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* First try at multimessage storage and display * Nrf built issue fix * Message view mode * Add channel name instead of channel slot * trunk fix * Fix for DM threading * fix for message time * rename of view mode to Conversations * Reply in thread feature * rename Select View Mode to Select Conversation * dismiss all live fix * Messages from phone show on screen * Decoupled message packets from screen.cpp and cleaned up * Cannedmessage cleanup and emotes fixed * Ack on messages sent * Ack message cleanup * Dismiss feature fixed * removed legacy temporary messages * Emote picker fix * Memory size debug * Build error fix * Sanity checks are okay sometimes * Lengthen channel name and finalize cleanup removal of Broadcast * Change DM to @ in order to unify on a single method * Continue unifying display, also show message status on the "isMine" lines * Add context for incoming messages * Better to say "in" vs "on" * crash fix for confirmation nodes * Fix outbound labels based to avoid creating delays * Eink autoscroll dissabled * gating for message storage when not using a screen * revert * Build fail fix * Don't error out with unset MAC address in unit tests * Provide some extra spacing for low hanging characters in messages * Reorder menu options and reword Respond * Reword menus to better reflect actions * Go to thread from favorite screen * Reorder Favorite Action Menu with simple word modifications * Consolidate wording on "Chats" * Mute channel fix * trunk fix * Clean up how muting works along with when we wake the screen * Fix builds for HELTEC_MESH_SOLAR * Signal bars for message ack * fix for notification renderer * Remove duplicate code, fix more Chats, and fix C6L MessageRenderer * Fix to many warnings related to BaseUI * preset aware signal strength display * More C6L fixes and clean up header lines * Use text aligns for message layout where necessary * Attempt to fix memory usage of invalidLifetime * Update channel mute for adjusted protobuf * Missed a comma in merge conflicts * cleanup to get more space * Trunk fixes * Optimize Hi Rez Chirpy to save space * more fixes * More cleanup * Remove used getConversationWith * Remove unused dismissNewestMessage * Fix another build error on occassion * Dimiss key combo function deprecated * More cleanup * Fn symbol code removed * Waypoint cleanup * Trunk fix * Fixup Waypoint screen with BaseUI code * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. * Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files." This reverts commit2f65721774. * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2! * remove memory usage debug * Revert only RangeTestModule.cpp change * Switch from dynamic std::string storage to fixed-size char[] * Removing old left over code * More optimization * Free Heap when not on Message screen * build error fixes * Restore ellipsis to end of long names * Remove legacy function renderMessageContent * improved destination filtering * force PKI * cleanup * Shorten longNames to not exceed message popups * log messages sent from apps * Trunk fix * Improve layout of messages screen * Fix potential crash for undefined variable * Revert changes to RedirectablePrint.cpp * Apply shortening to longNames in Select Destination * Fix short name displays * Fix sprintfOverlappingData issue * Fix nullPointerRedundantCheck warning on ESP32 * Add "Delete All Chats" to all chat views * Improve getSafeNodeName / sanitizeString code. * Improve getSafeNodeName further * Restore auto favorite; but only if not CLIENT_BASE * Don't favorite if WE are CLIENT_BASE role * Don't run message persistent in MUI * Fix broken endifs * Unkwnown nodes no longer show as ??? on message thread * More delete options and cleanup of code * fix for delete this chat * Message menu cleanup * trunk fix * Clean up some menu options and remove some Unit C6L ifdefines * Rework Delete flow * Desperate times call for desperate measures * Create a background on the connected icon to reduce overlap impact * Optimize code for background image * Fix for Muzi_Base * Trunk Fixes * Remove the up/down shortcut to launch canned messages (#8370) * Remove the up/down shortcut to launch canned messages * Enabled MQTT and WEBSERVER by default (#8679) Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> * Correct string length calculation for signal bars * Manual message scrolling * Fix * Restore CannedMessages on Home Frame * UpDown situational destination for textMessage * Correct up/down destinations on textMessage frame * Update Screen.h for handleTextMessage * Update Screen.cpp to repair a merge issue * Add nudge scroll on UpDownEncoder devices. * Set nodeName to maximum size * Revert "Set nodeName to maximum size" This reverts commite254f39925. * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Update exempt labels for stale bot workflow Adds triaged and backlog to the list of exempt labels. * Update naming of Frame Visibility toggles * Fix to scrolling * Fix for content cutting off when from us * Fix for "delete this chat" now it does delete the current one * Rework isHighResolution to be an enum called ScreenResolution * Migrate Unit C6L macro guards into currentResolution UltraLow checks * Mistakes happen - restoring NodeList Renderer line --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: whywilson <m.tools@qq.com> Co-authored-by: Tom Fifield <tom@tomfifield.net>
