Files
firmware/src/graphics/niche/InkHUD/Applet.h
scobert969 7bbfe99fbe Add on-screen keyboard to InkHUD (#9445)
* Added keyboard option to menu. Shows a keyboard layout but does not type.

* Keyboard types into text box and wraps.

* send FreeText messages from the send submenu

- renamed `KEYBOARD` action to `FREE_TEXT` and moved its menu location
to the send submenu
- opening the FreeText applet from the menu keeps the menu open and
disabled the timeout
- the FreeText applet writes to inkhud->freetext
- the sending a canned message checks inkhud->freetext and if it isn't
empty, sends and clears the inkhud->freetext

* Text scrolls along with input

* handle free text message completion as an event

implements `handleFreeText` and `OnFreeText()` for system applets to
interface with the FreeText Applet

The FreeText Applet generates an `OnFreeText` event when completing a
message which is handled by the first system applet with the
`handleFreeText` flag set to true.

The Menu Applet now handles this event.

* call `onFreeText` whenever the FreeText Applet exits

allows the menu to consistently restart its auto-close timeout

* Add text cursor

* Change UI to remove the header and make text box longer
Keyboard displays captial letters for legibility
Keyboard types captial letters with long press

* center FreeText keys and draw symbolic buttons

Move input field and keyboard drawing to their own functions:
- `drawInputField()`
- `drawKeyboard()`

Store the keys in a 1-dimensional array

Implement a matching array, `keyWidths`, to set key widths relative to
the font size

* Add character limit and counter

* Fix softlock when hitting character limit

* Move text box as its own menu page

* rework FreeTextApplet into KeyboardApplet

- The Keyboard Applet renders an on-screen keyboard at the lower portion
of the screen.
- Calling `inkhud->openKeyboard()` sends all the user applets to the
background and resizes the first system applet with `handleFreeText` set
to True to fit above the on-screen keyboard
- `inkhud->closeKeyboard()` reverses this layout change

* Fix input box rendering and add character limit to menu free text

* remove FREE_TEXT menu page and use the FREE_TEXT menu action solely

* force update when changing the free text message

* reorganize KeyboardApplet

- add comments after each row of `key[]` and `keyWidths[]` to preserve
formatting

- The selected key is now set using the key index directly

- rowWidths are pre-calculated in the KeyboardApplet constructor

- removed `drawKeyboard()` and implemented `drawKeyLabel()`

* implement `Renderer::clearTile()` to clear the region below a tile

* add parameter to forceUpdate() for re-rendering the full screen

setting the `all` parameter to true in `inkhud->forceUpdate()` now
causes the full screen buffer to clear an re-render. This is helpful for
when sending applets to the background and the UI needs a clean canvas.

System Applets can now set the `alwaysRender` flag true which causes it
to re-render on every screen update. This is set to true in the Battery
Icon Applet.

* clean up tile clearing loops

* implement dirty rendering to let applets draw over their previous render

- `Applet::requestUpdate()` now has an optional flag to keep the old
canvas

- If honored, the renderer calls `render(true)` which runs
`onDirtyRender()` instead of `onRender()` for said applet

- The renderer will not call a dirty render if the full screen is
getting re-rendered

* simplify arithmetic in clearTile for better understanding

* combine Applet::onRender() and Applet::onDirtyRender() into Applet::onRender(bool full)

- add new `full` parameter to onRender() in every applet. This parameter
can be ignored by most applets.

- `Applet::requestUpdate()` has an optional flag that requests a full
render by default

* implement tile and partial rendering in KeyboardApplet

* add comment for drawKeyLabel()

* improve clarity of byte operations in clearTile()

* remove typo and commented code

* fix inaccurate comments

* add null check to openKeyboard() and closeKeyboard()

---------

Co-authored-by: zeropt <ferr0fluidmann@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
2026-01-30 13:35:10 -05:00

