = display->getStringWidth(displayText.c_str());
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std::string scrolled = displayText;
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if (textW > maxTextWidth) {
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// Trim from the left until it fits
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while (textW > maxTextWidth && !scrolled.empty()) {
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scrolled.erase(0, 1);
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textW = display->getStringWidth(scrolled.c_str());
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}
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// Add leading ellipsis and ensure it still fits
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if (scrolled != displayText) {
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scrolled = "..." + scrolled;
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textW = display->getStringWidth(scrolled.c_str());
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// If adding ellipsis causes overflow, trim more after the ellipsis
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while (textW > maxTextWidth && scrolled.size() > 3) {
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scrolled.erase(3, 1); // remove chars after the ellipsis
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textW = display->getStringWidth(scrolled.c_str());
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}
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}
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} else {
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// Keep textW in sync with what we draw
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textW = display->getStringWidth(scrolled.c_str());
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}
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const int innerLeft = boxX + 1;
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const int innerRight = boxX + boxWidth - 2;
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const int innerTop = boxY + 1;
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const int innerBottom = boxY + boxHeight - 2;
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const int textY = boxY + 1;
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if (!scrolled.empty()) {
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display->drawString(textX, textY, scrolled.c_str());
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}
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// Cursor at end of visible text: keep within inner box and within text height
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int cursorX = textX + textW;
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if (cursorX > innerRight)
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cursorX = innerRight;
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// Apply vertical padding so caret doesn't touch top/bottom
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int caretPadY = 2;
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if (boxHeight >= lineH + 4)
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caretPadY = 3; // if box is taller than minimal, allow larger gap
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int cursorTop = textY + caretPadY;
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int cursorH = lineH - caretPadY * 2;
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if (cursorH < 1)
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cursorH = 1;
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// Clamp vertical bounds to stay inside the inner rect
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if (cursorTop < innerTop)
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cursorTop = innerTop;
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if (cursorTop + cursorH - 1 > innerBottom)
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cursorH = innerBottom - cursorTop + 1;
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if (cursorH < 1)
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cursorH = 1;
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// Only draw if cursor is inside inner bounds
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if (cursorX >= innerLeft && cursorX <= innerRight) {
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display->drawVerticalLine(cursorX, cursorTop, cursorH);
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}
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}
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}
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void VirtualKeyboard::drawKey(OLEDDisplay *display, const VirtualKey &key, bool selected, int16_t x, int16_t y, uint8_t width,
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uint8_t height, bool isLastCol)
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{
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// Draw key content
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display->setFont(FONT_SMALL);
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const int fontH = FONT_HEIGHT_SMALL; // actual pixel height of current font
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// Build label and metrics first
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std::string keyText;
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if (key.type == VK_BACKSPACE || key.type == VK_ENTER || key.type == VK_SPACE || key.type == VK_ESC) {
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// Keep literal text labels for the action keys on the rightmost column
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keyText = (key.type == VK_BACKSPACE) ? "BACK"
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: (key.type == VK_ENTER) ? "ENTER"
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: (key.type == VK_SPACE) ? "SPACE"
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: (key.type == VK_ESC) ? "ESC"
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: "";
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2025-08-14 08:34:42 +08:00
|
|
|
} else {
|
2025-08-18 14:06:54 +08:00
|
|
|
char c = getCharForKey(key, false);
|
|
|
|
|
keyText = (key.character == ' ' || key.character == '_') ? "_" : std::string(1, c);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int textWidth = display->getStringWidth(keyText.c_str());
|
2025-08-18 18:02:19 +08:00
|
|
|
// Label alignment
|
|
|
|
|
// - Rightmost action column: right-align text with a small right padding (~2px) so it hugs screen edge neatly.
|
|
|
|
|
// - Other keys: center horizontally; use ceil-style rounding to avoid appearing left-biased on odd widths.
