Files
firmware/src/graphics/draw/NodeListRenderer.cpp
Jonathan Bennett a6be2e46ed 2.7 fixes w2 (#7148)
* Initial work on splitting notification renderer into components for reuse

* More progress

* Fix notification popup

* more fix, less crash

* Adjustments for OLED on keeping menus tidy, added Bluetooth Toggle to Home frame. Also widen the frame slightly if you have a scroll bar

* Small changes for EInk to not crowd elements

* Change System frame menu over to better match actions; added color picker for T114

* Fix build errors and add T190 for testing

* Logic gates are hard sometimes

* Screen Color Picker changes, defined Yellow as a Color.

* Additional colors and tuning

* Abandon std::sort in NodeDB, and associated fixes (#7175)

* Generate short name for nodes that don't have user yet

* Add reboot menu

* Sort fixes

* noop sort option to avoid infinite loop

* Refactor Overlay Banner

* Continuing work on Color Picker

* Add BaseUI menus to add and remove Favorited Nodes

* Create TFT_MESH_OVERRIDE for variants.h and defined colors

* Trigger a NodeStatus update at the end of setup() to get fresh data on display at boot.

* T114 defaults to White, Yellow is now bright Yellow

* Revert "T114 defaults to White, Yellow is now bright Yellow"

This reverts commit 8d05e17f11.

* Only show OEM text if not OLED

* Adjust OEM logo to maximize visible area

* Start plumbing in Color Picker changes

* Finished plumbing

* Fix warning

* Revert "Fix warning"

This reverts commit 2e8aecd52d.

* Fix display not fully redrawing

* T-Deck should get color too

* Emote Revamp

* Update emotes.cpp

* Poo Emote fix

* Trunk fix

* Add secret test menu and number picker

* Missed bits

* Save colors between reboots

* Save Clock Face election to protobuf

* Make reboot first, then settings

* Add padding for single line pop-ups

* Compass saving and faster menus

* Resolve build issue with Excluding GPS

* Resolve issue with memory bars on EInk

* Add brightness settings for supported screen (#7182)

* Add brightness menu.

* add loop destination selection.

* Bring back color (and sanity) to the menus!

* Trunk

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Wilson <m.tools@qq.com>
2025-07-02 20:50:49 -05:00

