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* Added keyboard option to menu. Shows a keyboard layout but does not type. * Keyboard types into text box and wraps. * send FreeText messages from the send submenu - renamed `KEYBOARD` action to `FREE_TEXT` and moved its menu location to the send submenu - opening the FreeText applet from the menu keeps the menu open and disabled the timeout - the FreeText applet writes to inkhud->freetext - the sending a canned message checks inkhud->freetext and if it isn't empty, sends and clears the inkhud->freetext * Text scrolls along with input * handle free text message completion as an event implements `handleFreeText` and `OnFreeText()` for system applets to interface with the FreeText Applet The FreeText Applet generates an `OnFreeText` event when completing a message which is handled by the first system applet with the `handleFreeText` flag set to true. The Menu Applet now handles this event. * call `onFreeText` whenever the FreeText Applet exits allows the menu to consistently restart its auto-close timeout * Add text cursor * Change UI to remove the header and make text box longer Keyboard displays captial letters for legibility Keyboard types captial letters with long press * center FreeText keys and draw symbolic buttons Move input field and keyboard drawing to their own functions: - `drawInputField()` - `drawKeyboard()` Store the keys in a 1-dimensional array Implement a matching array, `keyWidths`, to set key widths relative to the font size * Add character limit and counter * Fix softlock when hitting character limit * Move text box as its own menu page * rework FreeTextApplet into KeyboardApplet - The Keyboard Applet renders an on-screen keyboard at the lower portion of the screen. - Calling `inkhud->openKeyboard()` sends all the user applets to the background and resizes the first system applet with `handleFreeText` set to True to fit above the on-screen keyboard - `inkhud->closeKeyboard()` reverses this layout change * Fix input box rendering and add character limit to menu free text * remove FREE_TEXT menu page and use the FREE_TEXT menu action solely * force update when changing the free text message * reorganize KeyboardApplet - add comments after each row of `key[]` and `keyWidths[]` to preserve formatting - The selected key is now set using the key index directly - rowWidths are pre-calculated in the KeyboardApplet constructor - removed `drawKeyboard()` and implemented `drawKeyLabel()` * implement `Renderer::clearTile()` to clear the region below a tile * add parameter to forceUpdate() for re-rendering the full screen setting the `all` parameter to true in `inkhud->forceUpdate()` now causes the full screen buffer to clear an re-render. This is helpful for when sending applets to the background and the UI needs a clean canvas. System Applets can now set the `alwaysRender` flag true which causes it to re-render on every screen update. This is set to true in the Battery Icon Applet. * clean up tile clearing loops * implement dirty rendering to let applets draw over their previous render - `Applet::requestUpdate()` now has an optional flag to keep the old canvas - If honored, the renderer calls `render(true)` which runs `onDirtyRender()` instead of `onRender()` for said applet - The renderer will not call a dirty render if the full screen is getting re-rendered * simplify arithmetic in clearTile for better understanding * combine Applet::onRender() and Applet::onDirtyRender() into Applet::onRender(bool full) - add new `full` parameter to onRender() in every applet. This parameter can be ignored by most applets. - `Applet::requestUpdate()` has an optional flag that requests a full render by default * implement tile and partial rendering in KeyboardApplet * add comment for drawKeyLabel() * improve clarity of byte operations in clearTile() * remove typo and commented code * fix inaccurate comments * add null check to openKeyboard() and closeKeyboard() --------- Co-authored-by: zeropt <ferr0fluidmann@gmail.com> Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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#include "./PairingApplet.h"
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using namespace NicheGraphics;
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InkHUD::PairingApplet::PairingApplet()
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{
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bluetoothStatusObserver.observe(&bluetoothStatus->onNewStatus);
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}
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void InkHUD::PairingApplet::onRender(bool full)
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{
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// Header
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setFont(fontMedium);
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printAt(X(0.5), Y(0.25), "Bluetooth", CENTER, BOTTOM);
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setFont(fontSmall);
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printAt(X(0.5), Y(0.25), "Enter this code", CENTER, TOP);
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// Passkey
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setFont(fontMedium);
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printThick(X(0.5), Y(0.5), passkey.substr(0, 3) + " " + passkey.substr(3), 3, 2);
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// Device's bluetooth name, if it will fit
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setFont(fontSmall);
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std::string name = "Name: " + parse(getDeviceName());
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if (getTextWidth(name) > width()) // Too wide, try without the leading "Name: "
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name = parse(getDeviceName());
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if (getTextWidth(name) < width()) // Does it fit?
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printAt(X(0.5), Y(0.75), name, CENTER, MIDDLE);
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}
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void InkHUD::PairingApplet::onForeground()
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{
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// Prevent most other applets from requesting update, and skip their rendering entirely
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// Another system applet with a higher precedence can potentially ignore this
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SystemApplet::lockRendering = true;
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SystemApplet::lockRequests = true;
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}
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void InkHUD::PairingApplet::onBackground()
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{
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// Allow normal update behavior to resume
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SystemApplet::lockRendering = false;
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SystemApplet::lockRequests = false;
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// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
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// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
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inkhud->forceUpdate(EInk::UpdateTypes::FULL, true);
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}
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int InkHUD::PairingApplet::onBluetoothStatusUpdate(const meshtastic::Status *status)
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{
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// The standard Meshtastic convention is to pass these "generic" Status objects,
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// check their type, and then cast them.
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// We'll mimic that behavior, just to keep in line with the other Statuses,
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// even though I'm not sure what the original reason for jumping through these extra hoops was.
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assert(status->getStatusType() == STATUS_TYPE_BLUETOOTH);
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meshtastic::BluetoothStatus *bluetoothStatus = (meshtastic::BluetoothStatus *)status;
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// When pairing begins
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if (bluetoothStatus->getConnectionState() == meshtastic::BluetoothStatus::ConnectionState::PAIRING) {
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// Store the passkey for rendering
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passkey = bluetoothStatus->getPasskey();
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// Show pairing screen
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bringToForeground();
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}
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// When pairing ends
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// or rather, when something changes, and we shouldn't be showing the pairing screen
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else if (isForeground())
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sendToBackground();
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return 0; // No special result to report back to Observable
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}
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#endif |