Files
firmware/src/graphics/niche/InkHUD/Applet.cpp
todd-herbert bd2d2981c9 Add InkHUD driver for WeAct Studio 4.2" display module (#6384)
* chore: todo.txt

* chore: InkHUD documentation
Word salad for maintainers

* refactor: don't init system applets using onActivate
System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely.

* chore: update the example applets

* fix: SSD16XX reset pulse
Allow time for controller IC to wake. Aligns with manufacturer's suggestions.
T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes.

* fix: allow timeout if display update fails
Result is not graceful, but avoids total display lockup requiring power cycle.
Typical cause of failure is poor wiring / power supply.

* fix: improve display health on shutdown
Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.

* feat: driver for display HINK_E042A87
As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules.

* fix: inkhud rotation should default to 0

* Revert "chore: todo.txt"

This reverts commit bea7df44a7.

* fix: more generous timeout for display updates
Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task.

* fix: don't use the full shutdown screen during reboot

* fix: cooldown period during the display shutdown display sequence
Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 09:17:24 +02:00

951 lines
31 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./Applet.h"
#include "main.h"
#include "RTC.h"
using namespace NicheGraphics;
InkHUD::AppletFont InkHUD::Applet::fontLarge; // General purpose font. Set by setDefaultFonts
InkHUD::AppletFont InkHUD::Applet::fontSmall; // General purpose font. Set by setDefaultFonts
constexpr float InkHUD::Applet::LOGO_ASPECT_RATIO; // Ratio of the Meshtastic logo
InkHUD::Applet::Applet() : GFX(0, 0)
{
// GFX is given initial dimensions of 0
// The width and height will change dynamically, depending on Applet tiling
// If you're getting a "divide by zero error", consider it an assert:
// WindowManager should be the only one controlling the rendering
inkhud = InkHUD::getInstance();
settings = &inkhud->persistence->settings;
latestMessage = &inkhud->persistence->latestMessage;
}
// Draw a single pixel
// The raw pixel output generated by AdafruitGFX drawing all passes through here
// Hand off to the applet's tile, which will in-turn pass to the renderer
void InkHUD::Applet::drawPixel(int16_t x, int16_t y, uint16_t color)
{
// Only render pixels if they fall within user's cropped region
if (x >= cropLeft && x < (cropLeft + cropWidth) && y >= cropTop && y < (cropTop + cropHeight))
assignedTile->handleAppletPixel(x, y, (Color)color);
}
// Link our applet to a tile
// This can only be called by Tile::assignApplet
// The tile determines the applets dimensions
// Pixel output is passed to tile during render()
void InkHUD::Applet::setTile(Tile *t)
{
// If we're setting (not clearing), make sure the link is "reciprocal"
if (t)
assert(t->getAssignedApplet() == this);
assignedTile = t;
}
// The tile to which our applet is assigned
InkHUD::Tile *InkHUD::Applet::getTile()
{
return assignedTile;
}
// Draw the applet
void InkHUD::Applet::render()
{
assert(assignedTile); // Ensure that we have a tile
assert(assignedTile->getAssignedApplet() == this); // Ensure that we have a reciprocal link with the tile
// WindowManager::update has now consumed the info about our update request
// Clear everything for future requests
wantRender = false; // Flag set by requestUpdate
wantAutoshow = false; // Flag set by requestAutoShow. May or may not have been honored.
wantUpdateType = Drivers::EInk::UpdateTypes::UNSPECIFIED; // Update type we wanted. May on may not have been granted.
updateDimensions();
resetDrawingSpace();
onRender(); // Derived applet's drawing takes place here
// Handle "Tile Highlighting"
// Some devices may use an auxiliary button to switch between tiles
// When this happens, we temporarily highlight the newly focused tile with a border
// If our tile is (or was) highlighted, to indicate a change in focus
if (Tile::highlightTarget == assignedTile) {
// Draw the highlight
if (!Tile::highlightShown) {
drawRect(0, 0, width(), height(), BLACK);
Tile::startHighlightTimeout();
Tile::highlightShown = true;
}
// Clear the highlight
else {
Tile::cancelHighlightTimeout();
Tile::highlightShown = false;
Tile::highlightTarget = nullptr;
}
}
}
// Does the applet want to render now?
