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firmware/src/graphics/niche/InkHUD/Events.cpp

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#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./Events.h"
#include "RTC.h"
#include "modules/AdminModule.h"
#include "modules/ExternalNotificationModule.h"
#include "modules/TextMessageModule.h"
#include "sleep.h"
#include "./Applet.h"
#include "./SystemApplet.h"
#include "graphics/niche/FlashData.h"
using namespace NicheGraphics;
InkHUD::Events::Events()
{
// Get convenient references
inkhud = InkHUD::getInstance();
settings = &inkhud->persistence->settings;
}
void InkHUD::Events::begin()
{
// Register our callbacks for the various events
deepSleepObserver.observe(&notifyDeepSleep);
rebootObserver.observe(&notifyReboot);
textMessageObserver.observe(textMessageModule);
#if !MESHTASTIC_EXCLUDE_ADMIN
adminMessageObserver.observe(adminModule);
#endif
#ifdef ARCH_ESP32
lightSleepObserver.observe(&notifyLightSleep);
#endif
}
void InkHUD::Events::onButtonShort()
{
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onButtonShortPress();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->nextApplet();
}
void InkHUD::Events::onButtonLong()
{
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to open the menu
if (consumer)
consumer->onButtonLongPress();
else
inkhud->openMenu();
}
// Callback for deepSleepObserver
// Returns 0 to signal that we agree to sleep now
int InkHUD::Events::beforeDeepSleep(void *unused)
{
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
// If a previous display update is in progress, wait for it to complete.
inkhud->awaitUpdate();
// Notify all applets that we're shutting down
for (Applet *ua : inkhud->userApplets) {
ua->onDeactivate();
ua->onShutdown();
}
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
sa->onShutdown();
}
// User has successful executed a safe shutdown
// We don't need to nag at boot anymore
settings->tips.safeShutdownSeen = true;
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
// LogoApplet::onShutdown attempted to heal the display by drawing a "shutting down" screen twice,
// then prepared a final powered-off screen for us, which shows device shortname.
// We're updating to show that one now.
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL, false);
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
delay(1000); // Cooldown, before potentially yanking display power
return 0; // We agree: deep sleep now
}
// Callback for rebootObserver
// Same as shutdown, without drawing the logoApplet
// Makes sure we don't lose message history / InkHUD config
int InkHUD::Events::beforeReboot(void *unused)
{
// Notify all applets that we're "shutting down"
// They don't need to know that it's really a reboot
for (Applet *a : inkhud->userApplets) {
a->onDeactivate();
a->onShutdown();
}
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
sa->onReboot();
}
// Save settings to flash, or erase if factory reset in progress
if (!eraseOnReboot) {
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
} else {
NicheGraphics::clearFlashData();
}
// Note: no forceUpdate call here
Add InkHUD driver for WeAct Studio 4.2" display module (#6384) * chore: todo.txt * chore: InkHUD documentation Word salad for maintainers * refactor: don't init system applets using onActivate System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely. * chore: update the example applets * fix: SSD16XX reset pulse Allow time for controller IC to wake. Aligns with manufacturer's suggestions. T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes. * fix: allow timeout if display update fails Result is not graceful, but avoids total display lockup requiring power cycle. Typical cause of failure is poor wiring / power supply. * fix: improve display health on shutdown Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up. * feat: driver for display HINK_E042A87 As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules. * fix: inkhud rotation should default to 0 * Revert "chore: todo.txt" This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11. * fix: more generous timeout for display updates Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task. * fix: don't use the full shutdown screen during reboot * fix: cooldown period during the display shutdown display sequence Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 20:17:24 +13:00
// We don't have any final screen to draw, although LogoApplet::onReboot did already display a "rebooting" screen
return 0; // No special status to report. Ignored anyway by this Observable
}
// Callback when a new text message is received
// Caches the most recently received message, for use by applets
// Rx does not trigger a save to flash, however the data *will* be saved alongside other during shutdown, etc.
// Note: this is different from devicestate.rx_text_message, which may contain an *outgoing* message
int InkHUD::Events::onReceiveTextMessage(const meshtastic_MeshPacket *packet)
{
// Short circuit: don't store outgoing messages
if (getFrom(packet) == nodeDB->getNodeNum())
return 0;
// Determine whether the message is broadcast or a DM
// Store this info to prevent confusion after a reboot
// Avoids need to compare timestamps, because of situation where "future" messages block newly received, if time not set
inkhud->persistence->latestMessage.wasBroadcast = isBroadcast(packet->to);
// Pick the appropriate variable to store the message in
MessageStore::Message *storedMessage = inkhud->persistence->latestMessage.wasBroadcast
? &inkhud->persistence->latestMessage.broadcast
: &inkhud->persistence->latestMessage.dm;
// Store nodenum of the sender
// Applets can use this to fetch user data from nodedb, if they want
storedMessage->sender = packet->from;
// Store the time (epoch seconds) when message received
storedMessage->timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
// Store the channel
// - (potentially) used to determine whether notification shows
// - (potentially) used to determine which applet to focus
storedMessage->channelIndex = packet->channel;
// Store the text
// Need to specify manually how many bytes, because source not null-terminated
storedMessage->text =
std::string(&packet->decoded.payload.bytes[0], &packet->decoded.payload.bytes[packet->decoded.payload.size]);
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
int InkHUD::Events::onAdminMessage(const meshtastic_AdminMessage *message)
{
switch (message->which_payload_variant) {
// Factory reset
// Two possible messages. One preserves BLE bonds, other wipes. Both should clear InkHUD data.
case meshtastic_AdminMessage_factory_reset_device_tag:
case meshtastic_AdminMessage_factory_reset_config_tag:
eraseOnReboot = true;
break;
default:
break;
}
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
#ifdef ARCH_ESP32
// Callback for lightSleepObserver
// Make sure the display is not partway through an update when we begin light sleep
// This is because some displays require active input from us to terminate the update process, and protect the panel hardware
int InkHUD::Events::beforeLightSleep(void *unused)
{
inkhud->awaitUpdate();
return 0; // No special status to report. Ignored anyway by this Observable
}
#endif
// Silence all ongoing beeping, blinking, buzzing, coming from the external notification module
// Returns true if an external notification was active, and we dismissed it
// Button handling changes depending on our result
bool InkHUD::Events::dismissExternalNotification()
{
// Abort if not using external notifications
if (!moduleConfig.external_notification.enabled)
return false;
// Abort if nothing to dismiss
if (!externalNotificationModule->nagging())
return false;
// Stop the beep buzz blink
externalNotificationModule->stopNow();
// Inform that we did indeed dismiss an external notification
return true;
}
#endif