Files
firmware/src/graphics/niche/InkHUD/Applets/System/Menu/MenuApplet.cpp
todd-herbert bd2d2981c9 Add InkHUD driver for WeAct Studio 4.2" display module (#6384)
* chore: todo.txt

* chore: InkHUD documentation
Word salad for maintainers

* refactor: don't init system applets using onActivate
System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely.

* chore: update the example applets

* fix: SSD16XX reset pulse
Allow time for controller IC to wake. Aligns with manufacturer's suggestions.
T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes.

* fix: allow timeout if display update fails
Result is not graceful, but avoids total display lockup requiring power cycle.
Typical cause of failure is poor wiring / power supply.

* fix: improve display health on shutdown
Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.

* feat: driver for display HINK_E042A87
As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules.

* fix: inkhud rotation should default to 0

* Revert "chore: todo.txt"

This reverts commit bea7df44a7.

* fix: more generous timeout for display updates
Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task.

* fix: don't use the full shutdown screen during reboot

* fix: cooldown period during the display shutdown display sequence
Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 09:17:24 +02:00

610 lines
22 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./MenuApplet.h"
#include "RTC.h"
#include "airtime.h"
#include "main.h"
#include "power.h"
#if !MESHTASTIC_EXCLUDE_GPS
#include "GPS.h"
#endif
using namespace NicheGraphics;
static constexpr uint8_t MENU_TIMEOUT_SEC = 60; // How many seconds before menu auto-closes
// Options for the "Recents" menu
// These are offered to users as possible values for settings.recentlyActiveSeconds
static constexpr uint8_t RECENTS_OPTIONS_MINUTES[] = {2, 5, 10, 30, 60, 120};
InkHUD::MenuApplet::MenuApplet() : concurrency::OSThread("MenuApplet")
{
// No timer tasks at boot
OSThread::disable();
// Note: don't get instance if we're not actually using the backlight,
// or else you will unintentionally instantiate it
if (settings->optionalMenuItems.backlight) {
backlight = Drivers::LatchingBacklight::getInstance();
}
}
void InkHUD::MenuApplet::onForeground()
{
// We do need this before we render, but we can optimize by just calculating it once now
systemInfoPanelHeight = getSystemInfoPanelHeight();
// Display initial menu page
showPage(MenuPage::ROOT);
// If device has a backlight which isn't controlled by aux button:
// backlight on always when menu opens.
// Courtesy to T-Echo users who removed the capacitive touch button
if (settings->optionalMenuItems.backlight) {
assert(backlight);
if (!backlight->isOn())
backlight->peek();
}
// Prevent user applets requesting update while menu is open
// Handle button input with this applet
SystemApplet::lockRequests = true;
SystemApplet::handleInput = true;
// Begin the auto-close timeout
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
OSThread::enabled = true;
// Upgrade the refresh to FAST, for guaranteed responsiveness
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onBackground()
{
// If device has a backlight which isn't controlled by aux button:
// Item in options submenu allows keeping backlight on after menu is closed
// If this item is deselected we will turn backlight off again, now that menu is closing
if (settings->optionalMenuItems.backlight) {
assert(backlight);
if (!backlight->isLatched())
backlight->off();
}
// Stop the auto-timeout
OSThread::disable();
// Resume normal rendering and button behavior of user applets
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Restore the user applet whose tile we borrowed
if (borrowedTileOwner)
borrowedTileOwner->bringToForeground();
Tile *t = getTile();
t->assignApplet(borrowedTileOwner); // Break our link with the tile, (and relink it with real owner, if it had one)
borrowedTileOwner = nullptr;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// We're only updating here to upgrade from UNSPECIFIED to FAST, to ensure responsiveness when exiting menu
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