567 lines
19 KiB
C++

#include "configuration.h"
#if HAS_SCREEN
#include "CompassRenderer.h"
#include "NodeDB.h"
#include "NodeListRenderer.h"
#include "UIRenderer.h"
#include "gps/GeoCoord.h"
#include "gps/RTC.h" // for getTime() function
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/images.h"
#include "meshUtils.h"
#include <algorithm>
// Forward declarations for functions defined in Screen.cpp
namespace graphics
{
extern bool haveGlyphs(const char *str);
} // namespace graphics
// Global screen instance
extern graphics::Screen *screen;
namespace graphics
{
namespace NodeListRenderer
{
// Function moved from Screen.cpp to NodeListRenderer.cpp since it's primarily used here
void drawScaledXBitmap16x16(int x, int y, int width, int height, const uint8_t *bitmapXBM, OLEDDisplay *display)
{
for (int row = 0; row < height; row++) {
uint8_t rowMask = (1 << row);
for (int col = 0; col < width; col++) {
uint8_t colData = pgm_read_byte(&bitmapXBM[col]);
if (colData & rowMask) {
// Note: rows become X, columns become Y after transpose
display->fillRect(x + row * 2, y + col * 2, 2, 2);
}
}
}
}
// Static variables for dynamic cycling
static NodeListMode currentMode = MODE_LAST_HEARD;
static int scrollIndex = 0;
// =============================
// Utility Functions
// =============================
const char *getSafeNodeName(meshtastic_NodeInfoLite *node)
{
static char nodeName[16] = "?";
if (node->has_user && strlen(node->user.short_name) > 0) {
bool valid = true;
const char *name = node->user.short_name;
for (size_t i = 0; i < strlen(name); i++) {
uint8_t c = (uint8_t)name[i];
if (c < 32 || c > 126) {
valid = false;
break;
}
}
if (valid) {
strncpy(nodeName, name, sizeof(nodeName) - 1);
nodeName[sizeof(nodeName) - 1] = '\0';
} else {
snprintf(nodeName, sizeof(nodeName), "(%04X)", (uint16_t)(node->num & 0xFFFF));
}
} else {
snprintf(nodeName, sizeof(nodeName), "(%04X)", (uint16_t)(node->num & 0xFFFF));
}
return nodeName;
}
const char *getCurrentModeTitle(int screenWidth)
{
switch (currentMode) {
case MODE_LAST_HEARD:
return "Last Heard";
case MODE_HOP_SIGNAL:
#ifdef USE_EINK
return "Hops/Sig";
#else
return (isHighResolution) ? "Hops/Signal" : "Hops/Sig";
#endif
case MODE_DISTANCE:
return "Distance";
default:
return "Nodes";
}
}
// Use dynamic timing based on mode
unsigned long getModeCycleIntervalMs()
{
return 3000;
}
int calculateMaxScroll(int totalEntries, int visibleRows)
{
return std::max(0, (totalEntries - 1) / (visibleRows * 2));
}
void drawColumnSeparator(OLEDDisplay *display, int16_t x, int16_t yStart, int16_t yEnd)
{
int columnWidth = display->getWidth() / 2;
int separatorX = x + columnWidth - 2;
for (int y = yStart; y <= yEnd; y += 2) {
display->setPixel(separatorX, y);
}
}
void drawScrollbar(OLEDDisplay *display, int visibleNodeRows, int totalEntries, int scrollIndex, int columns, int scrollStartY)
{
if (totalEntries <= visibleNodeRows * columns)
return;
int scrollbarX = display->getWidth() - 2;
int scrollbarHeight = display->getHeight() - scrollStartY - 10;
int thumbHeight = std::max(4, (scrollbarHeight * visibleNodeRows * columns) / totalEntries);
int maxScroll = calculateMaxScroll(totalEntries, visibleNodeRows);
int thumbY = scrollStartY + (scrollIndex * (scrollbarHeight - thumbHeight)) / std::max(1, maxScroll);
for (int i = 0; i < thumbHeight; i++) {
display->setPixel(scrollbarX, thumbY + i);
}
}
// =============================
// Entry Renderers
// =============================
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int timeOffset = (isHighResolution) ? (isLeftCol ? 7 : 10) : (isLeftCol ? 3 : 7);
const char *nodeName = getSafeNodeName(node);
char timeStr[10];
uint32_t seconds = sinceLastSeen(node);
if (seconds == 0 || seconds == UINT32_MAX) {
snprintf(timeStr, sizeof(timeStr), "?");
} else {
uint32_t minutes = seconds / 60, hours = minutes / 60, days = hours / 24;
snprintf(timeStr, sizeof(timeStr), (days > 365 ? "?" : "%d%c"),
(days ? days
: hours ? hours
: minutes),
(days ? 'd'
: hours ? 'h'
: 'm'));
}
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawString(x + ((isHighResolution) ? 6 : 3), y, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
int rightEdge = x + columnWidth - timeOffset;
if (timeStr[strlen(timeStr) - 1] == 'm') // Fix the fact that our fonts don't line up well all the time
rightEdge -= 1;
int textWidth = display->getStringWidth(timeStr);
display->drawString(rightEdge - textWidth, y, timeStr);
}
void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth = columnWidth - 25;
int barsOffset = (isHighResolution) ? (isLeftCol ? 20 : 24) : (isLeftCol ? 15 : 19);
int hopOffset = (isHighResolution) ? (isLeftCol ? 21 : 29) : (isLeftCol ? 13 : 17);
int barsXOffset = columnWidth - barsOffset;
const char *nodeName = getSafeNodeName(node);
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawStringMaxWidth(x + ((isHighResolution) ? 6 : 3), y, nameMaxWidth, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
// Draw signal strength bars