|
|
|
|
|
int textX;
|
|
|
|
|
if (isLastCol) {
|
|
|
|
|
const int rightPad = 2;
|
|
|
|
|
textX = x + width - textWidth - rightPad;
|
|
|
|
|
if (textX < x)
|
|
|
|
|
textX = x; // guard
|
|
|
|
|
} else {
|
|
|
|
|
textX = x + ((width - textWidth) + 1) / 2; // ceil((w - tw)/2)
|
|
|
|
|
}
|
|
|
|
|
int textY = y + (height - fontH) / 2; // baseline for text
|
2025-08-18 14:06:54 +08:00
|
|
|
// Per-character vertical nudge for better visual centering (only for single-character keys)
|
|
|
|
|
if (key.type == VK_CHAR) {
|
|
|
|
|
int nudge = 0;
|
|
|
|
|
if (keyText == "j") {
|
|
|
|
|
nudge = 1; // j up 1px
|
|
|
|
|
} else if (keyText.find_first_of("gpqy") != std::string::npos) {
|
|
|
|
|
nudge = 2; // g/p/q/y up 2px
|
2025-08-18 18:02:19 +08:00
|
|
|
} else if (keyText == ";" || keyText == "." || keyText == ",") {
|
|
|
|
|
nudge = 1; // ; . , up 1px to appear vertically centered
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
2025-08-18 14:06:54 +08:00
|
|
|
if (nudge) {
|
|
|
|
|
textY -= nudge;
|
|
|
|
|
if (textY < 0)
|
|
|
|
|
textY = 0;
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-08-18 14:06:54 +08:00
|
|
|
// Selected: for action text buttons, highlight fits text width; for char keys, fill entire key
|
2025-08-14 08:34:42 +08:00
|
|
|
if (selected) {
|
|
|
|
|
display->setColor(WHITE);
|
2025-08-18 14:06:54 +08:00
|
|
|
bool isAction = (key.type == VK_BACKSPACE || key.type == VK_ENTER || key.type == VK_SPACE || key.type == VK_ESC);
|
|
|
|
|
if (isAction) {
|
|
|
|
|
const int padX = 2; // small horizontal padding around text
|
|
|
|
|
int hlX = textX - padX;
|
|
|
|
|
int hlW = textWidth + padX * 2;
|
|
|
|
|
// Constrain highlight within the key's horizontal span
|
2025-08-18 18:02:19 +08:00
|
|
|
int keyRight = x + width;
|
2025-08-18 14:06:54 +08:00
|
|
|
if (hlX < x) {
|
|
|
|
|
hlW -= (x - hlX);
|
|
|
|
|
hlX = x;
|
|
|
|
|
}
|
|
|
|
|
int maxW = keyRight - hlX;
|
|
|
|
|
if (hlW > maxW)
|
|
|
|
|
hlW = maxW;
|
|
|
|
|
if (hlW < 1)
|
|
|
|
|
hlW = 1;
|
2025-08-18 18:02:19 +08:00
|
|
|
display->fillRect(hlX, y, hlW, height);
|
2025-08-18 14:06:54 +08:00
|
|
|
} else {
|
2025-08-18 18:02:19 +08:00
|
|
|
display->fillRect(x, y, width, height);
|
2025-08-18 14:06:54 +08:00
|
|
|
}
|
|
|
|
|
display->setColor(BLACK);
|
|
|
|
|
} else {
|
|
|
|
|
display->setColor(WHITE);
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
2025-08-18 14:06:54 +08:00
|
|
|
|
|
|
|
|
display->drawString(textX, textY, keyText.c_str());
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
char VirtualKeyboard::getCharForKey(const VirtualKey &key, bool isLongPress)
|
|
|
|
|
{
|
|
|
|
|
if (key.type != VK_CHAR) {
|
|
|
|
|
return key.character;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
char c = key.character;
|
|
|
|
|
|
2025-08-18 18:02:19 +08:00
|
|
|
// Long-press: only keep letter lowercase->uppercase conversion; remove other symbol mappings
|
|
|
|
|
if (isLongPress && c >= 'a' && c <= 'z') {
|
|
|
|
|
c = (char)(c - 'a' + 'A');
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return c;
