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* Strip redundant code from E-Ink driver * Begin polling for E-Ink update completion sooner In some cases, we might be waiting longer than we need to. * E-Ink driver for WeAct 1.54" display Currently identical to the popular GDEY0154D67 model. Kept separate now in case the drivers need to diverge in future. * Put back code which sets the number of gate lines
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#include "./GDEY0154D67.h"
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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using namespace NicheGraphics::Drivers;
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// Map the display controller IC's output to the connected panel
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void GDEY0154D67::configScanning()
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{
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// "Driver output control"
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sendCommand(0x01);
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sendData(0xC7); // Scan until gate 199 (200px vertical res.)
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sendData(0x00);
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sendData(0x00);
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}
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// Specify which information is used to control the sequence of voltages applied to move the pixels
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// - For this display, configUpdateSequence() specifies that a suitable LUT will be loaded from
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// the controller IC's OTP memory, when the update procedure begins.
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void GDEY0154D67::configWaveform()
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{
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sendCommand(0x3C); // Border waveform:
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sendData(0x05); // Screen border should follow LUT1 waveform (actively drive pixels white)
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sendCommand(0x18); // Temperature sensor:
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sendData(0x80); // Use internal temperature sensor to select an appropriate refresh waveform
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}
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void GDEY0154D67::configUpdateSequence()
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{
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switch (updateType) {
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case FAST:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xFF); // Will load LUT from OTP memory, Display mode 2 "differential refresh"
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break;
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case FULL:
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default:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xF7); // Will load LUT from OTP memory
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break;
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}
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}
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// Once the refresh operation has been started,
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// begin periodically polling the display to check for completion, using the normal Meshtastic threading code
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// Only used when refresh is "async"
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void GDEY0154D67::detachFromUpdate()
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{
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switch (updateType) {
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case FAST:
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return beginPolling(50, 300); // At least 300ms for fast refresh
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case FULL:
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default:
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return beginPolling(100, 1500); // At least 1.5 seconds for full refresh
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}
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}
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#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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