// Open the menu
// Parameter specifies which user-tile the menu will use
// The user applet originally on this tile will be restored when the menu closes
void InkHUD::MenuApplet::show(Tile *t)
{
// Remember who *really* owns this tile
borrowedTileOwner = t->getAssignedApplet();
// Hide the owner, if it is a valid applet
if (borrowedTileOwner)
borrowedTileOwner->sendToBackground();
// Break the owner's link with tile
// Relink it to menu applet
t->assignApplet(this);
// Show menu
bringToForeground();
}
// Auto-exit the menu applet after a period of inactivity
// The values shown on the root menu are only a snapshot: they are not re-rendered while the menu remains open.
// By exiting the menu, we prevent users mistakenly believing that the data will update.
int32_t InkHUD::MenuApplet::runOnce()
{
// runOnce's interval is pushed back when a button is pressed
// If we do actually run, it means no button input occurred within MENU_TIMEOUT_SEC,
// so we close the menu.
showPage(EXIT);
// Timer should disable after firing
// This is redundant, as onBackground() will also disable
return OSThread::disable();
}
// Perform action for a menu item, then change page
// Behaviors for MenuActions are defined here
void InkHUD::MenuApplet::execute(MenuItem item)
{
// Perform an action
// ------------------
switch (item.action) {
// Open a submenu without performing any action
// Also handles exit
case NO_ACTION:
break;
case NEXT_TILE:
inkhud->nextTile();
break;
case ROTATE:
inkhud->rotate();
break;
case LAYOUT:
// Todo: smarter incrementing of tile count
settings->userTiles.count++;
if (settings->userTiles.count == 3) // Skip 3 tiles: not done yet
settings->userTiles.count++;
if (settings->userTiles.count > settings->userTiles.maxCount) // Loop around if tile count now too high
settings->userTiles.count = 1;
inkhud->updateLayout();
break;
case TOGGLE_APPLET:
settings->userApplets.active[cursor] = !settings->userApplets.active[cursor];
inkhud->updateAppletSelection();
break;
case TOGGLE_AUTOSHOW_APPLET:
// Toggle settings.userApplets.autoshow[] value, via MenuItem::checkState pointer set in populateAutoshowPage()
*items.at(cursor).checkState = !(*items.at(cursor).checkState);
break;
case TOGGLE_NOTIFICATIONS:
settings->optionalFeatures.notifications = !settings->optionalFeatures.notifications;
break;
case SET_RECENTS:
// Set value of settings.recentlyActiveSeconds
// Uses menu cursor to read RECENTS_OPTIONS_MINUTES array (defined at top of this file)
assert(cursor < sizeof(RECENTS_OPTIONS_MINUTES) / sizeof(RECENTS_OPTIONS_MINUTES[0]));
settings->recentlyActiveSeconds = RECENTS_OPTIONS_MINUTES[cursor] * 60; // Menu items are in minutes
break;
case SHUTDOWN:
LOG_INFO("Shutting down from menu");
power->shutdown();
// Menu is then sent to background via onShutdown
break;
case TOGGLE_BATTERY_ICON:
inkhud->toggleBatteryIcon();
break;
case TOGGLE_BACKLIGHT:
// Note: backlight is already on in this situation
// We're marking that it should *remain* on once menu closes
assert(backlight);
if (backlight->isLatched())
backlight->off();
else
backlight->latch();
break;
case TOGGLE_12H_CLOCK:
config.display.use_12h_clock = !config.display.use_12h_clock;
nodeDB->saveToDisk(SEGMENT_CONFIG);
break;
case TOGGLE_GPS:
gps->toggleGpsMode();
nodeDB->saveToDisk(SEGMENT_CONFIG);
break;
case ENABLE_BLUETOOTH:
// This helps users recover from a bad wifi config
LOG_INFO("Enabling Bluetooth");
config.network.wifi_enabled = false;
config.bluetooth.enabled = true;
nodeDB->saveToDisk();
rebootAtMsec = millis() + 2000;
break;
default:
LOG_WARN("Action not implemented");
}
// Move to next page, as defined for the MenuItem
showPage(item.nextPage);
}
// Display a new page of MenuItems
// May reload same page, or exit menu applet entirely
// Fills the MenuApplet::items vector
void InkHUD::MenuApplet::showPage(MenuPage page)
{
items.clear();
switch (page) {
case ROOT:
// Optional: next applet
if (settings->optionalMenuItems.nextTile && settings->userTiles.count > 1)
items.push_back(MenuItem("Next Tile", MenuAction::NEXT_TILE, MenuPage::ROOT)); // Only if multiple applets shown
