Files
firmware/src/modules/OnScreenKeyboardModule.h
Wilson eb087849c0 OnScreenKeyboard Improvement with Joystick and UpDown Encoder (#8379)
* Add mesh/Default.h include.

* Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes.

* feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus.

* refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule

* Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER

* Update src/graphics/draw/MenuHandler.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/OnScreenKeyboardModule.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/graphics/draw/NotificationRenderer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Optimize the detection logic for repeated events of the arrow keys.

* Fixed parameter names in the OnScreenKeyboardModule::start

* Trunk fix

* Reflator OnScreenKeyboard Input checking, make it simple

* Simplify long press logic in OnScreenKeyboardModule.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-08 05:40:30 -06:00

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1.5 KiB
C++

#pragma once
#include "configuration.h"
#if HAS_SCREEN
#include "graphics/Screen.h" // InputEvent
#include "graphics/VirtualKeyboard.h"
#include <OLEDDisplay.h>
#include <functional>
#include <string>
namespace graphics
{
class OnScreenKeyboardModule
{
public:
static OnScreenKeyboardModule &instance();
void start(const char *header, const char *initialText, uint32_t durationMs,
std::function<void(const std::string &)> callback);
void stop(bool callEmptyCallback);
void handleInput(const InputEvent &event);
static bool processVirtualKeyboardInput(const InputEvent &event, VirtualKeyboard *keyboard);
bool draw(OLEDDisplay *display);
void showPopup(const char *title, const char *content, uint32_t durationMs);
void clearPopup();
// Draw only the popup overlay (used when legacy virtualKeyboard draws the keyboard)
void drawPopupOverlay(OLEDDisplay *display);
private:
OnScreenKeyboardModule() = default;
~OnScreenKeyboardModule();
OnScreenKeyboardModule(const OnScreenKeyboardModule &) = delete;
OnScreenKeyboardModule &operator=(const OnScreenKeyboardModule &) = delete;
void onSubmit(const std::string &text);
void onCancel();
void drawPopup(OLEDDisplay *display);
VirtualKeyboard *keyboard = nullptr;
std::function<void(const std::string &)> callback;
char popupTitle[64] = {0};
char popupMessage[256] = {0};
uint32_t popupUntil = 0;
bool popupVisible = false;
};
} // namespace graphics
#endif // HAS_SCREEN