* Add back options for other GPS format options
* Rename variables and don't overlap elements
* Fix default value
* Should probably add a menu while I'm here!
* Shorten names just a bit to fit on screens
* Fix off by one
* Labels try to make things better
* Missed a label
* Account for low resolution wide screen OLEDs
* Allow picking of Device Role and new Display Formatter for Device Role
* Add remainder of client roles to display formatter
* Don't update the role unless you pick a value
* Mascots are fun
* Fix warnings during compile time
* Improve some menus
* Mascots need to work everywhere
* Update Chirpy image
* Fix Trunk
* Update protobufs
* Add date to Clock screen
* Analog clocks love dates too
* Finalize date moves for analog clock
Adding a counter to show the last time a GPS coordinate was detected to ensure the user is aware how long since the coordinate updated or to identify any errors.
* Account for low resolution wide screen OLEDs
* Allow picking of Device Role and new Display Formatter for Device Role
* Add remainder of client roles to display formatter
* Don't update the role unless you pick a value
* Mascots are fun
* Fix warnings during compile time
* Improve some menus
* Mascots need to work everywhere
* Update Chirpy image
* Fix Trunk
* Update protobufs
* Add date to Clock screen
* Analog clocks love dates too
* Finalize date moves for analog clock
* Phone GPS display on Position Screen
This is a PR to show when a phone shares GPS location with the node so you can reliably know what coordinate is being shared with the Mesh.
* Rename System Frame (from Memory) in code base
* Create menu options to Show/Hide frames: Node Lists, Bearings, Position, LoRa, Clock and Favorites frames
* Move Region Picker into submenu
* Tweak wording for Send Position vs Node Info if the device has GPS
* Add back options for other GPS format options
* Rename variables and don't overlap elements
* Fix default value
* Should probably add a menu while I'm here!
* Shorten names just a bit to fit on screens
* Fix off by one
* Labels try to make things better
* Missed a label
* Phone GPS display on Position Screen
This is a PR to show when a phone shares GPS location with the node so you can reliably know what coordinate is being shared with the Mesh.
* Account for low resolution wide screen OLEDs
* Allow picking of Device Role and new Display Formatter for Device Role
* Add remainder of client roles to display formatter
* Don't update the role unless you pick a value
* Mascots are fun
* Fix warnings during compile time
* Improve some menus
* Mascots need to work everywhere
* Update Chirpy image
* Fix Trunk
* Update protobufs
* Add date to Clock screen
* Analog clocks love dates too
* Finalize date moves for analog clock
Adding a counter to show the last time a GPS coordinate was detected to ensure the user is aware how long since the coordinate updated or to identify any errors.
* Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil
* Add longPress event for RotaryEncoder Press.
* Update UpdownInterrupt UP and DOWN on main UI.
* Change the interrupt trigger mode from rising edge to falling edge to improve button response.
* Rename System Frame (from Memory) in code base
* Create menu options to Show/Hide frames: Node Lists, Bearings, Position, LoRa, Clock and Favorites frames
* Move Region Picker into submenu
* Tweak wording for Send Position vs Node Info if the device has GPS
* Add on-screen keyboard implementation on Trackball device.
* Update On-Screen Keyboard to new layout.
* The on-screen keyboard dynamically adjusts the key size based on the screen.
* Improve input box display on small screens.
* Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens.
* Optimize the text alignment of numeric keys on ssd1306.
---------
Co-authored-by: whywilson <m.tools@qq.com>
* Add on-screen keyboard implementation on Wio Tracker L1.
* Update On-Screen Keyboard to new layout.
* The on-screen keyboard dynamically adjusts the key size based on the screen.
* Improve input box display on small screens.
* Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens.
* Optimize the text alignment of numeric keys on ssd1306.
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>