Files
firmware/src/graphics/niche/InkHUD/WindowManager.cpp
todd-herbert e6a98b1d6b InkHUD refactoring (#6216)
* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
2025-03-06 11:25:41 +01:00

533 lines
21 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./WindowManager.h"
#include "./Applets/System/BatteryIcon/BatteryIconApplet.h"
#include "./Applets/System/Logo/LogoApplet.h"
#include "./Applets/System/Menu/MenuApplet.h"
#include "./Applets/System/Notification/NotificationApplet.h"
#include "./Applets/System/Pairing/PairingApplet.h"
#include "./Applets/System/Placeholder/PlaceholderApplet.h"
#include "./Applets/System/Tips/TipsApplet.h"
#include "./SystemApplet.h"
using namespace NicheGraphics;
InkHUD::WindowManager::WindowManager()
{
// Convenient references
inkhud = InkHUD::getInstance();
settings = &inkhud->persistence->settings;
}
// Register a user applet with InkHUD
// This is called in setupNicheGraphics()
// This should be the only time that specific user applets are mentioned in the code
// If a user applet is not added with this method, its code should not be built
// Call before begin
void InkHUD::WindowManager::addApplet(const char *name, Applet *a, bool defaultActive, bool defaultAutoshow, uint8_t onTile)
{
inkhud->userApplets.push_back(a);
// If requested, mark in settings that this applet should be active by default
// This means that it will be available for the user to cycle to with short-press of the button
// This is the default state only: user can activate or deactivate applets through the menu.
// User's choice of active applets is stored in settings, and will be honored instead of these defaults, if present
if (defaultActive)
settings->userApplets.active[inkhud->userApplets.size() - 1] = true;
// If requested, mark in settings that this applet should "autoshow" by default
// This means that the applet will be automatically brought to foreground when it has new data to show
// This is the default state only: user can select which applets have this behavior through the menu
// User's selection is stored in settings, and will be honored instead of these defaults, if present
if (defaultAutoshow)
settings->userApplets.autoshow[inkhud->userApplets.size() - 1] = true;
// If specified, mark this as the default applet for a given tile index
// Used only to avoid placeholder applet "out of the box", when default settings have more than one tile
if (onTile != (uint8_t)-1)
settings->userTiles.displayedUserApplet[onTile] = inkhud->userApplets.size() - 1;
// The label that will be show in the applet selection menu, on the device
a->name = name;
}
// Initial configuration at startup
void InkHUD::WindowManager::begin()
{
assert(inkhud);
createSystemApplets();
placeSystemTiles();
createUserApplets();
createUserTiles();
placeUserTiles();
assignUserAppletsToTiles();
refocusTile();
}
// Focus on a different tile
// The "focused tile" is the one which cycles applets on user button press,
// and the one where the menu will be displayed
void InkHUD::WindowManager::nextTile()
{
// Close the menu applet if open
// We don't *really* want to do this, but it simplifies handling *a lot*
MenuApplet *menu = (MenuApplet *)inkhud->getSystemApplet("Menu");
bool menuWasOpen = false;
if (menu->isForeground()) {
menu->sendToBackground();
menuWasOpen = true;
}
// Swap to next tile
settings->userTiles.focused = (settings->userTiles.focused + 1) % settings->userTiles.count;
// Make sure that we don't get stuck on the placeholder tile
refocusTile();
if (menuWasOpen)
menu->show(userTiles.at(settings->userTiles.focused));
// Ask the tile to draw an indicator showing which tile is now focused
// Requests a render
// We only draw this indicator if the device uses an aux button to switch tiles.
// Assume aux button is used to switch tiles if the "next tile" menu item is hidden
if (!settings->optionalMenuItems.nextTile)
userTiles.at(settings->userTiles.focused)->requestHighlight();
}
// Show the menu (on the the focused tile)
// The applet previously displayed there will be restored once the menu closes
void InkHUD::WindowManager::openMenu()
{
MenuApplet *menu = (MenuApplet *)inkhud->getSystemApplet("Menu");
menu->show(userTiles.at(settings->userTiles.focused));
}
// On the currently focussed tile: cycle to the next available user applet
// Applets available for this must be activated, and not already displayed on another tile
void InkHUD::WindowManager::nextApplet()
{
Tile *t = userTiles.at(settings->userTiles.focused);
// Abort if zero applets available
// nullptr means WindowManager::refocusTile determined that there were no available applets
if (!t->getAssignedApplet())
return;
// Find the index of the applet currently shown on the tile
uint8_t appletIndex = -1;
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
if (inkhud->userApplets.at(i) == t->getAssignedApplet()) {
appletIndex = i;
break;
}
}
// Confirm that we did find the applet
assert(appletIndex != (uint8_t)-1);
// Iterate forward through the WindowManager::applets, looking for the next valid applet
Applet *nextValidApplet = nullptr;
for (uint8_t i = 1; i < inkhud->userApplets.size(); i++) {
uint8_t newAppletIndex = (appletIndex + i) % inkhud->userApplets.size();
Applet *a = inkhud->userApplets.at(newAppletIndex);
// Looking for an applet which is active (enabled by user), but currently in background
if (a->isActive() && !a->isForeground()) {
nextValidApplet = a;
settings->userTiles.displayedUserApplet[settings->userTiles.focused] =
newAppletIndex; // Remember this setting between boots!