188 lines
7.9 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
/*
Base class for InkHUD applets
Must be overriden
An applet is one "program" which may show info on the display.
*/
#pragma once
#include "configuration.h"
#include <GFX.h> // GFXRoot drawing lib
#include "mesh/MeshTypes.h"
#include "./AppletFont.h"
#include "./Applets/System/Notification/Notification.h" // The notification object, not the applet
#include "./InkHUD.h"
#include "./Persistence.h"
#include "./Tile.h"
#include "graphics/niche/Drivers/EInk/EInk.h"
namespace NicheGraphics::InkHUD
{
using NicheGraphics::Drivers::EInk;
using std::to_string;
class Applet : public GFX
{
public:
// Which edge Applet::printAt will place on the Y parameter
enum VerticalAlignment : uint8_t {
TOP,
MIDDLE,
BOTTOM,
};
// Which edge Applet::printAt will place on the X parameter
enum HorizontalAlignment : uint8_t {
LEFT,
RIGHT,
CENTER,
};
// An easy-to-understand interpretation of SNR and RSSI
// Calculate with Applet::getSignalStrength
enum SignalStrength : int8_t {
SIGNAL_UNKNOWN = -1,
SIGNAL_NONE,
SIGNAL_BAD,
SIGNAL_FAIR,
SIGNAL_GOOD,
};
Applet();
void setTile(Tile *t); // Should only be called via Tile::setApplet
Tile *getTile(); // Tile with which this applet is linked
// Rendering
void render(bool full); // Draw the applet
bool wantsToRender(); // Check whether applet wants to render
bool wantsToAutoshow(); // Check whether applet wants to become foreground
Drivers::EInk::UpdateTypes wantsUpdateType(); // Check which display update type the applet would prefer
bool wantsFullRender(); // Check whether applet wants to render over its previous render
void updateDimensions(); // Get current size from tile
void resetDrawingSpace(); // Makes sure every render starts with same parameters
// State of the applet
void activate(); // Begin running
void deactivate(); // Stop running
void bringToForeground(); // Show
void sendToBackground(); // Hide
bool isActive();
bool isForeground();
// Event handlers
virtual void onRender(bool full) = 0; // For drawing the applet
virtual void onActivate() {}
virtual void onDeactivate() {}
virtual void onForeground() {}
virtual void onBackground() {}
virtual void onShutdown() {}
virtual void onButtonShortPress() {}
virtual void onButtonLongPress() {}
virtual void onExitShort() {}
virtual void onExitLong() {}
virtual void onNavUp() {}
virtual void onNavDown() {}
virtual void onNavLeft() {}
virtual void onNavRight() {}
virtual void onFreeText(char c) {}
virtual void onFreeTextDone() {}
virtual void onFreeTextCancel() {}
virtual bool approveNotification(Notification &n); // Allow an applet to veto a notification
static uint16_t getHeaderHeight(); // How tall the "standard" applet header is
static AppletFont fontSmall, fontMedium, fontLarge; // The general purpose fonts, used by all applets
const char *name = nullptr; // Shown in applet selection menu. Also used as an identifier by InkHUD::getSystemApplet
protected:
void drawPixel(int16_t x, int16_t y, uint16_t color) override; // Place a single pixel. All drawing output passes through here
void requestUpdate(EInk::UpdateTypes type = EInk::UpdateTypes::UNSPECIFIED,
bool full = true); // Ask WindowManager to schedule a display update
void requestAutoshow(); // Ask for applet to be moved to foreground
uint16_t X(float f); // Map applet width, mapped from 0 to 1.0
uint16_t Y(float f); // Map applet height, mapped from 0 to 1.0
void setCrop(int16_t left, int16_t top, uint16_t width, uint16_t height); // Ignore pixels drawn outside a certain region
void resetCrop(); // Removes setCrop()
// Text
void setFont(AppletFont f);
AppletFont getFont();
uint16_t getTextWidth(std::string text);
uint16_t getTextWidth(const char *text);
uint32_t getWrappedTextHeight(int16_t left, uint16_t width, std::string text); // Result of printWrapped
void printAt(int16_t x, int16_t y, const char *text, HorizontalAlignment ha = LEFT, VerticalAlignment va = TOP);
void printAt(int16_t x, int16_t y, std::string text, HorizontalAlignment ha = LEFT, VerticalAlignment va = TOP);
void printThick(int16_t xCenter, int16_t yCenter, std::string text, uint8_t thicknessX, uint8_t thicknessY); // Faux bold
void printWrapped(int16_t left, int16_t top, uint16_t width, std::string text); // Per-word line wrapping
void hatchRegion(int16_t x, int16_t y, uint16_t w, uint16_t h, uint8_t spacing, Color color); // Fill with sparse lines
void drawHeader(std::string text); // Draw the standard applet header
// Meshtastic Logo
static constexpr float LOGO_ASPECT_RATIO = 1.9; // Width:Height for drawing the Meshtastic logo
uint16_t getLogoWidth(uint16_t limitWidth, uint16_t limitHeight); // Size Meshtastic logo to fit within region
uint16_t getLogoHeight(uint16_t limitWidth, uint16_t limitHeight); // Size Meshtastic logo to fit within region
void drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height,
Color color = BLACK); // Draw the Meshtastic logo
std::string hexifyNodeNum(NodeNum num); // Style as !0123abdc
SignalStrength getSignalStrength(float snr, float rssi); // Interpret SNR and RSSI, as an easy to understand value
std::string getTimeString(uint32_t epochSeconds); // Human readable
std::string getTimeString(); // Current time, human readable
uint16_t getActiveNodeCount(); // Duration determined by user, in onscreen menu
std::string localizeDistance(uint32_t meters); // Human readable distance, imperial or metric
std::string parse(std::string text); // Handle text which might contain special chars
std::string parseShortName(meshtastic_NodeInfoLite *node); // Get the shortname, or a substitute if has unprintable chars
bool isPrintable(std::string); // Check for characters which the font can't print
// Convenient references
InkHUD *inkhud = nullptr;
Persistence::Settings *settings = nullptr;
Persistence::LatestMessage *latestMessage = nullptr;
private:
Tile *assignedTile = nullptr; // Rendered pixels are fed into a Tile object, which translates them, then passes to WM
bool active = false; // Has the user enabled this applet (at run-time)?
bool foreground = false; // Is the applet currently drawn on a tile?
bool wantRender = false; // In some situations, checked by WindowManager when updating, to skip unneeded redrawing.
bool wantAutoshow = false; // Does the applet have new data it would like to display in foreground?
NicheGraphics::Drivers::EInk::UpdateTypes wantUpdateType =
NicheGraphics::Drivers::EInk::UpdateTypes::UNSPECIFIED; // Which update method we'd prefer when redrawing the display
bool wantFullRender = true; // Render with a fresh canvas
using GFX::setFont; // Make sure derived classes use AppletFont instead of AdafruitGFX fonts directly
using GFX::setRotation; // Block setRotation calls. Rotation is handled globally by WindowManager.
AppletFont currentFont; // As passed to setFont
// As set by setCrop
int16_t cropLeft = 0;
int16_t cropTop = 0;
uint16_t cropWidth = 0;
uint16_t cropHeight = 0;
};
}; // namespace NicheGraphics::InkHUD
#endif