* First try at multimessage storage and display
* Nrf built issue fix
* Message view mode
* Add channel name instead of channel slot
* trunk fix
* Fix for DM threading
* fix for message time
* rename of view mode to Conversations
* Reply in thread feature
* rename Select View Mode to Select Conversation
* dismiss all live fix
* Messages from phone show on screen
* Decoupled message packets from screen.cpp and cleaned up
* Cannedmessage cleanup and emotes fixed
* Ack on messages sent
* Ack message cleanup
* Dismiss feature fixed
* removed legacy temporary messages
* Emote picker fix
* Memory size debug
* Build error fix
* Sanity checks are okay sometimes
* Lengthen channel name and finalize cleanup removal of Broadcast
* Change DM to @ in order to unify on a single method
* Continue unifying display, also show message status on the "isMine" lines
* Add context for incoming messages
* Better to say "in" vs "on"
* crash fix for confirmation nodes
* Fix outbound labels based to avoid creating delays
* Eink autoscroll dissabled
* gating for message storage when not using a screen
* revert
* Build fail fix
* Don't error out with unset MAC address in unit tests
* Provide some extra spacing for low hanging characters in messages
* Reorder menu options and reword Respond
* Reword menus to better reflect actions
* Go to thread from favorite screen
* Reorder Favorite Action Menu with simple word modifications
* Consolidate wording on "Chats"
* Mute channel fix
* trunk fix
* Clean up how muting works along with when we wake the screen
* Fix builds for HELTEC_MESH_SOLAR
* Signal bars for message ack
* fix for notification renderer
* Remove duplicate code, fix more Chats, and fix C6L MessageRenderer
* Fix to many warnings related to BaseUI
* preset aware signal strength display
* More C6L fixes and clean up header lines
* Use text aligns for message layout where necessary
* Attempt to fix memory usage of invalidLifetime
* Update channel mute for adjusted protobuf
* Missed a comma in merge conflicts
* cleanup to get more space
* Trunk fixes
* Optimize Hi Rez Chirpy to save space
* more fixes
* More cleanup
* Remove used getConversationWith
* Remove unused dismissNewestMessage
* Fix another build error on occassion
* Dimiss key combo function deprecated
* More cleanup
* Fn symbol code removed
* Waypoint cleanup
* Trunk fix
* Fixup Waypoint screen with BaseUI code
* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files.
* Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files."
This reverts commit 2f65721774.
* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2!
* remove memory usage debug
* Revert only RangeTestModule.cpp change
* Switch from dynamic std::string storage to fixed-size char[]
* Removing old left over code
* More optimization
* Free Heap when not on Message screen
* build error fixes
* Restore ellipsis to end of long names
* Remove legacy function renderMessageContent
* improved destination filtering
* force PKI
* cleanup
* Shorten longNames to not exceed message popups
* log messages sent from apps
* Trunk fix
* Improve layout of messages screen
* Fix potential crash for undefined variable
* Revert changes to RedirectablePrint.cpp
* Apply shortening to longNames in Select Destination
* Fix short name displays
* Fix sprintfOverlappingData issue
* Fix nullPointerRedundantCheck warning on ESP32
* Add "Delete All Chats" to all chat views
* Improve getSafeNodeName / sanitizeString code.
* Improve getSafeNodeName further
* Restore auto favorite; but only if not CLIENT_BASE
* Don't favorite if WE are CLIENT_BASE role
* Don't run message persistent in MUI
* Fix broken endifs
* Unkwnown nodes no longer show as ??? on message thread
* More delete options and cleanup of code
* fix for delete this chat
* Message menu cleanup
* trunk fix
* Clean up some menu options and remove some Unit C6L ifdefines
* Rework Delete flow
* Desperate times call for desperate measures
* Create a background on the connected icon to reduce overlap impact
* Optimize code for background image
* Fix for Muzi_Base
* Trunk Fixes
* Remove the up/down shortcut to launch canned messages (#8370)
* Remove the up/down shortcut to launch canned messages
* Enabled MQTT and WEBSERVER by default (#8679)
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
---------
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Correct string length calculation for signal bars
* Manual message scrolling
* Fix
* Restore CannedMessages on Home Frame
* UpDown situational destination for textMessage
* Correct up/down destinations on textMessage frame
* Update Screen.h for handleTextMessage
* Update Screen.cpp to repair a merge issue
* Add nudge scroll on UpDownEncoder devices.
* Set nodeName to maximum size
* Revert "Set nodeName to maximum size"
This reverts commit e254f39925.
