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Add on-screen keyboard implementation on Trackball device. (#7625)
* Add on-screen keyboard implementation on Wio Tracker L1. * Update On-Screen Keyboard to new layout. * The on-screen keyboard dynamically adjusts the key size based on the screen. * Improve input box display on small screens. * Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens. * Optimize the text alignment of numeric keys on ssd1306. --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
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@@ -1,12 +1,14 @@
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#include "TrackballInterruptBase.h"
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#include "configuration.h"
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extern bool osk_found;
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TrackballInterruptBase::TrackballInterruptBase(const char *name) : concurrency::OSThread(name), _originName(name) {}
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void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLeft, uint8_t pinRight, uint8_t pinPress,
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input_broker_event eventDown, input_broker_event eventUp, input_broker_event eventLeft,
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input_broker_event eventRight, input_broker_event eventPressed, void (*onIntDown)(),
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void (*onIntUp)(), void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)())
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input_broker_event eventRight, input_broker_event eventPressed,
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input_broker_event eventPressedLong, void (*onIntDown)(), void (*onIntUp)(),
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void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)())
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{
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this->_pinDown = pinDown;
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this->_pinUp = pinUp;
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@@ -18,6 +20,7 @@ void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLef
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this->_eventLeft = eventLeft;
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this->_eventRight = eventRight;
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this->_eventPressed = eventPressed;
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this->_eventPressedLong = eventPressedLong;
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if (pinPress != 255) {
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pinMode(pinPress, INPUT_PULLUP);
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@@ -40,9 +43,9 @@ void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLef
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attachInterrupt(this->_pinRight, onIntRight, TB_DIRECTION);
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}
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LOG_DEBUG("Trackball GPIO initialized (%d, %d, %d, %d, %d)", this->_pinUp, this->_pinDown, this->_pinLeft, this->_pinRight,
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pinPress);
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LOG_DEBUG("Trackball GPIO initialized - UP:%d DOWN:%d LEFT:%d RIGHT:%d PRESS:%d", this->_pinUp, this->_pinDown,
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this->_pinLeft, this->_pinRight, pinPress);
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osk_found = true;
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this->setInterval(100);
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}
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@@ -50,10 +53,47 @@ int32_t TrackballInterruptBase::runOnce()
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{
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InputEvent e;
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e.inputEvent = INPUT_BROKER_NONE;
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// Handle long press detection for press button
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if (pressDetected && pressStartTime > 0) {
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uint32_t pressDuration = millis() - pressStartTime;
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bool buttonStillPressed = false;
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#if defined(T_DECK)
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buttonStillPressed = (this->action == TB_ACTION_PRESSED);
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#else
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buttonStillPressed = !digitalRead(_pinPress);
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#endif
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if (!buttonStillPressed) {
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// Button released
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if (pressDuration < LONG_PRESS_DURATION) {
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// Short press
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e.inputEvent = this->_eventPressed;
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}
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// Reset state
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pressDetected = false;
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pressStartTime = 0;
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lastLongPressEventTime = 0;
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this->action = TB_ACTION_NONE;
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} else if (pressDuration >= LONG_PRESS_DURATION) {
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// Long press detected
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uint32_t currentTime = millis();
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// Only trigger long press event if enough time has passed since the last one
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if (lastLongPressEventTime == 0 || (currentTime - lastLongPressEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventPressedLong;
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lastLongPressEventTime = currentTime;
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}
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this->action = TB_ACTION_PRESSED_LONG;
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}
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}
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#if defined(T_DECK) // T-deck gets a super-simple debounce on trackball
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if (this->action == TB_ACTION_PRESSED) {
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// LOG_DEBUG("Trackball event Press");
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e.inputEvent = this->_eventPressed;
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if (this->action == TB_ACTION_PRESSED && !pressDetected) {
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// Start long press detection
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pressDetected = true;
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pressStartTime = millis();
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// Don't send event yet, wait to see if it's a long press
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} else if (this->action == TB_ACTION_UP && lastEvent == TB_ACTION_UP) {
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// LOG_DEBUG("Trackball event UP");
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e.inputEvent = this->_eventUp;
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@@ -68,9 +108,11 @@ int32_t TrackballInterruptBase::runOnce()
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e.inputEvent = this->_eventRight;
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}
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#else
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if (this->action == TB_ACTION_PRESSED && !digitalRead(_pinPress)) {
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// LOG_DEBUG("Trackball event Press");
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e.inputEvent = this->_eventPressed;
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if (this->action == TB_ACTION_PRESSED && !digitalRead(_pinPress) && !pressDetected) {
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// Start long press detection
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pressDetected = true;
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pressStartTime = millis();
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// Don't send event yet, wait to see if it's a long press
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} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp)) {
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// LOG_DEBUG("Trackball event UP");
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e.inputEvent = this->_eventUp;
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@@ -91,10 +133,16 @@ int32_t TrackballInterruptBase::runOnce()
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e.kbchar = 0x00;
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this->notifyObservers(&e);
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}
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lastEvent = action;
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this->action = TB_ACTION_NONE;
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return 100;
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// Only update lastEvent for non-press actions or completed press actions
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if (this->action != TB_ACTION_PRESSED || !pressDetected) {
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lastEvent = action;
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if (!pressDetected) {
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this->action = TB_ACTION_NONE;
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}
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}
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return 50; // Check more frequently for better long press detection
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}
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void TrackballInterruptBase::intPressHandler()
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