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https://github.com/meshtastic/firmware.git
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* First try at multimessage storage and display * Nrf built issue fix * Message view mode * Add channel name instead of channel slot * trunk fix * Fix for DM threading * fix for message time * rename of view mode to Conversations * Reply in thread feature * rename Select View Mode to Select Conversation * dismiss all live fix * Messages from phone show on screen * Decoupled message packets from screen.cpp and cleaned up * Cannedmessage cleanup and emotes fixed * Ack on messages sent * Ack message cleanup * Dismiss feature fixed * removed legacy temporary messages * Emote picker fix * Memory size debug * Build error fix * Sanity checks are okay sometimes * Lengthen channel name and finalize cleanup removal of Broadcast * Change DM to @ in order to unify on a single method * Continue unifying display, also show message status on the "isMine" lines * Add context for incoming messages * Better to say "in" vs "on" * crash fix for confirmation nodes * Fix outbound labels based to avoid creating delays * Eink autoscroll dissabled * gating for message storage when not using a screen * revert * Build fail fix * Don't error out with unset MAC address in unit tests * Provide some extra spacing for low hanging characters in messages * Reorder menu options and reword Respond * Reword menus to better reflect actions * Go to thread from favorite screen * Reorder Favorite Action Menu with simple word modifications * Consolidate wording on "Chats" * Mute channel fix * trunk fix * Clean up how muting works along with when we wake the screen * Fix builds for HELTEC_MESH_SOLAR * Signal bars for message ack * fix for notification renderer * Remove duplicate code, fix more Chats, and fix C6L MessageRenderer * Fix to many warnings related to BaseUI * preset aware signal strength display * More C6L fixes and clean up header lines * Use text aligns for message layout where necessary * Attempt to fix memory usage of invalidLifetime * Update channel mute for adjusted protobuf * Missed a comma in merge conflicts * cleanup to get more space * Trunk fixes * Optimize Hi Rez Chirpy to save space * more fixes * More cleanup * Remove used getConversationWith * Remove unused dismissNewestMessage * Fix another build error on occassion * Dimiss key combo function deprecated * More cleanup * Fn symbol code removed * Waypoint cleanup * Trunk fix * Fixup Waypoint screen with BaseUI code * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. * Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files." This reverts commit2f65721774. * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2! * remove memory usage debug * Revert only RangeTestModule.cpp change * Switch from dynamic std::string storage to fixed-size char[] * Removing old left over code * More optimization * Free Heap when not on Message screen * build error fixes * Restore ellipsis to end of long names * Remove legacy function renderMessageContent * improved destination filtering * force PKI * cleanup * Shorten longNames to not exceed message popups * log messages sent from apps * Trunk fix * Improve layout of messages screen * Fix potential crash for undefined variable * Revert changes to RedirectablePrint.cpp * Apply shortening to longNames in Select Destination * Fix short name displays * Fix sprintfOverlappingData issue * Fix nullPointerRedundantCheck warning on ESP32 * Add "Delete All Chats" to all chat views * Improve getSafeNodeName / sanitizeString code. * Improve getSafeNodeName further * Restore auto favorite; but only if not CLIENT_BASE * Don't favorite if WE are CLIENT_BASE role * Don't run message persistent in MUI * Fix broken endifs * Unkwnown nodes no longer show as ??? on message thread * More delete options and cleanup of code * fix for delete this chat * Message menu cleanup * trunk fix * Clean up some menu options and remove some Unit C6L ifdefines * Rework Delete flow * Desperate times call for desperate measures * Create a background on the connected icon to reduce overlap impact * Optimize code for background image * Fix for Muzi_Base * Trunk Fixes * Remove the up/down shortcut to launch canned messages (#8370) * Remove the up/down shortcut to launch canned messages * Enabled MQTT and WEBSERVER by default (#8679) Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> * Correct string length calculation for signal bars * Manual message scrolling * Fix * Restore CannedMessages on Home Frame * UpDown situational destination for textMessage * Correct up/down destinations on textMessage frame * Update Screen.h for handleTextMessage * Update Screen.cpp to repair a merge issue * Add nudge scroll on UpDownEncoder devices. * Set nodeName to maximum size * Revert "Set nodeName to maximum size" This reverts commite254f39925. * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Update exempt labels for stale bot workflow Adds triaged and backlog to the list of exempt labels. * Update naming of Frame Visibility toggles * Fix to scrolling * Fix for content cutting off when from us * Fix for "delete this chat" now it does delete the current one * Rework isHighResolution to be an enum called ScreenResolution * Migrate Unit C6L macro guards into currentResolution UltraLow checks * Mistakes happen - restoring NodeList Renderer line --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: whywilson <m.tools@qq.com> Co-authored-by: Tom Fifield <tom@tomfifield.net>
132 lines
5.0 KiB
C++
132 lines
5.0 KiB
C++
#pragma once
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#if HAS_SCREEN
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// Disable debug logging entirely on release builds of HELTEC_MESH_SOLAR for space constraints
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#if defined(HELTEC_MESH_SOLAR)
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#define LOG_DEBUG(...)