|
|
|
|
|
}
|
|
|
|
|
|
2025-08-18 14:06:54 +08:00
|
|
|
void VirtualKeyboard::moveCursorDelta(int dRow, int dCol)
|
2025-08-14 08:34:42 +08:00
|
|
|
{
|
2025-08-18 14:06:54 +08:00
|
|
|
resetTimeout();
|
|
|
|
|
// wrap around rows and cols in the 4x11 grid
|
|
|
|
|
int r = (int)cursorRow + dRow;
|
|
|
|
|
int c = (int)cursorCol + dCol;
|
|
|
|
|
if (r < 0)
|
|
|
|
|
r = KEYBOARD_ROWS - 1;
|
|
|
|
|
else if (r >= KEYBOARD_ROWS)
|
|
|
|
|
r = 0;
|
|
|
|
|
if (c < 0)
|
|
|
|
|
c = KEYBOARD_COLS - 1;
|
|
|
|
|
else if (c >= KEYBOARD_COLS)
|
|
|
|
|
c = 0;
|
|
|
|
|
cursorRow = (uint8_t)r;
|
|
|
|
|
cursorCol = (uint8_t)c;
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
|
2025-08-18 14:06:54 +08:00
|
|
|
void VirtualKeyboard::moveCursorUp()
|
|
|
|
|
{
|
|
|
|
|
moveCursorDelta(-1, 0);
|
|
|
|
|
}
|
2025-08-14 08:34:42 +08:00
|
|
|
void VirtualKeyboard::moveCursorDown()
|
|
|
|
|
{
|
2025-08-18 14:06:54 +08:00
|
|
|
moveCursorDelta(1, 0);
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
void VirtualKeyboard::moveCursorLeft()
|
|
|
|
|
{
|
2025-08-18 14:06:54 +08:00
|
|
|
moveCursorDelta(0, -1);
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
void VirtualKeyboard::moveCursorRight()
|
|
|
|
|
{
|
2025-08-18 14:06:54 +08:00
|
|
|
moveCursorDelta(0, 1);
|
2025-08-14 08:34:42 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::handlePress()
|
|
|
|
|
{
|
|
|
|
|
resetTimeout(); // Reset timeout on any input activity
|
|
|
|
|
|
|
|
|
|
const VirtualKey &key = keyboard[cursorRow][cursorCol];
|
|
|
|
|
|
|
|
|
|
// Don't handle press if the key is empty (but allow special keys)
|
|
|
|
|
if (key.character == 0 && key.type == VK_CHAR) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// For character keys, insert lowercase character
|
|
|
|
|
if (key.type == VK_CHAR) {
|
|
|
|
|
insertCharacter(getCharForKey(key, false)); // false = lowercase/normal char
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Handle non-character keys immediately
|
|
|
|
|
switch (key.type) {
|
|
|
|
|
case VK_BACKSPACE:
|
|
|
|
|
deleteCharacter();
|
|
|
|
|
break;
|
|
|
|
|
case VK_ENTER:
|
|
|
|
|
submitText();
|
|
|
|
|
break;
|
2025-08-18 14:06:54 +08:00
|
|
|
case VK_SPACE:
|
|
|
|
|
insertCharacter(' ');
|
|
|
|
|
break;
|
|
|
|
|
case VK_ESC:
|
|
|
|
|
if (onTextEntered) {
|
|
|
|
|
std::function<void(const std::string &)> callback = onTextEntered;
|
|
|
|
|
onTextEntered = nullptr;
|
|
|
|
|
inputText = "";
|
|
|
|
|
callback("");
|
|
|
|
|
}
|
|
|
|
|
return;
|
2025-08-14 08:34:42 +08:00
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::handleLongPress()
|
|
|
|
|
{
|
|
|
|
|
resetTimeout(); // Reset timeout on any input activity
|
|
|
|
|
|
|
|
|
|
const VirtualKey &key = keyboard[cursorRow][cursorCol];
|
|
|
|
|
|
|
|
|
|
// Don't handle press if the key is empty (but allow special keys)
|
|
|
|
|
if (key.character == 0 && key.type == VK_CHAR) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// For character keys, insert uppercase/alternate character
