Add on-screen keyboard implementation on Trackball device. (#7625)

* Add on-screen keyboard implementation on Wio Tracker L1.

* Update On-Screen Keyboard to new layout.

* The on-screen keyboard dynamically adjusts the key size based on the screen.

* Improve input box display on small screens.

* Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens.

* Optimize the text alignment of numeric keys on ssd1306.

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
Wilson
2025-08-21 18:01:31 +08:00
committed by GitHub
parent 7574bfb7cb
commit fe3f14a63e
15 changed files with 1227 additions and 31 deletions

View File

@@ -12,7 +12,7 @@
#define getStringCenteredX(s) ((SCREEN_WIDTH - display->getStringWidth(s)) / 2)
namespace graphics
{
enum notificationTypeEnum { none, text_banner, selection_picker, node_picker, number_picker };
enum notificationTypeEnum { none, text_banner, selection_picker, node_picker, number_picker, text_input };
struct BannerOverlayOptions {
const char *message;
@@ -313,6 +313,8 @@ class Screen : public concurrency::OSThread
void showNodePicker(const char *message, uint32_t durationMs, std::function<void(uint32_t)> bannerCallback);
void showNumberPicker(const char *message, uint32_t durationMs, uint8_t digits, std::function<void(uint32_t)> bannerCallback);
void showTextInput(const char *header, const char *initialText, uint32_t durationMs,
std::function<void(const std::string &)> textCallback);
void requestMenu(graphics::menuHandler::screenMenus menuToShow)
{