Files
firmware/src/graphics/VirtualKeyboard.cpp

571 lines
18 KiB
C++
Raw Normal View History

#include "VirtualKeyboard.h"
#include "configuration.h"
#include "graphics/Screen.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "main.h"
#include <Arduino.h>
namespace graphics
{
VirtualKeyboard::VirtualKeyboard()
: cursorRow(0), cursorCol(0), closeButtonX(0), closeButtonY(0), closeButtonWidth(0), closeButtonHeight(0),
cursorOnCloseButton(false), lastActivityTime(millis())
{
initializeKeyboard();
// Set cursor to Q(0, 0)
cursorRow = 0;
cursorCol = 0;
}
VirtualKeyboard::~VirtualKeyboard() {}
void VirtualKeyboard::initializeKeyboard()
{
// Initialize all keys to empty first
for (int row = 0; row < KEYBOARD_ROWS; row++) {
for (int col = 0; col < KEYBOARD_COLS; col++) {
keyboard[row][col] = {0, VK_CHAR, 0, 0, 0, 0};
}
}
// Row 0: q w e r t y u i o p 0 1 2 3
const char *row0 = "qwertyuiop0123";
for (int i = 0; i < 14; i++) {
keyboard[0][i] = {row0[i], VK_CHAR, (uint8_t)(i * KEY_WIDTH), 0, KEY_WIDTH, KEY_HEIGHT};
}
// Row 1: a s d f g h j k l ← 4 5 6
const char *row1 = "asdfghjkl";
for (int i = 0; i < 9; i++) {
keyboard[1][i] = {row1[i], VK_CHAR, (uint8_t)(i * KEY_WIDTH), KEY_HEIGHT, KEY_WIDTH, KEY_HEIGHT};
}
// Backspace key (2 chars wide)
keyboard[1][9] = {'\b', VK_BACKSPACE, 9 * KEY_WIDTH, KEY_HEIGHT, KEY_WIDTH * 2, KEY_HEIGHT};
// Numbers 4, 5, 6
const char *numbers456 = "456";
for (int i = 0; i < 3; i++) {
keyboard[1][11 + i] = {numbers456[i], VK_CHAR, (uint8_t)((11 + i) * KEY_WIDTH), KEY_HEIGHT, KEY_WIDTH, KEY_HEIGHT};
}
// Row 2: z x c v b n m _ . OK 7 8 9
const char *row2 = "zxcvbnm_.";
for (int i = 0; i < 9; i++) {
keyboard[2][i] = {row2[i], VK_CHAR, (uint8_t)(i * KEY_WIDTH), 2 * KEY_HEIGHT, KEY_WIDTH, KEY_HEIGHT};
}
// OK key (Enter) - 2 chars wide
keyboard[2][9] = {'\n', VK_ENTER, 9 * KEY_WIDTH, 2 * KEY_HEIGHT, KEY_WIDTH * 2, KEY_HEIGHT};
// Numbers 7, 8, 9
const char *numbers789 = "789";
for (int i = 0; i < 3; i++) {
keyboard[2][11 + i] = {numbers789[i], VK_CHAR, (uint8_t)((11 + i) * KEY_WIDTH), 2 * KEY_HEIGHT, KEY_WIDTH, KEY_HEIGHT};
}
}
void VirtualKeyboard::draw(OLEDDisplay *display, int16_t offsetX, int16_t offsetY)
{
// Set initial color and font
display->setColor(WHITE);
display->setFont(FONT_SMALL);
// Draw input area (header + input box)
drawInputArea(display, offsetX, offsetY);
// Draw keyboard with proper QWERTY layout
for (int row = 0; row < KEYBOARD_ROWS; row++) {
for (int col = 0; col < KEYBOARD_COLS; col++) {
if (keyboard[row][col].character != 0 || keyboard[row][col].type != VK_CHAR) { // Include special keys
bool selected = (row == cursorRow && col == cursorCol && !cursorOnCloseButton);
drawKey(display, keyboard[row][col], selected, offsetX, offsetY + KEYBOARD_START_Y);
}
}
}
drawCloseButton(display, offsetX, offsetY, cursorOnCloseButton);
}
void VirtualKeyboard::drawCloseButton(OLEDDisplay *display, int16_t offsetX, int16_t offsetY, bool selected)
{
if (closeButtonX == 0 && closeButtonY == 0) {
// Close button position not set yet
return;
}
display->setColor(WHITE);
if (selected) {
// Draw highlighted close button background
display->drawRect(closeButtonX - 1, closeButtonY - 1, closeButtonWidth + 2, closeButtonHeight + 2);
display->fillRect(closeButtonX, closeButtonY, closeButtonWidth, closeButtonHeight);
display->setColor(BLACK);
}
// Draw the X symbol
display->drawLine(closeButtonX, closeButtonY, closeButtonX + closeButtonWidth, closeButtonY + closeButtonHeight);
display->drawLine(closeButtonX + closeButtonWidth, closeButtonY, closeButtonX, closeButtonY + closeButtonHeight);
// Reset color
display->setColor(WHITE);
}
void VirtualKeyboard::drawInputArea(OLEDDisplay *display, int16_t offsetX, int16_t offsetY)
{
display->setColor(WHITE);
display->setFont(FONT_SMALL);
int screenWidth = display->getWidth();