int bars = (node->snr > 5) ? 4 : (node->snr > 0) ? 3 : (node->snr > -5) ? 2 : (node->snr > -10) ? 1 : 0;
int barWidth = 2;
int barStartX = x + barsXOffset;
int barStartY = y + 1 + (FONT_HEIGHT_SMALL / 2) + 2;
for (int b = 0; b < 4; b++) {
if (b < bars) {
int height = (b * 2);
display->fillRect(barStartX + (b * (barWidth + 1)), barStartY - height, barWidth, height);
}
}
// Draw hop count
char hopStr[6] = "";
if (node->has_hops_away && node->hops_away > 0)
snprintf(hopStr, sizeof(hopStr), "[%d]", node->hops_away);
if (hopStr[0] != '\0') {
int rightEdge = x + columnWidth - hopOffset;
int textWidth = display->getStringWidth(hopStr);
display->drawString(rightEdge - textWidth, y, hopStr);
}
}
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth = columnWidth - (isHighResolution ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
const char *nodeName = getSafeNodeName(node);
char distStr[10] = "";
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
if (nodeDB->hasValidPosition(ourNode) && nodeDB->hasValidPosition(node)) {
double lat1 = ourNode->position.latitude_i * 1e-7;
double lon1 = ourNode->position.longitude_i * 1e-7;
double lat2 = node->position.latitude_i * 1e-7;
double lon2 = node->position.longitude_i * 1e-7;
double earthRadiusKm = 6371.0;
double dLat = (lat2 - lat1) * DEG_TO_RAD;
double dLon = (lon2 - lon1) * DEG_TO_RAD;
double a =
sin(dLat / 2) * sin(dLat / 2) + cos(lat1 * DEG_TO_RAD) * cos(lat2 * DEG_TO_RAD) * sin(dLon / 2) * sin(dLon / 2);
double c = 2 * atan2(sqrt(a), sqrt(1 - a));
double distanceKm = earthRadiusKm * c;
if (config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) {
double miles = distanceKm * 0.621371;
if (miles < 0.1) {
int feet = (int)(miles * 5280);
if (feet < 1000)
snprintf(distStr, sizeof(distStr), "%dft", feet);
else
snprintf(distStr, sizeof(distStr), "¼mi"); // 4-char max
} else {
int roundedMiles = (int)(miles + 0.5);
if (roundedMiles < 1000)
snprintf(distStr, sizeof(distStr), "%dmi", roundedMiles);
else
snprintf(distStr, sizeof(distStr), "999"); // Max display cap
}
} else {
if (distanceKm < 1.0) {
int meters = (int)(distanceKm * 1000);
if (meters < 1000)
snprintf(distStr, sizeof(distStr), "%dm", meters);
else
snprintf(distStr, sizeof(distStr), "1k");
} else {
int km = (int)(distanceKm + 0.5);
if (km < 1000)
snprintf(distStr, sizeof(distStr), "%dk", km);
else
snprintf(distStr, sizeof(distStr), "999");
}
}
}
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawStringMaxWidth(x + ((isHighResolution) ? 6 : 3), y, nameMaxWidth, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
if (strlen(distStr) > 0) {
int offset = (isHighResolution) ? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
int rightEdge = x + columnWidth - offset;
int textWidth = display->getStringWidth(distStr);
display->drawString(rightEdge - textWidth, y, distStr);
}
}
void drawEntryDynamic(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
switch (currentMode) {
case MODE_LAST_HEARD:
drawEntryLastHeard(display, node, x, y, columnWidth);
break;
case MODE_HOP_SIGNAL:
drawEntryHopSignal(display, node, x, y, columnWidth);
break;
case MODE_DISTANCE:
drawNodeDistance(display, node, x, y, columnWidth);
break;
default:
break;
}
}
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
// Adjust max text width depending on column and screen width
int nameMaxWidth = columnWidth - (isHighResolution ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
const char *nodeName = getSafeNodeName(node);
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawStringMaxWidth(x + ((isHighResolution) ? 6 : 3), y, nameMaxWidth, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
}
}
}
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
double userLat, double userLon)
{
if (!nodeDB->hasValidPosition(node))
return;
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int arrowXOffset = (isHighResolution) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
int centerX = x + columnWidth - arrowXOffset;
int centerY = y + FONT_HEIGHT_SMALL / 2;
double nodeLat = node->position.latitude_i * 1e-7;
double nodeLon = node->position.longitude_i * 1e-7;
float bearing = GeoCoord::bearing(userLat, userLon, nodeLat, nodeLon);
float bearingToNode = RAD_TO_DEG * bearing;
float relativeBearing = fmod((bearingToNode - myHeading + 360), 360);
float angle = relativeBearing * DEG_TO_RAD;
// Shrink size by 2px
int size = FONT_HEIGHT_SMALL - 5;
CompassRenderer::drawArrowToNode(display, centerX, centerY, size, relativeBearing);
/*
float halfSize = size / 2.0;
// Point of the arrow
int tipX = centerX + halfSize * cos(angle);
int tipY = centerY - halfSize * sin(angle);
float baseAngle = radians(35);
float sideLen = halfSize * 0.95;
float notchInset = halfSize * 0.35;
// Left and right corners
int leftX = centerX + sideLen * cos(angle + PI - baseAngle);
int leftY = centerY - sideLen * sin(angle + PI - baseAngle);
int rightX = centerX + sideLen * cos(angle + PI + baseAngle);
