Files
firmware/src/input/UpDownInterruptBase.cpp
2025-09-18 06:32:56 -05:00

166 lines
5.6 KiB
C++

#include "UpDownInterruptBase.h"
#include "configuration.h"
UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThread(name)
{
this->_originName = name;
}
void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown,
input_broker_event eventUp, input_broker_event eventPressed, input_broker_event eventPressedLong,
input_broker_event eventUpLong, input_broker_event eventDownLong, void (*onIntDown)(),
void (*onIntUp)(), void (*onIntPress)(), unsigned long updownDebounceMs)
{
this->_pinDown = pinDown;
this->_pinUp = pinUp;
this->_pinPress = pinPress;
this->_eventDown = eventDown;
this->_eventUp = eventUp;
this->_eventPressed = eventPressed;
this->_eventPressedLong = eventPressedLong;
this->_eventUpLong = eventUpLong;
this->_eventDownLong = eventDownLong;
// Store debounce configuration passed by caller
this->updownDebounceMs = updownDebounceMs;
bool isRAK = false;
#ifdef RAK_4631
isRAK = true;
#endif
if (!isRAK || pinPress != 0) {
pinMode(pinPress, INPUT_PULLUP);
attachInterrupt(pinPress, onIntPress, FALLING);
}
if (!isRAK || this->_pinDown != 0) {
pinMode(this->_pinDown, INPUT_PULLUP);
attachInterrupt(this->_pinDown, onIntDown, FALLING);
}
if (!isRAK || this->_pinUp != 0) {
pinMode(this->_pinUp, INPUT_PULLUP);
attachInterrupt(this->_pinUp, onIntUp, FALLING);
}
LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
this->setInterval(20);
}
int32_t UpDownInterruptBase::runOnce()
{
InputEvent e = {};
e.inputEvent = INPUT_BROKER_NONE;
unsigned long now = millis();
// Read all button states once at the beginning
bool pressButtonPressed = !digitalRead(_pinPress);
bool upButtonPressed = !digitalRead(_pinUp);
bool downButtonPressed = !digitalRead(_pinDown);
// Handle initial button press detection - only if not already detected
if (this->action == UPDOWN_ACTION_PRESSED && pressButtonPressed && !pressDetected) {
pressDetected = true;
pressStartTime = now;
} else if (this->action == UPDOWN_ACTION_UP && upButtonPressed && !upDetected) {
upDetected = true;
upStartTime = now;
} else if (this->action == UPDOWN_ACTION_DOWN && downButtonPressed && !downDetected) {
downDetected = true;
downStartTime = now;
}
// Handle long press detection for press button
if (pressDetected && pressStartTime > 0) {
uint32_t pressDuration = now - pressStartTime;
if (!pressButtonPressed) {
// Button released
if (pressDuration < LONG_PRESS_DURATION && now - lastPressKeyTime >= pressDebounceMs) {
lastPressKeyTime = now;
e.inputEvent = this->_eventPressed;
}
// Reset state
pressDetected = false;
pressStartTime = 0;
lastPressLongEventTime = 0;
} else if (pressDuration >= LONG_PRESS_DURATION && lastPressLongEventTime == 0) {
// First long press event only - avoid repeated events causing lag
e.inputEvent = this->_eventPressedLong;
lastPressLongEventTime = now;
}
}
// Handle long press detection for up button
if (upDetected && upStartTime > 0) {
uint32_t upDuration = now - upStartTime;
if (!upButtonPressed) {
// Button released
if (upDuration < LONG_PRESS_DURATION && now - lastUpKeyTime >= updownDebounceMs) {
lastUpKeyTime = now;
e.inputEvent = this->_eventUp;
}
// Reset state
upDetected = false;
upStartTime = 0;
lastUpLongEventTime = 0;
} else if (upDuration >= LONG_PRESS_DURATION) {
// Auto-repeat long press events
if (lastUpLongEventTime == 0 || (now - lastUpLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
e.inputEvent = this->_eventUpLong;
lastUpLongEventTime = now;
}
}
}
// Handle long press detection for down button
if (downDetected && downStartTime > 0) {
uint32_t downDuration = now - downStartTime;
if (!downButtonPressed) {
// Button released
if (downDuration < LONG_PRESS_DURATION && now - lastDownKeyTime >= updownDebounceMs) {
lastDownKeyTime = now;
e.inputEvent = this->_eventDown;
}
// Reset state
downDetected = false;
downStartTime = 0;
lastDownLongEventTime = 0;
} else if (downDuration >= LONG_PRESS_DURATION) {
// Auto-repeat long press events
if (lastDownLongEventTime == 0 || (now - lastDownLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
e.inputEvent = this->_eventDownLong;
lastDownLongEventTime = now;
}
}
}
if (e.inputEvent != INPUT_BROKER_NONE) {
e.source = this->_originName;
e.kbchar = INPUT_BROKER_NONE;
this->notifyObservers(&e);
}
if (!pressDetected && !upDetected && !downDetected) {
this->action = UPDOWN_ACTION_NONE;
}
return 20; // This will control how the input frequency
}
void UpDownInterruptBase::intPressHandler()
{
this->action = UPDOWN_ACTION_PRESSED;
}
void UpDownInterruptBase::intDownHandler()
{
this->action = UPDOWN_ACTION_DOWN;
}
void UpDownInterruptBase::intUpHandler()
{
this->action = UPDOWN_ACTION_UP;
}