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* rework I2C sensor init the goal is to only instantiate sensors that are pressend to save memory. side effacts: - easyer sensor integration (less C&P code) - nodeTelemetrySensorsMap can be removed when all devices are migrated * add missing ifdef * refactor a bunch of more sensors RAM -816 Flash -916 * fix build for t1000 * refactor more sensors RAM -192 Flash -60 * improve error handling Flash -112 * fix build * fix build * fix IndicatorSensor * fix tracker-t1000-e build not sure what magic is used but it works * Apply suggestion from @Copilot Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Apply suggestion from @Copilot Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Apply suggestion from @Copilot Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/Telemetry/Sensor/DFRobotGravitySensor.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fix --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
35 lines
1020 B
C++
35 lines
1020 B
C++
#include "configuration.h"
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#if !MESHTASTIC_EXCLUDE_ENVIRONMENTAL_SENSOR && __has_include(<Adafruit_SHTC3.h>)
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#include "../mesh/generated/meshtastic/telemetry.pb.h"
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#include "SHTC3Sensor.h"
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#include "TelemetrySensor.h"
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#include <Adafruit_SHTC3.h>
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SHTC3Sensor::SHTC3Sensor() : TelemetrySensor(meshtastic_TelemetrySensorType_SHTC3, "SHTC3") {}
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bool SHTC3Sensor::initDevice(TwoWire *bus, ScanI2C::FoundDevice *dev)
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{
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LOG_INFO("Init sensor: %s", sensorName);
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status = shtc3.begin(bus);
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initI2CSensor();
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return status;
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}
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bool SHTC3Sensor::getMetrics(meshtastic_Telemetry *measurement)
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{
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measurement->variant.environment_metrics.has_temperature = true;
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measurement->variant.environment_metrics.has_relative_humidity = true;
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sensors_event_t humidity, temp;
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shtc3.getEvent(&humidity, &temp);
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measurement->variant.environment_metrics.temperature = temp.temperature;
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measurement->variant.environment_metrics.relative_humidity = humidity.relative_humidity;
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return true;
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}
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#endif |