// Checks whether the applet called requestUpdate recently, in response to an event
// Used by WindowManager::update
bool InkHUD::Applet::wantsToRender()
{
return wantRender;
}
// Does the applet want to be moved to foreground before next render, to show new data?
// User specifies whether an applet has permission for this, using the on-screen menu
// Used by WindowManager::update
bool InkHUD::Applet::wantsToAutoshow()
{
return wantAutoshow;
}
// Which technique would this applet prefer that the display use to change the image?
// Used by WindowManager::update
Drivers::EInk::UpdateTypes InkHUD::Applet::wantsUpdateType()
{
return wantUpdateType;
}
// Get size of the applet's drawing space from its tile
// Performed immediately before derived applet's drawing code runs
void InkHUD::Applet::updateDimensions()
{
assert(assignedTile);
WIDTH = assignedTile->getWidth();
HEIGHT = assignedTile->getHeight();
_width = WIDTH;
_height = HEIGHT;
}
// Ensure that render() always starts with the same initial drawing config
void InkHUD::Applet::resetDrawingSpace()
{
resetCrop(); // Allow pixel from any region of the applet to draw
setTextColor(BLACK); // Reset text params
setCursor(0, 0);
setTextWrap(false);
setFont(fontSmall);
}
// Tell InkHUD::Renderer that we want to render now
// Applets should internally listen for events they are interested in, via MeshModule, CallbackObserver etc
// When an applet decides it has heard something important, and wants to redraw, it calls this method
// Once the renderer has given other applets a chance to process whatever event we just detected,
// it will run Applet::render(), which may draw our applet to screen, if it is shown (foreground)
// We should requestUpdate even if our applet is currently background, because this might be changed by autoshow
void InkHUD::Applet::requestUpdate(Drivers::EInk::UpdateTypes type)
{
wantRender = true;
wantUpdateType = type;
inkhud->requestUpdate();
}
// Ask window manager to move this applet to foreground at start of next render
// Users select which applets have permission for this using the on-screen menu
void InkHUD::Applet::requestAutoshow()
{
wantAutoshow = true;
}
// Called when an Applet begins running
// Active applets are considered "enabled"
// They should now listen for events, and request their own updates
// They may also be unexpectedly renderer at any time by other InkHUD components
// Applets can be activated at run-time through the on-screen menu
void InkHUD::Applet::activate()
{
onActivate(); // Call derived class' handler
active = true;
}
// Called when an Applet stops running
// Inactive applets are considered "disabled"
// They should not listen for events, process data
// They will not be rendered
// Applets can be deactivated at run-time through the on-screen menu
void InkHUD::Applet::deactivate()
{
// If applet is still in foreground, run its onBackground code first
if (isForeground())
sendToBackground();
// If applet is active, run its onDeactivate code first
if (isActive())
onDeactivate(); // Derived class' handler
active = false;
}
// Is the Applet running?
// Note: active / inactive is not related to background / foreground
// An inactive applet is *fully* disabled
bool InkHUD::Applet::isActive()
{
return active;
}
// Begin showing the Applet
// It will be rendered immediately to whichever tile it is assigned
// The Renderer will also now honor requestUpdate() calls from this applet
void InkHUD::Applet::bringToForeground()
{
if (!foreground) {
foreground = true;
onForeground(); // Run derived applet class' handler
}
requestUpdate();
}
// Stop showing the Applet
// Calls to requestUpdate() will no longer be honored
// When one applet moves to background, another should move to foreground (exception: some system applets)
void InkHUD::Applet::sendToBackground()
{
if (foreground) {
foreground = false;
onBackground(); // Run derived applet class' handler
}
}
// Is the applet currently displayed on a tile
// Note: in some uncommon situations, an applet may be "foreground", and still not visible.