int rightY = centerY - sideLen * sin(angle + PI + baseAngle);
// Center notch (cut-in)
int notchX = centerX - notchInset * cos(angle);
int notchY = centerY + notchInset * sin(angle);
// Draw the chevron-style arrowhead
display->fillTriangle(tipX, tipY, leftX, leftY, notchX, notchY);
display->fillTriangle(tipX, tipY, notchX, notchY, rightX, rightY);
*/
}
// =============================
// Main Screen Functions
// =============================
void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
EntryRenderer renderer, NodeExtrasRenderer extras, float heading, double lat, double lon)
{
const int COMMON_HEADER_HEIGHT = FONT_HEIGHT_SMALL - 1;
const int rowYOffset = FONT_HEIGHT_SMALL - 3;
int columnWidth = display->getWidth() / 2;
display->clear();
// Draw the battery/time header
graphics::drawCommonHeader(display, x, y, title);
// Space below header
y += COMMON_HEADER_HEIGHT;
int totalEntries = nodeDB->getNumMeshNodes();
int totalRowsAvailable = (display->getHeight() - y) / rowYOffset;
int visibleNodeRows = totalRowsAvailable;
int totalColumns = 2;
int startIndex = scrollIndex * visibleNodeRows * totalColumns;
if (nodeDB->getMeshNodeByIndex(startIndex)->num == nodeDB->getNodeNum()) {
startIndex++; // skip own node
}
int endIndex = std::min(startIndex + visibleNodeRows * totalColumns, totalEntries);
int yOffset = 0;
int col = 0;
int lastNodeY = y;
int shownCount = 0;
int rowCount = 0;
for (int i = startIndex; i < endIndex; ++i) {
int xPos = x + (col * columnWidth);
int yPos = y + yOffset;
renderer(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth);
if (extras) {
extras(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth, heading, lat, lon);
}
lastNodeY = std::max(lastNodeY, yPos + FONT_HEIGHT_SMALL);
yOffset += rowYOffset;
shownCount++;
rowCount++;
if (rowCount >= totalRowsAvailable) {
yOffset = 0;
rowCount = 0;
col++;
if (col > (totalColumns - 1))
break;
}
}
// Draw column separator
if (shownCount > 0) {
const int firstNodeY = y + 3;
drawColumnSeparator(display, x, firstNodeY, lastNodeY);
}
const int scrollStartY = y + 3;
drawScrollbar(display, visibleNodeRows, totalEntries, scrollIndex, 2, scrollStartY);
}
// =============================
// Screen Frame Functions
// =============================
#ifndef USE_EINK
void drawDynamicNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
// Static variables to track mode and duration
static NodeListMode lastRenderedMode = MODE_COUNT;
static unsigned long modeStartTime = 0;
unsigned long now = millis();
// On very first call (on boot or state enter)
if (lastRenderedMode == MODE_COUNT) {
currentMode = MODE_LAST_HEARD;
modeStartTime = now;
}
// Time to switch to next mode?
if (now - modeStartTime >= getModeCycleIntervalMs()) {
currentMode = static_cast<NodeListMode>((currentMode + 1) % MODE_COUNT);
modeStartTime = now;
}
// Render screen based on currentMode
const char *title = getCurrentModeTitle(display->getWidth());
drawNodeListScreen(display, state, x, y, title, drawEntryDynamic);
// Track the last mode to avoid reinitializing modeStartTime
lastRenderedMode = currentMode;
}
#endif
#ifdef USE_EINK
void drawLastHeardScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
const char *title = "Last Heard";
drawNodeListScreen(display, state, x, y, title, drawEntryLastHeard);
}
void drawHopSignalScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
#ifdef USE_EINK
const char *title = "Hops/Sig";
#else
const char *title = "Hops/Signal";
#endif
drawNodeListScreen(display, state, x, y, title, drawEntryHopSignal);
}
void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
const char *title = "Distance";
drawNodeListScreen(display, state, x, y, title, drawNodeDistance);
}
#endif
void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
float heading = 0;
bool validHeading = false;
auto ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
double lat = DegD(ourNode->position.latitude_i);
double lon = DegD(ourNode->position.longitude_i);
if (uiconfig.compass_mode != meshtastic_CompassMode_FREEZE_HEADING) {
#if HAS_GPS
if (screen->hasHeading()) {
heading = screen->getHeading(); // degrees
validHeading = true;
} else {
heading = screen->estimatedHeading(lat, lon);
validHeading = !isnan(heading);
}
#endif
if (!validHeading)
return;
}
drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassArrow, heading, lat, lon);
}
/// Draw a series of fields in a column, wrapping to multiple columns if needed
void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
{
// The coordinates define the left starting point of the text
display->setTextAlignment(TEXT_ALIGN_LEFT);
const char **f = fields;
int xo = x, yo = y;
while (*f) {
display->drawString(xo, yo, *f);
if ((display->getColor() == BLACK) && config.display.heading_bold)
display->drawString(xo + 1, yo, *f);
display->setColor(WHITE);
yo += FONT_HEIGHT_SMALL;
if (yo > SCREEN_HEIGHT - FONT_HEIGHT_SMALL) {
xo += SCREEN_WIDTH / 2;
yo = 0;
}
f++;
}
}
} // namespace NodeListRenderer
} // namespace graphics
#endif