Files
firmware/variants/esp32s3/heltec_vision_master_e213/platformio.ini
Ben Meadors 1a6cbb5caa Migrate all of the Meshtastic API attributes into the ini as a source of truth (#9214)
* Migrate all of the Meshtastic API attributes into the ini as a source of truth

* Cleanup garbage coalescing

* Another spot

* We already account for inkhud and mui

* Consolidate

* Removed them

* Boogers

* Infer

* Copying manifest should always succeed

* Remove portduino guards

* Rename

* None
2026-01-07 15:25:38 -06:00

52 lines
2.0 KiB
INI

[env:heltec-vision-master-e213]
custom_meshtastic_hw_model = 67
custom_meshtastic_hw_model_slug = HELTEC_VISION_MASTER_E213
custom_meshtastic_architecture = esp32-s3
custom_meshtastic_actively_supported = true
custom_meshtastic_support_level = 1
custom_meshtastic_display_name = Heltec Vision Master E213
custom_meshtastic_images = heltec-vision-master-e213.svg
custom_meshtastic_tags = Heltec
custom_meshtastic_requires_dfu = true
custom_meshtastic_partition_scheme = 8MB
extends = esp32s3_base
board = heltec_vision_master_e213
board_build.partitions = default_8MB.csv
build_flags =
${esp32s3_base.build_flags}
-Ivariants/esp32s3/heltec_vision_master_e213
-DHELTEC_VISION_MASTER_E213
-DUSE_EINK
-DGXEPD2_DRIVER_0=GxEPD2_213_FC1
-DGXEPD2_DRIVER_1=GxEPD2_213_E0213A367
-DEINK_WIDTH=250
-DEINK_HEIGHT=122
-DUSE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-DEINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
-DEINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
lib_deps =
${esp32s3_base.lib_deps}
# renovate: datasource=git-refs depName=meshtastic-GxEPD2 packageName=https://github.com/meshtastic/GxEPD2 gitBranch=master
https://github.com/meshtastic/GxEPD2/archive/1655054ba298e0e29fc2044741940f927f9c2a43.zip
upload_speed = 115200
[env:heltec-vision-master-e213-inkhud]
extends = esp32s3_base, inkhud
board = heltec_vision_master_e213
board_level = pr
board_build.partitions = default_8MB.csv
build_src_filter =
${esp32s3_base.build_src_filter}
${inkhud.build_src_filter}
build_flags =
${esp32s3_base.build_flags}
${inkhud.build_flags}
-I variants/esp32s3/heltec_vision_master_e213
-D HELTEC_VISION_MASTER_E213
lib_deps =
${inkhud.lib_deps} ; InkHUD libs first, so we get GFXRoot instead of AdafruitGFX
${esp32s3_base.lib_deps}
upload_speed = 921600