break;
}
}
// Confirm that we found another applet
if (!nextValidApplet)
return;
// Hide old applet, show new applet
t->getAssignedApplet()->sendToBackground();
t->assignApplet(nextValidApplet);
nextValidApplet->bringToForeground();
inkhud->forceUpdate(EInk::UpdateTypes::FAST); // bringToForeground already requested, but we're manually forcing FAST
}
// Rotate the display image by 90 degrees
void InkHUD::WindowManager::rotate()
{
settings->rotation = (settings->rotation + 1) % 4;
changeLayout();
}
// Change whether the battery icon is displayed (top right corner)
// Don't toggle the OptionalFeatures value before calling this, our method handles it internally
void InkHUD::WindowManager::toggleBatteryIcon()
{
BatteryIconApplet *batteryIcon = (BatteryIconApplet *)inkhud->getSystemApplet("BatteryIcon");
settings->optionalFeatures.batteryIcon = !settings->optionalFeatures.batteryIcon; // Preserve the change between boots
// Show or hide the applet
if (settings->optionalFeatures.batteryIcon)
batteryIcon->bringToForeground();
else
batteryIcon->sendToBackground();
// Force-render
// - redraw all applets
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
// Perform necessary reconfiguration when user changes number of tiles (or rotation) at run-time
// Call after changing settings.tiles.count
void InkHUD::WindowManager::changeLayout()
{
// Recreate tiles
// - correct number created, from settings.userTiles.count
// - set dimension and position of tiles, according to layout
createUserTiles();
placeUserTiles();
placeSystemTiles();
// Handle fewer tiles
// - background any applets which have lost their tile
findOrphanApplets();
// Handle more tiles
// - create extra applets
// - assign them to the new extra tiles
createUserApplets();
assignUserAppletsToTiles();
// Focus a valid tile
// - info: focused tile is the one which cycles applets when user button pressed
// - may now be out of bounds if tile count has decreased
refocusTile();
// Restore menu
// - its tile was just destroyed and recreated (createUserTiles)
// - its assignment was cleared (assignUserAppletsToTiles)
MenuApplet *menu = (MenuApplet *)inkhud->getSystemApplet("Menu");
if (menu->isForeground()) {
Tile *ft = userTiles.at(settings->userTiles.focused);
menu->show(ft);
}
// Force-render
// - redraw all applets
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
// Perform necessary reconfiguration when user activates or deactivates applets at run-time
// Call after changing settings.userApplets.active
void InkHUD::WindowManager::changeActivatedApplets()
{
MenuApplet *menu = (MenuApplet *)inkhud->getSystemApplet("Menu");
assert(menu->isForeground());
// Activate or deactivate applets
// - to match value of settings.userApplets.active
createUserApplets();
// Assign the placeholder applet
// - if applet was foreground on a tile when deactivated, swap it with a placeholder
// - placeholder applet may be assigned to multiple tiles, if needed
assignUserAppletsToTiles();
// Ensure focused tile has a valid applet
// - if focused tile's old applet was deactivated, give it a real applet, instead of placeholder
// - reason: nextApplet() won't cycle applets if placeholder is shown
refocusTile();
// Restore menu
// - its assignment was cleared (assignUserAppletsToTiles)
if (menu->isForeground()) {
Tile *ft = userTiles.at(settings->userTiles.focused);
menu->show(ft);
}
// Force-render
// - redraw all applets
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
// Some applets may be permitted to bring themselves to foreground, to show new data
// User selects which applets have this permission via on-screen menu
// Priority is determined by the order which applets were added to WindowManager in setupNicheGraphics
// We will only autoshow one applet
void InkHUD::WindowManager::autoshow()
{
// Don't perform autoshow if a system applet has exclusive use of the display right now
// Note: lockRequests prevents autoshow attempting to hide menuApplet
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->lockRendering || sa->lockRequests)
return;
}
NotificationApplet *notificationApplet = (NotificationApplet *)inkhud->getSystemApplet("Notification");
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
Applet *a = inkhud->userApplets.at(i);
if (a->wantsToAutoshow() // Applet wants to become foreground
&& !a->isForeground() // Not yet foreground
&& settings->userApplets.autoshow[i]) // User permits this applet to autoshow
{
Tile *t = userTiles.at(settings->userTiles.focused); // Get focused tile
t->getAssignedApplet()->sendToBackground(); // Background whichever applet is already on the tile
t->assignApplet(a); // Assign our new applet to tile
a->bringToForeground(); // Foreground our new applet
// Check if autoshown applet shows the same information as notification intended to
// In this case, we can dismiss the notification before it is shown
// Note: we are re-running the approval process. This normally occurs when the notification is initially triggered.
if (notificationApplet->isForeground() && !notificationApplet->isApproved())
notificationApplet->dismiss();
break; // One autoshow only! Avoid conflicts
}
}
}
// A collection of any user tiles which do not have a valid user applet
// This can occur in various situations, such as when a user enables fewer applets than their layout has tiles
// The tiles (and which regions the occupy) are private information of the window manager
// The renderer needs to know which regions (if any) are empty,
// in order to fill them with a "placeholder" pattern.
// -- There may be a tidier way to accomplish this --
std::vector<InkHUD::Tile *> InkHUD::WindowManager::getEmptyTiles()
{
std::vector<Tile *> empty;
for (Tile *t : userTiles) {
Applet *a = t->getAssignedApplet();
if (!a || !a->isActive())
empty.push_back(t);
}
return empty;
}
// Complete the configuration of one newly instantiated system applet
// - link it with its tile
// Unlike user applets, most system applets have their own unique tile;
// the only reference to this tile is held by the system applet itself.
// - give it a name
// A system applet's name is its unique identifier.
// The name is our only reference to specific system applets, via InkHUD->getSystemApplet
// - add it to the list of system applets
void InkHUD::WindowManager::addSystemApplet(const char *name, SystemApplet *applet, Tile *tile)
{
// Some system applets might not have their own tile (e.g. menu, placeholder)
if (tile)
tile->assignApplet(applet);
applet->name = name;
inkhud->systemApplets.push_back(applet);
}
// Create the "system applets"
// These handle things like bootscreen, pop-up notifications etc
// They are processed separately from the user applets, because they might need to do "weird things"
void InkHUD::WindowManager::createSystemApplets()
{
addSystemApplet("Logo", new LogoApplet, new Tile);
addSystemApplet("Pairing", new PairingApplet, new Tile);
addSystemApplet("Tips", new TipsApplet, new Tile);
addSystemApplet("Menu", new MenuApplet, nullptr);
// Battery and notifications *behind* the menu
addSystemApplet("Notification", new NotificationApplet, new Tile);
addSystemApplet("BatteryIcon", new BatteryIconApplet, new Tile);
// Special handling only, via Rendering::renderPlaceholders
addSystemApplet("Placeholder", new PlaceholderApplet, nullptr);
// System applets are always active
for (SystemApplet *sa : inkhud->systemApplets)
sa->activate();
}
// Set the position and size of most system applets
// Most system applets have their own tile. We manually set the region this tile occupies
void InkHUD::WindowManager::placeSystemTiles()
{
inkhud->getSystemApplet("Logo")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
inkhud->getSystemApplet("Pairing")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
inkhud->getSystemApplet("Tips")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
inkhud->getSystemApplet("Notification")->getTile()->setRegion(0, 0, inkhud->width(), 20);
const uint16_t batteryIconHeight = Applet::getHeaderHeight() - 2 - 2;
const uint16_t batteryIconWidth = batteryIconHeight * 1.8;
inkhud->getSystemApplet("BatteryIcon")
->getTile()
->setRegion(inkhud->width() - batteryIconWidth, // x
2, // y
batteryIconWidth, // width
batteryIconHeight); // height
// Note: the tiles of placeholder and menu applets are manipulated specially
// - menuApplet borrows user tiles
// - placeholder applet is temporarily assigned to each user tile of WindowManager::getEmptyTiles
}
// Activate or deactivate user applets, to match settings
// Called at boot, or after run-time config changes via menu
// Note: this method does not instantiate the applets;
// this is done in setupNicheGraphics, when passing to InkHUD::addApplet
void InkHUD::WindowManager::createUserApplets()
{
// Deactivate and remove any no-longer-needed applets
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
Applet *a = inkhud->userApplets.at(i);
// If the applet is active, but settings say it shouldn't be:
// - run applet's custom deactivation code
// - mark applet as inactive (internally)
if (a->isActive() && !settings->userApplets.active[i])
a->deactivate();
}
// Activate and add any new applets
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
// If not activated, but it now should be:
// - run applet's custom activation code
// - mark applet as active (internally)
if (!inkhud->userApplets.at(i)->isActive() && settings->userApplets.active[i])
inkhud->userApplets.at(i)->activate();
}
}
// Creates the tiles which will host user applets
// The amount of these is controlled by the user, via "layout" option in the InkHUD menu
void InkHUD::WindowManager::createUserTiles()
{
// Delete any tiles which currently exist
for (Tile *t : userTiles)
delete t;
userTiles.clear();
// Create new tiles
for (uint8_t i = 0; i < settings->userTiles.count; i++) {
Tile *t = new Tile;
userTiles.push_back(t);
}
}
// Calculate the display region occupied by each tile
// This determines how pixels are translated from "relative" applet-space to "absolute" windowmanager-space
// The size and position depend on the amount of tiles the user prefers, set by the "layout" option
void InkHUD::WindowManager::placeUserTiles()
{
for (uint8_t i = 0; i < userTiles.size(); i++)
userTiles.at(i)->setRegion(settings->userTiles.count, i);
}
// Link "foreground" user applets with tiles
// Which applet should be *initially* shown on a tile?