// items.push_back(MenuItem("Send", MenuPage::SEND)); // TODO
items.push_back(MenuItem("Options", MenuPage::OPTIONS));
// items.push_back(MenuItem("Display Off", MenuPage::EXIT)); // TODO
items.push_back(MenuItem("Save & Shut Down", MenuAction::SHUTDOWN));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case SEND:
items.push_back(MenuItem("Send Message", MenuPage::EXIT));
items.push_back(MenuItem("Send NodeInfo", MenuAction::SEND_NODEINFO));
items.push_back(MenuItem("Send Position", MenuAction::SEND_POSITION));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case OPTIONS:
// Optional: backlight
if (settings->optionalMenuItems.backlight)
items.push_back(MenuItem(backlight->isLatched() ? "Backlight Off" : "Keep Backlight On", // Label
MenuAction::TOGGLE_BACKLIGHT, // Action
MenuPage::EXIT // Exit once complete
));
// Optional: GPS
if (config.position.gps_mode == meshtastic_Config_PositionConfig_GpsMode_DISABLED)
items.push_back(MenuItem("Enable GPS", MenuAction::TOGGLE_GPS, MenuPage::EXIT));
if (config.position.gps_mode == meshtastic_Config_PositionConfig_GpsMode_ENABLED)
items.push_back(MenuItem("Disable GPS", MenuAction::TOGGLE_GPS, MenuPage::EXIT));
// Optional: Enable Bluetooth, in case of lost wifi connection
if (!config.bluetooth.enabled || config.network.wifi_enabled)
items.push_back(MenuItem("Enable Bluetooth", MenuAction::ENABLE_BLUETOOTH, MenuPage::EXIT));
items.push_back(MenuItem("Applets", MenuPage::APPLETS));
items.push_back(MenuItem("Auto-show", MenuPage::AUTOSHOW));
items.push_back(MenuItem("Recents Duration", MenuPage::RECENTS));
if (settings->userTiles.maxCount > 1)
items.push_back(MenuItem("Layout", MenuAction::LAYOUT, MenuPage::OPTIONS));
items.push_back(MenuItem("Rotate", MenuAction::ROTATE, MenuPage::OPTIONS));
items.push_back(MenuItem("Notifications", MenuAction::TOGGLE_NOTIFICATIONS, MenuPage::OPTIONS,
&settings->optionalFeatures.notifications));
items.push_back(MenuItem("Battery Icon", MenuAction::TOGGLE_BATTERY_ICON, MenuPage::OPTIONS,
&settings->optionalFeatures.batteryIcon));
items.push_back(
MenuItem("12-Hour Clock", MenuAction::TOGGLE_12H_CLOCK, MenuPage::OPTIONS, &config.display.use_12h_clock));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case APPLETS:
populateAppletPage();
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case AUTOSHOW:
populateAutoshowPage();
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case RECENTS:
populateRecentsPage();
break;
case EXIT:
sendToBackground(); // Menu applet dismissed, allow normal behavior to resume
break;
default:
LOG_WARN("Page not implemented");
}
// Reset the cursor, unless reloading same page
// (or now out-of-bounds)
if (page != currentPage || cursor >= items.size()) {
cursor = 0;
// ROOT menu has special handling: unselected at first, to emphasise the system info panel
if (page == ROOT)
cursorShown = false;
}
// Remember which page we are on now
currentPage = page;
}
void InkHUD::MenuApplet::onRender()
{
if (items.size() == 0)
LOG_ERROR("Empty Menu");
// Dimensions for the slots where we will draw menuItems
const float padding = 0.05;
const uint16_t itemH = fontSmall.lineHeight() * 2;
const int16_t itemW = width() - X(padding) - X(padding);
const int16_t itemL = X(padding);
const int16_t itemR = X(1 - padding);
int16_t itemT = 0; // Top (y px of current slot). Incremented as we draw. Adjusted to fit system info panel on ROOT menu.
// How many full menuItems will fit on screen
uint8_t slotCount = (height() - itemT) / itemH;
// System info panel at the top of the menu
// =========================================
uint16_t &siH = systemInfoPanelHeight; // System info - height. Calculated at onForeground
const uint8_t slotsObscured = ceilf(siH / (float)itemH); // How many slots are obscured by system info panel
// System info - top
// Remain at 0px, until cursor reaches bottom of screen, then begin to scroll off screen.
// This is the same behavior we expect from the non-root menus.
// Implementing this with the systemp panel is slightly annoying though,
// and required adding the MenuApplet::getSystemInfoPanelHeight method
int16_t siT;
if (cursor < slotCount - slotsObscured - 1) // (Minus 1: comparing zero based index with a count)
