* chore: todo.txt
* chore: InkHUD documentation
Word salad for maintainers
* refactor: don't init system applets using onActivate
System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely.
* chore: update the example applets
* fix: SSD16XX reset pulse
Allow time for controller IC to wake. Aligns with manufacturer's suggestions.
T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes.
* fix: allow timeout if display update fails
Result is not graceful, but avoids total display lockup requiring power cycle.
Typical cause of failure is poor wiring / power supply.
* fix: improve display health on shutdown
Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.
* feat: driver for display HINK_E042A87
As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules.
* fix: inkhud rotation should default to 0
* Revert "chore: todo.txt"
This reverts commit bea7df44a7.
* fix: more generous timeout for display updates
Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task.
* fix: don't use the full shutdown screen during reboot
* fix: cooldown period during the display shutdown display sequence
Observed to prevent border pixels from being locked in place with some residual charge?
Small change to make the string parsing of Name = value less brittle. Adds a function to parse a line without knowing how many spaces are after the = sign. This allows it to also work with the ws80 serial output.
* [WIP] Base firmware pending support for 2nd button
* Update button behaviour. Still WIP
* [WIP] Base firmware pending support for 2nd button
* Update button behaviour. Still WIP
* change env to lowercase
Co-authored-by: rcarteraz <robert.l.carter2@gmail.com>
* yea - well - what else is new?
* fix secondary button behavior and update trunk
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Co-authored-by: rcarteraz <robert.l.carter2@gmail.com>
* cleanup UdpMulticastThread.h preprocessor rules a tiny bit
* bump platform-native to allow for multiple multicast listeners on the same machine
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
The Range Test Module was defined-out by architecture.
No reason it shouldn't work, so add PORTDUINO to the list of
architectures that compile this module.
Tested on Ubuntu. Enables without crashing, will send packets on
the set time. However, for now the CSV file download does not appear
to work.
Partially fixes https://github.com/meshtastic/firmware/issues/5618
* Add UDP multicast support on linux.
Closes#6326
We tested it an it works.
This is really hacky to say the least.
* Add libuv to Linux packaging
* Trunkadunk
* Correct ref
* Add libuv1-dev to setup-native
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Co-authored-by: vidplace7 <vidplace7@gmail.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Since 96ba94843b we don't spray packets to all machines on the network.
So we can allow ourself to raise the TTL limit, this allows users who run L3 IGMP Routing infrastructure to pass meshtastic frames over UDP.
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>