Files
firmware/src/input/UpDownInterruptBase.h
Wilson eb087849c0 OnScreenKeyboard Improvement with Joystick and UpDown Encoder (#8379)
* Add mesh/Default.h include.

* Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes.

* feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus.

* refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule

* Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER

* Update src/graphics/draw/MenuHandler.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/OnScreenKeyboardModule.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/graphics/draw/NotificationRenderer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Optimize the detection logic for repeated events of the arrow keys.

* Fixed parameter names in the OnScreenKeyboardModule::start

* Trunk fix

* Reflator OnScreenKeyboard Input checking, make it simple

* Simplify long press logic in OnScreenKeyboardModule.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-08 05:40:30 -06:00

72 lines
2.4 KiB
C++

#pragma once
#include "InputBroker.h"
#include "mesh/NodeDB.h"
#ifndef UPDOWN_LONG_PRESS_DURATION
#define UPDOWN_LONG_PRESS_DURATION 300
#endif
#ifndef UPDOWN_LONG_PRESS_REPEAT_INTERVAL
#define UPDOWN_LONG_PRESS_REPEAT_INTERVAL 300
#endif
class UpDownInterruptBase : public Observable<const InputEvent *>, public concurrency::OSThread
{
public:
explicit UpDownInterruptBase(const char *name);
void init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown, input_broker_event eventUp,
input_broker_event eventPressed, input_broker_event eventPressedLong, input_broker_event eventUpLong,
input_broker_event eventDownLong, void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)(),
unsigned long updownDebounceMs = 50);
void intPressHandler();
void intDownHandler();
void intUpHandler();
int32_t runOnce() override;
protected:
enum UpDownInterruptBaseActionType {
UPDOWN_ACTION_NONE,
UPDOWN_ACTION_PRESSED,
UPDOWN_ACTION_PRESSED_LONG,
UPDOWN_ACTION_UP,
UPDOWN_ACTION_UP_LONG,
UPDOWN_ACTION_DOWN,
UPDOWN_ACTION_DOWN_LONG
};
volatile UpDownInterruptBaseActionType action = UPDOWN_ACTION_NONE;
// Long press detection variables
uint32_t pressStartTime = 0;
uint32_t upStartTime = 0;
uint32_t downStartTime = 0;
bool pressDetected = false;
bool upDetected = false;
bool downDetected = false;
uint32_t lastPressLongEventTime = 0;
uint32_t lastUpLongEventTime = 0;
uint32_t lastDownLongEventTime = 0;
static const uint32_t LONG_PRESS_DURATION = UPDOWN_LONG_PRESS_DURATION;
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = UPDOWN_LONG_PRESS_REPEAT_INTERVAL;
private:
uint8_t _pinDown = 0;
uint8_t _pinUp = 0;
uint8_t _pinPress = 0;
input_broker_event _eventDown = INPUT_BROKER_NONE;
input_broker_event _eventUp = INPUT_BROKER_NONE;
input_broker_event _eventPressed = INPUT_BROKER_NONE;
input_broker_event _eventPressedLong = INPUT_BROKER_NONE;
input_broker_event _eventUpLong = INPUT_BROKER_NONE;
input_broker_event _eventDownLong = INPUT_BROKER_NONE;
const char *_originName;
unsigned long lastUpKeyTime = 0;
unsigned long lastDownKeyTime = 0;
unsigned long lastPressKeyTime = 0;
unsigned long updownDebounceMs = 50;
const unsigned long pressDebounceMs = 200;
};