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* Allow observers to respond to AdminMessage requests
Ground work for CannedMessage getters and setters
* Enable CannedMessage config in apps for InkHUD devices
* Migrate the InkHUD::Events AdminModule observer
Use the new AdminModule_ObserverData struct
* Bare-bones NicheGraphics util to access canned messages
Handles loading and parsing. Handle admin messages for setting and getting.
* Send canned messages via on-screen menu
* Change ThreadedMessageApplet from Observer to Module API
Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages.
* Fix: crash getting empty canned message string via Client API
* Move file into Utils subdir
* Move an include statement from .cpp to .h
* Limit strncpy size of dest, not source
Wasn't critical in ths specific case, but definitely a mistake.
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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#pragma once
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/*
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Handles non-specific events for InkHUD
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Individual applets are responsible for listening for their own events via the module api etc,
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however this class handles general events which concern InkHUD as a whole, e.g. shutdown
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*/
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#include "configuration.h"
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#include "modules/AdminModule.h"
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#include "./InkHUD.h"
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#include "./Persistence.h"
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namespace NicheGraphics::InkHUD
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{
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class Events
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{
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public:
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Events();
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void begin();
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void onButtonShort(); // User button: short press
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void onButtonLong(); // User button: long press
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int beforeDeepSleep(void *unused); // Prepare for shutdown
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int beforeReboot(void *unused); // Prepare for reboot
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int onReceiveTextMessage(const meshtastic_MeshPacket *packet); // Store most recent text message
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int onAdminMessage(AdminModule_ObserverData *data); // Handle incoming admin messages
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#ifdef ARCH_ESP32
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int beforeLightSleep(void *unused); // Prepare for light sleep
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#endif
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private:
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// For convenience
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InkHUD *inkhud = nullptr;
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Persistence::Settings *settings = nullptr;
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// Get notified when the system is shutting down
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CallbackObserver<Events, void *> deepSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeDeepSleep);
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// Get notified when the system is rebooting
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CallbackObserver<Events, void *> rebootObserver = CallbackObserver<Events, void *>(this, &Events::beforeReboot);
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// Cache *incoming* text messages, for use by applets
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CallbackObserver<Events, const meshtastic_MeshPacket *> textMessageObserver =
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CallbackObserver<Events, const meshtastic_MeshPacket *>(this, &Events::onReceiveTextMessage);
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// Get notified of incoming admin messages, and handle any which are relevant to InkHUD
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CallbackObserver<Events, AdminModule_ObserverData *> adminMessageObserver =
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CallbackObserver<Events, AdminModule_ObserverData *>(this, &Events::onAdminMessage);
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#ifdef ARCH_ESP32
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// Get notified when the system is entering light sleep
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CallbackObserver<Events, void *> lightSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeLightSleep);
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#endif
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// End any externalNotification beeping, buzzing, blinking etc
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bool dismissExternalNotification();
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// If set, InkHUD's data will be erased during onReboot
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bool eraseOnReboot = false;
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};
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} // namespace NicheGraphics::InkHUD
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#endif |