|
|
|
|
|
if (key.type == VK_CHAR) {
|
|
|
|
|
insertCharacter(getCharForKey(key, true)); // true = uppercase/alternate char
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// For non-character keys, long press behaves the same as regular press
|
|
|
|
|
switch (key.type) {
|
|
|
|
|
case VK_BACKSPACE:
|
|
|
|
|
deleteCharacter();
|
|
|
|
|
break;
|
|
|
|
|
case VK_ENTER:
|
|
|
|
|
submitText();
|
|
|
|
|
break;
|
2025-08-18 14:06:54 +08:00
|
|
|
case VK_SPACE:
|
|
|
|
|
insertCharacter(' ');
|
|
|
|
|
break;
|
|
|
|
|
case VK_ESC:
|
|
|
|
|
if (onTextEntered) {
|
|
|
|
|
onTextEntered("");
|
|
|
|
|
}
|
|
|
|
|
break;
|
2025-08-14 08:34:42 +08:00
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::insertCharacter(char c)
|
|
|
|
|
{
|
|
|
|
|
if (inputText.length() < 160) { // Reasonable text length limit
|
|
|
|
|
inputText += c;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::deleteCharacter()
|
|
|
|
|
{
|
|
|
|
|
if (!inputText.empty()) {
|
|
|
|
|
inputText.pop_back();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::submitText()
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("Virtual keyboard: submitting text '%s'", inputText.c_str());
|
|
|
|
|
|
|
|
|
|
// Only submit if text is not empty
|
|
|
|
|
if (!inputText.empty() && onTextEntered) {
|
|
|
|
|
// Store callback and text to submit before clearing callback
|
|
|
|
|
std::function<void(const std::string &)> callback = onTextEntered;
|
|
|
|
|
std::string textToSubmit = inputText;
|
|
|
|
|
onTextEntered = nullptr;
|
|
|
|
|
// Don't clear inputText here - let the calling module handle cleanup
|
|
|
|
|
// inputText = ""; // Removed: keep text visible until module cleans up
|
|
|
|
|
callback(textToSubmit);
|
|
|
|
|
} else if (inputText.empty()) {
|
|
|
|
|
// For empty text, just ignore the submission - don't clear callback
|
|
|
|
|
// This keeps the virtual keyboard responsive for further input
|
|
|
|
|
LOG_INFO("Virtual keyboard: empty text submitted, ignoring - keyboard remains active");
|
|
|
|
|
} else {
|
|
|
|
|
// No callback available
|
|
|
|
|
if (screen) {
|
|
|
|
|
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::setInputText(const std::string &text)
|
|
|
|
|
{
|
|
|
|
|
inputText = text;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string VirtualKeyboard::getInputText() const
|
|
|
|
|
{
|
|
|
|
|
return inputText;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::setHeader(const std::string &header)
|
|
|
|
|
{
|
|
|
|
|
headerText = header;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::setCallback(std::function<void(const std::string &)> callback)
|
|
|
|
|
{
|
|
|
|
|
onTextEntered = callback;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VirtualKeyboard::resetTimeout()
|
|
|
|
|
{
|
|
|
|
|
lastActivityTime = millis();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool VirtualKeyboard::isTimedOut() const
|
|
|
|
|
{
|
|
|
|
|
return (millis() - lastActivityTime) > TIMEOUT_MS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace graphics
|