siT = 0;
else
siT = 0 - ((cursor - (slotCount - slotsObscured - 1)) * itemH);
// If showing ROOT menu,
// and the panel isn't yet scrolled off screen top
if (currentPage == ROOT) {
drawSystemInfoPanel(0, siT, width()); // Draw the panel.
itemT = max(siT + siH, 0); // Offset the first menu entry, so menu starts below the system info panel
}
// Draw menu items
// ===================
// Which item will be drawn to the top-most slot?
// Initially, this is the item 0, but may increase once we begin scrolling
uint8_t firstItem;
if (cursor < slotCount)
firstItem = 0;
else
firstItem = cursor - (slotCount - 1);
// Which item will be drawn to the bottom-most slot?
// This may be beyond the slot-count, to draw a partially off-screen item below the bottom-most slow
// This may be less than the slot-count, if we are reaching the end of the menuItems
uint8_t lastItem = min((uint8_t)firstItem + slotCount, (uint8_t)items.size() - 1);
// -- Loop: draw each (visible) menu item --
for (uint8_t i = firstItem; i <= lastItem; i++) {
// Grab the menuItem
MenuItem item = items.at(i);
// Center-line for the text
int16_t center = itemT + (itemH / 2);
if (cursorShown && i == cursor)
drawRect(itemL, itemT, itemW, itemH, BLACK);
printAt(itemL + X(padding), center, item.label, LEFT, MIDDLE);
// Testing only: circle instead of check box
if (item.checkState) {
const uint16_t cbWH = fontSmall.lineHeight(); // Checkbox: width / height
const int16_t cbL = itemR - X(padding) - cbWH; // Checkbox: left
const int16_t cbT = center - (cbWH / 2); // Checkbox : top
// Checkbox ticked
if (*(item.checkState)) {
drawRect(cbL, cbT, cbWH, cbWH, BLACK);
// First point of tick: pen down
const int16_t t1Y = center;
const int16_t t1X = cbL + 3;
// Second point of tick: base
const int16_t t2Y = center + (cbWH / 2) - 2;
const int16_t t2X = cbL + (cbWH / 2);
// Third point of tick: end of tail
const int16_t t3Y = center - (cbWH / 2) - 2;
const int16_t t3X = cbL + cbWH + 2;
// Draw twice: faux bold
drawLine(t1X, t1Y, t2X, t2Y, BLACK);
drawLine(t2X, t2Y, t3X, t3Y, BLACK);
drawLine(t1X + 1, t1Y, t2X + 1, t2Y, BLACK);
drawLine(t2X + 1, t2Y, t3X + 1, t3Y, BLACK);
}
// Checkbox ticked
else
drawRect(cbL, cbT, cbWH, cbWH, BLACK);
}
// Increment the y value (top) as we go
itemT += itemH;
}
}
void InkHUD::MenuApplet::onButtonShortPress()
{
// Push the auto-close timer back
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
// Move menu cursor to next entry, then update
if (cursorShown)
cursor = (cursor + 1) % items.size();
else
cursorShown = true;
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onButtonLongPress()
{
// Push the auto-close timer back
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
if (cursorShown)
execute(items.at(cursor));
else
showPage(MenuPage::EXIT); // Special case: Peek at root-menu; longpress again to close
// If we didn't already request a specialized update, when handling a menu action,
// then perform the usual fast update.
// FAST keeps things responsive: important because we're dealing with user input
if (!wantsToRender())
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
// Dynamically create MenuItem entries for activating / deactivating Applets, for the "Applet Selection" submenu
void InkHUD::MenuApplet::populateAppletPage()
{
assert(items.size() == 0);
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
const char *name = inkhud->userApplets.at(i)->name;
bool *isActive = &(settings->userApplets.active[i]);
items.push_back(MenuItem(name, MenuAction::TOGGLE_APPLET, MenuPage::APPLETS, isActive));
}
}
// Dynamically create MenuItem entries for selecting which applets will automatically come to foreground when they have new data
// We only populate this menu page with applets which are actually active
// We use the MenuItem::checkState pointer to toggle the setting in MenuApplet::execute. Bit of a hack, but convenient.
void InkHUD::MenuApplet::populateAutoshowPage()
{
assert(items.size() == 0);
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
// Only add a menu item if applet is active
if (settings->userApplets.active[i]) {