// This can occur when a system applet is covering the screen (e.g. during BLE pairing)
// This is not our applets responsibility to handle,
// as in those situations, the system applet will have "locked" rendering
bool InkHUD::Applet::isForeground()
{
return foreground;
}
// Limit drawing to a certain region of the applet
// Pixels outside this region will be discarded
void InkHUD::Applet::setCrop(int16_t left, int16_t top, uint16_t width, uint16_t height)
{
cropLeft = left;
cropTop = top;
cropWidth = width;
cropHeight = height;
}
// Allow drawing to any region of the Applet
// Reverses Applet::setCrop
void InkHUD::Applet::resetCrop()
{
setCrop(0, 0, width(), height());
}
// Convert relative width to absolute width, in px
// X(0) is 0
// X(0.5) is width() / 2
// X(1) is width()
uint16_t InkHUD::Applet::X(float f)
{
return width() * f;
}
// Convert relative hight to absolute height, in px
// Y(0) is 0
// Y(0.5) is height() / 2
// Y(1) is height()
uint16_t InkHUD::Applet::Y(float f)
{
return height() * f;
}
// Print text, specifying the position of any edge / corner of the textbox
void InkHUD::Applet::printAt(int16_t x, int16_t y, const char *text, HorizontalAlignment ha, VerticalAlignment va)
{
printAt(x, y, std::string(text), ha, va);
}
// Print text, specifying the position of any edge / corner of the textbox
void InkHUD::Applet::printAt(int16_t x, int16_t y, std::string text, HorizontalAlignment ha, VerticalAlignment va)
{
// Custom font
// - set with AppletFont::addSubstitution
// - find certain UTF8 chars
// - replace with glyph from custom font (or suitable ASCII addSubstitution?)
getFont().applySubstitutions(&text);
// We do still have to run getTextBounds to find the width
int16_t textOffsetX, textOffsetY;
uint16_t textWidth, textHeight;
getTextBounds(text.c_str(), 0, 0, &textOffsetX, &textOffsetY, &textWidth, &textHeight);
int16_t cursorX = 0;
int16_t cursorY = 0;
switch (ha) {
case LEFT:
cursorX = x - textOffsetX;
break;
case CENTER:
cursorX = (x - textOffsetX) - (textWidth / 2);
break;
case RIGHT:
cursorX = (x - textOffsetX) - textWidth;
break;
}
// We're using a fixed line height, rather than sizing to text (getTextBounds)
switch (va) {
case TOP:
cursorY = y + currentFont.heightAboveCursor();
break;
case MIDDLE:
cursorY = (y + currentFont.heightAboveCursor()) - (currentFont.lineHeight() / 2);
break;
case BOTTOM:
cursorY = (y + currentFont.heightAboveCursor()) - currentFont.lineHeight();
break;
}
setCursor(cursorX, cursorY);
print(text.c_str());
}
// Set which font should be used for subsequent drawing
// This is AppletFont type, which is a wrapper for AdafruitGFX font, with some precalculated dimension data
void InkHUD::Applet::setFont(AppletFont f)
{
GFX::setFont(f.gfxFont);
currentFont = f;
}
// Get which font is currently being used for drawing
// This is AppletFont type, which is a wrapper for AdafruitGFX font, with some precalculated dimension data
InkHUD::AppletFont InkHUD::Applet::getFont()
{
return currentFont;
}
// Gets rendered width of a string
// Wrapper for getTextBounds
uint16_t InkHUD::Applet::getTextWidth(const char *text)
{
// We do still have to run getTextBounds to find the width
int16_t textOffsetX, textOffsetY;
uint16_t textWidth, textHeight;
getTextBounds(text, 0, 0, &textOffsetX, &textOffsetY, &textWidth, &textHeight);
return textWidth;
}
// Gets rendered width of a string
// Wrapper for getTextBounds
