* Use UINT32_MAX to indicate no configured GPS
* Refactor GPS to not probe if pins not defined
* Minor cleanups related to rework
* Use Named Constructor to clean up code
* Actually disable the GPS thread
* Don't actually disable the GPS thread
* Move doGPSPowerSave to GPS class
* Make sure to set GPS awake on triple-click
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* First attempt at lazy config of GPS
* More GPS rework
Break GPS init into smaller, interruptable steps
Move more GPS commands into ubx.h
Combine Setup functions
* Move the rest of UBX messages to ubs.h
* Add GNSS model recognition function
* Fix GNSS initialization failure
* GPS.cpp difference between runOnce and ESP32S3 and ESP32 versions
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* First steps to unify GPS Lib for RAK 1910 and RAK 12500
* Technicalities. Out with the old and build the new.
* Adapt Matrix
* We use 0.4.5 now
* While we're at it, yank the RAK815, it's EOL
* Satisfy CI - for now
* - yank UBX library, talk to GPS chip with NMEA only.
- more autodetect going on, this time for the Eink Display.
TODO: actually do something with the scan findings.
* i swear this works on windows! :-)
* these are only there to make CI happy
* don't update eink display if not detected.
* Replace Oberon Crypt Library with modified Adafruit Library. This elimintaes the need for the sdk-nfxlib submodule.
* - Revert auto screen selection (incomplete)
- Revert nrF crypto engine (needs more work)
- add separate defines for not-auto-selecting screen lib.
* Define 2 new variants for RAK - with or without epaper
* Update variants
Co-authored-by: Sacha Weatherstone <sachaw100@hotmail.com>
Co-authored-by: Ben Meadors <thebentern@tuta.io>
@professr I noticed you added a "newStatus" observable to the GPS class.
Do you remember why you didn't remove the old GPS status (which seemed
to be dumber). Is it just because you didn't want to risk breaking
MeshService? (I assume) In this change I removed the old Observable
and all seems well (just using newStatus everywhere).