const char *name = inkhud->userApplets.at(i)->name;
bool *isActive = &(settings->userApplets.autoshow[i]);
items.push_back(MenuItem(name, MenuAction::TOGGLE_AUTOSHOW_APPLET, MenuPage::AUTOSHOW, isActive));
}
}
}
void InkHUD::MenuApplet::populateRecentsPage()
{
// How many values are shown for use to choose from
constexpr uint8_t optionCount = sizeof(RECENTS_OPTIONS_MINUTES) / sizeof(RECENTS_OPTIONS_MINUTES[0]);
// Create an entry for each item in RECENTS_OPTIONS_MINUTES array
// (Defined at top of this file)
for (uint8_t i = 0; i < optionCount; i++) {
std::string label = to_string(RECENTS_OPTIONS_MINUTES[i]) + " mins";
items.push_back(MenuItem(label.c_str(), MenuAction::SET_RECENTS, MenuPage::EXIT));
}
}
// Renders the panel shown at the top of the root menu.
// Displays the clock, and several other pieces of instantaneous system info,
// which we'd prefer not to have displayed in a normal applet, as they update too frequently.
void InkHUD::MenuApplet::drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width, uint16_t *renderedHeight)
{
// Reset the height
// We'll add to this as we add elements
uint16_t height = 0;
// Clock (potentially)
// ====================
std::string clockString = getTimeString();
if (clockString.length() > 0) {
setFont(fontLarge);
printAt(width / 2, top, clockString, CENTER, TOP);
height += fontLarge.lineHeight();
height += fontLarge.lineHeight() * 0.1; // Padding below clock
}
// Stats
// ===================
setFont(fontSmall);
// Position of the label row for the system info
const int16_t labelT = top + height;
height += fontSmall.lineHeight() * 1.1; // Slightly increased spacing
// Position of the data row for the system info
const int16_t valT = top + height;
height += fontSmall.lineHeight() * 1.1; // Slightly increased spacing (between bottom line and divider)
// Position of divider between the info panel and the menu entries
const int16_t divY = top + height;
height += fontSmall.lineHeight() * 0.2; // Padding *below* the divider. (Above first menu item)
// Create a variable number of columns
// Either 3 or 4, depending on whether we have GPS
// Todo
constexpr uint8_t N_COL = 3;
int16_t colL[N_COL];
int16_t colC[N_COL];
int16_t colR[N_COL];
for (uint8_t i = 0; i < N_COL; i++) {
colL[i] = left + ((width / N_COL) * i);
colC[i] = colL[i] + ((width / N_COL) / 2);
colR[i] = colL[i] + (width / N_COL);
}
// Info blocks, left to right
// Voltage
float voltage = powerStatus->getBatteryVoltageMv() / 1000.0;
char voltageStr[6]; // "XX.XV"
sprintf(voltageStr, "%.1fV", voltage);
printAt(colC[0], labelT, "Bat", CENTER, TOP);
printAt(colC[0], valT, voltageStr, CENTER, TOP);
// Divider
for (int16_t y = valT; y <= divY; y += 3)
drawPixel(colR[0], y, BLACK);
// Channel Util
char chUtilStr[4]; // "XX%"
sprintf(chUtilStr, "%2.f%%", airTime->channelUtilizationPercent());
printAt(colC[1], labelT, "Ch", CENTER, TOP);
printAt(colC[1], valT, chUtilStr, CENTER, TOP);
// Divider
for (int16_t y = valT; y <= divY; y += 3)
drawPixel(colR[1], y, BLACK);
// Duty Cycle (AirTimeTx)
char dutyUtilStr[4]; // "XX%"
sprintf(dutyUtilStr, "%2.f%%", airTime->utilizationTXPercent());
printAt(colC[2], labelT, "Duty", CENTER, TOP);
printAt(colC[2], valT, dutyUtilStr, CENTER, TOP);
/*
// Divider
for (int16_t y = valT; y <= divY; y += 3)
drawPixel(colR[2], y, BLACK);
// GPS satellites - todo
printAt(colC[3], labelT, "Sats", CENTER, TOP);
printAt(colC[3], valT, "ToDo", CENTER, TOP);
*/
// Horizontal divider, at bottom of system info panel
for (int16_t x = 0; x < width; x += 2) // Divider, centered in the padding between first system panel and first item
drawPixel(x, divY, BLACK);
if (renderedHeight != nullptr)
*renderedHeight = height;
}
// Get the height of the the panel drawn at the top of the menu
// This is inefficient, as we do actually have to render the panel to determine the height
// It solves a catch-22 situation, where slotCount needs to know panel height, and panel height needs to know slotCount
uint16_t InkHUD::MenuApplet::getSystemInfoPanelHeight()
{
// Render *far* off screen
uint16_t height = 0;
drawSystemInfoPanel(INT16_MIN, INT16_MIN, 1, &height);
return height;
}
#endif