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* First try at multimessage storage and display * Nrf built issue fix * Message view mode * Add channel name instead of channel slot * trunk fix * Fix for DM threading * fix for message time * rename of view mode to Conversations * Reply in thread feature * rename Select View Mode to Select Conversation * dismiss all live fix * Messages from phone show on screen * Decoupled message packets from screen.cpp and cleaned up * Cannedmessage cleanup and emotes fixed * Ack on messages sent * Ack message cleanup * Dismiss feature fixed * removed legacy temporary messages * Emote picker fix * Memory size debug * Build error fix * Sanity checks are okay sometimes * Lengthen channel name and finalize cleanup removal of Broadcast * Change DM to @ in order to unify on a single method * Continue unifying display, also show message status on the "isMine" lines * Add context for incoming messages * Better to say "in" vs "on" * crash fix for confirmation nodes * Fix outbound labels based to avoid creating delays * Eink autoscroll dissabled * gating for message storage when not using a screen * revert * Build fail fix * Don't error out with unset MAC address in unit tests * Provide some extra spacing for low hanging characters in messages * Reorder menu options and reword Respond * Reword menus to better reflect actions * Go to thread from favorite screen * Reorder Favorite Action Menu with simple word modifications * Consolidate wording on "Chats" * Mute channel fix * trunk fix * Clean up how muting works along with when we wake the screen * Fix builds for HELTEC_MESH_SOLAR * Signal bars for message ack * fix for notification renderer * Remove duplicate code, fix more Chats, and fix C6L MessageRenderer * Fix to many warnings related to BaseUI * preset aware signal strength display * More C6L fixes and clean up header lines * Use text aligns for message layout where necessary * Attempt to fix memory usage of invalidLifetime * Update channel mute for adjusted protobuf * Missed a comma in merge conflicts * cleanup to get more space * Trunk fixes * Optimize Hi Rez Chirpy to save space * more fixes * More cleanup * Remove used getConversationWith * Remove unused dismissNewestMessage * Fix another build error on occassion * Dimiss key combo function deprecated * More cleanup * Fn symbol code removed * Waypoint cleanup * Trunk fix * Fixup Waypoint screen with BaseUI code * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. * Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files." This reverts commit2f65721774. * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2! * remove memory usage debug * Revert only RangeTestModule.cpp change * Switch from dynamic std::string storage to fixed-size char[] * Removing old left over code * More optimization * Free Heap when not on Message screen * build error fixes * Restore ellipsis to end of long names * Remove legacy function renderMessageContent * improved destination filtering * force PKI * cleanup * Shorten longNames to not exceed message popups * log messages sent from apps * Trunk fix * Improve layout of messages screen * Fix potential crash for undefined variable * Revert changes to RedirectablePrint.cpp * Apply shortening to longNames in Select Destination * Fix short name displays * Fix sprintfOverlappingData issue * Fix nullPointerRedundantCheck warning on ESP32 * Add "Delete All Chats" to all chat views * Improve getSafeNodeName / sanitizeString code. * Improve getSafeNodeName further * Restore auto favorite; but only if not CLIENT_BASE * Don't favorite if WE are CLIENT_BASE role * Don't run message persistent in MUI * Fix broken endifs * Unkwnown nodes no longer show as ??? on message thread * More delete options and cleanup of code * fix for delete this chat * Message menu cleanup * trunk fix * Clean up some menu options and remove some Unit C6L ifdefines * Rework Delete flow * Desperate times call for desperate measures * Create a background on the connected icon to reduce overlap impact * Optimize code for background image * Fix for Muzi_Base * Trunk Fixes * Remove the up/down shortcut to launch canned messages (#8370) * Remove the up/down shortcut to launch canned messages * Enabled MQTT and WEBSERVER by default (#8679) Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> * Correct string length calculation for signal bars * Manual message scrolling * Fix * Restore CannedMessages on Home Frame * UpDown situational destination for textMessage * Correct up/down destinations on textMessage frame * Update Screen.h for handleTextMessage * Update Screen.cpp to repair a merge issue * Add nudge scroll on UpDownEncoder devices. * Set nodeName to maximum size * Revert "Set nodeName to maximum size" This reverts commite254f39925. * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Update exempt labels for stale bot workflow Adds triaged and backlog to the list of exempt labels. * Update naming of Frame Visibility toggles * Fix to scrolling * Fix for content cutting off when from us * Fix for "delete this chat" now it does delete the current one * Rework isHighResolution to be an enum called ScreenResolution * Migrate Unit C6L macro guards into currentResolution UltraLow checks * Mistakes happen - restoring NodeList Renderer line --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: whywilson <m.tools@qq.com> Co-authored-by: Tom Fifield <tom@tomfifield.net>
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#pragma once
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#include "MessageStore.h" // for StoredMessage
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#if HAS_SCREEN
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#include "OLEDDisplay.h"
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#include "OLEDDisplayUi.h"
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#include "graphics/emotes.h"
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#include "mesh/generated/meshtastic/mesh.pb.h" // for meshtastic_MeshPacket
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace graphics
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{
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namespace MessageRenderer
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{
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// Thread filter modes
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enum class ThreadMode { ALL, CHANNEL, DIRECT };
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// Setter for switching thread mode
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void setThreadMode(ThreadMode mode, int channel = -1, uint32_t peer = 0);
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// Getter for current mode
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ThreadMode getThreadMode();
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// Getter for current channel (valid if mode == CHANNEL)
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int getThreadChannel();
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// Getter for current peer (valid if mode == DIRECT)
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uint32_t getThreadPeer();
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// Registry accessors for menuHandler
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const std::vector<int> &getSeenChannels();
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const std::vector<uint32_t> &getSeenPeers();
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void clearThreadRegistries();
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// Text and emote rendering
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void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount);
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/// Draws the text message frame for displaying received messages
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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// Function to generate lines with word wrapping
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std::vector<std::string> generateLines(OLEDDisplay *display, const char *headerStr, const char *messageBuf, int textWidth);
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// Function to calculate heights for each line
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std::vector<int> calculateLineHeights(const std::vector<std::string> &lines, const Emote *emotes,
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const std::vector<bool> &isHeaderVec);
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// Reset scroll state when new messages arrive
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void resetScrollState();
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// Manual scroll control for encoder-style inputs
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void nudgeScroll(int8_t direction);
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// Helper to auto-select the correct thread mode from a message
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void setThreadFor(const StoredMessage &sm, const meshtastic_MeshPacket &packet);
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// Handles a new incoming/outgoing message: banner, wake, thread select, scroll reset
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void handleNewMessage(OLEDDisplay *display, const StoredMessage &sm, const meshtastic_MeshPacket &packet);
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// Clear Message Line Cache from Message Renderer
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void clearMessageCache();
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void scrollUp();
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void scrollDown();
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} // namespace MessageRenderer
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} // namespace graphics
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#endif |