int headerHeight = 0;
if (!headerText.empty()) {
display->drawString(offsetX + 2, offsetY, headerText.c_str());
// Set close button position
closeButtonX = screenWidth - 12;
closeButtonY = offsetY;
closeButtonWidth = 8;
closeButtonHeight = 8;
drawCloseButton(display, offsetX, offsetY, false);
headerHeight = 10;
}
// Draw input box - positioned just below header
int boxWidth = screenWidth - 4;
int boxY = offsetY + headerHeight + 2;
int boxHeight = 14; // Increased by 2 pixels
// Draw box border
display->drawRect(offsetX + 2, boxY, boxWidth, boxHeight);
// Prepare display text
std::string displayText = inputText;
if (displayText.empty()) {
displayText = ""; // Don't show placeholder when empty
}
// Handle text overflow with scrolling
int textPadding = 4;
int maxWidth = boxWidth - textPadding;
int textWidth = display->getStringWidth(displayText.c_str());
std::string scrolledText = displayText;
if (textWidth > maxWidth) {
// Scroll text to show the end (cursor position)
while (textWidth > maxWidth && !scrolledText.empty()) {
scrolledText = scrolledText.substr(1);
textWidth = display->getStringWidth(scrolledText.c_str());
}
if (scrolledText != displayText) {
scrolledText = "..." + scrolledText;
}
}
// Draw text inside the box - properly centered vertically in the input box
int textX = offsetX + 4;
int textY = boxY; // Moved down by 1 pixel
if (!scrolledText.empty()) {
display->drawString(textX, textY, scrolledText.c_str());
}
// Draw cursor at the end of visible text - aligned with text baseline
if (!inputText.empty() || true) { // Always show cursor for visibility
int cursorX = textX + display->getStringWidth(scrolledText.c_str());
// Ensure cursor stays within box bounds
if (cursorX < offsetX + boxWidth - 2) {
// Align cursor properly with the text baseline and height - moved down by 2 pixels
display->drawVerticalLine(cursorX, textY + 2, 10);
}
}
}
void VirtualKeyboard::drawKey(OLEDDisplay *display, const VirtualKey &key, bool selected, int16_t offsetX, int16_t offsetY)
{
int x = offsetX + key.x;
int y = offsetY + key.y;
// Draw border for OK key or selected keys (NOT for backspace key)
bool drawBorder = selected || (key.type == VK_ENTER);
if (drawBorder) {
if (selected) {
if (key.type == VK_BACKSPACE) {
display->fillRect(x, y + 3, key.width, 10);
} else if (key.type == VK_ENTER) {
display->fillRect(x, y + 3, key.width, 10);
} else {
display->fillRect(x, y + 3, key.width, key.height);
}
display->setColor(BLACK);
} else {
display->setColor(WHITE);
}
} else {
display->setColor(WHITE);
}
// Draw key content
display->setFont(FONT_SMALL);
if (key.type == VK_BACKSPACE) {
int centerX = x + key.width / 2;
int centerY = y + key.height / 2;
display->drawLine(centerX - 3, centerY + 1, centerX + 2, centerY + 1); // horizontal line
display->drawLine(centerX - 3, centerY + 1, centerX - 1, centerY - 1); // upper diagonal
display->drawLine(centerX - 3, centerY + 1, centerX - 1, centerY + 3); // lower diagonal
} else if (key.type == VK_ENTER) {
std::string keyText = "OK";
int textWidth = display->getStringWidth(keyText.c_str());
int textX = x + (key.width - textWidth) / 2;
int textY = y + 2;
display->drawString(textX, textY - 1, keyText.c_str());
display->drawRect(textX - 1, textY, textWidth + 3, 11);
} else {
std::string keyText;
char c = getCharForKey(key, false); // Pass false for display purposes
if (key.character == ' ') {
keyText = "_"; // Show underscore for space
} else if (key.character == '_') {
keyText = "_"; // Show underscore for underscore character
} else {
keyText = c;
}
// Center text in key with perfect horizontal and vertical alignment
int textWidth = display->getStringWidth(keyText.c_str());
int textX = x + (key.width - textWidth) / 2;
int textY = y; // Fixed position for optimal centering in 12px height
// If the character is a digit, adjust X position by +1