68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
#pragma once
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#include <OLEDDisplay.h>
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#include <string>
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namespace graphics
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{
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// =======================
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// Shared UI Helpers
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// =======================
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#define textZeroLine 0
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// Consistent Line Spacing - this is standard for all display and the fall-back spacing
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#define textFirstLine (FONT_HEIGHT_SMALL - 1)
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#define textSecondLine (textFirstLine + (FONT_HEIGHT_SMALL - 5))
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#define textThirdLine (textSecondLine + (FONT_HEIGHT_SMALL - 5))
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#define textFourthLine (textThirdLine + (FONT_HEIGHT_SMALL - 5))
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#define textFifthLine (textFourthLine + (FONT_HEIGHT_SMALL - 5))
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#define textSixthLine (textFifthLine + (FONT_HEIGHT_SMALL - 5))
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// Consistent Line Spacing for devices like T114 and TEcho/ThinkNode M1 of devices
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#define textFirstLine_medium (FONT_HEIGHT_SMALL + 1)
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#define textSecondLine_medium (textFirstLine_medium + FONT_HEIGHT_SMALL)
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#define textThirdLine_medium (textSecondLine_medium + FONT_HEIGHT_SMALL)
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#define textFourthLine_medium (textThirdLine_medium + FONT_HEIGHT_SMALL)
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#define textFifthLine_medium (textFourthLine_medium + FONT_HEIGHT_SMALL)
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#define textSixthLine_medium (textFifthLine_medium + FONT_HEIGHT_SMALL)
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// Consistent Line Spacing for devices like VisionMaster T190
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#define textFirstLine_large (FONT_HEIGHT_SMALL + 1)
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#define textSecondLine_large (textFirstLine_large + (FONT_HEIGHT_SMALL + 5))
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#define textThirdLine_large (textSecondLine_large + (FONT_HEIGHT_SMALL + 5))
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#define textFourthLine_large (textThirdLine_large + (FONT_HEIGHT_SMALL + 5))
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#define textFifthLine_large (textFourthLine_large + (FONT_HEIGHT_SMALL + 5))
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#define textSixthLine_large (textFifthLine_large + (FONT_HEIGHT_SMALL + 5))
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// Quick screen access
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#define SCREEN_WIDTH display->getWidth()
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#define SCREEN_HEIGHT display->getHeight()
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// Shared state (declare inside namespace)
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extern bool hasUnreadMessage;
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extern bool isMuted;
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enum class ScreenResolution : uint8_t { UltraLow = 0, Low = 1, High = 2 };
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extern ScreenResolution currentResolution;
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ScreenResolution determineScreenResolution(int16_t screenheight, int16_t screenwidth);
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void decomposeTime(uint32_t rtc_sec, int &hour, int &minute, int &second);
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// Rounded highlight (used for inverted headers)
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void drawRoundedHighlight(OLEDDisplay *display, int16_t x, int16_t y, int16_t w, int16_t h, int16_t r);
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// Shared battery/time/mail header
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void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *titleStr = "", bool force_no_invert = false,
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bool show_date = false);
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// Shared battery/time/mail header
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void drawCommonFooter(OLEDDisplay *display, int16_t x, int16_t y);
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const int *getTextPositions(OLEDDisplay *display);
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bool isAllowedPunctuation(char c);
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std::string sanitizeString(const std::string &input);
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} // namespace graphics
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