Files
firmware/src/graphics/draw/MessageRenderer.h
Jorropo beb268ff25 Revert "add a .clang-format file (#9154)" (#9172)
I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.

I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.

I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.

This reverts commit 0d11331d18.
2026-01-04 05:15:53 -06:00

71 lines
2.2 KiB
C++

#pragma once
#include "MessageStore.h" // for StoredMessage
#if HAS_SCREEN
#include "OLEDDisplay.h"
#include "OLEDDisplayUi.h"
#include "graphics/emotes.h"
#include "mesh/generated/meshtastic/mesh.pb.h" // for meshtastic_MeshPacket
#include <cstdint>
#include <string>
#include <vector>
namespace graphics
{
namespace MessageRenderer
{
// Thread filter modes
enum class ThreadMode { ALL, CHANNEL, DIRECT };
// Setter for switching thread mode
void setThreadMode(ThreadMode mode, int channel = -1, uint32_t peer = 0);
// Getter for current mode
ThreadMode getThreadMode();
// Getter for current channel (valid if mode == CHANNEL)
int getThreadChannel();
// Getter for current peer (valid if mode == DIRECT)
uint32_t getThreadPeer();
// Registry accessors for menuHandler
const std::vector<int> &getSeenChannels();
const std::vector<uint32_t> &getSeenPeers();
void clearThreadRegistries();
// Text and emote rendering
void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount);
/// Draws the text message frame for displaying received messages
void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Function to generate lines with word wrapping
std::vector<std::string> generateLines(OLEDDisplay *display, const char *headerStr, const char *messageBuf, int textWidth);
// Function to calculate heights for each line
std::vector<int> calculateLineHeights(const std::vector<std::string> &lines, const Emote *emotes,
const std::vector<bool> &isHeaderVec);
// Reset scroll state when new messages arrive
void resetScrollState();
// Manual scroll control for encoder-style inputs
void nudgeScroll(int8_t direction);
// Helper to auto-select the correct thread mode from a message
void setThreadFor(const StoredMessage &sm, const meshtastic_MeshPacket &packet);
// Handles a new incoming/outgoing message: banner, wake, thread select, scroll reset
void handleNewMessage(OLEDDisplay *display, const StoredMessage &sm, const meshtastic_MeshPacket &packet);
// Clear Message Line Cache from Message Renderer
void clearMessageCache();
void scrollUp();
void scrollDown();
} // namespace MessageRenderer
} // namespace graphics
#endif