if (key.character >= '0' && key.character <= '9') {
textX += 1;
textY += 1;
}
display->drawString(textX, textY + 1, keyText.c_str());
}
// Reset color after drawing
if (selected) {
display->setColor(WHITE);
}
}
char VirtualKeyboard::getCharForKey(const VirtualKey &key, bool isLongPress)
{
if (key.type != VK_CHAR) {
return key.character;
}
char c = key.character;
if (isLongPress) {
if (c == '_') {
return ' ';
} else if (c == '.') {
return ',';
} else if (c >= 'a' && c <= 'z') {
c = c - 'a' + 'A';
}
}
return c;
}
void VirtualKeyboard::moveCursorUp()
{
resetTimeout(); // Reset timeout on any input activity
// If we're on the close button, move to keyboard
if (cursorOnCloseButton) {
cursorOnCloseButton = false;
cursorRow = 0;
cursorCol = KEYBOARD_COLS - 1; // Move to rightmost key in top row
return;
}
uint8_t originalRow = cursorRow;
if (cursorRow > 0) {
cursorRow--;
} else {
// From top row, move to close button if on rightmost position
if (cursorCol >= KEYBOARD_COLS - 3) { // Close to right edge
cursorOnCloseButton = true;
return;
}
cursorRow = KEYBOARD_ROWS - 1;
}
// If the new position is empty, find the nearest valid key in this row
if (keyboard[cursorRow][cursorCol].character == 0) {
// First try to move left to find a valid key
uint8_t originalCol = cursorCol;
while (cursorCol > 0 && keyboard[cursorRow][cursorCol].character == 0) {
cursorCol--;
}
// If we still don't have a valid key, try moving right from original position
if (keyboard[cursorRow][cursorCol].character == 0) {
cursorCol = originalCol;
while (cursorCol < KEYBOARD_COLS - 1 && keyboard[cursorRow][cursorCol].character == 0) {
cursorCol++;
}
}
// If still no valid key, go back to original row
if (keyboard[cursorRow][cursorCol].character == 0) {
cursorRow = originalRow;
}
}
}
void VirtualKeyboard::moveCursorDown()
{
resetTimeout(); // Reset timeout on any input activity
uint8_t originalRow = cursorRow;
if (cursorRow < KEYBOARD_ROWS - 1) {
cursorRow++;
} else {
cursorRow = 0;
}
// If the new position is empty, find the nearest valid key in this row
if (keyboard[cursorRow][cursorCol].character == 0) {
// First try to move left to find a valid key
uint8_t originalCol = cursorCol;
while (cursorCol > 0 && keyboard[cursorRow][cursorCol].character == 0) {
cursorCol--;
}
// If we still don't have a valid key, try moving right from original position
if (keyboard[cursorRow][cursorCol].character == 0) {
cursorCol = originalCol;
while (cursorCol < KEYBOARD_COLS - 1 && keyboard[cursorRow][cursorCol].character == 0) {
cursorCol++;
}
}
// If still no valid key, go back to original row
if (keyboard[cursorRow][cursorCol].character == 0) {
cursorRow = originalRow;
}
}
}
void VirtualKeyboard::moveCursorLeft()
{
resetTimeout(); // Reset timeout on any input activity
// Find the previous valid key position
do {
if (cursorCol > 0) {
cursorCol--;
} else {
if (cursorRow > 0) {
cursorRow--;
cursorCol = KEYBOARD_COLS - 1;
} else {
cursorRow = KEYBOARD_ROWS - 1;
cursorCol = KEYBOARD_COLS - 1;
}
}
} while ((keyboard[cursorRow][cursorCol].character == 0 && keyboard[cursorRow][cursorCol].type == VK_CHAR) &&
!(cursorRow == 0 && cursorCol == 0)); // Prevent infinite loop
}
void VirtualKeyboard::moveCursorRight()
{
resetTimeout(); // Reset timeout on any input activity
// If we're on the close button, go back to keyboard
if (cursorOnCloseButton) {
cursorOnCloseButton = false;
cursorRow = 0;
cursorCol = 0;
return;
}
// Find the next valid key position
do {
if (cursorCol < KEYBOARD_COLS - 1) {
cursorCol++;
} else {
// From top row's rightmost position, check if we should go to close button
if (cursorRow == 0) {
cursorOnCloseButton = true;
return;
}
if (cursorRow < KEYBOARD_ROWS - 1) {
cursorRow++;
cursorCol = 0;
} else {
cursorRow = 0;
cursorCol = 0;
}
}