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#endif
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// Enable or disable message persistence (flash storage)
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// Define -DENABLE_MESSAGE_PERSISTENCE=0 in build_flags to disable it entirely
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#ifndef ENABLE_MESSAGE_PERSISTENCE
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#define ENABLE_MESSAGE_PERSISTENCE 1
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#endif
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#include "mesh/generated/meshtastic/mesh.pb.h"
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#include <cstdint>
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#include <deque>
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#include <string>
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// How many messages are stored (RAM + flash).
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// Define -DMESSAGE_HISTORY_LIMIT=N in build_flags to control memory usage.
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#ifndef MESSAGE_HISTORY_LIMIT
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#define MESSAGE_HISTORY_LIMIT 20
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#endif
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// Internal alias used everywhere in code – do NOT redefine elsewhere.
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#define MAX_MESSAGES_SAVED MESSAGE_HISTORY_LIMIT
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// Maximum text payload size per message in bytes.
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// This still defines the max message length, but we no longer reserve this space per message.
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#define MAX_MESSAGE_SIZE 220
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// Total shared text pool size for all messages combined.
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// The text pool is RAM-only. Text is re-stored from flash into the pool on boot.
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#ifndef MESSAGE_TEXT_POOL_SIZE
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#define MESSAGE_TEXT_POOL_SIZE (MAX_MESSAGES_SAVED * MAX_MESSAGE_SIZE)
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#endif
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// Explicit message classification
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enum class MessageType : uint8_t {
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BROADCAST = 0, // broadcast message
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DM_TO_US = 1 // direct message addressed to this node
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};
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// Delivery status for messages we sent
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enum class AckStatus : uint8_t {
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NONE = 0, // just sent, waiting (no symbol shown)
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ACKED = 1, // got a valid ACK from destination
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NACKED = 2, // explicitly failed
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TIMEOUT = 3, // no ACK after retry window
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RELAYED = 4 // got an ACK from relay, not destination
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};
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struct StoredMessage {
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uint32_t timestamp; // When message was created (secs since boot or RTC)
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uint32_t sender; // NodeNum of sender
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uint8_t channelIndex; // Channel index used
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uint32_t dest; // Destination node (broadcast or direct)
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MessageType type; // Derived from dest (explicit classification)
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bool isBootRelative; // true = millis()/1000 fallback; false = epoch/RTC absolute
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AckStatus ackStatus; // Delivery status (only meaningful for our own sent messages)
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// Text storage metadata — rebuilt from flash at boot
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uint16_t textOffset; // Offset into global text pool (valid only after loadFromFlash())
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uint16_t textLength; // Length of text in bytes
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// Default constructor initializes all fields safely
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StoredMessage()
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: timestamp(0), sender(0), channelIndex(0), dest(0xffffffff), type(MessageType::BROADCAST), isBootRelative(false),
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ackStatus(AckStatus::NONE), textOffset(0), textLength(0)
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{
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}
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};
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class MessageStore
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{
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public:
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explicit MessageStore(const std::string &label);
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// Live RAM methods (always current, used by UI and runtime)
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void addLiveMessage(StoredMessage &&msg);
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void addLiveMessage(const StoredMessage &msg); // convenience overload
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const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
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// Add new messages from packets or manual input
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const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
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void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text); // Manual add
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// Persistence methods (used only on boot/shutdown)
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void saveToFlash(); // Save messages to flash
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void loadFromFlash(); // Load messages from flash
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// Clear all messages (RAM + persisted queue + text pool)
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void clearAllMessages();
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// Delete helpers
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void deleteOldestMessage(); // remove oldest from RAM (and flash on save)
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void deleteOldestMessageInChannel(uint8_t channel);
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void deleteOldestMessageWithPeer(uint32_t peer);
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void deleteAllMessagesInChannel(uint8_t channel);
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void deleteAllMessagesWithPeer(uint32_t peer);
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// Unified accessor (for UI code, defaults to RAM buffer)
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const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
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// Helper filters for future use
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std::deque<StoredMessage> getChannelMessages(uint8_t channel) const; // Only broadcast messages on a channel
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std::deque<StoredMessage> getDirectMessages() const; // Only direct messages
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// Upgrade boot-relative timestamps once RTC is valid
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void upgradeBootRelativeTimestamps();
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// Retrieve the C-string text for a stored message
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static const char *getText(const StoredMessage &msg);
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// Allocate text into pool (used by sender-side code)
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static uint16_t storeText(const char *src, size_t len);
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// Used when loading from flash to rebuild the text pool
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static uint16_t rebuildTextFromFlash(const char *src, size_t len);
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private:
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std::deque<StoredMessage> liveMessages; // Single in-RAM message buffer (also used for persistence)
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std::string filename; // Flash filename for persistence
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};
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// Global instance (defined in MessageStore.cpp)
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extern MessageStore messageStore;
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#endif
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