* Reflow Node Lists and TLora Pager Views (#8942)
* Add files via upload
* Move files into the right place
* Short or Long Names for everyone!
* Add scrolling to Node list
* Pagination fix for Latest to oldest per page
* Page counters
* Dynamic scaling of column counts based upon screen size, clean up box drawing
* Reflow Node Lists and TLora Pager Views (#8942)
* Add files via upload
* Move files into the right place
* Short or Long Names for everyone!
* Add scrolling to Node list
* Pagination fix for Latest to oldest per page
* Page counters
* Dynamic scaling of column counts based upon screen size, clean up box drawing
* Update exempt labels for stale bot workflow
Adds triaged and backlog to the list of exempt labels.
* Update naming of Frame Visibility toggles
* Fix to scrolling
* Fix for content cutting off when from us
* Fix for "delete this chat" now it does delete the current one
* Rework isHighResolution to be an enum called ScreenResolution
* Migrate Unit C6L macro guards into currentResolution UltraLow checks
* Mistakes happen - restoring NodeList Renderer line
---------
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: whywilson <m.tools@qq.com>
Co-authored-by: Tom Fifield <tom@tomfifield.net>
* Start portduino_config refactor
* refactor GPIOs to new portduino_config
* More portduino_config work
* More conversion to portduino_config
* Finish portduino_config transition
* trunk
* yaml output work
* Simplify the GPIO config
* Trunk
As reported by @jstockdale, when writing coloured logs we were
writing the full string, including a null terminator. This caused
issues for programs consuming our logs. The fix as identified is
not to write the null.
Fixes https://github.com/meshtastic/firmware/issues/5945
remove newline from logging statements in code. The LOG_* functions will now magically add it at the end.
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
security option. Per discussion in https://github.com/meshtastic/firmware/issues/4375
no need to preserve the old options when changing to this new simpler
single boolean because they were newish, rarely used and only for 'advanced'
developers.
* Adds ASCII logs useful to portudino
Activates ASCII log option when stdout is not a terminal. This is
generally the right thing to do; if not, the behavior can be
overridden in config.yaml using AsciiLogs under Logging. The result
is reasonable system logs for portudino when running under systemd or
the like.
Signed-off-by: Christopher Hoover <ch@murgatroid.com>
Co-authored-by: Christopher Hoover <ch@murgatroid.com>
* Re-implement PKI from #1509
co-authored-by: edinnen <ethanjdinnen@protonmail.com>
* Set the key lengnth to actually make PKI work.
* Remove unused variable and initialize keys to null
* move printBytes() to meshUtils
* Don't reset PKI key son reboot unless needed.
* Remove double encryption for PKI messages
* Cleanup encrypt logic
* Add the MESHTASTIC_EXCLUDE_PKI option, and set it for minimal builds. Required for STM32 targets for now.
* Use SHA-256 for PKI key hashing, and add MESHTASTIC_EXCLUDE_PKI_KEYGEN for STM32
* Fix a crash when node is null
* Don't send PKI encrypted packets while licensed
* use chIndex 8 for PKI
* Don't be so clever, that you corrupt incoming packets
* Pass on channel 8 for now
* Typo
* Lock keys once non-zero
* We in fact need 2 scratch buffers, to store the encrypted bytes, unencrypted bytes, and decoded protobuf.
* Lighter approach to retaining known key
* Attach the public key to PKI decrypted packets in device memory
* Turn PKI back off for STM32 :(
* Don't just memcp over a protobuf
* Don't PKI encrypt nodeinfo packets
* Add a bit more memory logging around nodeDB
* Use the proper macro to refer to NODENUM_BROADCAST
* Typo fix
* Don't PKI encrypt ROUTING (naks and acks)
* Adds SecurityConfig protobuf
* Add admin messages over PKI
* Disable PKI for the WIO-e5
* Add MINIMUM_SAFE_FREE_HEAP macro and set to safe 1.5k
* Add missed "has_security"
* Add the admin_channel_enabled option
* STM32 again
* add missed configuration.h at the top of files
* Add EXCLUDE_TZ and RTC
* Enable PKI build on STM32 once again
* Attempt 1 at moving PKI to aes-ccm
* Fix buffers for encrypt/decrypt
* Eliminate unused aes variable
* Add debugging lines
* Set hash to 0 for PKI
* Fix debug lines so they don't print pointers.
