Files
firmware/src/graphics/niche/InkHUD/Tile.cpp
todd-herbert e6a98b1d6b InkHUD refactoring (#6216)
* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
2025-03-06 11:25:41 +01:00

241 lines
6.8 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./Tile.h"
#include "concurrency/Periodic.h"
using namespace NicheGraphics;
// Static members of Tile class (for linking)
InkHUD::Tile *InkHUD::Tile::highlightTarget;
bool InkHUD::Tile::highlightShown;
// For dismissing the highlight indicator, after a few seconds
// Highlighting is used to inform user of which tile is now focused
static concurrency::Periodic *taskHighlight;
static int32_t runtaskHighlight()
{
LOG_DEBUG("Dismissing Highlight");
InkHUD::Tile::highlightShown = false;
InkHUD::Tile::highlightTarget = nullptr;
InkHUD::InkHUD::getInstance()->forceUpdate(Drivers::EInk::UpdateTypes::FAST); // Re-render, clearing the highlighting
return taskHighlight->disable();
}
static void inittaskHighlight()
{
static bool doneOnce = false;
if (!doneOnce) {
taskHighlight = new concurrency::Periodic("Highlight", runtaskHighlight);
taskHighlight->disable();
doneOnce = true;
}
}
InkHUD::Tile::Tile()
{
inkhud = InkHUD::getInstance();
inittaskHighlight();
Tile::highlightTarget = nullptr;
Tile::highlightShown = false;
}
InkHUD::Tile::Tile(int16_t left, int16_t top, uint16_t width, uint16_t height)
{
assert(width > 0 && height > 0);
this->left = left;
this->top = top;
this->width = width;
this->height = height;
}
// Set the region of the tile automatically, based on the user's chosen layout
// This method places tiles which will host user applets
// The WindowManager multiplexes the applets to these tiles automatically
void InkHUD::Tile::setRegion(uint8_t userTileCount, uint8_t tileIndex)
{
uint16_t displayWidth = inkhud->width();
uint16_t displayHeight = inkhud->height();
bool landscape = displayWidth > displayHeight;
// Check for any stray tiles
if (tileIndex > (userTileCount - 1)) {
// Dummy values to prevent rendering
LOG_WARN("Tile index out of bounds");
left = -2;
top = -2;
width = 1;
height = 1;
return;
}
// Todo: special handling for 3 tile layout
// Gutters between tiles
const uint16_t spacing = 4;
switch (userTileCount) {
// One tile only
case 1:
left = 0;
top = 0;
width = displayWidth;
height = displayHeight;
break;
// Two tiles
case 2:
if (landscape) {
// Side by side
left = ((displayWidth / 2) + (spacing / 2)) * tileIndex;
top = 0;
width = (displayWidth / 2) - (spacing / 2);
height = displayHeight;
} else {
// Above and below
left = 0;
top = 0 + (((displayHeight / 2) + (spacing / 2)) * tileIndex);
width = displayWidth;
height = (displayHeight / 2) - (spacing / 2);
}
break;
// Four tiles
case 4:
width = (displayWidth / 2) - (spacing / 2);
height = (displayHeight / 2) - (spacing / 2);
switch (tileIndex) {
case 0:
left = 0;
top = 0;
break;
case 1:
left = 0 + (width - 1) + spacing;
top = 0;
break;
case 2:
left = 0;
top = 0 + (height - 1) + spacing;
break;
case 3:
left = 0 + (width - 1) + spacing;
top = 0 + (height - 1) + spacing;
break;
}
break;
default:
LOG_ERROR("Unsupported tile layout");
assert(0);
}
assert(width > 0 && height > 0);
}
// Manually set the region for a tile
// This is only done for tiles which will host certain "System Applets", which have unique position / sizes:
// Things like the NotificationApplet, BatteryIconApplet, etc
void InkHUD::Tile::setRegion(int16_t left, int16_t top, uint16_t width, uint16_t height)
{
assert(width > 0 && height > 0);
this->left = left;
this->top = top;
this->width = width;
this->height = height;
}
// Place an applet onto a tile
// Creates a reciprocal link between applet and tile
// The tile should always know which applet is displayed
// The applet should always know which tile it is display on
// This is enforced with asserts
// Assigning a new applet will break a previous link
// Link may also be broken by assigning a nullptr
void InkHUD::Tile::assignApplet(Applet *a)
{
// Break the link between old applet and this tile
if (assignedApplet)
assignedApplet->setTile(nullptr);
// Store the new applet
assignedApplet = a;
// Create the reciprocal link between the new applet and this tile
if (a)
a->setTile(this);
}
// Get pointer to whichever applet is displayed on this tile
InkHUD::Applet *InkHUD::Tile::getAssignedApplet()
{
return assignedApplet;
}
// Receive drawing output from the assigned applet,
// and translate it from "applet-space" coordinates, to it's true location.
// The final "rotation" step is performed by the windowManager
void InkHUD::Tile::handleAppletPixel(int16_t x, int16_t y, Color c)
{
// Move pixels from applet-space to tile-space
x += left;
y += top;
// Crop to tile borders
if (x >= left && x < (left + width) && y >= top && y < (top + height)) {
// Pass to the renderer
inkhud->drawPixel(x, y, c);
}
}
// Called by Applet base class, when setting applet dimensions, immediately before render
uint16_t InkHUD::Tile::getWidth()
{
return width;
}
// Called by Applet base class, when setting applet dimensions, immediately before render
uint16_t InkHUD::Tile::getHeight()
{
return height;
}
// Longest edge of the display, in pixels
// A 296px x 250px display will return 296, for example
// Maximum possible size of any tile's width / height
// Used by some components to allocate resources for the "worst possible situation"
// "Sizing the cathedral for christmas eve"
uint16_t InkHUD::Tile::maxDisplayDimension()
{
InkHUD *inkhud = InkHUD::getInstance();
return max(inkhud->height(), inkhud->width());
}
// Ask for this tile to be highlighted
// Used to indicate which tile is now indicated after focus changes
// Only used for aux button focus changes, not changes via menu
void InkHUD::Tile::requestHighlight()
{
Tile::highlightTarget = this;
Tile::highlightShown = false;
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FAST);
}
// Starts the timer which will automatically dismiss the highlighting, if the tile doesn't organically redraw first
void InkHUD::Tile::startHighlightTimeout()
{
taskHighlight->setIntervalFromNow(5 * 1000UL);
taskHighlight->enabled = true;
}
// Stop the timer which would automatically dismiss the highlighting
// Called if the tile organically renders before the timer is up
void InkHUD::Tile::cancelHighlightTimeout()
{
if (taskHighlight->enabled)
taskHighlight->disable();
}
#endif