#include "FloodingRouter.h" #include "MeshTypes.h" #include "NodeDB.h" #include "configuration.h" #include "mesh-pb-constants.h" #include "meshUtils.h" #if !MESHTASTIC_EXCLUDE_TRACEROUTE #include "modules/TraceRouteModule.h" #endif FloodingRouter::FloodingRouter() {} /** * Send a packet on a suitable interface. This routine will * later free() the packet to pool. This routine is not allowed to stall. * If the txmit queue is full it might return an error */ ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p) { // Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see) p->relay_node = nodeDB->getLastByteOfNodeNum(getNodeNum()); // First set the relayer to us wasSeenRecently(p); // FIXME, move this to a sniffSent method return Router::send(p); } bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p) { bool wasUpgraded = false; bool seenRecently = wasSeenRecently(p, true, nullptr, nullptr, &wasUpgraded); // Updates history; returns false when an upgrade is detected // Handle hop_limit upgrade scenario for rebroadcasters if (wasUpgraded && perhapsHandleUpgradedPacket(p)) { return true; // we handled it, so stop processing } if (seenRecently) { printPacket("Ignore dupe incoming msg", p); rxDupe++; /* If the original transmitter is doing retransmissions (hopStart equals hopLimit) for a reliable transmission, e.g., when the ACK got lost, we will handle the packet again to make sure it gets an implicit ACK. */ bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit; if (isRepeated) { LOG_DEBUG("Repeated reliable tx"); // Check if it's still in the Tx queue, if not, we have to relay it again if (!findInTxQueue(p->from, p->id)) { reprocessPacket(p); perhapsRebroadcast(p); } } else { perhapsCancelDupe(p); } return true; } return Router::shouldFilterReceived(p); } bool FloodingRouter::perhapsHandleUpgradedPacket(const meshtastic_MeshPacket *p) { // isRebroadcaster() is duplicated in perhapsRebroadcast(), but this avoids confusing log messages if (isRebroadcaster() && iface && p->hop_limit > 0) { // If we overhear a duplicate copy of the packet with more hops left than the one we are waiting to // rebroadcast, then remove the packet currently sitting in the TX queue and use this one instead. uint8_t dropThreshold = p->hop_limit; // remove queued packets that have fewer hops remaining if (iface->removePendingTXPacket(getFrom(p), p->id, dropThreshold)) { LOG_DEBUG("Processing upgraded packet 0x%08x for rebroadcast with hop limit %d (dropping queued < %d)", p->id, p->hop_limit, dropThreshold); reprocessPacket(p); perhapsRebroadcast(p); rxDupe++; // We already enqueued the improved copy, so make sure the incoming packet stops here. return true; } } return false; } void FloodingRouter::reprocessPacket(const meshtastic_MeshPacket *p) { if (nodeDB) nodeDB->updateFrom(*p); #if !MESHTASTIC_EXCLUDE_TRACEROUTE if (traceRouteModule && p->which_payload_variant == meshtastic_MeshPacket_decoded_tag && p->decoded.portnum == meshtastic_PortNum_TRACEROUTE_APP) traceRouteModule->processUpgradedPacket(*p); #endif } bool FloodingRouter::roleAllowsCancelingDupe(const meshtastic_MeshPacket *p) { if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER || config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER_LATE) { // ROUTER, ROUTER_LATE should never cancel relaying a packet (i.e. we should always rebroadcast), // even if we've heard another station rebroadcast it already. return false; } if (config.device.role == meshtastic_Config_DeviceConfig_Role_CLIENT_BASE) { // CLIENT_BASE: if the packet is from or to a favorited node, // we should act like a ROUTER and should never cancel a rebroadcast (i.e. we should always rebroadcast), // even if we've heard another station rebroadcast it already. return !nodeDB->isFromOrToFavoritedNode(*p); } // All other roles (such as CLIENT) should cancel a rebroadcast if they hear another station's rebroadcast. return true; } void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p) { if (p->transport_mechanism == meshtastic_MeshPacket_TransportMechanism_TRANSPORT_LORA && roleAllowsCancelingDupe(p)) { // cancel rebroadcast of this message *if* there was already one, unless we're a router! // But only LoRa packets should be able to trigger this. if (Router::cancelSending(p->from, p->id)) txRelayCanceled++; } if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER_LATE && iface) { iface->clampToLateRebroadcastWindow(getFrom(p), p->id); } } bool FloodingRouter::isRebroadcaster() { return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE && config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE; } void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) { bool isAckorReply = (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) && (p->decoded.request_id != 0 || p->decoded.reply_id != 0); if (isAckorReply && !isToUs(p) && !isBroadcast(p->to)) { // do not flood direct message that is ACKed or replied to LOG_DEBUG("Rxd an ACK/reply not for me, cancel rebroadcast"); Router::cancelSending(p->to, p->decoded.request_id); // cancel rebroadcast for this DM } perhapsRebroadcast(p); // handle the packet as normal Router::sniffReceived(p, c); }