Files
firmware/src/mesh/RadioLibInterface.h
Ben Meadors 66a98fb062 2.6 <- Next hop router (#6005)
* Initial version of NextHopRouter

* Set original hop limit in header flags

* Short-circuit to FloodingRouter for broadcasts

* If packet traveled 1 hop, set `relay_node` as `next_hop` for the original transmitter

* Set last byte to 0xFF if it ended at 0x00
As per an idea of @S5NC

* Also update next-hop based on received DM for us

* temp

* Add 1 retransmission for intermediate hops when using NextHopRouter

* Add next_hop and relayed_by in PacketHistory for setting next-hop and handle flooding fallback

* Update protos, store multiple relayers

* Remove next-hop update logic from NeighborInfoModule

* Fix retransmissions

* Improve ACKs for repeated packets and responses

* Stop retransmission even if there's not relay node

* Revert perhapsRebroadcast()

* Remove relayer if we cancel a transmission

* Better checking for fallback to flooding

* Fix newlines in traceroute print logs

* Stop retransmission for original packet

* Use relayID

* Also when want_ack is set, we should try to retransmit

* Fix cppcheck error

* Fix 'router' not in scope error

* Fix another cppcheck error

* Check for hop_limit and also update next hop when `hop_start == hop_limit` on ACK
Also check for broadcast in `getNextHop()`

* Formatting and correct NUM_RETRANSMISSIONS

* Update protos

* Start retransmissions in NextHopRouter if ReliableRouter didn't do it

* Handle repeated/fallback to flooding packets properly
First check if it's not still in the TxQueue

* Guard against clients setting `next_hop`/`relay_node`

* Don't cancel relay if we were the assigned next-hop

* Replies (e.g. tapback emoji) are also a valid confirmation of receipt

---------

Co-authored-by: GUVWAF <thijs@havinga.eu>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: Tom Fifield <tom@tomfifield.net>
Co-authored-by: GUVWAF <78759985+GUVWAF@users.noreply.github.com>
2025-02-07 06:29:36 -06:00

