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* chore: todo.txt * chore: comments * fix: no fast refresh on VME290 Reverts a line of code which was accidentally committed * refactor: god class Divide the behavior from the old WindowManager class into several subclasses which each have a clear role. * refactor: cppcheck medium warnings Enough to pass github CI for now * refactor: updateType selection * refactor: don't use a setter for the shared AppletFonts * fix: update prioritization forceUpdate calls weren't being prioritized * refactor: remove unhelpful logging getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations. * fix: " " * refactor: get rid of types.h file for enums * Keep that sneaky todo file out of commits
241 lines
6.8 KiB
C++
241 lines
6.8 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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#include "./Tile.h"
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#include "concurrency/Periodic.h"
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using namespace NicheGraphics;
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// Static members of Tile class (for linking)
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InkHUD::Tile *InkHUD::Tile::highlightTarget;
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bool InkHUD::Tile::highlightShown;
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// For dismissing the highlight indicator, after a few seconds
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// Highlighting is used to inform user of which tile is now focused
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static concurrency::Periodic *taskHighlight;
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static int32_t runtaskHighlight()
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{
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LOG_DEBUG("Dismissing Highlight");
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InkHUD::Tile::highlightShown = false;
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InkHUD::Tile::highlightTarget = nullptr;
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InkHUD::InkHUD::getInstance()->forceUpdate(Drivers::EInk::UpdateTypes::FAST); // Re-render, clearing the highlighting
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return taskHighlight->disable();
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}
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static void inittaskHighlight()
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{
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static bool doneOnce = false;
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if (!doneOnce) {
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taskHighlight = new concurrency::Periodic("Highlight", runtaskHighlight);
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taskHighlight->disable();
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doneOnce = true;
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}
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}
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InkHUD::Tile::Tile()
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{
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inkhud = InkHUD::getInstance();
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inittaskHighlight();
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Tile::highlightTarget = nullptr;
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Tile::highlightShown = false;
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}
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InkHUD::Tile::Tile(int16_t left, int16_t top, uint16_t width, uint16_t height)
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{
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assert(width > 0 && height > 0);
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this->left = left;
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this->top = top;
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this->width = width;
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this->height = height;
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}
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// Set the region of the tile automatically, based on the user's chosen layout
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// This method places tiles which will host user applets
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// The WindowManager multiplexes the applets to these tiles automatically
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void InkHUD::Tile::setRegion(uint8_t userTileCount, uint8_t tileIndex)
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{
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uint16_t displayWidth = inkhud->width();
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uint16_t displayHeight = inkhud->height();
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bool landscape = displayWidth > displayHeight;
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// Check for any stray tiles
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if (tileIndex > (userTileCount - 1)) {
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// Dummy values to prevent rendering
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LOG_WARN("Tile index out of bounds");
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left = -2;
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top = -2;
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width = 1;
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height = 1;
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return;
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}
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// Todo: special handling for 3 tile layout
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// Gutters between tiles
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const uint16_t spacing = 4;
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switch (userTileCount) {
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// One tile only
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case 1:
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left = 0;
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top = 0;
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width = displayWidth;
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height = displayHeight;
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break;
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// Two tiles
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case 2:
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if (landscape) {
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// Side by side
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left = ((displayWidth / 2) + (spacing / 2)) * tileIndex;
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top = 0;
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width = (displayWidth / 2) - (spacing / 2);
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height = displayHeight;
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} else {
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// Above and below
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left = 0;
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top = 0 + (((displayHeight / 2) + (spacing / 2)) * tileIndex);
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width = displayWidth;
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height = (displayHeight / 2) - (spacing / 2);
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}
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break;
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// Four tiles
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case 4:
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width = (displayWidth / 2) - (spacing / 2);
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height = (displayHeight / 2) - (spacing / 2);
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switch (tileIndex) {
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case 0:
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left = 0;
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top = 0;
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break;
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case 1:
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left = 0 + (width - 1) + spacing;
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top = 0;
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break;
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case 2:
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left = 0;
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top = 0 + (height - 1) + spacing;
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break;
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case 3:
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left = 0 + (width - 1) + spacing;
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top = 0 + (height - 1) + spacing;
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break;
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}
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break;
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default:
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LOG_ERROR("Unsupported tile layout");
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assert(0);
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}
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assert(width > 0 && height > 0);
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}
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// Manually set the region for a tile
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// This is only done for tiles which will host certain "System Applets", which have unique position / sizes:
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// Things like the NotificationApplet, BatteryIconApplet, etc
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void InkHUD::Tile::setRegion(int16_t left, int16_t top, uint16_t width, uint16_t height)
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{
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assert(width > 0 && height > 0);
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this->left = left;
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this->top = top;
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this->width = width;
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this->height = height;
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}
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// Place an applet onto a tile
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// Creates a reciprocal link between applet and tile
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// The tile should always know which applet is displayed
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// The applet should always know which tile it is display on
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// This is enforced with asserts
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// Assigning a new applet will break a previous link
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// Link may also be broken by assigning a nullptr
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void InkHUD::Tile::assignApplet(Applet *a)
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{
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// Break the link between old applet and this tile
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if (assignedApplet)
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assignedApplet->setTile(nullptr);
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// Store the new applet
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assignedApplet = a;
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// Create the reciprocal link between the new applet and this tile
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if (a)
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a->setTile(this);
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}
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// Get pointer to whichever applet is displayed on this tile
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InkHUD::Applet *InkHUD::Tile::getAssignedApplet()
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{
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return assignedApplet;
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}
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// Receive drawing output from the assigned applet,
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// and translate it from "applet-space" coordinates, to it's true location.
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// The final "rotation" step is performed by the windowManager
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void InkHUD::Tile::handleAppletPixel(int16_t x, int16_t y, Color c)
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{
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// Move pixels from applet-space to tile-space
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x += left;
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y += top;
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// Crop to tile borders
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if (x >= left && x < (left + width) && y >= top && y < (top + height)) {
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// Pass to the renderer
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inkhud->drawPixel(x, y, c);
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}
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}
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// Called by Applet base class, when setting applet dimensions, immediately before render
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uint16_t InkHUD::Tile::getWidth()
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{
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return width;
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}
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// Called by Applet base class, when setting applet dimensions, immediately before render
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uint16_t InkHUD::Tile::getHeight()
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{
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return height;
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}
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// Longest edge of the display, in pixels
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// A 296px x 250px display will return 296, for example
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// Maximum possible size of any tile's width / height
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// Used by some components to allocate resources for the "worst possible situation"
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// "Sizing the cathedral for christmas eve"
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uint16_t InkHUD::Tile::maxDisplayDimension()
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{
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InkHUD *inkhud = InkHUD::getInstance();
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return max(inkhud->height(), inkhud->width());
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}
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// Ask for this tile to be highlighted
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// Used to indicate which tile is now indicated after focus changes
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// Only used for aux button focus changes, not changes via menu
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void InkHUD::Tile::requestHighlight()
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{
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Tile::highlightTarget = this;
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Tile::highlightShown = false;
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inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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// Starts the timer which will automatically dismiss the highlighting, if the tile doesn't organically redraw first
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void InkHUD::Tile::startHighlightTimeout()
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{
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taskHighlight->setIntervalFromNow(5 * 1000UL);
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taskHighlight->enabled = true;
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}
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// Stop the timer which would automatically dismiss the highlighting
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// Called if the tile organically renders before the timer is up
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void InkHUD::Tile::cancelHighlightTimeout()
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{
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if (taskHighlight->enabled)
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taskHighlight->disable();
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}
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#endif |