uint16_t InkHUD::Applet::getTextWidth(std::string text)
{
getFont().applySubstitutions(&text);
return getTextWidth(text.c_str());
}
// Evaluate SNR and RSSI to qualify signal strength at one of four discrete levels
// Roughly comparable to values used by the iOS app;
// I didn't actually go look up the code, just fit to a sample graphic I have of the iOS signal indicator
InkHUD::Applet::SignalStrength InkHUD::Applet::getSignalStrength(float snr, float rssi)
{
uint8_t score = 0;
// Give a score for the SNR
if (snr > -17.5)
score += 2;
else if (snr > -26.0)
score += 1;
// Give a score for the RSSI
if (rssi > -115.0)
score += 3;
else if (rssi > -120.0)
score += 2;
else if (rssi > -126.0)
score += 1;
// Combine scores, then give a result
if (score >= 5)
return SIGNAL_GOOD;
else if (score >= 4)
return SIGNAL_FAIR;
else if (score > 0)
return SIGNAL_BAD;
else
return SIGNAL_NONE;
}
// Apply the standard "node id" formatting to a nodenum int: !0123abdc
std::string InkHUD::Applet::hexifyNodeNum(NodeNum num)
{
// Not found in nodeDB, show a hex nodeid instead
char nodeIdHex[10];
sprintf(nodeIdHex, "!%0x", num); // Convert to the typical "fixed width hex with !" format
return std::string(nodeIdHex);
}
// Print text, with word wrapping
// Avoids splitting words in half, instead moving the entire word to a new line wherever possible
void InkHUD::Applet::printWrapped(int16_t left, int16_t top, uint16_t width, std::string text)
{
// Custom font glyphs
// - set with AppletFont::addSubstitution
// - find certain UTF8 chars
// - replace with glyph from custom font (or suitable ASCII addSubstitution?)
getFont().applySubstitutions(&text);
// Place the AdafruitGFX cursor to suit our "top" coord
setCursor(left, top + getFont().heightAboveCursor());
// How wide a space character is
// Used when simulating print, for dimensioning
// Works around issues where getTextDimensions() doesn't account for whitespace
const uint8_t wSp = getFont().widthBetweenWords();
// Move through our text, character by character
uint16_t wordStart = 0;
for (uint16_t i = 0; i < text.length(); i++) {
// Found: end of word (split by spaces or newline)
// Also handles end of string
if (text[i] == ' ' || text[i] == '\n' || i == text.length() - 1) {
// Isolate this word
uint16_t wordLength = (i - wordStart) + 1; // Plus one. Imagine: "a". End - Start is 0, but length is 1
std::string word = text.substr(wordStart, wordLength);
wordStart = i + 1; // Next word starts *after* the space
// If word is terminated by a newline char, don't actually print it.
// We'll manually add a new line later
if (word.back() == '\n')
word.pop_back();
// Measure the word, in px
int16_t l, t;
uint16_t w, h;
getTextBounds(word.c_str(), getCursorX(), getCursorY(), &l, &t, &w, &h);
// Word is short
if (w < width) {
// Word fits on current line
if ((l + w + wSp) < left + width)
print(word.c_str());
// Word doesn't fit on current line
else {
setCursor(left, getCursorY() + getFont().lineHeight()); // Newline
print(word.c_str());
}
}
// Word is really long
// (wider than applet)
else {
// Horribly inefficient:
// Rather than working directly with the glyph sizes,
// we're going to run everything through getTextBounds as a c-string of length 1
// This is because AdafruitGFX has special internal handling for their legacy 6x8 font,
// which would be a pain to add manually here.
// These super-long strings probably don't come up often so we can maybe tolerate this.
