Files
firmware/src/graphics/draw/ClockRenderer.h
Jason P 955347bf50 Remove fixed scaling in Digital Clock (#8620)
* Update digital clock draw to auto scale to correct size; no more fixed scaling

* Static scale calcuation to improve performance

* Update src/graphics/draw/ClockRenderer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Back off for width or height exceeds

* Fixes for some calcuations

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 08:42:51 -06:00

31 lines
983 B
C++

#pragma once
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
namespace graphics
{
/// Forward declarations
class Screen;
namespace ClockRenderer
{
// Clock frame functions
void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Segmented display functions
void drawSegmentedDisplayCharacter(OLEDDisplay *display, int x, int y, uint8_t number, float scale = 1);
void drawSegmentedDisplayColon(OLEDDisplay *display, int x, int y, float scale = 1);
void drawHorizontalSegment(OLEDDisplay *display, int x, int y, int width, int height);
void drawVerticalSegment(OLEDDisplay *display, int x, int y, int width, int height);
// UI elements for clock displays
// void drawWatchFaceToggleButton(OLEDDisplay *display, int16_t x, int16_t y, bool digitalMode = true, float scale = 1);
} // namespace ClockRenderer
} // namespace graphics