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Add on-screen keyboard implementation on Trackball device. (#7625)
* Add on-screen keyboard implementation on Wio Tracker L1. * Update On-Screen Keyboard to new layout. * The on-screen keyboard dynamically adjusts the key size based on the screen. * Improve input box display on small screens. * Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens. * Optimize the text alignment of numeric keys on ssd1306. --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
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@@ -38,6 +38,8 @@ bool NotificationRenderer::pauseBanner = false;
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notificationTypeEnum NotificationRenderer::current_notification_type = notificationTypeEnum::none;
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uint32_t NotificationRenderer::numDigits = 0;
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uint32_t NotificationRenderer::currentNumber = 0;
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VirtualKeyboard *NotificationRenderer::virtualKeyboard = nullptr;
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std::function<void(const std::string &)> NotificationRenderer::textInputCallback = nullptr;
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uint32_t pow_of_10(uint32_t n)
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{
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@@ -89,14 +91,33 @@ void NotificationRenderer::resetBanner()
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void NotificationRenderer::drawBannercallback(OLEDDisplay *display, OLEDDisplayUiState *state)
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{
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if (!isOverlayBannerShowing() && alertBannerMessage[0] != '\0')
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resetBanner();
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if (!isOverlayBannerShowing() || pauseBanner)
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// Handle text_input notifications first - they have their own timeout/banner logic
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if (current_notification_type == notificationTypeEnum::text_input) {
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// Check for timeout and reset if needed for text input
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if (millis() > alertBannerUntil && alertBannerUntil > 0) {
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resetBanner();
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return;
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}
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drawTextInput(display, state);
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return;
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}
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if (millis() > alertBannerUntil && alertBannerUntil > 0) {
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resetBanner();
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}
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// Exit if no banner is showing or banner is paused
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if (!isOverlayBannerShowing() || pauseBanner) {
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return;
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}
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switch (current_notification_type) {
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case notificationTypeEnum::none:
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// Do nothing - no notification to display
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break;
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case notificationTypeEnum::text_input:
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// Already handled above with dedicated logic (early return). Keep a case here to satisfy -Wswitch.
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break;
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case notificationTypeEnum::text_banner:
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case notificationTypeEnum::selection_picker:
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drawAlertBannerOverlay(display, state);
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@@ -575,6 +596,90 @@ void NotificationRenderer::drawFrameFirmware(OLEDDisplay *display, OLEDDisplayUi
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"Please be patient and do not power off.");
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}
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void NotificationRenderer::drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state)
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{
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if (virtualKeyboard) {
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// Check for timeout and auto-exit if needed
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if (virtualKeyboard->isTimedOut()) {
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LOG_INFO("Virtual keyboard timeout - auto-exiting");
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// Cancel virtual keyboard - call callback with empty string to indicate timeout
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auto callback = textInputCallback; // Store callback before clearing
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// Clean up first to prevent re-entry
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delete virtualKeyboard;
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virtualKeyboard = nullptr;
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textInputCallback = nullptr;
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resetBanner();
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// Call callback after cleanup
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if (callback) {
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callback("");
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}
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// Restore normal overlays
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if (screen) {
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screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
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}
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return;
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}
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// Handle input events for virtual keyboard navigation
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if (inEvent.inputEvent != INPUT_BROKER_NONE) {
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if (inEvent.inputEvent == INPUT_BROKER_UP) {
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virtualKeyboard->moveCursorUp();
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} else if (inEvent.inputEvent == INPUT_BROKER_DOWN) {
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virtualKeyboard->moveCursorDown();
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} else if (inEvent.inputEvent == INPUT_BROKER_LEFT) {
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virtualKeyboard->moveCursorLeft();
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} else if (inEvent.inputEvent == INPUT_BROKER_RIGHT) {
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virtualKeyboard->moveCursorRight();
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} else if (inEvent.inputEvent == INPUT_BROKER_ALT_PRESS) {
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// Long press UP = move left
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virtualKeyboard->moveCursorLeft();
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} else if (inEvent.inputEvent == INPUT_BROKER_USER_PRESS) {
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// Long press DOWN = move right
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virtualKeyboard->moveCursorRight();
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} else if (inEvent.inputEvent == INPUT_BROKER_SELECT) {
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virtualKeyboard->handlePress();
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} else if (inEvent.inputEvent == INPUT_BROKER_SELECT_LONG) {
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virtualKeyboard->handleLongPress();
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} else if (inEvent.inputEvent == INPUT_BROKER_CANCEL) {
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// Cancel virtual keyboard - call callback with empty string
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auto callback = textInputCallback; // Store callback before clearing
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// Clean up first to prevent re-entry
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delete virtualKeyboard;
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virtualKeyboard = nullptr;
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textInputCallback = nullptr;
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resetBanner();
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// Call callback after cleanup
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if (callback) {
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callback("");
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}
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// Restore normal overlays
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if (screen) {
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screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
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}
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return;
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}
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// Reset input event after processing
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inEvent.inputEvent = INPUT_BROKER_NONE;
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}
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// Clear the display and draw virtual keyboard
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display->setColor(BLACK);
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display->fillRect(0, 0, display->getWidth(), display->getHeight());
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display->setColor(WHITE);
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virtualKeyboard->draw(display, 0, 0);
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} else {
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// If virtualKeyboard is null, reset the banner to avoid getting stuck
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resetBanner();
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}
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}
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bool NotificationRenderer::isOverlayBannerShowing()
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{
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return strlen(alertBannerMessage) > 0 && (alertBannerUntil == 0 || millis() <= alertBannerUntil);
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