Files
firmware/src/graphics/draw/UIRenderer.h
HarukiToreda 9da4396c6f Multi message storage (#8182)
* First try at multimessage storage and display

* Nrf built issue fix

* Message view mode

* Add channel name instead of channel slot

* trunk fix

* Fix for DM threading

* fix for message time

* rename of view mode to Conversations

* Reply in thread feature

* rename Select View Mode to Select Conversation

* dismiss all live fix

* Messages from phone show on screen

* Decoupled message packets from screen.cpp and cleaned up

* Cannedmessage cleanup and emotes fixed

* Ack on messages sent

* Ack message cleanup

* Dismiss feature fixed

* removed legacy temporary messages

* Emote picker fix

* Memory size debug

* Build error fix

* Sanity checks are okay sometimes

* Lengthen channel name and finalize cleanup removal of Broadcast

* Change DM to @ in order to unify on a single method

* Continue unifying display, also show message status on the "isMine" lines

* Add context for incoming messages

* Better to say "in" vs "on"

* crash fix for confirmation nodes

* Fix outbound labels based to avoid creating delays

* Eink autoscroll dissabled

* gating for message storage when not using a screen

* revert

* Build fail fix

* Don't error out with unset MAC address in unit tests

* Provide some extra spacing for low hanging characters in messages

* Reorder menu options and reword Respond

* Reword menus to better reflect actions

* Go to thread from favorite screen

* Reorder Favorite Action Menu with simple word modifications

* Consolidate wording on "Chats"

* Mute channel fix

* trunk fix

* Clean up how muting works along with when we wake the screen

* Fix builds for HELTEC_MESH_SOLAR

* Signal bars for message ack

* fix for notification renderer

* Remove duplicate code, fix more Chats, and fix C6L MessageRenderer

* Fix to many warnings related to BaseUI

* preset aware signal strength display

* More C6L fixes and clean up header lines

* Use text aligns for message layout where necessary

* Attempt to fix memory usage of invalidLifetime

* Update channel mute for adjusted protobuf

* Missed a comma in merge conflicts

* cleanup to get more space

* Trunk fixes

* Optimize Hi Rez Chirpy to save space

* more fixes

* More cleanup

* Remove used getConversationWith

* Remove unused dismissNewestMessage

* Fix another build error on occassion

* Dimiss key combo function deprecated

* More cleanup

* Fn symbol code removed

* Waypoint cleanup

* Trunk fix

* Fixup Waypoint screen with BaseUI code

* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files.

* Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files."

This reverts commit 2f65721774.

* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2!

* remove memory usage debug

* Revert only RangeTestModule.cpp change

* Switch from dynamic std::string storage to fixed-size char[]

* Removing old left over code

* More optimization

* Free Heap when not on Message screen

* build error fixes

* Restore ellipsis to end of long names

* Remove legacy function renderMessageContent

* improved destination filtering

* force PKI

* cleanup

* Shorten longNames to not exceed message popups

* log messages sent from apps

* Trunk fix

* Improve layout of messages screen

* Fix potential crash for undefined variable

* Revert changes to RedirectablePrint.cpp

* Apply shortening to longNames in Select Destination

* Fix short name displays

* Fix sprintfOverlappingData issue

* Fix nullPointerRedundantCheck warning on ESP32

* Add "Delete All Chats" to all chat views

* Improve getSafeNodeName / sanitizeString code.

* Improve getSafeNodeName further

* Restore auto favorite; but only if not CLIENT_BASE

* Don't favorite if WE are CLIENT_BASE role

* Don't run message persistent in MUI

* Fix broken endifs

* Unkwnown nodes no longer show as ??? on message  thread

* More delete options and cleanup of code

* fix for delete this chat

* Message menu cleanup

* trunk fix

* Clean up some menu options and remove some Unit C6L ifdefines

* Rework Delete flow

* Desperate times call for desperate measures

* Create a background on the connected icon to reduce overlap impact

* Optimize code for background image

* Fix for Muzi_Base

* Trunk Fixes

* Remove the up/down shortcut to launch canned messages (#8370)

* Remove the up/down shortcut to launch canned messages

* Enabled MQTT and WEBSERVER by default (#8679)

Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>

---------

Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Correct string length calculation for signal bars

* Manual message scrolling

* Fix

* Restore CannedMessages on Home Frame

* UpDown situational destination for textMessage

* Correct up/down destinations on textMessage frame

* Update Screen.h for handleTextMessage

* Update Screen.cpp to repair a merge issue

* Add nudge scroll on UpDownEncoder devices.

