Files
firmware/src/graphics/niche/InkHUD/Events.cpp

244 lines
8.3 KiB
C++
Raw Normal View History

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./Events.h"
#include "RTC.h"
Unify the native display config between legacy display and MUI (#6838) * Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-21 06:36:04 -05:00
#include "buzz.h"
#include "modules/ExternalNotificationModule.h"
#include "modules/TextMessageModule.h"
#include "sleep.h"
#include "./Applet.h"
#include "./SystemApplet.h"
#include "graphics/niche/Utils/FlashData.h"
using namespace NicheGraphics;
InkHUD::Events::Events()
{
// Get convenient references
inkhud = InkHUD::getInstance();
settings = &inkhud->persistence->settings;
}
void InkHUD::Events::begin()
{
// Register our callbacks for the various events
deepSleepObserver.observe(&notifyDeepSleep);
rebootObserver.observe(&notifyReboot);
textMessageObserver.observe(textMessageModule);
#if !MESHTASTIC_EXCLUDE_ADMIN
adminMessageObserver.observe((Observable<AdminModule_ObserverData *> *)adminModule);
#endif
#ifdef ARCH_ESP32
lightSleepObserver.observe(&notifyLightSleep);
#endif
}
void InkHUD::Events::onButtonShort()
{
Unify the native display config between legacy display and MUI (#6838) * Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-21 06:36:04 -05:00
// Audio feedback (via buzzer)
// Short low tone
playBoop();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onButtonShortPress();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->nextApplet();
}
void InkHUD::Events::onButtonLong()
{
Unify the native display config between legacy display and MUI (#6838) * Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-21 06:36:04 -05:00
// Audio feedback (via buzzer)
// Low tone, longer than playBoop
playBeep();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to open the menu
if (consumer)
consumer->onButtonLongPress();
else
inkhud->openMenu();
}
// Callback for deepSleepObserver
// Returns 0 to signal that we agree to sleep now
int InkHUD::Events::beforeDeepSleep(void *unused)
{
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
// If a previous display update is in progress, wait for it to complete.
inkhud->awaitUpdate();
// Notify all applets that we're shutting down
for (Applet *ua : inkhud->userApplets) {
ua->onDeactivate();
ua->onShutdown();
}
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
sa->onShutdown();
}
// User has successful executed a safe shutdown
// We don't need to nag at boot anymore
settings->tips.safeShutdownSeen = true;
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
// LogoApplet::onShutdown attempted to heal the display by drawing a "shutting down" screen twice,
// then prepared a final powered-off screen for us, which shows device shortname.
// We're updating to show that one now.
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL, false);
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
delay(1000); // Cooldown, before potentially yanking display power
Unify the native display config between legacy display and MUI (#6838) * Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-21 06:36:04 -05:00
// InkHUD shutdown complete
// Firmware shutdown continues for several seconds more; flash write still pending
playShutdownMelody();
return 0; // We agree: deep sleep now
}
// Callback for rebootObserver
// Same as shutdown, without drawing the logoApplet
// Makes sure we don't lose message history / InkHUD config
int InkHUD::Events::beforeReboot(void *unused)
{
// Notify all applets that we're "shutting down"
// They don't need to know that it's really a reboot
for (Applet *a : inkhud->userApplets) {
a->onDeactivate();
a->onShutdown();
}
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
sa->onReboot();
}
// Save settings to flash, or erase if factory reset in progress
if (!eraseOnReboot) {
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
} else {
NicheGraphics::clearFlashData();
}
// Note: no forceUpdate call here
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
// We don't have any final screen to draw, although LogoApplet::onReboot did already display a "rebooting" screen
return 0; // No special status to report. Ignored anyway by this Observable
}
// Callback when a new text message is received
// Caches the most recently received message, for use by applets
// Rx does not trigger a save to flash, however the data *will* be saved alongside other during shutdown, etc.
// Note: this is different from devicestate.rx_text_message, which may contain an *outgoing* message
int InkHUD::Events::onReceiveTextMessage(const meshtastic_MeshPacket *packet)
{
// Short circuit: don't store outgoing messages
if (getFrom(packet) == nodeDB->getNodeNum())
return 0;
// Determine whether the message is broadcast or a DM
// Store this info to prevent confusion after a reboot
// Avoids need to compare timestamps, because of situation where "future" messages block newly received, if time not set
inkhud->persistence->latestMessage.wasBroadcast = isBroadcast(packet->to);
// Pick the appropriate variable to store the message in
MessageStore::Message *storedMessage = inkhud->persistence->latestMessage.wasBroadcast
? &inkhud->persistence->latestMessage.broadcast
: &inkhud->persistence->latestMessage.dm;
// Store nodenum of the sender
// Applets can use this to fetch user data from nodedb, if they want
storedMessage->sender = packet->from;
// Store the time (epoch seconds) when message received
storedMessage->timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
// Store the channel
// - (potentially) used to determine whether notification shows
// - (potentially) used to determine which applet to focus
storedMessage->channelIndex = packet->channel;
// Store the text
// Need to specify manually how many bytes, because source not null-terminated
storedMessage->text =
std::string(&packet->decoded.payload.bytes[0], &packet->decoded.payload.bytes[packet->decoded.payload.size]);
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
int InkHUD::Events::onAdminMessage(AdminModule_ObserverData *data)
{
switch (data->request->which_payload_variant) {
// Factory reset
// Two possible messages. One preserves BLE bonds, other wipes. Both should clear InkHUD data.
case meshtastic_AdminMessage_factory_reset_device_tag:
case meshtastic_AdminMessage_factory_reset_config_tag:
eraseOnReboot = true;
*data->result = AdminMessageHandleResult::HANDLED;
break;
default:
break;
}
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
#ifdef ARCH_ESP32
// Callback for lightSleepObserver
// Make sure the display is not partway through an update when we begin light sleep
// This is because some displays require active input from us to terminate the update process, and protect the panel hardware
int InkHUD::Events::beforeLightSleep(void *unused)
{
inkhud->awaitUpdate();
return 0; // No special status to report. Ignored anyway by this Observable
}
#endif
// Silence all ongoing beeping, blinking, buzzing, coming from the external notification module
// Returns true if an external notification was active, and we dismissed it
// Button handling changes depending on our result
bool InkHUD::Events::dismissExternalNotification()
{
// Abort if not using external notifications
if (!moduleConfig.external_notification.enabled)
return false;
// Abort if nothing to dismiss
if (!externalNotificationModule->nagging())
return false;
// Stop the beep buzz blink
externalNotificationModule->stopNow();
// Inform that we did indeed dismiss an external notification
return true;
}
#endif