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* First try at multimessage storage and display * Nrf built issue fix * Message view mode * Add channel name instead of channel slot * trunk fix * Fix for DM threading * fix for message time * rename of view mode to Conversations * Reply in thread feature * rename Select View Mode to Select Conversation * dismiss all live fix * Messages from phone show on screen * Decoupled message packets from screen.cpp and cleaned up * Cannedmessage cleanup and emotes fixed * Ack on messages sent * Ack message cleanup * Dismiss feature fixed * removed legacy temporary messages * Emote picker fix * Memory size debug * Build error fix * Sanity checks are okay sometimes * Lengthen channel name and finalize cleanup removal of Broadcast * Change DM to @ in order to unify on a single method * Continue unifying display, also show message status on the "isMine" lines * Add context for incoming messages * Better to say "in" vs "on" * crash fix for confirmation nodes * Fix outbound labels based to avoid creating delays * Eink autoscroll dissabled * gating for message storage when not using a screen * revert * Build fail fix * Don't error out with unset MAC address in unit tests * Provide some extra spacing for low hanging characters in messages * Reorder menu options and reword Respond * Reword menus to better reflect actions * Go to thread from favorite screen * Reorder Favorite Action Menu with simple word modifications * Consolidate wording on "Chats" * Mute channel fix * trunk fix * Clean up how muting works along with when we wake the screen * Fix builds for HELTEC_MESH_SOLAR * Signal bars for message ack * fix for notification renderer * Remove duplicate code, fix more Chats, and fix C6L MessageRenderer * Fix to many warnings related to BaseUI * preset aware signal strength display * More C6L fixes and clean up header lines * Use text aligns for message layout where necessary * Attempt to fix memory usage of invalidLifetime * Update channel mute for adjusted protobuf * Missed a comma in merge conflicts * cleanup to get more space * Trunk fixes * Optimize Hi Rez Chirpy to save space * more fixes * More cleanup * Remove used getConversationWith * Remove unused dismissNewestMessage * Fix another build error on occassion * Dimiss key combo function deprecated * More cleanup * Fn symbol code removed * Waypoint cleanup * Trunk fix * Fixup Waypoint screen with BaseUI code * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. * Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files." This reverts commit2f65721774. * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2! * remove memory usage debug * Revert only RangeTestModule.cpp change * Switch from dynamic std::string storage to fixed-size char[] * Removing old left over code * More optimization * Free Heap when not on Message screen * build error fixes * Restore ellipsis to end of long names * Remove legacy function renderMessageContent * improved destination filtering * force PKI * cleanup * Shorten longNames to not exceed message popups * log messages sent from apps * Trunk fix * Improve layout of messages screen * Fix potential crash for undefined variable * Revert changes to RedirectablePrint.cpp * Apply shortening to longNames in Select Destination * Fix short name displays * Fix sprintfOverlappingData issue * Fix nullPointerRedundantCheck warning on ESP32 * Add "Delete All Chats" to all chat views * Improve getSafeNodeName / sanitizeString code. * Improve getSafeNodeName further * Restore auto favorite; but only if not CLIENT_BASE * Don't favorite if WE are CLIENT_BASE role * Don't run message persistent in MUI * Fix broken endifs * Unkwnown nodes no longer show as ??? on message thread * More delete options and cleanup of code * fix for delete this chat * Message menu cleanup * trunk fix * Clean up some menu options and remove some Unit C6L ifdefines * Rework Delete flow * Desperate times call for desperate measures * Create a background on the connected icon to reduce overlap impact * Optimize code for background image * Fix for Muzi_Base * Trunk Fixes * Remove the up/down shortcut to launch canned messages (#8370) * Remove the up/down shortcut to launch canned messages * Enabled MQTT and WEBSERVER by default (#8679) Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> * Correct string length calculation for signal bars * Manual message scrolling * Fix * Restore CannedMessages on Home Frame * UpDown situational destination for textMessage * Correct up/down destinations on textMessage frame * Update Screen.h for handleTextMessage * Update Screen.cpp to repair a merge issue * Add nudge scroll on UpDownEncoder devices. * Set nodeName to maximum size * Revert "Set nodeName to maximum size" This reverts commite254f39925. * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Update exempt labels for stale bot workflow Adds triaged and backlog to the list of exempt labels. * Update naming of Frame Visibility toggles * Fix to scrolling * Fix for content cutting off when from us * Fix for "delete this chat" now it does delete the current one * Rework isHighResolution to be an enum called ScreenResolution * Migrate Unit C6L macro guards into currentResolution UltraLow checks * Mistakes happen - restoring NodeList Renderer line --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: whywilson <m.tools@qq.com> Co-authored-by: Tom Fifield <tom@tomfifield.net>
72 lines
3.2 KiB
C++
72 lines
3.2 KiB
C++
#pragma once
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#include "graphics/Screen.h"
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#include "mesh/generated/meshtastic/mesh.pb.h"
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#include <OLEDDisplay.h>
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#include <OLEDDisplayUi.h>
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namespace graphics
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{
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/// Forward declarations
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class Screen;
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/**
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* @brief Node list and entry rendering functions
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*
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* Contains all functions related to drawing node lists and individual node entries
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* including last heard, hop signal, distance, and compass views.
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*/
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namespace NodeListRenderer
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{
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// Entry renderer function types
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typedef void (*EntryRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int);
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typedef void (*NodeExtrasRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int, float, double, double);
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// Node list mode enumeration for Last Heard and Hop Signal views
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enum ListMode_Node { MODE_LAST_HEARD = 0, MODE_HOP_SIGNAL = 1, MODE_COUNT_NODE = 2 };
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// Node list mode enumeration for Distance and Bearings views
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enum ListMode_Location { MODE_DISTANCE = 0, MODE_BEARING = 1, MODE_COUNT_LOCATION = 2 };
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// Main node list screen function
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void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
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EntryRenderer renderer, NodeExtrasRenderer extras = nullptr, float heading = 0, double lat = 0,
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double lon = 0);
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// Entry renderers
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void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
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void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
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void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
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void drawEntryDynamic_Nodes(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
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void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
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// Extras renderers
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void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
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double userLat, double userLon);
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// Screen frame functions
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void drawLastHeardScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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void drawHopSignalScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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void drawDynamicListScreen_Nodes(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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void drawDynamicListScreen_Location(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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// Utility functions
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const char *getCurrentModeTitle_Nodes(int screenWidth);
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const char *getCurrentModeTitle_Location(int screenWidth);
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const char *getSafeNodeName(meshtastic_NodeInfoLite *node, int columnWidth);
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void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields);
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// Scrolling controls
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void scrollUp();
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void scrollDown();
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// Bitmap drawing function
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void drawScaledXBitmap16x16(int x, int y, int width, int height, const uint8_t *bitmapXBM, OLEDDisplay *display);
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} // namespace NodeListRenderer
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} // namespace graphics
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