#pragma once #include "fonts.h" // This means the *visible* area (sh1106 can address 132, but shows 128 for example) #define IDLE_FRAMERATE 1 // in fps #define COMPASS_DIAM 44 // DEBUG #define NUM_EXTRA_FRAMES 2 // text message and debug frame // if defined a pixel will blink to show redraws // #define SHOW_REDRAWS