* Set nodeName to maximum size

* Revert "Set nodeName to maximum size"

This reverts commit e254f39925.

* Reflow Node Lists and TLora Pager Views (#8942)

* Add files via upload

* Move files into the right place

* Short or Long Names for everyone!

* Add scrolling to Node list

* Pagination fix for Latest to oldest per page

* Page counters

* Dynamic scaling of column counts based upon screen size, clean up box drawing

* Reflow Node Lists and TLora Pager Views (#8942)

* Add files via upload

* Move files into the right place

* Short or Long Names for everyone!

* Add scrolling to Node list

* Pagination fix for Latest to oldest per page

* Page counters

* Dynamic scaling of column counts based upon screen size, clean up box drawing

* Update exempt labels for stale bot workflow

Adds triaged and backlog to the list of exempt labels.

* Update naming of Frame Visibility toggles

* Fix to scrolling

* Fix for content cutting off when from us

* Fix for "delete this chat" now it does delete the current one

* Rework isHighResolution to be an enum called ScreenResolution

* Migrate Unit C6L macro guards into currentResolution UltraLow checks

* Mistakes happen - restoring NodeList Renderer line

---------

Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: whywilson <m.tools@qq.com>
Co-authored-by: Tom Fifield <tom@tomfifield.net>
2025-12-24 16:13:31 -06:00

88 lines
3.3 KiB
C++

#pragma once
#include "NodeDB.h"
#include "graphics/Screen.h"
#include "graphics/emotes.h"
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
#include <string>
#define HOURS_IN_MONTH 730
// Forward declarations for status types
namespace meshtastic
{
class PowerStatus;
class NodeStatus;
class GPSStatus;
} // namespace meshtastic
namespace graphics
{
/// Forward declarations
class Screen;
/**
* @brief UI utility drawing functions
*
* Contains utility functions for drawing common UI elements, overlays,
* battery indicators, and other shared graphical components.
*/
class UIRenderer
{
public:
// Common UI elements
static void drawNodes(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::NodeStatus *nodeStatus,
int node_offset = 0, bool show_total = true, const char *additional_words = "");
// GPS status functions
static void drawGps(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus);
static void drawGpsCoordinates(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus,
const char *mode = "line1");
static void drawGpsAltitude(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus);
static void drawGpsPowerStatus(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus);
// Overlay and special screens
static void drawFrameText(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *text);
// Navigation bar overlay
static void drawNavigationBar(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNodeInfo(OLEDDisplay *display, const OLEDDisplayUiState *state, int16_t x, int16_t y);
static void drawDeviceFocused(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Icon and screen drawing functions
static void drawIconScreen(const char *upperMsg, OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Compass and location screen
static void drawCompassAndLocationScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
static NodeNum currentFavoriteNodeNum;
static std::vector<meshtastic_NodeInfoLite *> favoritedNodes;
static void rebuildFavoritedNodes();
// OEM screens
#ifdef USERPREFS_OEM_TEXT
static void drawOEMIconScreen(const char *upperMsg, OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
static void drawOEMBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
#endif
#ifdef USE_EINK
/// Used on eink displays while in deep sleep
static void drawDeepSleepFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
/// Used on eink displays when screen updates are paused
static void drawScreensaverOverlay(OLEDDisplay *display, OLEDDisplayUiState *state);
#endif
static std::string drawTimeDelta(uint32_t days, uint32_t hours, uint32_t minutes, uint32_t seconds);
static int formatDateTime(char *buffer, size_t bufferSize, uint32_t rtc_sec, OLEDDisplay *display, bool showTime);
// Check if the display can render a string (detect special chars; emoji)
static bool haveGlyphs(const char *str);
}; // namespace UIRenderer
} // namespace graphics