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I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.
I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.
I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.
This reverts commit 0d11331d18.
42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
#pragma once
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#include "Channels.h"
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#include "ProtobufModule.h"
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/**
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* Routing module for router control messages
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*/
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class RoutingModule : public ProtobufModule<meshtastic_Routing>
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{
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public:
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/** Constructor
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* name is for debugging output
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*/
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RoutingModule();
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virtual void sendAckNak(meshtastic_Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex, uint8_t hopLimit = 0,
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bool ackWantsAck = false);
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meshtastic_MeshPacket *allocAckNak(meshtastic_Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex,
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uint8_t hopLimit = 0);
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// Given the hopStart and hopLimit upon reception of a request, return the hop limit to use for the response
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uint8_t getHopLimitForResponse(const meshtastic_MeshPacket &mp);
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protected:
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friend class Router;
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_Routing *p) override;
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual meshtastic_MeshPacket *allocReply() override;
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/// Override wantPacket to say we want to see all packets, not just those for our port number
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virtual bool wantPacket(const meshtastic_MeshPacket *p) override { return true; }
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};
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extern RoutingModule *routingModule; |