// Todo: rewrite making use of AdafruitGFX native text wrapping
char cstr[] = {0, 0};
int16_t l, t;
uint16_t w, h;
for (uint16_t c = 0; c < word.length(); c++) {
// Shove next char into a c string
cstr[0] = word[c];
getTextBounds(cstr, getCursorX(), getCursorY(), &l, &t, &w, &h);
// Manual newline, if next character will spill beyond screen edge
if ((l + w) > left + width)
setCursor(left, getCursorY() + getFont().lineHeight());
// Print next character
print(word[c]);
}
}
}
// If word was terminated by a newline char, manually add the new line now
if (text[i] == '\n') {
setCursor(left, getCursorY() + getFont().lineHeight()); // Manual newline
wordStart = i + 1; // New word begins after the newline. Otherwise print will add an *extra* line
}
}
}
// Simulate running printWrapped, to determine how tall the block of text will be.
// This is a wasteful way of handling things. Maybe some way to optimize in future?
uint32_t InkHUD::Applet::getWrappedTextHeight(int16_t left, uint16_t width, std::string text)
{
// Cache the current crop region
int16_t cL = cropLeft;
int16_t cT = cropTop;
uint16_t cW = cropWidth;
uint16_t cH = cropHeight;
setCrop(-1, -1, 0, 0); // Set crop to temporarily discard all pixels
printWrapped(left, 0, width, text); // Simulate only - no pixels drawn
// Restore previous crop region
cropLeft = cL;
cropTop = cT;
cropWidth = cW;
cropHeight = cH;
// Note: printWrapped() offsets the initial cursor position by heightAboveCursor() val,
// so we need to account for that when determining the height
return (getCursorY() + getFont().heightBelowCursor());
}
// Fill a region with sparse diagonal lines, to create a pseudo-translucent fill
void InkHUD::Applet::hatchRegion(int16_t x, int16_t y, uint16_t w, uint16_t h, uint8_t spacing, Color color)
{
// Cache the currently cropped region
int16_t oldCropL = cropLeft;
int16_t oldCropT = cropTop;
uint16_t oldCropW = cropWidth;
uint16_t oldCropH = cropHeight;
setCrop(x, y, w, h);
// Draw lines starting along the top edge, every few px
for (int16_t ix = x; ix < x + w; ix += spacing) {
for (int16_t i = 0; i < w || i < h; i++) {
drawPixel(ix + i, y + i, color);
}
}
// Draw lines starting along the left edge, every few px
for (int16_t iy = y; iy < y + h; iy += spacing) {
for (int16_t i = 0; i < w || i < h; i++) {
drawPixel(x + i, iy + i, color);
}
}
// Restore any previous crop
// If none was set, this will clear
cropLeft = oldCropL;
cropTop = oldCropT;
cropWidth = oldCropW;
cropHeight = oldCropH;
}
// Get a human readable time representation of an epoch time (seconds since 1970)
// If time is invalid, this will be an empty string
std::string InkHUD::Applet::getTimeString(uint32_t epochSeconds)
{
#ifdef BUILD_EPOCH
constexpr uint32_t validAfterEpoch = BUILD_EPOCH - (SEC_PER_DAY * 30 * 6); // 6 Months prior to build
#else
constexpr uint32_t validAfterEpoch = 1738368000 - (SEC_PER_DAY * 30 * 6); // 6 Months prior to Feb 1, 2025 12:00:00 AM GMT
#endif
uint32_t epochNow = getValidTime(RTCQuality::RTCQualityDevice, true);
int32_t daysAgo = (epochNow - epochSeconds) / SEC_PER_DAY;
int32_t hoursAgo = (epochNow - epochSeconds) / SEC_PER_HOUR;
// Times are invalid: rtc is much older than when code was built
// Don't give any human readable string
if (epochNow <= validAfterEpoch)
return "";