// This initial state changes once WindowManager::nextApplet is called.
// Performed at startup, or during certain run-time reconfigurations (e.g number of tiles)
// This state of "which applets are foreground" is preserved between reboots, but the value needs validating at startup.
void InkHUD::WindowManager::assignUserAppletsToTiles()
{
// Each user tile
for (uint8_t i = 0; i < userTiles.size(); i++) {
Tile *t = userTiles.at(i);
// Check whether tile can display the previously shown applet again
uint8_t oldIndex = settings->userTiles.displayedUserApplet[i]; // Previous index in WindowManager::userApplets
bool canRestore = true;
if (oldIndex > inkhud->userApplets.size() - 1) // Check if old index is now out of bounds
canRestore = false;
else if (!settings->userApplets.active[oldIndex]) // Check that old applet is still activated
canRestore = false;
else { // Check that the old applet isn't now shown already on a different tile
for (uint8_t i2 = 0; i2 < i; i2++) {
if (settings->userTiles.displayedUserApplet[i2] == oldIndex) {
canRestore = false;
break;
}
}
}
// Restore previously shown applet if possible,
// otherwise assign nullptr, which will render specially using placeholderApplet
if (canRestore) {
Applet *a = inkhud->userApplets.at(oldIndex);
t->assignApplet(a);
a->bringToForeground();
} else {
t->assignApplet(nullptr);
settings->userTiles.displayedUserApplet[i] = -1; // Update settings: current tile has no valid applet
}
}
}
// During layout changes, our focused tile setting can become invalid
// This method identifies that situation and corrects for it
void InkHUD::WindowManager::refocusTile()
{
// Validate "focused tile" setting
// - info: focused tile responds to button presses: applet cycling, menu, etc
// - if number of tiles changed, might now be out of index
if (settings->userTiles.focused >= userTiles.size())
settings->userTiles.focused = 0;
// Give "focused tile" a valid applet
// - scan for another valid applet, which we can addSubstitution
// - reason: nextApplet() won't cycle if no applet is assigned
Tile *focusedTile = userTiles.at(settings->userTiles.focused);
if (!focusedTile->getAssignedApplet()) {
// Search for available applets
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
Applet *a = inkhud->userApplets.at(i);
if (a->isActive() && !a->isForeground()) {
// Found a suitable applet
// Assign it to the focused tile
focusedTile->assignApplet(a);
a->bringToForeground();
settings->userTiles.displayedUserApplet[settings->userTiles.focused] = i; // Record change: persist after reboot
break;
}
}
}
}
// Seach for any applets which believe they are foreground, but no longer have a valid tile
// Tidies up after layout changes at runtime
void InkHUD::WindowManager::findOrphanApplets()
{
for (uint8_t ia = 0; ia < inkhud->userApplets.size(); ia++) {
Applet *a = inkhud->userApplets.at(ia);
// Applet doesn't believe it is displayed: not orphaned
if (!a->isForeground())
continue;
// Check each tile, to see if anyone claims this applet
bool foundOwner = false;
for (uint8_t it = 0; it < userTiles.size(); it++) {
Tile *t = userTiles.at(it);
// A tile claims this applet: not orphaned
if (t->getAssignedApplet() == a) {
foundOwner = true;
break;
}
}
// Orphan found
// Tell the applet that no tile is currently displaying it
// This allows the focussed tile to cycle to this applet again by pressing user button
if (!foundOwner)
a->sendToBackground();
}
}
#endif