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* TwoButtonExtened mirrors TwoButton but added joystick functionality * basic ui navigation with a joystick settings->joystick.enabled setting added and SETTINGS_VERSION incremented by one in InkHUD/Persistence.h in seeed_wio_tracker_L1_eink/nicheGraphics.h enable joystick and disable "Next Tile" menu item in implement prevTile and prevApplet functions in InkHUD/WindowManager.h,cpp and InkHUD/InkHUD.h,cpp onStickCenterShort, onStickCenterLong, onStickUp, onStickDown, onStickLeft, and onStickRight functions added to: - InkHUD/InkHUD.h,cpp - InkHUD/Events.h,cpp - InkHUD/Applet.h change navigation actions in InkHUD/Events.cpp events based on whether the joystick is enabled or not in seeed_wio_tracker_L1_eink/nicheGraphics.h connect joystick events to the new joystick handler functions * handle joystick input in NotificationApplet and TipsApplet Both the joystick center short press and the user button short press can be used to advance through the Tips applet. dismiss notifications with any joystick input * MenuApplet controls allows menu navigation including a back button * add AlignStickApplet for aligning the joystick with the screen add joystick.aligned and joystick.alignment to InkHUD/Persistence.h for storing alignment status and relative angle create AlignStick applet that prompts the user for a joystick input and rotates the controls to align with the screen AlignStick applet is run after the tips applet if the joystick is enabled and not aligned add menu item for opening the AlignStick applet * update tips applet with joystick controls * format InkHUD additions * fix stroke consistency when resizing joystick graphic * tweak button tips for order consistency * increase joystick debounce * fix comments * remove unnecessary '+' * remap joystick controls to match standard inkHUD behavior Input with a joystick now behaves as follows User Button (joystick center): - short press in applet -> opens menu - long press in applet -> opens menu - short press in menu -> selects - long press in menu -> selects Exit Button: - short press in applet -> switches tile - long press in applet -> nothing for now - short press in menu -> closes menu - long press in menu -> nothing for now --------- Co-authored-by: scobert <scobert57@gmail.com> Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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/*
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Responsible for managing which applets are shown, and their sizes / positions
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*/
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#pragma once
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#include "configuration.h"
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#include "./Applets/System/Notification/Notification.h" // The notification object, not the applet
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#include "./InkHUD.h"
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#include "./Persistence.h"
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#include "./Tile.h"
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namespace NicheGraphics::InkHUD
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{
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class WindowManager
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{
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public:
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WindowManager();
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void addApplet(const char *name, Applet *a, bool defaultActive, bool defaultAutoshow, uint8_t onTile);
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void begin();
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// - call these to make stuff change
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void nextTile();
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void prevTile();
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void openMenu();
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void openAlignStick();
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void nextApplet();
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void prevApplet();
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void rotate();
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void toggleBatteryIcon();
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// - call these to manifest changes already made to the relevant Persistence::Settings values
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void changeLayout(); // Change tile layout or count
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void changeActivatedApplets(); // Change which applets are activated
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// - called during the rendering operation
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void autoshow(); // Show a different applet, to display new info
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std::vector<Tile *> getEmptyTiles(); // Any user tiles without a valid applet
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private:
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// Steps for configuring (or reconfiguring) the window manager
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// - all steps required at startup
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// - various combinations of steps required for on-the-fly reconfiguration (by user, via menu)
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void addSystemApplet(const char *name, SystemApplet *applet, Tile *tile);
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void createSystemApplets(); // Instantiate the system applets
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void placeSystemTiles(); // Assign manual positions to (most) system applets
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void createUserApplets(); // Activate user's selected applets
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void createUserTiles(); // Instantiate enough tiles for user's selected layout
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void assignUserAppletsToTiles();
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void placeUserTiles(); // Automatically place tiles, according to user's layout
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void refocusTile(); // Ensure focused tile has a valid applet
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void findOrphanApplets(); // Find any applets left-behind when layout changes
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std::vector<Tile *> userTiles; // Tiles which can host user applets
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// For convenience
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InkHUD *inkhud = nullptr;
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Persistence::Settings *settings = nullptr;
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};
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} // namespace NicheGraphics::InkHUD
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#endif |