// Times are invalid: argument time is significantly ahead of RTC
// Don't give any human readable string
if (daysAgo < -2)
return "";
// Times are probably invalid: more than 6 months ago
if (daysAgo > 6 * 30)
return "";
if (daysAgo > 1)
return to_string(daysAgo) + " days ago";
else if (hoursAgo > 18)
return "Yesterday";
else {
uint32_t hms = epochSeconds % SEC_PER_DAY;
hms = (hms + SEC_PER_DAY) % SEC_PER_DAY;
// Tear apart hms into h:m
uint32_t hour = hms / SEC_PER_HOUR;
uint32_t min = (hms % SEC_PER_HOUR) / SEC_PER_MIN;
// Format the clock string, either 12 hour or 24 hour
char clockStr[11];
if (config.display.use_12h_clock)
sprintf(clockStr, "%u:%02u %s", (hour % 12 == 0 ? 12 : hour % 12), min, hour > 11 ? "PM" : "AM");
else
sprintf(clockStr, "%02u:%02u", hour, min);
return clockStr;
}
}
// If no argument specified, get time string for the current RTC time
std::string InkHUD::Applet::getTimeString()
{
return getTimeString(getValidTime(RTCQuality::RTCQualityDevice, true));
}
// Calculate how many nodes have been seen within our preferred window of activity
// This period is set by user, via the menu
// Todo: optimize to calculate once only per WindowManager::render
uint16_t InkHUD::Applet::getActiveNodeCount()
{
// Don't even try to count nodes if RTC isn't set
// The last heard values in nodedb will be incomprehensible
if (getRTCQuality() == RTCQualityNone)
return 0;
uint16_t count = 0;
// For each node in db
for (uint16_t i = 0; i < nodeDB->getNumMeshNodes(); i++) {
meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
// Check if heard recently, and not our own node
if (sinceLastSeen(node) < settings->recentlyActiveSeconds && node->num != nodeDB->getNodeNum())
count++;
}
return count;
}
// Get an abbreviated, human readable, distance string
// Honors config.display.units, to offer both metric and imperial
std::string InkHUD::Applet::localizeDistance(uint32_t meters)
{
constexpr float FEET_PER_METER = 3.28084;
constexpr uint16_t FEET_PER_MILE = 5280;
// Resulting string
std::string localized;
// Imperial
if (config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) {
uint32_t feet = meters * FEET_PER_METER;
// Distant (miles, rounded)
if (feet > FEET_PER_MILE / 2) {
localized += to_string((uint32_t)roundf(feet / FEET_PER_MILE));
localized += "mi";
}
// Nearby (feet)
else {
localized += to_string(feet);
localized += "ft";
}
}
// Metric
else {
// Distant (kilometers, rounded)
if (meters >= 500) {
localized += to_string((uint32_t)roundf(meters / 1000.0));
localized += "km";
}
// Nearby (meters)
else {
localized += to_string(meters);
localized += "m";
}
}
return localized;
}
// Print text with a "faux bold" effect, by drawing it multiple times, offsetting slightly
void InkHUD::Applet::printThick(int16_t xCenter, int16_t yCenter, std::string text, uint8_t thicknessX, uint8_t thicknessY)
{
// How many times to draw along x axis
int16_t xStart;
int16_t xEnd;
switch (thicknessX) {
case 0:
assert(false);
case 1:
xStart = xCenter;
xEnd = xCenter;
break;
case 2:
xStart = xCenter;
xEnd = xCenter + 1;
break;
default:
xStart = xCenter - (thicknessX / 2);
xEnd = xCenter + (thicknessX / 2);
}
// How many times to draw along Y axis
int16_t yStart;
int16_t yEnd;
switch (thicknessY) {
case 0:
assert(false);
case 1:
yStart = yCenter;
yEnd = yCenter;
break;
case 2:
yStart = yCenter;
yEnd = yCenter + 1;
break;
default:
yStart = yCenter - (thicknessY / 2);
yEnd = yCenter + (thicknessY / 2);
}
// Print multiple times, overlapping
for (int16_t x = xStart; x <= xEnd; x++) {
for (int16_t y = yStart; y <= yEnd; y++) {
printAt(x, y, text, CENTER, MIDDLE);
}
}
}
// Allow this applet to suppress notifications
// Asked before a notification is shown via the NotificationApplet
// An applet might want to suppress a notification if the applet itself already displays this info
// Example: AllMessageApplet should not approve notifications for messages, if it is in foreground
bool InkHUD::Applet::approveNotification(NicheGraphics::InkHUD::Notification &n)
{
// By default, no objection
return true;
}
// Draw the standard header, used by most Applets
/*
┌───────────────────────────────┐
│ Applet::name here │
│ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ │
│ │
│ │
│ │
└───────────────────────────────┘
*/
void InkHUD::Applet::drawHeader(std::string text)
{
// Y position for divider
// - between header text and messages
constexpr int16_t padDivH = 2;
const int16_t headerDivY = padDivH + fontSmall.lineHeight() + padDivH - 1;
// Print header
printAt(0, padDivH, text);
// Divider
// - below header text: separates message
// - above header text: separates other applets
for (int16_t x = 0; x < width(); x += 2) {
drawPixel(x, 0, BLACK);
drawPixel(x, headerDivY, BLACK); // Dotted 50%
}
}
// Get the height of the standard applet header
// This will vary, depending on font
// Applets use this value to avoid drawing overtop the header
uint16_t InkHUD::Applet::getHeaderHeight()
{
// Y position for divider
// - between header text and messages
constexpr int16_t padDivH = 2;
const int16_t headerDivY = padDivH + fontSmall.lineHeight() + padDivH - 1;
return headerDivY + 1; // "Plus one": height is always one more than Y position
}
// "Scale to fit": width of Meshtastic logo to fit given region, maintaining aspect ratio
uint16_t InkHUD::Applet::getLogoWidth(uint16_t limitWidth, uint16_t limitHeight)
{
// Determine whether we're limited by width or height
// Makes sure we draw the logo as large as possible, within the specified region,
// while still maintaining correct aspect ratio
if (limitWidth > limitHeight * LOGO_ASPECT_RATIO)
return limitHeight * LOGO_ASPECT_RATIO;
else
return limitWidth;
}
// "Scale to fit": height of Meshtastic logo to fit given region, maintaining aspect ratio
uint16_t InkHUD::Applet::getLogoHeight(uint16_t limitWidth, uint16_t limitHeight)
{
// Determine whether we're limited by width or height
// Makes sure we draw the logo as large as possible, within the specified region,
// while still maintaining correct aspect ratio
if (limitHeight > limitWidth / LOGO_ASPECT_RATIO)
return limitWidth / LOGO_ASPECT_RATIO;
else
return limitHeight;
}
// Draw a scalable Meshtastic logo
// Make sure to provide dimensions which have the correct aspect ratio (~2)
// Three paths, drawn thick using quads, with one corner "radiused"
/*
- ^
/- /-\
// // \\
// // \\
// // \\
// // \\
*/
void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height, Color color)
{
struct Point {
int x;
int y;
};
typedef Point Distance;
int16_t logoTh = width * 0.068; // Thickness scales with width. Measured from logo at meshtastic.org.