* logic fix and more debug
* Rather important typo
* Check for short packets before attempting decrypt
* Don't forget to give cryptoEngine the keys!
* Use the right scratch buffer
* Cleanup
* moar cleanups
* Minor hardening
* Remove some in-progress stuff
* Turn PKI back off on STM32
* Return false
* 2.5 protos
* Sync up protos
* Add initial cryptography test vector tests
* re-add MINIMUM_SAFE_FREE_HEAP
* Housekeeping and comment fixes
* Add explanatory comment about weak dh25519 keys
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Macro to trace log all MeshPackets as JSON
* Comment
* Add trace logging to file for native target
* bytes to hex
* Add time_ms
---------
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
* allow ble logrecords to be fetched either by NOTIFY or INDICATE ble types
This allows 'lossless' log reading. If client has requested INDICATE
(rather than NOTIFY) each log record emitted via log() will have to fetched
by the client device before the meshtastic node can continue.
* Fix serious problem with nrf52 BLE logging.
When doing notifies of LogRecords it is important to use the
binary write routines - writing using the 'string' write won't work.
Because protobufs can contain \0 nuls inside of them which if being
parsed as a string will cause only a portion of the protobuf to be sent.
I noticed this because some log messages were not getting through.
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* MESHTASTIC_EXCLUDE_WIFI and HAS_WIFI cleanup...
Our code was checking HAS_WIFI and the new MESHTASTIC_EXCLUDE_WIFI
flags in various places (even though EXCLUDE_WIFI forces HAS_WIFI
to 0). Instead just check HAS_WIFI, only use EXCLUDE_WIFI inside
configuration.h
* cleanup: use HAS_NETWORKING instead of HAS_WIFI || HAS_ETHERNET
We already had HAS_NETWORKING as flag in MQTT to mean 'we have
tcpip'. Generallize that and move it into configuration.h so that
we can use it elsewhere.
* Use #pragma once, because supported by gcc and all modern compilers
instead of #ifdef DOTHFILE_H etc...
---------
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
* New UUID
* New log radio characteristic with LogRecord protobuf
* LogRecord
* Merge derp
* How did you get there
* Trunk
* Fix length
* Remove assert
* clean up RedirectablePrint::log so it doesn't have three very different implementations inline.
* remove NoopPrint - it is no longer needed
* when talking to API clients via serial, don't turn off log msgs instead encapsuate them
* fix the build - would loop forever if there were no files to send
* don't use Segger code if not talking to a Segger debugger
* when encapsulating logs, make sure the strings always has nul terminators
* nrf52 soft device will watchdog if you use ICE while BT on...
so have debugger disable bluetooth.
* Important to not print debug messages while writing to the toPhone scratch buffer
* don't include newlines if encapsulating log records as protobufs
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* WIP log characteristic
* Bluetooth logging plumbing
* Characteristic
* Callback
* Check for nullptr
* Esp32 bluetooth impl
* Formatting
* Add thread name and log level
* Add settings guard
* Remove comments
* Field name
* Fixes esp32
* Open it up
* Whoops
* Move va_end past our logic
* Portduino multiple logging levels
* Fixes based on GPSFan work
* Fix derped logic
* Correct size field for AID message
* Reformat to add comments, beginning of GPS rework
* Update PM2 message for Neo-6
* Correct ECO mode logic as ECO mode is only for Neo-6
* Cleanup ubx.h add a few more comments
---------
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Move to Portduino's getMacAddr()
* Add ST7735/S screen support
* Push Raspbian support into native target
* Remove latent pigpio references.
* CardKB defensive programming
* Adds configurable spidev
* Fixes to build on Fedora 40
* ENUMs are not #defines. Pull latest portduino
* Add more configuration options for SPI displays
* Add config.yaml option to set DIO3_TCXO_VOLTAGE
* change tft clear() to fillScreen()
Maintains compatability with ESPI driver.
* Adds TXen and RXen pins to portduino
* Add -c --config options to specify config file
* Fail when a specified config file is unavailable
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Implement override_console_serial_port
* It's opposite day in Logictown
* Try to use native serial types for platforms
* Fix for s3
* Trunk
* Screw it... just declare as Print and handle init
* Alright, chatty kathy
* Missed a spot
* I'll take "Kill that FIXME" for 800, Alex
* Badunkadunk
* Refactor out a lot of duplicated code
* Boogers
* Okay I probably should stop changing everything
- Skip a lot of duplicate code
- add a hexDump output - might come in handy
- refactor directory names
- remove unused debugOut that was generating template errors