210 lines
6.4 KiB
C++

#pragma once
#include "MeshPacketQueue.h"
#include "RadioInterface.h"
#include "concurrency/NotifiedWorkerThread.h"
#include <RadioLib.h>
#include <sys/types.h>
// ESP32 has special rules about ISR code
#ifdef ARDUINO_ARCH_ESP32
#define INTERRUPT_ATTR IRAM_ATTR
#else
#define INTERRUPT_ATTR
#endif
#define RADIOLIB_PIN_TYPE uint32_t
/**
* We need to override the RadioLib ArduinoHal class to add mutex protection for SPI bus access
*/
class LockingArduinoHal : public ArduinoHal
{
public:
LockingArduinoHal(SPIClass &spi, SPISettings spiSettings) : ArduinoHal(spi, spiSettings){};
void spiBeginTransaction() override;
void spiEndTransaction() override;
#if ARCH_PORTDUINO
void spiTransfer(uint8_t *out, size_t len, uint8_t *in) override;
#endif
};
#if defined(USE_STM32WLx)
/**
* A wrapper for the RadioLib STM32WLx_Module class, that doesn't connect any pins as they are virtual
*/
class STM32WLx_ModuleWrapper : public STM32WLx_Module
{
public:
STM32WLx_ModuleWrapper(LockingArduinoHal *hal, RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst,
RADIOLIB_PIN_TYPE busy)
: STM32WLx_Module(){};
};
#endif
class RadioLibInterface : public RadioInterface, protected concurrency::NotifiedWorkerThread
{
/// Used as our notification from the ISR
enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX, TRANSMIT_DELAY_COMPLETED };
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrTxLevel0(), isrLevel0Common(PendingISR code);
MeshPacketQueue txQueue = MeshPacketQueue(MAX_TX_QUEUE);
protected:
/**
* We use a meshtastic sync word, but hashed with the Channel name. For releases before 1.2 we used 0x12 (or for very old
* loads 0x14) Note: do not use 0x34 - that is reserved for lorawan
*
* We now use 0x2b (so that someday we can possibly use NOT 2b - because that would be funny pun). We will be staying with
* this code for a long time.
*/
const uint8_t syncWord = 0x2b;
float currentLimit = 100; // 100mA OCP - Should be acceptable for RFM95/SX127x chipset.
#if !defined(USE_STM32WLx)
Module module; // The HW interface to the radio
#else
STM32WLx_ModuleWrapper module;
#endif
/**
* provides lowest common denominator RadioLib API
*/
PhysicalLayer *iface;
/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
bool isReceiving = false;
public:
/** Our ISR code currently needs this to find our active instance
*/
static RadioLibInterface *instance;
/**
* Glue functions called from ISR land
*/
virtual void disableInterrupt() = 0;
/**
* Enable a particular ISR callback glue function
*/
virtual void enableInterrupt(void (*)()) = 0;
/**
* Debugging counts
*/
uint32_t rxBad = 0, rxGood = 0, txGood = 0, txRelay = 0;
public:
RadioLibInterface(LockingArduinoHal *hal, RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst,
RADIOLIB_PIN_TYPE busy, PhysicalLayer *iface = NULL);
virtual ErrorCode send(meshtastic_MeshPacket *p) override;
/**
* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
*
* This method must be used before putting the CPU into deep or light sleep.
*/
virtual bool canSleep() override;
/**
* Start waiting to receive a message
*
* External functions can call this method to wake the device from sleep.
* Subclasses must override and call this base method
*/
virtual void startReceive();
/** can we detect a LoRa preamble on the current channel? */
virtual bool isChannelActive() = 0;
/** are we actively receiving a packet (only called during receiving state)
* This method is only public to facilitate debugging. Do not call.
*/
virtual bool isActivelyReceiving() = 0;
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) override;
/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
virtual bool findInTxQueue(NodeNum from, PacketId id) override;
private:
/** if we have something waiting to send, start a short (random) timer so we can come check for collision before actually
* doing the transmit */
void setTransmitDelay();
/**
* random timer with certain min. and max. settings
* @return Timestamp after which the packet may be sent
*/
void startTransmitTimer(bool withDelay = true);
/**
* timer scaled to SNR of to be flooded packet
* @return Timestamp after which the packet may be sent
*/
void startTransmitTimerSNR(float snr);
void handleTransmitInterrupt();
void handleReceiveInterrupt();
static void timerCallback(void *p1, uint32_t p2);
virtual void onNotify(uint32_t notification) override;
/** start an immediate transmit
* This method is virtual so subclasses can hook as needed, subclasses should not call directly
* @return true if packet was sent
*/
virtual bool startSend(meshtastic_MeshPacket *txp);
meshtastic_QueueStatus getQueueStatus();
protected:
uint32_t activeReceiveStart = 0;
bool receiveDetected(uint16_t irq, ulong syncWordHeaderValidFlag, ulong preambleDetectedFlag);
/** Do any hardware setup needed on entry into send configuration for the radio.
* Subclasses can customize, but must also call this base method */
virtual void configHardwareForSend();
/** Could we send right now (i.e. either not actively receiving or transmitting)? */
virtual bool canSendImmediately();
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrRxLevel0();
/**
* If a send was in progress finish it and return the buffer to the pool */
void completeSending();
/**
* Add SNR data to received messages
*/
virtual void addReceiveMetadata(meshtastic_MeshPacket *mp) = 0;
/**
* Subclasses must override, implement and then call into this base class implementation
*/
virtual void setStandby();
const char *radioLibErr = "RadioLib err=";
/**
* If the packet is not already in the late rebroadcast window, move it there
*/
void clampToLateRebroadcastWindow(NodeNum from, PacketId id);
};