int16_t logoL = centerX - (width / 2) + (logoTh / 2);
int16_t logoT = centerY - (height / 2) + (logoTh / 2);
int16_t logoW = width - logoTh;
int16_t logoH = height - logoTh;
int16_t logoR = logoL + logoW - 1;
int16_t logoB = logoT + logoH - 1;
// Points for paths (a, b, and c)
/*
+-----------------------------+
--| a2 b2/c1 |
| |
| |
| |
--| a1 b1 c2 |
+-----------------------------+
| | | |
*/
Point a1 = {map(0, 0, 3, logoL, logoR), logoB};
Point a2 = {map(1, 0, 3, logoL, logoR), logoT};
Point b1 = {map(1, 0, 3, logoL, logoR), logoB};
Point b2 = {map(2, 0, 3, logoL, logoR), logoT};
Point c1 = {map(2, 0, 3, logoL, logoR), logoT};
Point c2 = {map(3, 0, 3, logoL, logoR), logoB};
// Find angle of the path(s)
// Used to thicken the single pixel paths
/*
+-------------------------------+
| a2 |
| -| |
| -/ | |
| -/ | |
| -/# | |
| -/ # | |
| / # | |
| a1---------- |
+-------------------------------+
*/
Distance deltaA = {abs(a2.x - a1.x), abs(a2.y - a1.y)};
float angle = tanh((float)deltaA.y / deltaA.x);
// Distance (at right angle to the paths), which will give corners for our "quads"
// The distance is unsigned. We will vary the signedness of the x and y components to suit the path and corner
/*
| a2
| .
| ..
| aq1 ..
| # ..
| | # ..
|fromPath.y | # ..
| +----a1
|
| fromPath.x
+--------------------------------
*/
Distance fromPath;
fromPath.x = cos(radians(90) - angle) * logoTh * 0.5;
fromPath.y = sin(radians(90) - angle) * logoTh * 0.5;
// Make the paths thick
// Corner points for the rectangles (quads):
/*
aq2
a2
/ aq3
/
/
aq1 /
a1
aq3
*/
// Filled as two triangles per quad:
/*
aq2 #
# ###
## # aq3
## ### -
## #### -/
## ### -/
## #### -/
aq1 ## -/
--- -/
\---aq4
*/
// Make the path thick: path a becomes quad a
Point aq1{a1.x - fromPath.x, a1.y - fromPath.y};
Point aq2{a2.x - fromPath.x, a2.y - fromPath.y};
Point aq3{a2.x + fromPath.x, a2.y + fromPath.y};
Point aq4{a1.x + fromPath.x, a1.y + fromPath.y};
fillTriangle(aq1.x, aq1.y, aq2.x, aq2.y, aq3.x, aq3.y, color);
fillTriangle(aq1.x, aq1.y, aq3.x, aq3.y, aq4.x, aq4.y, color);
// Make the path thick: path b becomes quad b
Point bq1{b1.x - fromPath.x, b1.y - fromPath.y};
Point bq2{b2.x - fromPath.x, b2.y - fromPath.y};
Point bq3{b2.x + fromPath.x, b2.y + fromPath.y};
Point bq4{b1.x + fromPath.x, b1.y + fromPath.y};
fillTriangle(bq1.x, bq1.y, bq2.x, bq2.y, bq3.x, bq3.y, color);
fillTriangle(bq1.x, bq1.y, bq3.x, bq3.y, bq4.x, bq4.y, color);
// Make the path thick: path c becomes quad c
Point cq1{c1.x - fromPath.x, c1.y + fromPath.y};
Point cq2{c2.x - fromPath.x, c2.y + fromPath.y};
Point cq3{c2.x + fromPath.x, c2.y - fromPath.y};
Point cq4{c1.x + fromPath.x, c1.y - fromPath.y};
fillTriangle(cq1.x, cq1.y, cq2.x, cq2.y, cq3.x, cq3.y, color);
fillTriangle(cq1.x, cq1.y, cq3.x, cq3.y, cq4.x, cq4.y, color);
// Radius the intersection of quad b and quad c
/*
b2 / c1
####
## ##
/ \
/ \/ \
/ /\ \
/ / \ \
*/
// Don't attempt if logo is tiny
if (logoTh > 3) {
// The radius for the cap *should* be the same as logoTh, but it's not, due to accumulated rounding
// We get better results just re-deriving it
int16_t capRad = sqrt(pow(fromPath.x, 2) + pow(fromPath.y, 2));
fillCircle(b2.x, b2.y, capRad, color);
}
}
#endif