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71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#pragma once
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#include "MessageStore.h" // for StoredMessage
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#if HAS_SCREEN
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#include "OLEDDisplay.h"
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#include "OLEDDisplayUi.h"
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#include "graphics/emotes.h"
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#include "mesh/generated/meshtastic/mesh.pb.h" // for meshtastic_MeshPacket
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace graphics
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{
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namespace MessageRenderer
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{
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// Thread filter modes
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enum class ThreadMode { ALL, CHANNEL, DIRECT };
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// Setter for switching thread mode
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void setThreadMode(ThreadMode mode, int channel = -1, uint32_t peer = 0);
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// Getter for current mode
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ThreadMode getThreadMode();
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// Getter for current channel (valid if mode == CHANNEL)
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int getThreadChannel();
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// Getter for current peer (valid if mode == DIRECT)
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uint32_t getThreadPeer();
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// Registry accessors for menuHandler
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const std::vector<int> &getSeenChannels();
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const std::vector<uint32_t> &getSeenPeers();
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void clearThreadRegistries();
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// Text and emote rendering
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void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount);
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/// Draws the text message frame for displaying received messages
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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// Function to generate lines with word wrapping
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std::vector<std::string> generateLines(OLEDDisplay *display, const char *headerStr, const char *messageBuf, int textWidth);
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// Function to calculate heights for each line
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std::vector<int> calculateLineHeights(const std::vector<std::string> &lines, const Emote *emotes,
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const std::vector<bool> &isHeaderVec);
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// Reset scroll state when new messages arrive
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void resetScrollState();
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// Manual scroll control for encoder-style inputs
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void nudgeScroll(int8_t direction);
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// Helper to auto-select the correct thread mode from a message
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void setThreadFor(const StoredMessage &sm, const meshtastic_MeshPacket &packet);
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// Handles a new incoming/outgoing message: banner, wake, thread select, scroll reset
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void handleNewMessage(OLEDDisplay *display, const StoredMessage &sm, const meshtastic_MeshPacket &packet);
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// Clear Message Line Cache from Message Renderer
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void clearMessageCache();
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void scrollUp();
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void scrollDown();
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} // namespace MessageRenderer
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} // namespace graphics
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#endif |