#pragma once #include "SinglePortModule.h" #include "concurrency/NotifiedWorkerThread.h" #include "configuration.h" #if defined(ARCH_ESP32) #include "NodeDB.h" #include #include #include #include #include #include #include #define ADC_BUFFER_SIZE 320 // 40ms of voice in 8KHz sampling frequency class Codec2Thread : public concurrency::NotifiedWorkerThread { struct CODEC2* codec2_state = NULL; int16_t output_buffer[ADC_BUFFER_SIZE] = {}; public: Codec2Thread(); int get_encode_frame_size() { return encode_frame_size; }; protected: int tx_encode_frame_index = 0; int encode_codec_size = 0; int encode_frame_num = 0; int encode_frame_size = 0; virtual void onNotify(uint32_t notification) override; }; class AudioModule : public SinglePortModule, private concurrency::OSThread { bool firstTime = true; hw_timer_t* adcTimer = NULL; uint16_t adc_buffer_index = 0; public: unsigned char rx_encode_frame[Constants_DATA_PAYLOAD_LEN] = {}; unsigned char tx_encode_frame[Constants_DATA_PAYLOAD_LEN] = {}; AudioModule(); /** * Send our payload into the mesh */ void sendPayload(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false); protected: virtual int32_t runOnce() override; // void run_codec2(); virtual MeshPacket *allocReply() override; /** Called to handle a particular incoming message * @return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for it */ virtual ProcessMessage handleReceived(const MeshPacket &mp) override; }; extern AudioModule *audioModule; extern Codec2Thread *codec2Thread; extern uint16_t adc_buffer[ADC_BUFFER_SIZE]; extern uint16_t adc_buffer_index; extern portMUX_TYPE timerMux; extern int16_t speech[ADC_BUFFER_SIZE]; enum RadioState { standby, rx, tx }; extern volatile RadioState radio_state; extern adc1_channel_t mic_chan; IRAM_ATTR void am_onTimer(); #endif