Files
firmware/src/graphics/niche/Drivers/EInk/DEPG0290BNS800.cpp
todd-herbert 536b6d87c6 InkHUD support for LilyGo T3S3 E-Paper (#6503)
* Purge an incomplete E-Ink driver

* Use the deep-sleep mode of SSD16XX E-Ink displays

* TwoButton doesn't need to store pin mode

* Fix false positive button presses after light sleep

* E-Ink driver for DEPG0213BNS800

* InkHUD support for LilyGo T3S3 E-paper

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-04-09 10:41:51 -05:00

125 lines
4.5 KiB
C++

#include "./DEPG0290BNS800.h"
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
using namespace NicheGraphics::Drivers;
// Describes the operation performed when a "fast refresh" is performed
// Source: custom, with DEPG0150BNS810 as a reference
static const uint8_t LUT_FAST[] = {
// 1 2 3 4
0x40, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // B2B (Existing black pixels)
0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // B2W (New white pixels)
0x00, 0x40, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // W2B (New black pixels)
0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // W2W (Existing white pixels)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // VCOM
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 1. Tap existing black pixels back into place
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2. Move new pixels
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 3. New pixels, and also existing black pixels
0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, // 4. All pixels, then cooldown
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
};
// How strongly the pixels are pulled and pushed
void DEPG0290BNS800::configVoltages()
{
switch (updateType) {
case FAST:
// Listed as "typical" in datasheet
sendCommand(0x04);
sendData(0x41); // VSH1 15V
sendData(0x00); // VSH2 NA
sendData(0x32); // VSL -15V
break;
case FULL:
default:
// From OTP memory
break;
}
}
// Load settings about how the pixels are moved from old state to new state during a refresh
// - manually specified,
// - or with stored values from displays OTP memory
void DEPG0290BNS800::configWaveform()
{
switch (updateType) {
case FAST:
sendCommand(0x3C); // Border waveform:
sendData(0x60); // Actively hold screen border during update
sendCommand(0x32); // Write LUT register from MCU:
sendData(LUT_FAST, sizeof(LUT_FAST)); // (describes operation for a FAST refresh)
break;
case FULL:
default:
// From OTP memory
break;
}
}
// Describes the sequence of events performed by the displays controller IC during a refresh
// Includes "power up", "load settings from memory", "update the pixels", etc
void DEPG0290BNS800::configUpdateSequence()
{
switch (updateType) {
case FAST:
sendCommand(0x22); // Set "update sequence"
sendData(0xCF); // Differential, use manually loaded waveform
break;
case FULL:
default:
sendCommand(0x22); // Set "update sequence"
sendData(0xF7); // Non-differential, load waveform from OTP
break;
}
}
// Once the refresh operation has been started,
// begin periodically polling the display to check for completion, using the normal Meshtastic threading code
// Only used when refresh is "async"
void DEPG0290BNS800::detachFromUpdate()
{
switch (updateType) {
case FAST:
return beginPolling(50, 450); // At least 450ms for fast refresh
case FULL:
default:
return beginPolling(100, 3000); // At least 3 seconds for full refresh
}
}
// For this display, we do not need to re-write the new image.
// We're overriding SSD16XX::finalizeUpdate to make this small optimization.
// The display does also work just fine with the generic SSD16XX method, though.
void DEPG0290BNS800::finalizeUpdate()
{
// Put a copy of the image into the "old memory".
// Used with differential refreshes (e.g. FAST update), to determine which px need to move, and which can remain in place
// We need to keep the "old memory" up to date, because don't know whether next refresh will be FULL or FAST etc.
if (updateType != FULL) {
// writeNewImage(); // Not required for this display
writeOldImage();
sendCommand(0x7F); // Terminate image write without update
wait();
}
// Enter deep-sleep to save a few µA
// Waking from this requires that display's reset pin is broken out
if (pin_rst != 0xFF)
deepSleep();
}
#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS