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I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.
I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.
I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.
This reverts commit 0d11331d18.
36 lines
870 B
C++
36 lines
870 B
C++
#pragma once
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/**
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* @brief Master include file for all Screen draw renderers
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*
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* This file includes all the individual renderer headers to provide
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* a convenient single include for accessing all draw functions.
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*/
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#include "graphics/draw/ClockRenderer.h"
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#include "graphics/draw/CompassRenderer.h"
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#include "graphics/draw/DebugRenderer.h"
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#include "graphics/draw/NodeListRenderer.h"
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#include "graphics/draw/UIRenderer.h"
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namespace graphics
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{
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/**
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* @brief Collection of all draw renderers
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*
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* This namespace provides access to all the specialized rendering
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* functions organized by category.
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*/
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namespace DrawRenderers
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{
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// Re-export all renderer namespaces for convenience
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using namespace ClockRenderer;
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using namespace CompassRenderer;
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using namespace DebugRenderer;
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using namespace NodeListRenderer;
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} // namespace DrawRenderers
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} // namespace graphics
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