} while ((keyboard[cursorRow][cursorCol].character == 0 && keyboard[cursorRow][cursorCol].type == VK_CHAR) &&
!(cursorRow == 0 && cursorCol == 0)); // Prevent infinite loop
}
void VirtualKeyboard::handlePress()
{
resetTimeout(); // Reset timeout on any input activity
// Handle close button press
if (cursorOnCloseButton) {
LOG_INFO("Virtual keyboard: close button pressed, cancelling");
if (onTextEntered) {
// Store callback before clearing to prevent use-after-free
std::function<void(const std::string &)> callback = onTextEntered;
onTextEntered = nullptr; // Clear immediately to prevent re-entry
inputText = ""; // Clear input
// Call callback with empty string to signal cancellation
callback("");
}
return;
}
const VirtualKey &key = keyboard[cursorRow][cursorCol];
// Don't handle press if the key is empty (but allow special keys)
if (key.character == 0 && key.type == VK_CHAR) {
return;
}
// For character keys, insert lowercase character
if (key.type == VK_CHAR) {
insertCharacter(getCharForKey(key, false)); // false = lowercase/normal char
return;
}
// Handle non-character keys immediately
switch (key.type) {
case VK_BACKSPACE:
deleteCharacter();
break;
case VK_ENTER:
submitText();
break;
default:
break;
}
}
void VirtualKeyboard::handleLongPress()
{
resetTimeout(); // Reset timeout on any input activity
// Handle close button long press (same as regular press for now)
if (cursorOnCloseButton) {
// Call callback with empty string to indicate cancel/close
if (onTextEntered) {
onTextEntered("");
}
return;
}
const VirtualKey &key = keyboard[cursorRow][cursorCol];
// Don't handle press if the key is empty (but allow special keys)
if (key.character == 0 && key.type == VK_CHAR) {
return;
}
// For character keys, insert uppercase/alternate character
if (key.type == VK_CHAR) {
insertCharacter(getCharForKey(key, true)); // true = uppercase/alternate char
return;
}
// For non-character keys, long press behaves the same as regular press
switch (key.type) {
case VK_BACKSPACE:
deleteCharacter();
break;
case VK_ENTER:
submitText();
break;
default:
break;
}
}
void VirtualKeyboard::insertCharacter(char c)
{
if (inputText.length() < 160) { // Reasonable text length limit
inputText += c;
}
}
void VirtualKeyboard::deleteCharacter()
{
if (!inputText.empty()) {
inputText.pop_back();
}
}
void VirtualKeyboard::submitText()
{
LOG_INFO("Virtual keyboard: submitting text '%s'", inputText.c_str());
// Only submit if text is not empty
if (!inputText.empty() && onTextEntered) {
// Store callback and text to submit before clearing callback
std::function<void(const std::string &)> callback = onTextEntered;
std::string textToSubmit = inputText;
onTextEntered = nullptr;
// Don't clear inputText here - let the calling module handle cleanup
// inputText = ""; // Removed: keep text visible until module cleans up
callback(textToSubmit);
} else if (inputText.empty()) {
// For empty text, just ignore the submission - don't clear callback
// This keeps the virtual keyboard responsive for further input
LOG_INFO("Virtual keyboard: empty text submitted, ignoring - keyboard remains active");
} else {
// No callback available
if (screen) {
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
}
}
}
void VirtualKeyboard::setInputText(const std::string &text)
{
inputText = text;
}
std::string VirtualKeyboard::getInputText() const
{
return inputText;
}
void VirtualKeyboard::setHeader(const std::string &header)
{
headerText = header;
}
void VirtualKeyboard::setCallback(std::function<void(const std::string &)> callback)
{
onTextEntered = callback;
}
void VirtualKeyboard::resetTimeout()
{
lastActivityTime = millis();
}
bool VirtualKeyboard::isTimedOut() const
{
return (millis() - lastActivityTime) > TIMEOUT_MS;
}
bool VirtualKeyboard::isCursorOnCloseButton() const
{
return cursorOnCloseButton;
}
} // namespace graphics